Praetorian: Difference between revisions

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Praetorians can not '''Evolve''' any further, as they are a Tier 3 Caste.
Praetorians can not '''Evolve''' any further, as they are a Tier 3 Caste.
=Sources and Reading=
[http://www.colonial-marines.com/viewtopic.php?f=94&t=8616 The Guardian Caste Guide]

Revision as of 23:12, 5 June 2018

XENOMORPH - TIER 3
Alien-Praetorian.png
Praetorian
Evolves From: Warrior
Evolves To: N/A
Role: Act as a surrogate Queen. Use your powerful pheromones to lead and support major assaults. Enjoy even stronger neurotoxin and acid spits. Use a special resin spit to cover a small area in mobility-inhibiting sticky resin. Use your strong acid to quickly melt into places.
Guides: The Guardian Caste Guide


Playing a Praetorian

Playing as the Praetorian is similar to the Spitter, but the arsenal is boosted, along with the ability to secrete pheromones to assist your fellow aliens (as well as yourself). Praetorians have an excellent exoskeleton that acts as armor. The spit rate is increased, which allows for a rapid spit attack, like a machine gunner. The tradeoff is that you become a slower, juicier target.

Generally, you'd want to be guarding the Hive unless ordered not to, as your abilities are made for defending and keeping watch of infected hosts. If you're fighting, remember that you're a slow target but durable and armored enough to sustain some damage. Also, the pheromones give a passive boost if activated. If you feel like you have nothing to do, just defend and support the Queen. This is your primary function.


When you are sent into combat on orders from the queen to protect the hive, remember that your acid spit is your most powerful asset and can fry marines in a couple of hits, you'll want to always be acid spitting at the marines where possible as it'll wear them down and keep them off the frontlines.


Abilities

Abilities: Description:
Xeno Rest.png

Rest

Used to rest and get up. Xenos heal faster when resting on weeds.
Regurgitate.png

Regurgitate

To devour, grab a host with Ctrl + Click or

Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. (Edit this template)

Corrosive acid.png

Corrosive Acid

Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid.

Costs 100 plasma.

Emit pheromones.png
Emit Pheromones
Emit one of the three Pheromones. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack.


Costs 30 plasma to emit and then drains plasma while active.

Toggle Spit Type.png
Toggle Spit Type
Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting sticky resin in a small radius for 40 plasma.
Xeno Spit.png

Xeno Spit

Use middle mouse button to spit globs of neurotoxin or acid.
Spray Acid.png

Spray Acid

Sprays a cone of acid in a cardinal direction away from the Praetorian. The cone widens by one tile per tile it sprays forward, to a maximum of three tiles in length and five tiles in width. It is blocked by solid objects like walls, window frames, and barricades in the same fashion as a Boiler's acid spray. The Praetorian is slowed slightly while this ability recharges.


Costs 150 plasma.

Pheromones

Pheromones scale based on what caste and upgrade tier is emitting them, aka a tier 2 xenomorph emitting pheromones will have a stronger pheromone effect then a tier 1 emitting them and as such the strongest will be used instead. If a Xeno is injured, use recovery. Also use recovery to keep the pressure up if there's a skirmish. If there's a big push or fighting on grass, use Warding. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma. Note that pheromones do not stack.

Pheromone: Description:
Recovery Pheromone.png

Recovery

Increases heath regeneration, plasma regeneration on weeds, reduces stun times of affected Xenos.
Warding Pheromone.png

Warding

Grants armor and damage reduction, can also slow and even prevent crit bleedout for Xenos. Additionally provides a small health regen boost to critically wounded xenomorphs.
Frenzy Pheromone.png

Frenzy

Increases movement speed, tackle chance and damage from slashes.

Praetorian Evolution and Upgrades

Praetorian upgrades are focused on improving combat efficiency and general versatility. Their health increases moderately, with their spit becoming more potent with improved damage for corrosive spit. This is improved upon with an increased plasma pool and regeneration.


Praetorians can not Evolve any further, as they are a Tier 3 Caste.