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Aliens

From CM-SS13 - Wiki
Revision as of 17:32, 31 July 2015 by Steelpoint (talk | contribs)

The Alien (A.K.A. Xenomorph) is a moderately difficult antagonist role to play aboard the Colonial Marines server. The aliens' strength comes mostly from close-quarters combat. You'll have to maintain at least a noticeable level of role-play and avoid meta-gaming situations at all costs. Your job is to serve the queen of your hive. You do not feel remorse or compassion, no needs other than to propagate and protect your own kind. If you do well, then there will be little in your way to stop you.

Evolution.png

Starting Out

In the beginning, you are spawned in with a group of aliens, ranging from a Drone, several Runners and many Larva, aboard the mysterious planet know as LV-642, the alien infested planet. The amount of starting aliens scales with the number of Marines that initially join at round-start. The original aliens should have full knowledge regarding the locations and areas of the planet and human settlement to assist them in their mission of repopulation.

Several locations on the planet are prime nesting grounds, complete with a few monkeys to help repopulate. You would be wise to establish your hive somewhere in the far northern cave network, nesting in the southern jungle is very risky.

First-timer tips:

  • Speak in Hivemind by using :a before your message.
    • Example: Say ":aMy life for the Queen!"
  • You are a slave to the Queen's will. Follow her orders or die trying - unless it's against the server rules.
  • Grow the hive. Gather together any hosts and bring them to her chosen nest for repopulation.
  • Weeds weeds weeds. Plant weeds everywhere. While on weeds, aliens regenerate health and plasma very quickly.

Tier 1 Evolution

You have a choice of three castes of xenomorph: the Runner, the Sentinel, or the Drone. After that, advanced evolutions become available through the use of Royal Jelly secreted by the Queen. Each caste has its pros and cons.

Job Role Difficulty
Alien-Drone.png
Drone
Support: Grow the hive, guard captured prey and support the Queen. cMedium
Alien-Sentinel.png
Sentinel
Defence: Defend the hive, eliminate and deter threats from range. cMedium
Alien-Runner.png
Runner
Offence: Capture and harass prey. Recon threats. cHard

Tier 2 Evolution

Job Role Difficulty
Alien-Carrier.png
Carrier
Support: Deploy large amounts of facehuggers, act as aerial of denial. Infect exposed prey. cHard
Alien-Spitter.png
Spitter
Defence: Defend the hive, employ your more powerful acid to better stun targets and break down fortifications. cHard
Alien-Warrior.png
Warrior
Offence: Capture and harass prey. Set up ambushes and assault prey positions. cHard

Tier 3 Evolution

Job Role Difficulty
Alien-Hivelord.png
Hivelord
Support: Defend the hive, support the offence, supply plasma to aliens, destroy prey weapons and armour and spread the hive. cMedium
Alien-Praetorian.png
Praetorian
Defence: Defend the hive, support the offence. Use your powerful acid to quickly destroy the strongest of fortifications. cHard
Alien-Ravager.png
Ravager
Offence: Assault prey positions. Kill the enemy. cHard

Tier 4

The Queen

Job Role Difficulty
Queen.png
Queen
Lead the hive. cVery Hard

Tips

  • Plant Weeds often to spread weeds as far as possible. Plasma is the life force of the xenomorph.
  • Aliens do not need to breathe. You can traverse open (and oxygenated) space without permanent damage.
  • If you are injured, you will regenerate plasma at a much slower rate.
  • Aliens only heal when standing on weeds, and some castes will die slowly if they've been off of it for too long or knocked unconscious.
  • As a Queen, there is no greater advantage you can give your brood than to plant as many eggs as possible. Not only is it an excellent defence, but a powerful weapon when your sisters have access to facehuggers to immobilize their prey.
  • Remember you are in a hivemind, you have no free will.