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Overview
Marine Techwebs are unlockable upgrades that improve the overall effectiveness of the marines on the ground. In order to access them they must be deployed via orbital supply drop pods. The Squad Radio Transmission Operators will call them down, allowing marines to access different types of upgrades for themselves.
How to get Points?
Currently, points will generate passively gaining 1 point every minute. Though passive point generation will increase every 20 minutes by 1. So after 20 minutes have passed, passive point gain will reach 2 points every minute and so on and so forth.
In future there will be other ways for the team to gain points, but as of now, it will be passive.
Techs: Tier Zero
The following techs are buyable at any stage.
Techwebs: | Description: | Unlocks: |
---|---|---|
Additional OB - HE |
Requisition additional High Explosive Orbital bombardment ammunition and accompanying fuel cells for it. |
Deploys a crate with corresponding OB ammo (x2) and fuel (x10) onto the Supply Elevator which appears next time the elevator is called up. Costs: 5 Points |
Additional OB - Cluster |
Requisition additional Cluster Orbital bombardment ammunition as well and accompanying fuel cells for it. |
Deploys a crate with corresponding OB ammo (x2) and fuel (x10) onto the Supply Elevator which appears next time the elevator is called up. Costs: 5 Points |
Additional OB - Incendiary |
Requisition additional Incendiary Orbital bombardment ammunition as well and accompanying fuel cells for it. |
Deploys a crate with corresponding OB ammo (x2) and fuel (x10) onto the Supply Elevator which appears next time the elevator is called up. Costs: 5 Points |
DEFCON Three
+ $60000 |
Moderate threat level. Requires 20% objective points to be lowered. | |
DEFCON Two
+ $80000 |
Extreme threat level. Requires 30% objective points to be lowered. |
Costs: $60000
Costs: $60000 |
DEFCON One
+ $100000 |
Maximum threat level. Requires 50% objective points to be lowered. |