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User:Troika: Difference between revisions

40 editsJoined 12 December 2015
(april fools is over)
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{{Tocright}}
{{Tocright}}
''You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the [[USS Almayer]]. You climb out of your cryotube and immediately step away from the computer to light up a blunt. Not like anything interesting is going to happen right away anyways.''
''You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the [[USS Almayer]]. You climb out of your cryotube and immediately step away from the computer to light up a blunt. Not like anything interesting is going to happen right away anyways."''


  [[File:Uscm.jpg|frameless]] [[File:Ussalmayer.jpg|frameless]]
  [[File:Uscm.jpg|frameless]] [[File:Ussalmayer.jpg|frameless]]




The Space Jammers of the '''United States Basketball Colonial Marines''' are our protagonist. These are the guys you call in '''to deal with the problems you have''', maybe a band of space pirates, maybe a group of colonial rebels, or maybe even worse. In theory. In practice, it's more like a band of would-be Michael Jordans getting ready for the jam. This page is how people will play the listed positions all too often, and you should try not to emulate them!  
The baldies of the '''United States Marine Corps''' are our protagonist. These are the guys you call in '''to deal with the problems you have''', maybe a band of space pirates, maybe a group of colonial rebels, or maybe even worse. In theory. In practice, it's more like Keystone Kops with explosives. This page is how people will play the listed positions all too often, and you should try not to emulate them!  


For a quick guide on the role play standards, and knowledge, expected out of all Marine roles visit [[In Character Knowledge|this page]]. For a more serious (and an effective how-to guide) version of the Marine roles visit [[Marines|here.]]
For a quick guide on the role play standards, and knowledge, expected out of all Marine roles visit [[In Character Knowledge|this page]]. For a more serious (and an effective how-to guide) version of the Marine roles visit [[Marines|here.]]




 
'''See [[Template:Marines]] for instructions on how to add a new job.'''
''Keep in mind that this page contains some jokes, references, sarcasm and other funny related things. So it's better that you wouldn't follow it to the letter and read the actual guide linked above, have some common sense.''
==Command==
 
The '''Command''' Department is the "Brains" of the USS Almayer, "leading" and "coordinating" the squads and the other support staff of the ship to fight and win against the mutinying marines.  
'''See [[Template:Marines]] for instructions on how to add a new job, just for laughs anyway.'''
==Coach==
The '''Coach''' Department is the "Brains" of the USS Almayer, leading and coordinating the squads and the other support staff of the ship to dunk and win against the Dunkmorphs.  
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
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! scope="col" style="background-color:lightblue;" width=100|Difficulty
{{Marines
{{Marines
| name = [[File:Commander.png|64px|link=Commander]]<br>'''[[Commander|Team Coach]]'''
| name = [[File:Commander.png|64px|link=Commander]]<br>'''[[Commander]]'''
| description = The entire USS Almayer basketball team is under your control. Lead your small team and complete the championships for a victory of the USCM!<br />'''Note:''' Currently the job is whitelisted, click [http://colonial-marines.com/viewforum.php?f=141 here] to go to the application page.
| description = Never show up until the aliens are already on the ship, scream at the marines incoherently using the announcement system. Evacuate as soon as the distress beacons launch. Battlefield Execute marines who stole your Mateba.<br />'''Note:''' Currently the job is whitelisted because the more power the more stupidity, click [http://colonial-marines.com/viewforum.php?f=141 here] to go to the application page.
| difficulty = '''Very Hard'''}}
| difficulty = '''Very Hard'''}}
{{Marines
{{Marines
| name = [[File:XO.png|64px|link=Executive Officer]]<br>'''[[Executive Officer|Vice Coach]]'''
| name = [[File:XO.png|64px|link=Executive Officer]]<br>'''[[Executive Officer]]'''
| description = 2nd in coaching command of the Almayer basketball team. Execute any orders and score slam dunks the Team Coach gives you. Fill in for the TC if needed.
| description = Be the butt of every Marine's jokes during the briefing, scream at the MPs to arrest those responsible. Get beaten and spaced during the ensuing mutiny.  
| difficulty = '''Hard'''}}
| difficulty = '''Hard'''}}
{{Marines
{{Marines
| name = [[File:BridgeOfficer.png|64px|link=Staff Officer]]<br>'''[[Staff Officer|Staff Coach]]'''
| name = [[File:BridgeOfficer.png|64px|link=Staff Officer]]<br>'''[[Staff Officer]]'''
| description = Execute the Vice Coach's orders. Play as a basketball player like everyone else.
| description = Drop orbital strikes on the marines, send down everything except what they request, report every marine in the squad for insubordination on just one Barrel Charger.
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
{{Marines
{{Marines
| name = [[File:Pilot.png|64px|link=Pilot Officer]]<br>'''[[Pilot Officer|Bus Driver]]'''
| name = [[File:Pilot.png|64px|link=Pilot Officer]]<br>'''[[Pilot Officer]]'''
| description = Transport the players via the dropship. Make sure you bring more players in the Almayer to the ground with your dropship.
| description = Take off without ordnance loaded, never trust the medevac system, fly a dropship full of aliens back to the ship, accidentally bomb your own marines.
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
|}
|}


==Military Umpire==
==Military Police==
The '''Military Umpire''' is one of the main supports of the coach staff, they ensue that the Marine Law is followed on the ship and groundside, they do this by arresting and detaining fouling marines in the centre of the Nexus. They as well, play as regular players too and punish foul Dunkmorphs players.
The '''Military Police''' is one of the main supports of the command staff, they ensue that the [[Marine Law]] is followed on the ship, they do this by harassing Marines over silly, petty things. They are the cause for approximately '''80% of mutinies'''.  
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
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! scope="col" style="background-color:lightblue;" width=100|Difficulty
{{Marines
{{Marines
| name = [[File:WarrantOfficer.png|64px|link=Warrant Officer]]<br>'''[[Chief MP|Chief Umpire]]'''
| name = [[File:WarrantOfficer.png|64px|link=Warrant Officer]]<br>'''[[Chief MP]]'''
| description = Command the Military Umpire. Uphold and Enforce Marine Law and the rules of Basketball.
| description = Declare essential Marine gear contraband, whine to the admins when you get murdered during the ensuing mutiny. Be the first thing people think of when they hear of the CM server.
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
{{Marines
{{Marines
| name = [[File:MilitaryPolice.png|64px|link=Military Police]]<br>'''[[Military Police|Military Umpire]]'''  
| name = [[File:MilitaryPolice.png|64px|link=Military Police]]<br>'''[[Military Police]]'''  
| description = Uphold and Enforce Marine Law and the rules of Basketball. Detain anyone fouling other marine players. Defend the net from invading Dunkmorph players. Keep the crew of the Almayer safe.
| description = Arrest marines for running around the ship with their weapons out while aliens are boarding. Get beaten and flushed after pestering the requisition line inhabitants.  
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
|}
|}


==Marine Players==
==Marine==
The '''Ground Players''' of the Colonial Marines are enlisted or conscripted into service. They form the main fighting force of the Almayer and are sent planetside to win all kinds of seasons throughout the Tychon's Rift Championship Games. They are divided between four squads '''Alpha''' (Red), '''Bravo''' (Yellow), '''Charlie'''(Purple) and '''Delta''' (Blue) each squad has a Centre Leader, they also have five support roles to help during the fight planetside: A Point Guard with not-so special equipment, a Shooting Guard with view of terrain, a Small Player with the equipment and know-how to help injured Marines, the Power Player to build or demolish constructions and lastly the basketball players, the main playing body against the Dunkmorph players, noted for having low intelligence.
The '''Ground Troops''' of the Colonial Marines are enlisted or conscripted into service. They form the main fighting baldies of the Almayer and are sent planetside to fight all kinds of dangers throughout the Tychon's Rift Sector. They are divided between four squads '''Alpha''' (Red), '''Bravo''' (Yellow), '''Charlie'''(Purple) and '''Delta''' (Blue) each squad has a Squad Leader, they also have three support roles to help during the fight planetside, a Specialist with special equipment, a Smartgunner with IFF tracking and the standards, the main fighting body against the aliens, noted for having baldie-like intelligence.
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
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{{Marines
{{Marines
| name = [[File:SL.png|64px|link=Squad Leader]]<br>'''[[Squad Leader|Centre Leader]]'''
| name = [[File:SL.png|64px|link=Squad Leader]]<br>'''[[Squad Leader]]'''
| description = Leader of all of the four basketball marine squads and follow orders from Command. Keep your squad in one piece.
| description = Get separated from your squad, never provide any effective leadership. Call in orbital strikes on your position instead of the aliens.
| difficulty = '''Hard'''}}
| difficulty = '''Hard'''}}
{{Marines
{{Marines
| name = [[File:B18.png|64px|link=Squad Specialist]]<br>'''[[Squad Specialist|Point Guard]]'''  
| name = [[File:B18.png|64px|link=Squad Specialist]]<br>'''[[Squad Specialist]]'''  
| description = Has access to heavier more powerful weaponry and equipment to their disposal, though not so useful anyways. Point professional, lead the squad if needed.
| description = Fire your SADAR inside the dropship, blow up marines with your grenade launcher, BURN THE MARINES WITH YOUR FLAMER, get shot right in the arm while cloaked, accidentally headshot your squad leader.
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
{{Marines
{{Marines
| name = [[File:Medic.png|64px|link=Squad Medic]]<br>'''[[Squad Medic|Small Player]]'''
| name = [[File:Medic.png|64px|link=Squad Medic]]<br>'''[[Squad Medic]]'''
| description = Keep Marines in fighting condition from a foul, or as close as you can get them. Medevac those who need to be sent back to Autodoc for treatment.
| description = Leave all your drugs on the ship, overdose somebody on QC, forget how to use the stretcher beacon, get accidentally shot while dragging bodies to safety.  
| difficulty = '''Hard'''}}
| difficulty = '''Hard'''}}
{{Marines
{{Marines
| name = [[File:CombatEngi.png|64px|link=Squad Engineer]]<br>'''[[Squad Engineer|Power Player]]'''
| name = [[File:CombatEngi.png|64px|link=Squad Engineer]]<br>'''[[Squad Engineer]]'''
| description = Build or remove fortifications on the net. Establish and maintain the Marine Nexus and Power. Rarely gain access to blocked off areas.
| description = Build mazes out of barricades, girders and tables, conscript every single marine to fill sandbags. Create fortifications that inconvenience humans more than aliens. Fire your mortar until you realize it strikes at the FOB.  
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
{{Marines
{{Marines
| name = [[File:Spec.png|64px|link=Squad Smartgunner]]<br>'''[[Squad Smartgunner|Shooting Guard]]'''
| name = [[File:Spec.png|64px|link=Squad Smartgunner]]<br>'''[[Squad Smartgunner]]'''
| description = Has the M56 Head Mounted Sight at their disposal. Support your Squad with by assisting with every other player in the Almayer crew.
| description = Waste all your ammo on windows, get your cool armor looted by squaddies when you get run over by a Crusher.  
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
{{Marines
{{Marines
| name = [[File:Standard.png|64px|link=Squad Marine]]<br>'''[[Squad Marine|Marine Basketball Player]]'''
| name = [[File:Standard.png|64px|link=Squad Marine]]<br>'''[[Squad Marine]]'''
| description = Follow orders from those above you. Play your game and dunk when you're needed to dunk your basketball at the net. Don't foul your other teammates in the process.
| description = Run into the hive by yourself, get facehugged. Solo the Queen when no one expected you to. Steal better gear from the corpses of your buddies. Beat the ''utter shit'' out of the MP.
| difficulty = '''Easy'''}}
| difficulty = '''Easy'''}}
|}
|}


==Engineering Players==
==Engineering==
The '''Engineering''' Department is one of the most important roles to support the use of the Almayer, but not on the ground, they are responsible for setting up the engine and repairing any damage on the Almayer. They're also responsible for defending the net from any Dunkmorphplayers aiming for the slam dunk.
The '''Engineering''' Department is one of the most useless roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
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{{Marines
{{Marines
| name = [[File:CE.png|64px|link=Chief Engineer]]<br>'''[[Chief Engineer|Defending Chief Guard]]'''
| name = [[File:CE.png|64px|link=Chief Engineer]]<br>'''[[Chief Engineer]]'''
| description = Oversee engineering and telecomms. Manage the DGs at your disposal. Keep the Nexus Net away from Dunkmorph players.
| description = Never fuel the engines, disappear 10 minutes into the round. Show up much later dead and facehugged.
| difficulty = '''Hard'''}}
| difficulty = '''Hard'''}}
{{Marines
{{Marines
| name = [[File:MaintTech.png|64px|link=Maintenance Technician]]<br>'''[[Maintenance Technician|Defending Guard]]'''
| name = [[File:MaintTech.png|64px|link=Maintenance Technician]]<br>'''[[Maintenance Technician]]'''
| description = Make sure the LV-624's reactor is set up and working correctly. Repair any damage of any barracades done to the Nexus Net.
| description = Steal the contents of the liquor cabinet, share them with the CT. Get arrested for hacking into EVERYTHING. Build elaborate, hallway blocking fortifications. Plot mutiny from your secret base in Disposals.  
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
|}
|}


==Medical / Science==
==Medical / Science==
The '''Medical''' department is a very critical for the success of the marine players, they put injured marines to a Autodoc when their local squad medic can't fix them, the researcher is a special role with the job of playing Basketball like everyone else. Different from other roles on the Almayer, the doctors are '''civilian''' personnel and not military, meaning they don't have a rank and their authority is only over the medbay.
The '''Medical''' department is a very critical for the failure of the marines, they OD every injured marine when their local squad medic can't OD them and make surgeries for particularly bad cases, the researcher is a special role with the job of developing special equipment to the marines. Differently from other roles on the Almayer, the medics are '''civilian''' personnel and not military, meaning they don't have a rank and their authority is only over the medbay.
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
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{{Marines
{{Marines
| name = [[File:CMO.png|64px|link=Chief Medical Officer]]<br>'''[[Chief Medical Officer|Chief Medical Physcian]]'''
| name = [[File:CMO.png|64px|link=Chief Medical Officer]]<br>'''[[Chief Medical Officer]]'''
| description = Oversee the Autodoc station and Research. Manage your medical crew. Advise the Coach staff on matters of health and wellness of the marine team.
| description = Yell at the doctors for refusing to cure your hangnail, lock facehugged marines inside the specimen storage locker.  
| difficulty = '''Hard'''}}
| difficulty = '''Hard'''}}
{{Marines
{{Marines
| name = [[File:MD.png|64px|link=Doctor]]<br>'''[[Doctor|Emergency Paramedic]]'''
| name = [[File:MD.png|64px|link=Doctor]]<br>'''[[Doctor]]'''
| description = Treat all patients that are hit from a foul. Transfer injured marines from the foul site to autodoc station.
| description = Cut off everyone's limbs, never remove chestbursters, never use the Autodoc. Give injured marines the wrong drugs in their IV drips. Then be SSD for the round when you fail a surgery.
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
{{Marines
{{Marines
| name = [[File:Sci.png|64px|link=Researcher]]<br>'''[[Researcher|Scientific Player]]'''
| name = [[File:Sci.png|64px|link=Researcher]]<br>'''[[Researcher]]'''
| description = Conduct research on what is sent to you. Study and analyze the tactics of Dunkmorph players.
| description = Complain no one's bringing you dead aliens to research, steal and destroy everything not nailed down. '''FOR SCIENCE'''.
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
|}
|}


==Cargonia Players==
==Supply==
The '''Cargonia''' Department is a smaller support department, their main job is to make sure to send more equipment to the marines via dropship. But they mostly play Basketball like everyone else.
The '''Supply''' Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer, but mutinies happens if they don't get their attachments.
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
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! scope="col" style="background-color:#9ACD32;" width=100|Difficulty
{{Marines
{{Marines
| name = [[File:RO.png|64px|link=Requisitions Officer]]<br>'''[[Requisitions Officer|Cargonia Coach]]'''
| name = [[File:RO.png|64px|link=Requisitions Officer]]<br>'''[[Requisitions Officer]]'''
| description = Oversee the cargo area of the team. Lead your Cargonian players to victory for the USCM.
| description = Waste all your RP on costumes and alcohol, never give Marines the attachments they want. Set up your own private armory of contraband weapons, then get it confiscated when an MP notices.  
  | difficulty = '''Medium'''}}
  | difficulty = '''Medium'''}}
{{Marines
{{Marines
| name = [[File:CargoTech.png|64px|link=Cargo Technician]]<br>'''[[Cargo Technician|Cargonia Player]]'''
| name = [[File:CargoTech.png|64px|link=Cargo Technician]]<br>'''[[Cargo Technician]]'''
| description = Assist the Cargonia Coach. Play as a special group of players dedicated to Cargo.
| description = Steal the guns the RO ordered. Steal the cargo loader and joyride with it on the planet.  
| difficulty = '''Easy'''}}
| difficulty = '''Easy'''}}
|}
|}


==Synthetic Player==
==Synthetic==
The '''Synthetic''' Player is unique as the player takes control over a non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics, however, are held back by restricting laws and rules that govern their actions.
The '''Synthetic''' role is unique as the player takes control over an non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics however are held back by restricting laws and rules that govern their actions.


{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
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! scope="col" style="background-color:#9ACD32;" width=100|Difficulty
{{Marines
{{Marines
| name = [[File:Synth.png|64px|link=Synthetic]]<br>'''[[Synthetic|Synthetic Player]]'''
| name = [[File:Synth.png|64px|link=Synthetic]]<br>'''[[Synthetic]]'''
| description =  Assist the crew of the USS Almayer in game of Basketball. <br />'''Note:''' Currently the job is whitelisted, click [http://www.colonial-marines.com/viewforum.php?f=145 here] to go to the application page.
| description =  Get lynched for being a Synth and not a human, attempt to sneak past any aliens, get your head sliced off, get your head repaired, repeat. <br />'''Note:''' Currently the job is whitelisted, click [http://www.colonial-marines.com/viewforum.php?f=145 here] to go to the application page.
| difficulty = '''Very Hard'''}}
| difficulty = '''Very Hard'''}}
|}
|}


==Non-USCM Players==
==Non-USCM Jobs==
This roles are not members of the United States Basketball Colonial Marines. The Corporate Player is the only that makes part of the Almayer while the Ground Engineer is a colony job and the Reserves are a Emergency Response Team.
This roles are not members of the United States Colonial Marines. The Liaison is the only that makes part of the Almayer while the Survivor is a colony job and the mercenaries are a Emergency Response Team.


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{{Marines
{{Marines
| name = [[File:CorpLiason.png|64px|link=Corporate Liaison]]<br>'''[[Corporate Liaison|Corporate Player]]'''
| name = [[File:CorpLiason.png|64px|link=Corporate Liaison]]<br>'''[[Corporate Liaison]]'''
| description = Be the direct line of communication between the Almayer and Weyland Yutani by sending End of Game reports after the game. Make sure the interests of Weyland Yutani are retained.
| description = Fail to bribe the marines to fulfill your agenda. Get beaten by the MPs and flushed into space. Fax WY and never get a response. Somehow deploy a deathsquad with a fax you sent.
  | difficulty = '''Medium'''}}
  | difficulty = '''Medium'''}}
{{Marines
{{Marines
| name = [[File:Survivor.png|64px|link=Survivor]]<br>'''[[Survivor|Ground Engineer]]'''
| name = [[File:Survivor.png|64px|link=Survivor]]<br>'''[[Survivor]]'''
| description = Survive the ball game at the colony.
| description = Roleplay as a mad man, get gunned down by the marines. Get captured before you even know what is happening. Murder the Queen with an elaborate death trap you Macguyvered together from kitchen supplies.  
| difficulty = '''Very Hard'''}}
| difficulty = '''Very Hard'''}}
{{Marines
{{Marines
| name = [[File:PMC-Standard.png|64px|link=Responders]]<br>'''[[Responders|Reserves]]'''
| name = [[File:PMC-Standard.png|64px|link=Responders]]<br>'''[[Responders]]'''
| description = Answer the reserve call and help the marine team... Or make their lives worse.<br>'''The list of Reserves are shown below:'''
| description = Try to take on both the Marines and the Aliens at the same time, and fail miserably. Have all your sweet gear looted by the Maintenance Technicians.  
| difficulty = '''Varies'''}}
{{Marines
| name = [[File:Merc_Leader.png|64px|link=Freelancer Mercenaries]]<br>'''[[Freelancer Mercenaries|Team Freelancer / Freelancer Players]]'''
| description = They're a collection of ex-Veteran Basketball Players in the Tychon's Rift Championship Games, who have banded together to form a mercenary basketball team, and as such have been the player-for-hire in the games from 2181 to 2186. The '''Freelancer Players''' are mostly good willed, but they are almost entirely motivated by money rather than ethics. The least hated faction in the sector, though ironically they can be either hostile or friendly towards everyone.
| difficulty = '''Medium'''}}
{{Marines
| name = [[File:PMC-Officer.png|64px|link=Weyland-Yutani PMCs]]<br>'''[[Weyland-Yutani PMCs|Team W-Y / Corporate PMC Players]]'''
| description = The largest basketball PMC team in the sector, the '''Weyland-Yutani basketball consultants''' is a subsidiary of Weyland-Yutani. They were originally an independent PMC team on Earth, but they were bought out by W-Y and started to provide assistance on basketball to the outer rims of space jam, which became a rapidly growing sector at the time. Now, the PMC team provides services of all kinds of basketball services to governments and companies, they also play basketball championship games to certain Weyland-Yutani facilities, space stations, colonies and biggest of all, the Tychon's Rift Championship Games. PMCs are the most similar to the USCM in playstyle, but they wield knowledge and tactics far more powerful than the USCM on average.
| difficulty = '''Hard'''}}
| difficulty = '''Hard'''}}
{{Marines
{{Marines
| name = [[File:UPP_Leader.png|link=The Union of Progressive Peoples]]<br>'''[[The Union of Progressive Peoples|Team Union of Progressive Peoples / UPP Players]]'''
|name = [[File:Pizza.png|64px]]<br>'''Pizza Deliveryman'''<br>
| description = The team of '''Union of Progressive Peoples (U.P.P)''' is a powerful socialist block that rivals the United Americas in many respects of Basketball. Being highly territorial and relatively secretive, Team UPP maintains very little communication with those outside their borders. Their inner tactics and workings are largely a mystery. They're here to battle the USCM in basketball whenever they feel like their borders are threatened at.
| description = Deliver pizza to the Queen, the Commander, and the Predators without dying. Be made an honorary member of the Hive. Complain to the Corporate Liason about not getting paid mileage. Fight off marines that try to steal your tips.
| difficulty = '''Medium'''}}
{{Marines
| name = [[File:CLF_Leader.png|link=The Colonial Liberation Front]]<br>'''[[The Colonial Liberation Front |Team Colonial Liberation Front / Free Colonist Players]]'''
| description = The team of '''Colonial Liberation Front''' are an organized group of colonist players who believe the Tychon's Rift Championship Games is not part of the United Americas. They have grown used to their independence which they have "achieved" over the years; subsequently, they consider the withdrawal of the Dust Raiders, the previous champions on the last Tychon's Rift Championship Games, and the diminished presence of the Colonial Marshals, to be proof of their independent team.
| difficulty = '''Very Hard'''}}
{{Marines
| name = [[File:Commando.png|64px|link=Weyland-Yutani_Commandos]]<br>'''[[Weyland-Yutani Commandos|Team Corporate Deathsquad / Deathsquad Players]]'''
| description = A top-secret, black-ops group formed by Weyland-Yutani High Basketball Command to deal with any kind of business with the Xenomorph Freedom Team, such as kidnapping or cheating on their games. '''Team 'Deathsquad'''' are highly trained and utterly loyal to the corporation. They are not affiliated with Team W-Y. Their job is to clean up situations that are out of hand by '''mopping every mess they see on the court every end-of-round''' (this MAY include the Liaison depending on his actions). Usually, when sent, they'll be informed that there is a Liaison onboard and he is not to be harmed if he has been loyal to the Company.
| difficulty = '''Very Hard'''}}
{{Marines
| name = [[File:UPP_Commando_Leader.png|link=Union of Progressive Peoples Commandos]]<br>'''[[Union of Progressive Peoples Commandos|Team UPP Deathsquad / UPP Deathsquad Players]]'''
| description = Little is known of the UPP basketball team, even less about the '''Team UPP 'Deathsquad''''. It is a highly organized and covert ops basketball team division issued by UPP High Basketball Command. Not much known about them, they're highly trained and well equipped to the best equipment they can take. This group has their own special missions issued by UPP High Command, as well as '''dunking everyone who are not soldiers, glorified to the UPP'''.
| difficulty = '''Very Hard'''}}
{{Marines
| name = [[File:Ironbear.png|64px|link=The Iron Bears]]<br>'''[[The Iron Bears|Team Iron Bears]]'''
| description = '''Team Iron Bears''' are a special forces basketball group from the USSR. While the USSR and the UA are at peace and officially co-operating, the USSR still wants to beat at USCM's basketball game. On average Iron Bear tactics are typically slightly less effective than their USCM counterpart, but this is compensated by their tactics usually having a very diversity of options.<br>'''These reserves are currently retired due a horrifying foul during the previous Tychon's Rift Championship Games.'''
| difficulty = '''Not Available'''}}
{{Marines
| name = [[File:Dozens.png|38px]]<br>'''Dutch's Basketball Team'''
| description = Halling from the jungle planet of ''Watchman'', the no-named '''Dutch's Basketball Team''' are a small, yet powerful group of mercenaries specialized in jungle basketball warfare. It's members are trained to figon low tech tactics and equipment, learning special survival techniques and how to conduct guerrilla warfare. They employ very older or outdated tactics such as such as waiting for the right time to strike, however, they are extremely well trained to use these weapons, often better than any marine with a M5 Survival Knife.<br>'''These reserves are currently retired due to their ruthless acts against the Prededunkers.'''
| difficulty = '''Not Available'''}}
{{Marines
| name = [[File:Pizza.png|64px]]<br>'''Pizzachimp Delivery Sponsors'''
| description = To boldly '''deliver pizza''' where no sponsored deliveryman has gone before.
| difficulty = '''Impossible'''}}
| difficulty = '''Impossible'''}}
|}
|}

Revision as of 06:30, 2 April 2018

You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the USS Almayer. You climb out of your cryotube and immediately step away from the computer to light up a blunt. Not like anything interesting is going to happen right away anyways."

Uscm.jpg Ussalmayer.jpg


The baldies of the United States Marine Corps are our protagonist. These are the guys you call in to deal with the problems you have, maybe a band of space pirates, maybe a group of colonial rebels, or maybe even worse. In theory. In practice, it's more like Keystone Kops with explosives. This page is how people will play the listed positions all too often, and you should try not to emulate them!

For a quick guide on the role play standards, and knowledge, expected out of all Marine roles visit this page. For a more serious (and an effective how-to guide) version of the Marine roles visit here.


See Template:Marines for instructions on how to add a new job.

Command

The Command Department is the "Brains" of the USS Almayer, "leading" and "coordinating" the squads and the other support staff of the ship to fight and win against the mutinying marines.

Job Role Difficulty
Commander.png
Commander
Never show up until the aliens are already on the ship, scream at the marines incoherently using the announcement system. Evacuate as soon as the distress beacons launch. Battlefield Execute marines who stole your Mateba.
Note: Currently the job is whitelisted because the more power the more stupidity, click here to go to the application page.
Very Hard
XO.png
Executive Officer
Be the butt of every Marine's jokes during the briefing, scream at the MPs to arrest those responsible. Get beaten and spaced during the ensuing mutiny. Hard
BridgeOfficer.png
Staff Officer
Drop orbital strikes on the marines, send down everything except what they request, report every marine in the squad for insubordination on just one Barrel Charger. Medium
Pilot.png
Pilot Officer
Take off without ordnance loaded, never trust the medevac system, fly a dropship full of aliens back to the ship, accidentally bomb your own marines. Medium

Military Police

The Military Police is one of the main supports of the command staff, they ensue that the Marine Law is followed on the ship, they do this by harassing Marines over silly, petty things. They are the cause for approximately 80% of mutinies.

Job Role Difficulty
WarrantOfficer.png
Chief MP
Declare essential Marine gear contraband, whine to the admins when you get murdered during the ensuing mutiny. Be the first thing people think of when they hear of the CM server. Medium
MilitaryPolice.png
Military Police
Arrest marines for running around the ship with their weapons out while aliens are boarding. Get beaten and flushed after pestering the requisition line inhabitants. Medium

Marine

The Ground Troops of the Colonial Marines are enlisted or conscripted into service. They form the main fighting baldies of the Almayer and are sent planetside to fight all kinds of dangers throughout the Tychon's Rift Sector. They are divided between four squads Alpha (Red), Bravo (Yellow), Charlie(Purple) and Delta (Blue) each squad has a Squad Leader, they also have three support roles to help during the fight planetside, a Specialist with special equipment, a Smartgunner with IFF tracking and the standards, the main fighting body against the aliens, noted for having baldie-like intelligence.

Job Role Difficulty
SL.png
Squad Leader
Get separated from your squad, never provide any effective leadership. Call in orbital strikes on your position instead of the aliens. Hard
B18.png
Squad Specialist
Fire your SADAR inside the dropship, blow up marines with your grenade launcher, BURN THE MARINES WITH YOUR FLAMER, get shot right in the arm while cloaked, accidentally headshot your squad leader. Medium
Medic.png
Squad Medic
Leave all your drugs on the ship, overdose somebody on QC, forget how to use the stretcher beacon, get accidentally shot while dragging bodies to safety. Hard
CombatEngi.png
Squad Engineer
Build mazes out of barricades, girders and tables, conscript every single marine to fill sandbags. Create fortifications that inconvenience humans more than aliens. Fire your mortar until you realize it strikes at the FOB. Medium
Spec.png
Squad Smartgunner
Waste all your ammo on windows, get your cool armor looted by squaddies when you get run over by a Crusher. Medium
Standard.png
Squad Marine
Run into the hive by yourself, get facehugged. Solo the Queen when no one expected you to. Steal better gear from the corpses of your buddies. Beat the utter shit out of the MP. Easy

Engineering

The Engineering Department is one of the most useless roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.

Job Role Difficulty
CE.png
Chief Engineer
Never fuel the engines, disappear 10 minutes into the round. Show up much later dead and facehugged. Hard
MaintTech.png
Maintenance Technician
Steal the contents of the liquor cabinet, share them with the CT. Get arrested for hacking into EVERYTHING. Build elaborate, hallway blocking fortifications. Plot mutiny from your secret base in Disposals. Medium

Medical / Science

The Medical department is a very critical for the failure of the marines, they OD every injured marine when their local squad medic can't OD them and make surgeries for particularly bad cases, the researcher is a special role with the job of developing special equipment to the marines. Differently from other roles on the Almayer, the medics are civilian personnel and not military, meaning they don't have a rank and their authority is only over the medbay.

Job Role Difficulty
CMO.png
Chief Medical Officer
Yell at the doctors for refusing to cure your hangnail, lock facehugged marines inside the specimen storage locker. Hard
MD.png
Doctor
Cut off everyone's limbs, never remove chestbursters, never use the Autodoc. Give injured marines the wrong drugs in their IV drips. Then be SSD for the round when you fail a surgery. Medium
Sci.png
Researcher
Complain no one's bringing you dead aliens to research, steal and destroy everything not nailed down. FOR SCIENCE. Medium

Supply

The Supply Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer, but mutinies happens if they don't get their attachments.

Job Role Difficulty
RO.png
Requisitions Officer
Waste all your RP on costumes and alcohol, never give Marines the attachments they want. Set up your own private armory of contraband weapons, then get it confiscated when an MP notices. Medium
CargoTech.png
Cargo Technician
Steal the guns the RO ordered. Steal the cargo loader and joyride with it on the planet. Easy

Synthetic

The Synthetic role is unique as the player takes control over an non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics however are held back by restricting laws and rules that govern their actions.

Job Role Difficulty
Synth.png
Synthetic
Get lynched for being a Synth and not a human, attempt to sneak past any aliens, get your head sliced off, get your head repaired, repeat.
Note: Currently the job is whitelisted, click here to go to the application page.
Very Hard

Non-USCM Jobs

This roles are not members of the United States Colonial Marines. The Liaison is the only that makes part of the Almayer while the Survivor is a colony job and the mercenaries are a Emergency Response Team.

Job Role Difficulty
CorpLiason.png
Corporate Liaison
Fail to bribe the marines to fulfill your agenda. Get beaten by the MPs and flushed into space. Fax WY and never get a response. Somehow deploy a deathsquad with a fax you sent. Medium
Survivor.png
Survivor
Roleplay as a mad man, get gunned down by the marines. Get captured before you even know what is happening. Murder the Queen with an elaborate death trap you Macguyvered together from kitchen supplies. Very Hard
PMC-Standard.png
Responders
Try to take on both the Marines and the Aliens at the same time, and fail miserably. Have all your sweet gear looted by the Maintenance Technicians. Hard
Pizza.png
Pizza Deliveryman
Deliver pizza to the Queen, the Commander, and the Predators without dying. Be made an honorary member of the Hive. Complain to the Corporate Liason about not getting paid mileage. Fight off marines that try to steal your tips. Impossible