More actions
Xeno Mutations
Xeno mutations are straight buffs to certain aspects of a caste or hive. All of the current mutation options can be found listed below.
- Each Maturation (Young | Mature | Elder | Ancient) you will gain 6 points to spend on a mutation of your choice.
- When you evolve you will lose all the mutators you previously picked.
- All mutations can only be bought once.
How to buy and see your active mutators:
Under the Alien tab you can buy mutations for yourself with the Purchase Mutators verb, to buy mutations for the hive (as the Queen) click on the verb Purchase Hive Mutators and lastly to view the Hive and your own currently active mutations click on the List Mutators verb.
Positive Mutations
- Will stack if purchased for the hive and individually.
Mutation: | Description: | Point Cost: |
---|---|---|
Boosts weed growth speed and spread radius.
|
6 Points
| |
Faster egg production.
| ||
Gives the hive an additonal 5 stored larva.
Applicable Caste(s): Queen | ||
Adds 3 additional xeno leader slots.
Applicable Caste(s): Queen |
Keystones
Keystone mutators are mutually exclusive - you can only ever buy one.
Mutation: | Description: | Point Cost: |
---|---|---|
Increases Boiler gas radius by 1 tile.
|
6 Points
| |
Makes boiler gas linger for longer before dissipating.
| ||
Increases the pounce range by two tiles. | ||
Increases Carrier storage capacity by 2 for facehuggers and 2 for eggs.
| ||
Reduces your brute damage and applies the reduction amount as burn damage. With this keystone you do brute and burn damage on each slash.
| ||
The hive matures at a faster rate.
| ||
Larva gestate faster and there's a small chance of getting an additional larva.
| ||
The Crusher's charge will start building up 1 tile sooner and will build up a bit faster.
| ||
Allows a xeno to heal and regenerate plasma as if they were on weeds even if they aren't.
|