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Drone: Difference between revisions

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{{JobPageHeader
{{XenoPageHeader
|headerbgcolor = black
|headerbgcolor = black
|headerfontcolor = white
|headerfontcolor = white
|stafftype = SUPPORT
|tiertype = XENOMORPH - TIER 1
|imagebgcolor = #DDAADD
|imagebgcolor = #DDAADD
|img = Alien-Drone.png
|img = Alien-Drone.png
|jobtitle = Drone
|castetitle = Drone
|difficulty = Medium
|evolves_from = [[Larva]]
|superior = Queen
|evolves_to = [[Carrier]], [[Hivelord]], [[Queen]]
|duties = Grow the Hive, create defenses, secure hosts
|role = Build the Hive and expand it with new weed nodes. Support fellow Xenomorphs with your pheromones. Occasionally plant weeds aggressively to support pushes. Use your acid to help the Hive break into places.
|guides = N/A
|guides = [[Hives|Guide to Hive Building]], [[Pheromones|Guide to Pheromones]]
}}
}}


====Playing a Drone====
==== General Information ====
----
As a Drone, your job is to assist the [[Queen]] in growing and reinforcing the hive. To this end, the Drone has the ability to shape structures out of resin by spending Plasma. The Drone has a moderate Plasma regeneration rate (and a cap of 750), deals little damage, and has little chance to disarm. Their movement speed is normal for Aliens, which is slightly slower than that of a Marine.
<br><br>
Drones can create resin structures through the spending of Plasma. For a list of structures that Drones can create, check out the [[Hives]] page.
<br><br>
Your sole job is to help grow the Hive, build defenses, and support the Queen. You should be aiming to continue to expand the Hive and ensure it's as reinforced as possible. Spread weeds across the hive and planet. You should also help secure captured hosts and ensure they can't escape, run around causing damage, or suicide. Escaped tallhosts are very bad.
<br><br>
When the round starts, the Hive usually needs at least two Drones. One Drone should become a Queen. Other aliens should search out and secure any local lifeforms for impregnation. The Drones should help create the new Hive, spreading out weeds around the local area.
<br><br>
====Pheromones====
Pheromones scale based on what caste and upgrade tier is emitting them, aka a tier 2 xenomorph emitting pheromones will have a stronger pheromone effect then a tier 1 emitting them and as such the strongest will be used instead. If a Xeno is injured, use recovery. Also use recovery to keep the pressure up if there's a skirmish. If there's a big push or fighting on grass, use Warding. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma. '''Note that pheromones do not stack.'''


{| class="wikitable"
The Drone is the humble worker of the Hive, while other castes make themselves useful almost universally in their combat prowess, the Drone finds its vocation in building and maintaining the Hive. Relatively fast, the Drone can also build on the move. It is equipped with corrosive acid capable of melting through anything that gets in the way of their constructions. Its attacks are fairly weak, and it is not intended to engage hostile targets unless another caste has them suppressed. Its health can hold itself together, however.
! style="background:#C075C7" width=150|Pheromone:
! style="background:#C075C7" |Description:
|-
![[File:Recovery_Pheromone.png|64px]]<br>Recovery
|Increases heath regeneration, plasma regeneration on weeds, reduces stun times of affected Xenos.
|-
![[File:Warding_Pheromone.png|64px]]<br>Warding
|Grants armour and damage reduction, can also slow and even prevent crit bleedout for Xenos.  
|-
![[File:Frenzy_Pheromone.png|64px]]<br>Frenzy
|Increases movement speed and tackle chance.
|}
<br><br>


====Drone Evolution====
The Drone can help out with building the main Hive, spread weeds around aggressively using its mobility, or even attempt to build forward hives. In all cases, their skills will be needed to make nests to secure new captures, and to make the colony more habitable to Xenomorphs, one weeded tile at a time. To help with this, the Drones have a massive plasma reserve and a respectable plasma regeneration
----
Drones can evolve into one of three possible castes:
<br><br>
The [[Queen]], if needed. Enough said.
<br><br>
The [[Carrier]] is a more combat-oriented caste, and gains the ability to store 6 facehuggers for throwing. The Carrier can throw further and more accurately using the <code>throw-facehugger</code> verb (or by Middle-Clicking, if it is enabled in the Alien tab). These facehuggers are thrown directly from the Carrier's storage.
<br><br>
The [[Hivelord]] is a more effective Hive builder. They are bigger and slower, but gain much faster Plasma regeneration and the important ability to dig tunnels from one location to another.
<br><br>
Drones may upgrade. Upgraded Drones may still evolve into a Queen, as needed. But upgraded Drones can ONLY evolve into a Queen - not to Carrier or Hivelord.


====Drone Tactics====
[[Pheromones]] play a big role in the Drone's arsenal. A Drone can be an incredible supplement to an ambush group, making it faster, better, stronger, and providing them with weeds to rest on as they advance.
----
* Build [[Hives]] with narrow corridors and fairly small rooms. The Marines are fast and have powerful ranged weapons, so force them to fight in tight spaces and on your terms. Covering floors with sticky resin adds to your advantage. In large open areas, build walls to block lines of sight and for your sisters to hide behind. Avoid using multiple layers of doors or making the Hive too tight and confusing.


* Build nests for dangerous hosts (humans) in a checkered fashion. Place a single door, and put four nests adjacent to it. (Above, Below, Left & Right). Then surround those nests with doors. This allows [[Sentinel]] castes to guard all four nests when standing in that initial door.
==== Playing as a Drone ====


* When the assault begins, tag along at a distance unless you are needed to guard hosts. You are not a front-line combatant, but you may be needed to plant weeds, build defenses, and share plasma.
As a Drone, your job is to assist the [[Queen]] in growing and reinforcing the hive, and eventually extending it using the mobility other building castes lack. To this end, the Drone has the ability to shape structures out of resin it can secrete with Plasma. The Drone is otherwise patently average in all regards, with a relatively underwhelming attack but a decent speed and health. All and all, building above fighting unless desperate.


* When the full Hive is defending/attacking (boarding the Almayer, for example), Drones should to be in second line, placing weeds and nests as the main forces advance. Also, listen carefully to hivemind; place weeds and nests on request.
It is usually a smart idea to let the Queen work on the core of the Hive while you work on expanding the outskirts. Forward hives, defensive locations, or just weeding everything in sight. As long as you're using up your Plasma, it's hard to do any harm. Your sisters should suppress the [[Survivor]]s with incredible ease, so you should have clearance to roam the colony before the Marines land to plant weeds and melt dangerous gear.
 
Since you will be spending a lot of time behind the lines, you might take up the [[Sentinel]]'s job of guarding hosts. You're not ill-suited for it, but you might not have as easy a time, especially if the hosts managed to sneak in their weapons. At least you can make nests on the fly if they are lacking, unlike said Sentinels.
 
Don't overestimate how much work a single building caste can do. Relying only on the Queen to build the entire Hive is a high way to total and utter failure. Two Drones should be the absolute minimum in all but the most skeletal Hives. Only at four and above should the brakes be hit.
 
==== Drone Tactics ====
 
* Build [[Hives]] with narrow corridors and fairly small chambers. The Marines are fast and have powerful ranged weapons, so force them to fight in tight, cramped spaces and on your terms. Covering floors with sticky resin adds to your advantage by making it virtually impossible to maneuver tactically. In large open areas, build resin walls to block lines of sight and for your sisters to hide behind.
 
* Always build multiple layers. A single layer can be shot through, and once your back line is exposed, your Drones are prone to getting wounded, which will slow down repairs
 
* Avoid using multiple layers of resin doors or making the Hive too tight and confusing. The goal is for the humans to suffer should they enter your Hive, not for Xenomorphs to suffer from living in the same Hive as you.
 
* Build nests for dangerous hosts (Humans) in a checkered pattern. This allows [[Sentinel]] castes to guard all four nests when standing in that initial door, and gives any caste a much better chance to neutralise an armed host that just got out of their nest without damage.
 
* When the assault begins, tag along at a distance unless you are needed to guard hosts. You are not a front line combatant, but you may be needed to plant weeds and build defenses. Don't be that Drone hiding in the command trench while your sisters scream for nests to be set up and for weeds to be planted in newly contested areas.
 
* When the full Hive is defending/attacking, Drones should to be in second line, placing weeds and nests as the main forces advance. Also, listen carefully to Hivemind, place weeds and nests on request.
 
==== Drone Evolution and Upgrades ====
 
Drone '''Upgrades''' focus on making his all around decent statistics even more decent, along with boosting his plasma reserve and plasma regeneration. Don't forget your pheromones will also get better along the way. Drones are unique in that they are the only caste in the game that can '''Evolve''' after having upgraded, into a Queen.
 
Drones can '''Evolve''' into three possible castes:
 
* The [[Queen]]. If the old Queen died, you will have to wait until the Hivemind restores from the frenzy. You may then rise up as the new Queen of the Hive. You will have to, however, as a Hive cannot survive long without a Queen. You can check if other Drones want dibs, but if you hear nothing, take one for the team.
 
* The [[Carrier]] is a more combat oriented caste, gaining the ability to store and throw facehuggers at the Marine. In exchange, you lose your ability to build, although you keep weed planting as a free ability. Your pheromones are also preserved, and you will be relatively fast for a big Xenomorph.
 
* The [[Hivelord]] is an even more effective Hive builder, with more tools up its sleeves and an insane plasma reserve and regeneration. It also gains a strong ability along it to virtually phase when on weeds, and the ability to dig tunnels linking any two places together in a few seconds.

Revision as of 13:43, 8 July 2017

XENOMORPH - TIER 1
Alien-Drone.png
Drone
Evolves From: Larva
Evolves To: Carrier, Hivelord, Queen
Role: Build the Hive and expand it with new weed nodes. Support fellow Xenomorphs with your pheromones. Occasionally plant weeds aggressively to support pushes. Use your acid to help the Hive break into places.
Guides: Guide to Hive Building, Guide to Pheromones


General Information

The Drone is the humble worker of the Hive, while other castes make themselves useful almost universally in their combat prowess, the Drone finds its vocation in building and maintaining the Hive. Relatively fast, the Drone can also build on the move. It is equipped with corrosive acid capable of melting through anything that gets in the way of their constructions. Its attacks are fairly weak, and it is not intended to engage hostile targets unless another caste has them suppressed. Its health can hold itself together, however.

The Drone can help out with building the main Hive, spread weeds around aggressively using its mobility, or even attempt to build forward hives. In all cases, their skills will be needed to make nests to secure new captures, and to make the colony more habitable to Xenomorphs, one weeded tile at a time. To help with this, the Drones have a massive plasma reserve and a respectable plasma regeneration

Pheromones play a big role in the Drone's arsenal. A Drone can be an incredible supplement to an ambush group, making it faster, better, stronger, and providing them with weeds to rest on as they advance.

Playing as a Drone

As a Drone, your job is to assist the Queen in growing and reinforcing the hive, and eventually extending it using the mobility other building castes lack. To this end, the Drone has the ability to shape structures out of resin it can secrete with Plasma. The Drone is otherwise patently average in all regards, with a relatively underwhelming attack but a decent speed and health. All and all, building above fighting unless desperate.

It is usually a smart idea to let the Queen work on the core of the Hive while you work on expanding the outskirts. Forward hives, defensive locations, or just weeding everything in sight. As long as you're using up your Plasma, it's hard to do any harm. Your sisters should suppress the Survivors with incredible ease, so you should have clearance to roam the colony before the Marines land to plant weeds and melt dangerous gear.

Since you will be spending a lot of time behind the lines, you might take up the Sentinel's job of guarding hosts. You're not ill-suited for it, but you might not have as easy a time, especially if the hosts managed to sneak in their weapons. At least you can make nests on the fly if they are lacking, unlike said Sentinels.

Don't overestimate how much work a single building caste can do. Relying only on the Queen to build the entire Hive is a high way to total and utter failure. Two Drones should be the absolute minimum in all but the most skeletal Hives. Only at four and above should the brakes be hit.

Drone Tactics

  • Build Hives with narrow corridors and fairly small chambers. The Marines are fast and have powerful ranged weapons, so force them to fight in tight, cramped spaces and on your terms. Covering floors with sticky resin adds to your advantage by making it virtually impossible to maneuver tactically. In large open areas, build resin walls to block lines of sight and for your sisters to hide behind.
  • Always build multiple layers. A single layer can be shot through, and once your back line is exposed, your Drones are prone to getting wounded, which will slow down repairs
  • Avoid using multiple layers of resin doors or making the Hive too tight and confusing. The goal is for the humans to suffer should they enter your Hive, not for Xenomorphs to suffer from living in the same Hive as you.
  • Build nests for dangerous hosts (Humans) in a checkered pattern. This allows Sentinel castes to guard all four nests when standing in that initial door, and gives any caste a much better chance to neutralise an armed host that just got out of their nest without damage.
  • When the assault begins, tag along at a distance unless you are needed to guard hosts. You are not a front line combatant, but you may be needed to plant weeds and build defenses. Don't be that Drone hiding in the command trench while your sisters scream for nests to be set up and for weeds to be planted in newly contested areas.
  • When the full Hive is defending/attacking, Drones should to be in second line, placing weeds and nests as the main forces advance. Also, listen carefully to Hivemind, place weeds and nests on request.

Drone Evolution and Upgrades

Drone Upgrades focus on making his all around decent statistics even more decent, along with boosting his plasma reserve and plasma regeneration. Don't forget your pheromones will also get better along the way. Drones are unique in that they are the only caste in the game that can Evolve after having upgraded, into a Queen.

Drones can Evolve into three possible castes:

  • The Queen. If the old Queen died, you will have to wait until the Hivemind restores from the frenzy. You may then rise up as the new Queen of the Hive. You will have to, however, as a Hive cannot survive long without a Queen. You can check if other Drones want dibs, but if you hear nothing, take one for the team.
  • The Carrier is a more combat oriented caste, gaining the ability to store and throw facehuggers at the Marine. In exchange, you lose your ability to build, although you keep weed planting as a free ability. Your pheromones are also preserved, and you will be relatively fast for a big Xenomorph.
  • The Hivelord is an even more effective Hive builder, with more tools up its sleeves and an insane plasma reserve and regeneration. It also gains a strong ability along it to virtually phase when on weeds, and the ability to dig tunnels linking any two places together in a few seconds.