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Playing a Spitter
As a Spitter you are for all intents and purposes simply an upgraded Sentinel, however you also gain a new Corrosive-Spit
ability that will deal burn damage to any target it hits, in addition your Corrosive-Acid
ability is now more powerful, allowing you to more quickly melt down walls and objects. A Spitter has an increased plasma storage pool and retains the same movement speed and melee damage of the Sentinel.
Again unless ordered to by the Queen you should generally stay around the Hive at all times, your still a slow moving target and on open terrain you can be easily overwhelmed by any active Marines. If you do support a push you should be sure to be in a position to retreat if the battle turns against you.
Spitter Evolution
Once your jelly progression has advanced you gain the ability to evolve into one of two unique alien roles.
The Praetorian further builds upon your advantages and strengths, you become far tougher, greater plasma regeneration, faster spit fire rate as well as the ability to secrete pheromones to boost the performance of fellow Aliens.
Alternatively the Boiler radically moves away from a Spitters role. You become bigger, slower and weaker physically, but you gain access to the Aliens most powerful ranged attack, the bombard
ability, as well as the most powerful form of corrosive-acid, allowing you to very quickly break down fortifications.
Spitter Tactics
Similar tactics used by the Sentinel also work for the Spitter.
- Your new corrosive-spit ability can allow you to damage Marines at range, doing this can help slow down a advance as injured Marines must retreat to get medical attention.
- Your corrosive-acid ability allows you to more quickly break through fortifications than the Sentinel.