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Chief Engineer

From CM-SS13 - Wiki
Revision as of 22:21, 31 March 2023 by Rnager6012 (talk | contribs) (→‎Your Skillset: updated skill table to include fireman carry)
ENGINEERING
CE.png
Chief Engineer
Difficulty: Hard
Supervisors: Commanding Officer
Rank: First Lieutenant
Duties: Coordinate engineering. Keep the power on.
Guides: S-52 Fusion Reactor, Construction, Guide to Engineering
Unlock Requirements: Ten hours as a Maintenance Technician and 1 hour as Military Police.
Detailed Description:
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Your job is to maintain the ship's engine and keep everything running.

If you have no idea how to set up the engine, or it's your first time, mentorhelp so that a mentor can assist you.

You are also next in the chain of command, should the bridge crew fall in the line of duty.
|__________|


"I want to know why they never come down here. This is where the work is."
- Corporate Chief Engineer Parker, Alien

The Chief Engineer (CE) is a commissioned USCM crewmember and head of the USS Almayer's engineering department. They are expected primarily to delegate and supervise their department's Maintenance Technicians (MTs) to overcome any engineering challenges that may present themselves on the vessel. They are also the third in command of the ship.


Introduction

At the start of the mission, you'll find yourself in the engineering department at the back of the ship. Report for duty over the engineering (:e) and command (:v) channels and head for your upstairs office to gear up. Then you'll need to take account of your workforce and start getting some work done.


Delegation

As the Chief Engineer, you are capable of doing everything your MTs can do - and more - but as an officer, you are expected to delegate the work to your enlisted subordinates.

Most of the time, you will only be able to rely on your Maintenance Technicians to get work done. In an emergency, you might need to rely on the Commanding Officer, Executive Officer, Squad Engineers, Staff Officers, or Requisitions Officer - in descending order of skill - to help you out with an engineering task.


The Power Grid


Your engineering department is the home of the backbone of the power grid - the S-52 Fusion Reactors and the SMESes - and so it is your chief responsibility to make sure that the reactors are working, SMES are set, and APCs are charging. Make sure to guide and delegate your OTs through setting up the power grids on both the upper and lower floors, or you will be found at fault for allowing power blackouts to happen.

The Power Grid is now entirely self-sufficient and requires minimal oversight.

The Hangar


The Pilot Officers may request help from your department to load and reload their dropships. As your MTs are faster at using the powerloader than the pilots and have less to do, you'll want to have them mount systems onto the dropship and prepare reloads and new fabricator printouts for when the POs return from a fire mission.


Maintenance Work


Broken lights, scuffed floors, trash pileups, and so on are all maintenance work, and hence something you'll need to delegate. Ensure your MTs are keeping the Almayer clean, organized, and maintained as necessary.


Almayer Projects


As the Chief Engineer, you are responsible for making sure all construction and modification work on the ship by your Maintenance Technicians is properly legally authorized and structurally sensible.


Planetside Operations


Command may find it necessary to send down you or some of your MTs to the FOB to oversee its construction. Make sure to keep in touch with your subordinates and keep them out of unnnecessary danger. You might sometimes find it useful to contact the Squad Engineers on your engineering channel, though they will usually be busy with their own squads.


Your Skillset

Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator



To find out about how the skill system works head over to the skills system page.

Guides and Sources