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Capacity: 7 Damage: 56 Max Range: 22 Fall off: 1 Penetration: 5 Punch: 0.5 |
Holds seven (7) .44 rounds. | |
Capacity: 7 Damage: 54 Max Range: 22 Fall off: 1 Penetration: 36 Punch: 0.5 Accuracy mod: + 6 |
Holds seven (7) .44 rounds. Has better armor penetration and accuracy but slightly lower damage. | |
Capacity: 7 Damage: 37 Max Range: 22 Fall off: 1 Penetration: 23 Punch: 0.5 |
Holds seven (7) .44 rounds. Has lesser damage than the standard M44 Speed loader but gives a weakened stun and knock-back effect. | |
Capacity: 7 Damage: 40 Max Range: 22 Fall off: 1 Penetration: 5 Punch: 0.5 |
Holds seven (7) Incendiary .44 rounds. Will set ablaze any and all targets hit with this round. Obtainable through modifying full standard Speed Loaders with the ammunition Techweb's conversion kits | |
Capacity: 7 Damage: 55 Max Range: 22 Fall off: 1 Penetration: 50 Punch: 0.5 Cluster stack: 4 |
Holds seven (7) cluster.44 rounds. Designed to attach tiny explosives to targets, to detonate all at once when more than 15 cluster bombs are attached to the target. Obtainable through modifying standard magazines with the ammunition conversion kits.
Obtainable through modifying full standard Speed Loaders with the ammunition Techweb's conversion kits | |
Capacity: 7 Damage: 55 Max Range: 22 Fall off: 1 Penetration: 50 Punch: 0.5 |
Holds seven (7) Wall Piercing .44 rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. Obtainable through modifying full standard speed loaders with the ammunition Techweb's conversion kits. | |
Capacity: 7 Damage: 55 Max Range: 22 Fall off: 1 Penetration: 35 Punch: 0.5 |
Holds seven (7) Toxin .44 rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources. Obtainable through modifying full standard speed loaders with the ammunition Techweb's conversion kits. |