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Requisitions
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Revision as of 16:10, 29 January 2020 by Grentex(talk | contribs)(Changed due to Sentry guns No longer being free from ASRS and Spare Spec kits are either very rare or admins spawned.)
Requisitions obtain new supplies primarily from the Automated Storage and Retrieval System. This system consists of a few Supply Consoles in which supply crates are ordered using Supply Points, and a Supply Elevator that retrieves ordered crates from the sublevel cargo hold and delivers them to the requisitions bay.
however, there are some events that can happen ie a spider nest with Giant spiders
There are four sources of supply points:
The department begins the mission with a few hundred points, scaling with marine population.
DEFCON grants a static 200 supply points, no matter the population.
Any crates sent down on the elevator reward 2 points.
Supply manifests from ordered crates, stamped with the RO's stamp and sent down on the elevator in a crate, reward 1 point each.
To access the black market crates you'll want to ask an engineer to Use a screwdriver, crowbar, wire cutters, screwdriver, crowbar to get the Supply Console circuit board out, then use a Security Access Tuner on the circuit and set access to "BROAD", put the circuit back, screwdriver it, use cable coil, use glass and use screwdriver again to finalize it. Congratulations, you have access to the black market. However, neither the RO or CT's have the ability to do so as they do not have high enough engineering skill.
Armaments, Ammunition and Surplus Uniform Vendors
Located next to the attachments vendor there is a surplus armaments and ammunition vendor. The room to the south houses the spare uniforms vendor. These contains all the spare weapons and ammo the USCM may require during an operation. They hold various kinds of weapons and ammunition such armor piercing rounds or various kinds grenades for the marines to use, if they request any.
Backpacks:
Description:
Lightweight IMP backpack
The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.
Has to be held in one hand to access items inside. Holds 7 normal size items.
USCM Pyrotechnician G4-1 Fuel Tank
A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling.
Holds 350 units of fuel.
USCM technician welderpack
A specialized backpack worn by USCM technicians. It carries a fuel tank for quick welder refueling and use. Has to be held in one hand to access items inside. Holds 5 normal size items and 260 units of welder fuel.
Belts:
Description:
G8-A general utility pouch
A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. They can hold 3 items.
M276 pattern ammo load rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.
It is the standard rig for most of the USCM combat personnel, excluding Engineers and Medics. It is one of the belt options of the ColMarTech Automated Closet.
M276 pattern M44 holster rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.
It is one of the uncommon rigs inside USCM Cargo Vendors or Some Marine Prep Vendors, and is standard issue for the Requisitions Officer.
M276 pattern M39 holster rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.
It is one of the uncommon rigs inside USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialized squad role vendors..
M276 pattern M4A3 holster rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both Cargo Technicians, Staff Officers and Pilot Officers.
Shotgun shell load rig
An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet.
Webbing:
Description:
Black Webbing Vest
Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.
Brown Webbing vest
Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.
Can be ordered via crate in Requisitions, but not carried typically.
Webbing
Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.
It is the standard webbing for most of the USCM support personnel. Standard Marines can acquire them through their ColMarTech Automated Closet. Can be issued out by Requisitions.
Pouches:
Description:
Construction pouch
Designed to holster construction materials. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
A pouch used to hold documents for safe keeping. Can hold 7 items.
Explosive pouch
Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
Medium general pouch
A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the ColMarTech Automated Closet and can be found inside the ColMarTech automated armaments vendor in Requisitions.
First-aid pouch
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed on the Almayer and Dropships. It is one of the pouch options of the ColMarTech Automated Closet.
Flare pouch
Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for lighting the way for your comrades. It is one of the pouch options of the ColMarTech Automated Closet.
Fuel tank strap pouch
Two rings straps that loop around M240 variety napalm tanks. Handle with care.
Can be worn by attaching it to a pocket.
Large pistol magazine pouch
Pouch able to hold 6 pistol magazines. It is one of the uncommon pouches inside the ColMarTech automated armaments vendor in Requisitions.
Magazine pouch
Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 2 slots.
Medical pouch
Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.
A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the ColMarTech automated armaments vendor in Requisitions.
Syringe pouch
Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 6 slots.
Tools Pouch
Designed to hold all your different types of tools. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 9 round magazine.
All Cargo Technicians start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.
To learn more about the weapon's attachments and ammunition click here
M1911 Service Pistol
A timeless classic since the first World War. Once standard issue for the USCM, now back order only. Chambered in .45 ACP. Unfortunately, due to the progression of IFF technology, M1911 .45 ACP is NOT compatible with the SU-6 smartpistol. More can be ordered by the Blackmarket crate and found in requisitions.
To learn more about the weapon's attachments and ammunition click here
SU-6 Smart Pistol (.45)
The SU-6 Smartpistol is an IFF-based sidearm currently undergoing field testing in the Colonial Marines. Uses modified .45 ACP IFF bullets. Capable of firing in bursts.
To learn more about the weapon's attachments and ammunition click here
M44 combat revolver
This revolver is the standard sidearm for some military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speed-loaders, and holds a maximum of 7 bullets.
To learn more about the weapon's attachments and ammunition click here
M39 sub machine gun
This is the standard sub-machine gun. Useful for support roles, such as medics, engineers or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.
To learn more about the weapon's attachments and ammunition click here
M41A pulse rifle MK2
This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will fail to fire for a second.
To learn more about the weapon's attachments and ammunition click here
L42A Battle Rifle
A non-standard alternative to the standard issue M41A-MK2 available to the jarheads of the USCM. Renowned for its high accuracy and superior stopping power compared to other rifles. Can very quickly change barrel attachments. Due to its superior accuracy, all shots, regardless of range, will have no loss in velocity. Holds 25 rounds in a standard magazine.
To learn more about the weapon's attachments and ammunition click here
M37A2 pump shotgun
An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a Macro.
To learn more about the weapon's attachments and ammunition click here
Kits:
Description:
Experimental Trooper Kit
Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
SU-6 Smartpistol
5 SU-6 Smartpisol Magazines
Extended Barrel
Quick Fire Attachment
Laser Sight
Mini JTAC Kit
Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
2x Signal flares packs
Tactical Binoculars
JTAC encryption key (Use :j to speak on this radio channel)
Heavy Support Kit
Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
HPR
1 HPR magazine
MB-6 Folding Barricade
Bipod
Welding goggles
Welder
Mini Intel Kit
Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
Document pouch
Data Detector
Intel Radio Encryption Key
Fulton recovery device.
M39 Point Man Kit
Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
M39 SMG, comes pre-loaded
Sub-Machine gun arm brace
Magnetic Harness
H5 Pattern M2132 Machete Scabbard
1 M39 Extended magazine
M-OU53 Field Test Kit
Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
M-OU53 Break Action Shotgun
M-OU53 Tactical Stock
Box of shotgun slugs
Box of flechette slugs
Shotgun shell loading rig
Explosives:
Description:
M15 fragmentation grenade
Explodes in a 5x5 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.
M20 Claymore anti-personnel mine
The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the United States Colonial Marines. Used for killing or heavily wounding any would be trouble makers who dare attempt to invade your base.
M40 HEDP grenade box
Contains 25 Grenades. A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance.
M40 HEFA grenade box
Contains 25 Grenades. A secure box holding 25 M40 High-Explosive Fragmenting-Antipersonnel grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance.
M40 HIDP incendiary grenade
Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.
M40 HSDP smoke grenade
Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.
Miscellaneous:
Description:
Combat flashlight
It's a flashlight, can be held, thrown or turned into a Rail Flashlight attachment.
Entrenching Tool
Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack or certain pouches.
Gas Mask
Gas masks are available in ColMarTech Automated Closets for all marines. It is useful for resisting gas-based weaponry and bombardment at the cost of vision. Also works alongside an oxygen tank to distribute oxygen in areas that are lacking in oxygen for proper breathing.
H5 Pattern M2132 Machete Scabbard
A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.
M89-S signal flare pack
A packet of five M89-S Signal Marking Flares. Used for signaling close air support dropships to strafe an area.
M94 marking flare pack
A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.
MB-6 Folding Barricade
A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot once folded.
Regular Ammunition:
Description:
M4A3 Magazine
Holds nine (9) 9mm pistol rounds.
M44 Speed Loader
Holds seven (7) .44 rounds.
M39 Magazine
Holds forty eight (48) 10x20mm rounds.
L42A Magazine
Holds twenty five (25) 10x24mm rifle rounds.
Uses the same caliber bullets as standard M41A magazines, so it can be refilled using bullets from standard M41A magazines.
M41A Magazine
Holds forty (40) 10x24mm rifle rounds.
Buckshot Shells
Fires multiple small projectiles. Deals massive damage, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells.
Flechette Shells
Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
Slug Shells
Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.
Armor-Piercing Ammunition:
Description:
88M4 AP Magazine
Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.
M39 Armor Piercing Magazine
Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
L42A AP Magazine
Holds twenty five (25) AP rifle rounds. Has better armor penetration, but lower overall damage.
M41A Armor Piercing Magazine
Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
Extended Ammunition:
Description:
M39 Extended Magazine
Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.
L42A Extended Magazine
Holds thirty (35) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
M41A Extended Magazine
Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
Special Ammunition:
Description:
M44 Heavy Speed Loader
Holds seven (7) .44 rounds. Has lesser damage than the standard M44 Speed loader but gives a weakened stun and knock-back effect.
M44 Marksman Speed Loader
Holds seven (7) .44 rounds. Has better armor penetration with no damage fall off but lower overall damage.
SU-6 Smart Pistol Magazine
Holds fifteen (15) .45 pistol rounds. Has specially made bullets for IFF capabilities.
Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system.This one is a drum magazine that can be reloaded similar to standard issue firearms. By default the reload mode is set to loading from drum magazines. Click on the smartgun with the Drum magazine. You must have an empty belt slot in order to use the drum magazine. Once done, you'll be able to fire five hundred rounds (500) without stopping.
M56 Power Pack
Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into the Requisition's Automated Munitions Vendor.
Incinerator Tank
Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit
Ammunition boxes:
Description:
SMG Ammunition Box (10x20mm)
These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.
SMG Ammunition Box (10x20mm AP)
These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or armor piercing M39 magazines.
SMG Ammunition Box (10x20mm LE)
These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 Light Explosive magazines.
Rifle Ammunition Box (10x24mm)
These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, M41A MK1 magazines and L42A magazines.
Rifle Ammunition Box (10x24mm AP)
These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines and L42A armor piercing magazines.
Magazine boxes:
Description:
Magazine Box (M4A3 x 16)
Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the M4A3 Pistol.
Magazine Box (88 Mod 4 AP x 16)
Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the 88 Mod 4 Combat Pistol.
Magazine Box (SU-6 x 16)
Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the SU-6 Smart Pistol.
Magazine Box (VP78 x 16)
Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the VP78 Pistol.
L42A Magazine Box
Contains 16 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an L42 Armor Piercing magazine can be loaded into the standard L42 magazine box if a space is available.
L42A AP Magazine Box
Contains 16 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an L42 Armor Piercing magazine can be loaded into the standard L42 magazine box if a space is available.
M39 Magazine Box
Contains 12 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
M39 Armor Piercing Magazine Box
Contains 12 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
M39 Extended Magazine Box
Contains 10 extended magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
M41A Magazine Box
Contains 10 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
M41A Armor Piercing Magazine Box
Contains 10 armor piercing magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
M41A Extended Magazine Box
Contains 8 extended magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
Buckshot Shell Box X100
Contains 100 buckshot shells, 20 handfuls.
Slug Shell Box X100
Contains 100 slug shells, 20 handfuls.
Flechette Shell Box X100
Contains 100 Flechette shells, 20 handfuls.
Miscellaneous:
Description:
USCM uniform
A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.
USCM Combat Boots
Standard issue combat boots used by the USCM for combat situations.
Heat absorbent coif
A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.
M276 Pattern Ammo Load Rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.
M276 Pattern Shotgun Shell Load Rig
This holds 14 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet.
Lightweight IMP backpack
The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.
Has to be held in one hand to access items inside. Holds 7 normal size items.
USCM Satchel
A heavy-duty satchel carried by most USCM soldiers.
It is standard gear for most of the USCM. Holds 5 normal size items.
Armor:
Description:
M3 Pattern Personal Armor
Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for night-time combat.
Has multiple variants of the standard armor, mainly for decoration:
Padded
Padless
Ridged
Carrier
Skull
Smooth
M3-L-Pattern Light Armor
A lighter, cut down version of the standard M3 pattern armor. It sacrifices protection for more speed. Protects more against acid.
M3-H-Pattern Heavy Armor
A heavier version of the standard M3 pattern armor, clad with additional plates. It sacrifices speed for more protection. Protects the user against explosions, bullets and melee more than the two other common types of armor. Additionally holds the user's guts and intestines in more effectively, lowering the chance of bone breaks and internal bleeding.
M10 pattern marine helmet
Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer.
Gloves:
Description:
Various Marine Combat Gloves
Various marine combat gloves from the 4 squads and a generic grey one.
Contains:
Marine Combat Gloves.
Alpha Squad Gloves.
Bravo Squad Gloves.
Charlie Squad Gloves.
Delta Squad Gloves.
Radios:
Description:
Marine radio headset
Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. Doesn't come with any encryption keys.
Various Encryption Keys
Various Encryption keys that allow you to have access to other departments or squads when inserted into a headset.
Contains:
Alpha Squad radio encryption key.
Bravo Squad radio encryption key.
Charlie Squad radio encryption key.
Delta Squad radio encryption key.
Supply radio encryption key.
Engineering radio encryption key.
Automatic Supply Retrieval System
The ship comes with an Automatic Supply Retrieval System that occasionally puts random supply crates on the elevator. This can range from sandbags and ammunition to spare Mortar Ammo and Heavy Machine Guns. The crates are spawned periodically, with a maximum of 20 crates. For the first 5 times you call the elevator, there will always be 5 crates of various supplies.
Supply Drops
The requisitions bay are armed with 5 trans-atmospheric launch tubes, one per squad and your own one through which supplies can be quickly and efficiently delivered to the planet. They must be operated with the following steps:
A squad must relay co-ordinates to their Overwatch Officer with the Squad's Range Finders or the Squad Leader's Tactical Binoculars.
A crate of supplies is loaded onto the same squad's launch pad in the requisitions bay.
An officer fires the crate through the launch tubes using the relevant squad's Overwatch Console. They may optionally adjust an offset for the landing.
After a short amount of time, the crate lands on the planet.
Alternatively you can launch supplies down yourself.
A squad must relay co-ordinates to the requisitions officer via the Squad's Range Finders or the Squad Leader's Tactical Binoculars.
A crate of supplies is loaded onto the Green E supply pad.
You must launch the crate via the supply drop console with the co-ordinates.
After a short amount of time, the crate lands on the planet.
A 17 minute cooldown will then begin.
Supply Crates
Every time you buy the same crate it will increase in price by 8%