Pheromone
|
Effect
|
![Recovery Pheromone.png](/w/images/c/ca/Recovery_Pheromone.png) Recovery
|
Increases health regeneration, increases plasma regeneration on weeds, reduces stun times of affected Xenomorphs.
|
![Warding Pheromone.png](/w/images/9/95/Warding_Pheromone.png) Warding
|
Grants a reduction in armor taking damage, can also slow and even prevent crit bleedout for Xenos. Additionally provides a small health boost to critically wounded xenomorphs. Potent enough warding pheromones will completely negate bleed out and improve damage reduction to armor.
|
![Frenzy Pheromone.png](/w/images/c/cb/Frenzy_Pheromone.png) Frenzy
|
Increases movement speed and damage from slashes.
|