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Revision as of 18:30, 26 January 2020 by Sargeantmuffinman (talk | contribs) (Created page with "{| class="wikitable" ! style="background:#C075C7" width=150|Pheromone ! style="background:#C075C7" |Effect |- !64px<br>Recovery |Increases heal...")
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Pheromone Effect

Recovery
Increases health regeneration, increases plasma regeneration on weeds, reduces stun times of affected Xenomorphs.

Warding
Grants a reduction in armor taking damage, can also slow and even prevent crit bleedout for Xenos. Additionally provides a small health boost to critically wounded xenomorphs. Potent enough warding pheromones will completely negate bleed out and improve damage reduction to armor.

Frenzy
Increases movement speed and damage from slashes.