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Aliens: Difference between revisions

From CM-SS13 - Wiki
(updating this to be a lil more accurate too~)
(Undo revision 698 by Troika (talk). This wiki should have a more serious point-of-view)
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|-
|-
![[File:Alien-Drone.png|64px|link=Drone]]<br>[[Drone]]
![[File:Alien-Drone.png|64px|link=Drone]]<br>[[Drone]]
|Support: Spend the entire round building recursive door mazes. Evolve into a Hivelord when you're the only drone left.
|Support: Grow the hive and support the Queen.
!<span style="display: none;">c</span>Medium
!<span style="display: none;">c</span>Medium
|-
|-
![[File:Alien-Sentinel.png|64px|link=Sentinel]]<br>[[Sentinel]]
![[File:Alien-Sentinel.png|64px|link=Sentinel]]<br>[[Sentinel]]
|Defence: Get murdered by the survivor you dragged in. Hide in a corner until you evolve to a spitter, even when the hive is under attack.
|Defence: Defend the hive,guard captured prey and eliminate and deter threats from range.
!<span style="display: none;">c</span>Medium
!<span style="display: none;">c</span>Medium
|-
|-
![[File:Alien-Runner.png|64px|link=Runner]]<br>[[Runner]]
![[File:Alien-Runner.png|64px|link=Runner]]<br>[[Runner]]
|Offence: Run face first into the nearest shotgun, whine at the Queen to allow slashing. Block all of the Boiler's shots.
|Offence: The fastest Xeno with the most constant speed (besides the Crusher). Leap over tables with ease and pounce on the enemy. Capture and harass prey. Recon threats.  
!<span style="display: none;">c</span>Hard
!<span style="display: none;">c</span>Hard
|}
|}
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|-
|-
![[File:Alien-Carrier.png|64px|link=Carrier]]<br>[[Carrier]]
![[File:Alien-Carrier.png|64px|link=Carrier]]<br>[[Carrier]]
|Support: Never plant weeds, throw your facehuggers into kill zones.
|Support: Carry a pile of facehuggers and throw them at prey, or use them as area denial.
!<span style="display: none;">c</span>Hard
!<span style="display: none;">c</span>Hard
|-
|-
![[File:Alien-Spitter.png|64px|link=Spitter]]<br>[[Spitter]]
![[File:Alien-Spitter.png|64px|link=Spitter]]<br>[[Spitter]]
|Defence: Rush into melee combat with marines, always miss with your spit.
|Defence: Defend the hive, employ your more powerful acid to better stun targets and break down fortifications.
!<span style="display: none;">c</span>Hard
!<span style="display: none;">c</span>Hard
|-
|-
![[File:Alien-Warrior.png|64px|link=Hunter]]<br>[[Hunter]]
![[File:Alien-Warrior.png|64px|link=Hunter]]<br>[[Hunter]]
|Offence: Pounce into the middle of groups, use your stealth to walk onto landmines.
|Offence: Capture and harass prey. Use stealth to turn nearly invisible and set up ambushes or assault prey positions.
!<span style="display: none;">c</span>Hard
!<span style="display: none;">c</span>Hard
|}
|}
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|-
|-
![[File:Alien-Hivelord.png|128px|link=Hivelord]]<br>[[Hivelord]]
![[File:Alien-Hivelord.png|128px|link=Hivelord]]<br>[[Hivelord]]
|Support: Never dig tunnels when you need to, whine about the Queen being dead.  
|Support: The ultimate support. Very large plasma capacity for spreading weeds and resin. Dig holes into the ground to create pathways for other Xenos to travel between.
!<span style="display: none;">c</span>Medium
!<span style="display: none;">c</span>Medium
|-
|-
![[File:Alien-Praetorian.png|128px|link=Praetorian ]]<br>[[Praetorian ]]
![[File:Alien-Praetorian.png|128px|link=Praetorian ]]<br>[[Praetorian ]]
|Defence: Always use neurotoxic spit, never dissolve any walls.
|Defence: Very strong and quick-firing acid. Able to melt walls quickly or stun marines from a distance.
!<span style="display: none;">c</span>Hard
!<span style="display: none;">c</span>Hard
|-
|-
![[File:Alien-Boiler.png|128px|link=Boiler]]<br>[[Boiler]]
![[File:Alien-Boiler.png|128px|link=Boiler]]<br>[[Boiler]]
|Defence/Offense: Scream at the Runners for blocking your shots, get murdered from long range by a Specialist with a sniper rifle.
|Defence/Offense: Defend the hive, support the offence. Use your powerful and long-range acid/neurotoxin "bombs" to quickly destroy the strongest of fortifications and attack humans. Use your acid/neurotoxin spray that covers the ground and stuns everything that walks on it and invokes area-denial.  
!<span style="display: none;">c</span>Hard
!<span style="display: none;">c</span>Hard
|-
|-
![[File:Alien-Ravager.png|128px|link=Ravager ]]<br>[[Ravager ]]
![[File:Alien-Ravager.png|128px|link=Ravager ]]<br>[[Ravager ]]
|Offence: Only show up when you're not needed anymore. Charge everywhere except into Marines.
|Offence: The bringer of death. Very powerful claws, and able to charge to close short distances.
!<span style="display: none;">c</span>Hard
!<span style="display: none;">c</span>Hard
|-
|-
![[File:Alien-Crusher.png|128px|link=Crusher ]]<br>[[Crusher ]]
![[File:Alien-Crusher.png|128px|link=Crusher ]]<br>[[Crusher ]]
|Offensive Support: Yell at everyone else for getting in your way and stopping your charge. Turn your back to an entire squad of Marines.
|Offensive Support: Weaker in melee than the Ravager, but able to run much faster, deflect bullets using the enlarged and hardened head crest, and charge through enemy defenses. An immunity to explosions makes minesweeping a useful tactic.
!<span style="display: none;">c</span>Hard
!<span style="display: none;">c</span>Hard
|}
|}
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|-
|-
![[File:Queen.png|135px|link=Queen]]<br>[[Queen]]
![[File:Queen.png|135px|link=Queen]]<br>[[Queen]]
|Scream at the Runner for stupidly dying. Scream at the Drone for making the hive completely impossible to navigate. Steal the dropship when you're the only one aboard.
|Lead the hive.
!<span style="display: none;">c</span>Very Hard
!<span style="display: none;">c</span>Very Hard
|}
|}

Revision as of 18:48, 27 December 2015

The Alien (A.K.A. Xenomorph) is a moderately difficult antagonist role to play aboard the Colonial Marines server. The aliens' strength comes mostly from close-quarters combat. You'll have to maintain at least a noticeable level of role-play and avoid meta-gaming situations at all costs. Your job is to serve the queen of your hive. You do not feel remorse or compassion, no needs other than to propagate and protect your own kind. If you do well, then there will be little in your way to stop you.

Evolution.png

Starting Out

In the beginning, you are spawned in with a group of aliens, ranging from a Drone, several Runners and many Larva, aboard the mysterious planet know as LV-642, the alien infested planet. The amount of starting aliens scales with the number of Marines that initially join at round-start. The original aliens should have full knowledge regarding the locations and areas of the planet and human settlement to assist them in their mission of repopulation.

Several locations on the planet are prime nesting grounds, complete with a few monkeys to help repopulate. You would be wise to establish your hive somewhere in the far northern cave network, nesting in the southern jungle is very risky.

First-timer tips:

  • Speak in Hivemind by using :a before your message.
    • Example: Say ":aMy life for the Queen!"
  • You are a slave to the Queen's will. Follow her orders or die trying - unless it's against the server rules.
  • Grow the hive. Gather together any hosts and bring them to her chosen nest for repopulation.
  • Weeds weeds weeds. Plant weeds everywhere. While on weeds, aliens regenerate health and plasma very quickly.

Tier 1 Evolution

You have a choice of three castes of xenomorph: the Runner, the Sentinel, or the Drone. After that, advanced evolutions become available through the use of Royal Jelly secreted by the Queen. Each caste has its pros and cons.

Job Role Difficulty
Alien-Drone.png
Drone
Support: Grow the hive and support the Queen. cMedium
Alien-Sentinel.png
Sentinel
Defence: Defend the hive,guard captured prey and eliminate and deter threats from range. cMedium
Alien-Runner.png
Runner
Offence: The fastest Xeno with the most constant speed (besides the Crusher). Leap over tables with ease and pounce on the enemy. Capture and harass prey. Recon threats. cHard

Tier 2 Evolution

Job Role Difficulty
Alien-Carrier.png
Carrier
Support: Carry a pile of facehuggers and throw them at prey, or use them as area denial. cHard
Alien-Spitter.png
Spitter
Defence: Defend the hive, employ your more powerful acid to better stun targets and break down fortifications. cHard
Alien-Warrior.png
Hunter
Offence: Capture and harass prey. Use stealth to turn nearly invisible and set up ambushes or assault prey positions. cHard

Tier 3 Evolution

Job Role Difficulty
Alien-Hivelord.png
Hivelord
Support: The ultimate support. Very large plasma capacity for spreading weeds and resin. Dig holes into the ground to create pathways for other Xenos to travel between. cMedium
Alien-Praetorian.png
Praetorian
Defence: Very strong and quick-firing acid. Able to melt walls quickly or stun marines from a distance. cHard
Alien-Boiler.png
Boiler
Defence/Offense: Defend the hive, support the offence. Use your powerful and long-range acid/neurotoxin "bombs" to quickly destroy the strongest of fortifications and attack humans. Use your acid/neurotoxin spray that covers the ground and stuns everything that walks on it and invokes area-denial. cHard
Alien-Ravager.png
Ravager
Offence: The bringer of death. Very powerful claws, and able to charge to close short distances. cHard
Alien-Crusher.png
Crusher
Offensive Support: Weaker in melee than the Ravager, but able to run much faster, deflect bullets using the enlarged and hardened head crest, and charge through enemy defenses. An immunity to explosions makes minesweeping a useful tactic. cHard

Tier 4

The Queen

Job Role Difficulty
Queen.png
Queen
Lead the hive. cVery Hard

Tips

  • Plant Weeds often to spread weeds as far as possible. Plasma is the life force of the xenomorph.
  • Aliens do not need to breathe. You can traverse open (and oxygenated) space without permanent damage.
  • If you are injured, you will regenerate plasma at a much slower rate.
  • Aliens only heal when standing on weeds, and some castes will die slowly if they've been off of it for too long or knocked unconscious.
  • As a Queen, there is no greater advantage you can give your brood than to plant as many eggs as possible. Not only is it an excellent defence, but a powerful weapon when your sisters have access to facehuggers to immobilize their prey.
  • Remember you are in a hivemind, you have no free will.