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Revision as of 13:50, 11 August 2020 by Sargeantmuffinman (talk | contribs) (Created page with "{| border="1" class="mw-collapsible mw-collapsed" |+ style="text-align:left;"|'''Ammunition:''' |width=150|File:M41Amag.png '''M41A Magazine''' |widt...")
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Ammunition:

M41A Magazine

Capacity: 40

Damage: 45.92

Max Range: 22

Fall off: 0.8

Penetration: 0

Punch: 0.5

Holds forty (40) 10x24mm rifle rounds.

M41A Extended Magazine

Capacity: 60

Damage: 45.92

Max Range: 22

Fall off: 0.8

Penetration: 0

Punch: 0.5

Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.

M41A Armor Piercing Magazine

Capacity: 40

Damage: 28

Max Range: 22

Fall off: 0.8

Penetration: 31

Punch: 0.5

Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.

M41A Incendiary Magazine

Capacity: 40

Damage: 30.24

Max Range: 22

Fall off: 1

Penetration: 0

Punch: 0.5

Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in Requisitions.

M41A MK1 Magazine

Capacity: 95

Damage: 41

Max Range: 22

Fall off: 0.8

Penetration: 0

Punch: 0.5

A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same caliber as the new versions.