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Difficulty: Medium Supervisors: Commander, Chief Military Police and Marine Law Rank: Not defined Duties: Enforce Marine Law. Detain rogue marines. Guides: Marine Law, Server Rules Unlock Requirements: Not available. Detailed Description: Not defined |__________| |
"The difference between a normal policeman and a military policeman, is that a military policeman deals with trained killers" - Anonymous
Overview
As a Military Police Officer, your primary duty is to obey and enforce Marine Law.
MPs are held to a very high standard of conduct because you are the source of in-character discipline as well as the server's first line of defence against out-of-character infractions.
Enforcing Marine Law may be a hard task due to Marines being armed with guns, but - if you need it - your riot suit soaks up bullets like a sponge and your grenade launcher effectively neutralizes rogue marines easily. Still, it shouldn't be worn unless necessary. MPs start the round equipped with a flash, taser, stun baton, and some handcuffs.
Storing evidence
Click and drag the item onto the evidence bag to place the item into the evidence bag. Once that's done place it in the gun cabinet as it's your most secure area in the MP office, or if it's a current ongoing investigation leave it out on the centre table so that the other MPs can look at it. Generally if you manage to get fingerprints from your perp you'll also want to store those as well.
Regarding Prisoners
As the Military Police, you are assigned in protection of USCM prisoners as well as POW (Prisoners of War) held in the Brig. Remember, you're not a 'no-mercy' type of prisoner during the early wars. The prisoner has a list of basic rights which CANNOT be denied by all means with exception of extreme situations and approval by your Chief Military Police officer. You are highly expected to properly give sentences and provide all the rights that prisoners need.
Your Skillset
To find out about how the skill system works head over to the skills system page.