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Chief MP

From CM-SS13 - Wiki
COMMAND
WarrantOfficer.png
Chief MP
Difficulty: Medium
Supervisors: Marine Law, Command Staff, High Command
Rank: Not defined
Duties: Enforce Marine Law. Keep the Marines and Crew safe. Assign Duties To The Military Police.
Guides: Marine Law, Server Rules
Unlock Requirements: Not available.
Detailed Description:
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Not defined
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Overview

As a Chief MP, your primary duty is to instruct and command the MP's aboard the Almayer to make sure they are enforcing marine law and that the crew of the Almayer are safe from harm, whether it be rogue marines or hostile boarders.

Enforcing Marine Law may be a hard task due to Marines being armed with guns, but - if you need it - your riot suit soaks up bullets like a sponge. Still, it shouldn't be worn unless necessary. MPs start the round equipped with a flash, taser, stun baton, and some handcuffs. MPs may never use lethal force.

You do not outrank any officer on the ship, except in matters in law enforcement. Because of this, you hold the rank of Warrant Officer and are outside the normal officer and enlisted ranks. You report to the Acting Commander and are part of the command staff, however you last in line of officers for command of the ship. Your primary job, is to ensure that Marine Law is upheld and all prisoners are properly processed and their rights protected as well as remain unbiased in all situations.

Military Officers and military law enforcement agents are expected to use their best discretion when applying sentences and apprehending those who violate the above laws. Failure to do so will result in immediate contract termination at the discretion of Central Command military officials.


Arrest Procedures

If you need to arrest someone, try to warn them first and do it with minimal drama.

Compliant Suspect (not resisting or running)

  1. Verbally inform the suspect you are taking them into custody and the charge.
  2. Order the suspect to the ground.
  3. Handcuff the suspect.
  4. Bring the suspect to the Brig for processing.

Non-Compliant Suspect (resisting or running)

  1. Prepare a non-lethal method of neutralization
  2. Apply until they are no longer resisting
  3. Secure the suspect and Inform the suspect of their charge
  4. Bring the suspect to the brig.

Dangerous Suspect (has used a lethal weapon against law enforcement)

  1. Ensure you have a non-lethal response prepared
  2. Engage the suspect and attempt to subdue them. Minimize collateral damage.
    • If the suspect cannot be subdued with non-lethal force,the Chief MP may authorize lethal force in extreme situations, primarily when Marine lives and/or the safety of the ship are at risk.
  3. Secure the suspect and any weapons they had and inform them of their charges.
  4. Bring the suspect to the Brig.

Detainment and Brig Procedures

Note: If the prisoner is removed from his cell for ANY REASON the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime, even if he is in medbay.

  1. Inform the prisoner of the charge and set the timer
  2. Remove all equipment from the prisoner and place it into their locker. Weapons may be secured in the MP armory if you wish.
    1. If the suspect is being held for less than 30 minutes for a non-violent offense, remove all of their equipment with the exception of their boots, jumpsuit, and radio.
    2. If the suspect is being held for more than 30 minutes, is considered an escape risk, has committed a violent offense, or presents a danger to himself or others, then remove all their equipment and dress them in an orange jumpsuit and boots. Return their radio, unless they are abusing it.
  3. Buckle the prisoner to the bed.
  4. Flash the prisoner and remove their handcuffs.
  5. Recover your handcuffs and any equipment and leave the cell.
  6. For the duration that there are prisoners in the Brig, the Chief MP or a regular MP must be in security AT ALL TIMES (unless it's an emergency).

Storing evidence

Click and drag the item onto the evidence bag to place the item into the evidence bag. Once that's done place it in the gun cabinet as it's your most secure area in the MP office, or if it's a current ongoing investigation leave it out on the center table so that the other Mp's can look at it. Generally if you manage to get fingerprints from your perp you'll also want to store those as well.

Prisoner Rights

The following is a list of basic rights the prisoners have. They can NOT be denied, except in an extreme situation and only then with authorization from the Chief MP.


Medical Treatment

All treatment must take place in the brig if possible. If not, an MP may escort a prisoner to medbay for treatment. The prisoner MUST have an orange jumpsuit and shoes, and will not be given their Radio or ID until they return. Time spent in medical will NOT count against their sentence.

Access to a Radio

Unless the prisoner has abused the radio, they are authorized their headset. If any MP believes that it is being abused (including being used to co-ordinate a prison-break), this right can be denied.

Appeal Sentence in a timely manner

The prisoner may request an appeal on his sentence from the Chief MP. If the Chief MP is not available, he may appeal to the acting commander. This right is rescinded during emergencies. The Chief MP has the final say on all appeals, and can override the Commander if he feels it is in the best interest of the ship's safety.

Protection from threats

Prisoners must be kept safe, unharmed, and healthy during their confinement. MPs must work to the best of their ability to ensure this. Self-inflicting wounds will result in being straight-jacketed for the entire duration.

Crew Authorized Weapons


  • Code Green - Authorized Weapons may be carried by deploying marines, security (non-lethals only), the Acting Commander and the XO only. If you have a weapon, you must keep it holstered at all times while on the ship. This applies to Deploying Marines as well.
  • Code Blue - All crew are authorized pistols. Unless there is an immediate threat, only Law Enforcement may have weapons unholstered.
  • Code Red - No Weapon Restrictions (Except as explained in the Rules)

Exceptions: If you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set. (Note: Meta-gaming rules still apply and over-ride the exception)


Current Marine Laws

NOTE: It is the duty of the arresting marine, to determine the punishment, ranging from the Minimum to Maximum. It is reccomended to make the severity of the punishment meet the crime and to minimize excessive punishments.
EXCESSIVE TIME: If the total punishment is to exceed 60 minutes, you (the Chief MP) can give special permission for permanent confinement, no matter the crime.

Charge Description Minimum Punishment Maximum Punishment
Disrespect to a superior Using offensive names, disobeying orders, or being directly disrespectful to someone of a higher rank or position. Each offense stacks. Punishment time is per offense. 5 Minutes 10 Minutes
Hooliganism Behavior that is generally disruptive to the ship and crew that classifies as low level shenanigans not deserving of more severe punishment. Things such as slipping people with soap/water, excessive window knocking, and force-feeding other marines. 5 Minutes 10 Minutes
Improper Uniform Moving around the ship outside the Cryo/Cafeteria/Preparation areas without proper military uniform for your job during non-emergency situations. Marines should always be wearing their uniform, boots, and armor at a minimum. Regular crew should be wearing their uniform and boots/shoes without armor unless there is a direct threat. MPs should not have riot armor except in riot situations. 5 Minutes 15 Minutes
Disorderly Conduct Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, disrupting the briefing, or inciting rioting/mutiny. 10 Minutes 30 Minutes
Insubordination Failing to follow a legitimate and lawful order from a superior. 10 Minutes 30 Minutes
Demotion
Drinking on Duty Consumption of any alcohol or inhibiting chemicals during a military operation or while on active duty. 5 Minutes 10 Minutes
Damage to Government Property Damaging the ship or making any unauthorized modifications to it during peacetime.To get authorization, confirm with the department head the change falls under, the Chief Engineer, and the current commander. Return ship to it's exact previous state. 30 Minutes.
Resisting Arrest To resist a lawful arrest by a Military Police officer (most people run, be fair). 10 minutes 30 minutes
Trespassing Unauthorized access of an area restricted by Command personnel or an area which a person does not have access to. 5 Minutes 30 minutes.
Contraband To retain possession of, distribute, or use contraband items, including drugs and non-standard issued equipment. 10 minutes
confiscation of contraband items.
30 minutes
confiscation of contraband items.
Theft To retain possession of items belonging to another marine. 10 minutes
item returned to owner
45 minutes
item returned to owner
Drug Use Consuming either space drugs or medical compounds not authorized for distribution. 5 Minutes 10 Minutes
Drug Distribution Distribution of medical compounds (including combat stimulants) without authorization from the CMO and Acting Commander. Includes space drugs, which are never authorized to be distributed. 15 minutes 30 minutes
Demotion from chemical access
Drunk on Duty This only applies to the Military side of USCM: Excessive drinking resulting in becoming drunk planetside, or while serving aboard the ship as a general crew member to the point you are unable to communicate properly or perform your job. Until Sober Demotion
Drunk and Disorderly This only applies to Civilian jobs and Survivors: Excessive drinking resulting in either being unable to communicate and perform your job correctly, or belligerent behavior Until Sober Demotion
Minor Weapon Violation Improper operation or conduct with a weapon you are authorized with during green or blue alert. This includes walking around with weapons un-holstered or discharging weapons during non-emergencies. Warning or confiscation of weapon 5 Minutes AND confiscation of weapon
Unauthorized Weapon Possession of a weapon you are not authorized during a non-emergency situation, detailed as code levels in the Weapon Usage for Crew section above. As code levels decrease in threat, weapons should be stored appropriately and not kept on-person or in personal areas. 15 Minutes
confiscation of contraband items.
45 Minutes
confiscation of contraband items.
Assault To threaten or use physical force against someone without intent to kill. 10 minutes. 30 minutes.
Neglect of duty Failure to perform their role to an acceptable standard. For example, a Commander failing to properly organize and ensure his personnel are given orders. 10 Minutes. Demotion/removal of command
25 minutes
Assault with a deadly weapon To enact physical force against someone with a lethal weapon, such as a sidearm, blade, or rifle. 20 minutes Permanent confinement
Manslaughter To be the cause of another person's death without malicious intent. 20 minutes
Demotion
45 Minutes
Demotion
Murder or Unauthorized Execution To attempt or succeed in the attempts of killing someone with malicious intent. Executions are only authorized with permission from and in the presence of the acting Commander. Permanent confinement Execution
Mutiny To attempt or succeed at overpowering or overthrowing a commanding officer. Permanent confinement Execution
Terrorist Collaboration To act as an enemy to the corporation or engage in acts that attempt to hurt or endanger the corporation. Permanent confinement Execution
Sexual assault To attempt to or succeed in the acts of assaulting another person sexually, including rape. Permanent confinement Execution
Conduct Unbecoming of an Officer Breaking any laws when you are an officer will always result in this added to the penalty. You are an officer and expected to act with dignity, honor, and respect at all times. Double Brig Time Double Brig Time
Demotion
Repeat Offender To repeat a previous crime you have been convicted or and released from. Double time (stacks with conduct unbecoming of an officer) Permanent Confinement

Execution Procedure

  1. The Commander or Chief MP must make a ship-wide announcement from the CIC communication console informing the crew of the intent to execute the prisoner, why, and the execution method. In a code Red or Code Delta situation, this procedure can be ignored. (Example: "I, Captain Erin Kowalski, hereby authorize the execution of Donald Cluwne on the charges of murder, assault, and damage to the ship. He will be executed by firing squad in the briefing room.") Authorized methods of execution are either Firing Squad (handled by MPs) or Lethal Injection (handled by CMO).
  1. The Acting Commander OR Chief MP (whoever made the initial request) MUST be present at the execution.
  2. The Condemned MUST be given a chance to give any final words. They may use a radio for this (even if their radio was taken for abuse).

Incompetent Command

As part of the Military Police, you are expected to enforce the Law and Procedures upon all members of the crew. If the Commander, XO, or any command staff are in violation of UCMJ (Or Marine Law) at any time, the Chief MP is authorized to remove them from command and replace them with whoever is next in the Chain of Command. However, this requires confirmation from Central Command before it is enacted (you can use the fax machine in the Chief MPs office).


Placeholder page until WO is more refined