Pheromone
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Effect
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Recovery
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Increases health regeneration, increases plasma regeneration on weeds, reduces stun times of affected Xenomorphs.
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Warding
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Grants a reduction in armor taking damage, can also slow and even prevent crit bleedout for Xenos. Additionally provides a small health boost to critically wounded xenomorphs. Potent enough warding pheromones will completely negate bleed out and improve damage reduction to armor.
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Frenzy
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Increases movement speed and damage from slashes.
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