User:Sigil

613 editsJoined 26 October 2020
Revision as of 17:08, 21 February 2021 by Sigil (talk | contribs) (I finally got around to finishing this. Will move to the chemistry and researcher pages tomorrow.)

I'll fill in the entries for chems, correct the OD and metabolism values and sort them in a logical order and into more categories later. I don't want to do this on the chemistry page, because it's actively used, and I don't want to make it WIP or do the entire thing in one day.

Chemicals

The amount of a certain chemical in a marine's blood decreases by its metabolism value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise. The ratio column indicates how much of the chem you get when mixing. For example: a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself. Chems marked with (CATALYST) are not expended during the reaction. The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the effects on chem overdose. (C) indicates the effect of a critical overdose.

Cocktails and drinks can be found here.

Basic

Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Water
  • Gets things wet. Extinguishes fires.
  • Explodes when mixed with potassium.
N/A
  • Environment:
    • Chem dispenser.
    • Coolers.
    • Sinks.
  • Reaction:
3:1 0,01 N/A N/A
Ethanol
  • Basic alcohol type. All other ones are a subtype of this.
  • Gets you drunk.
  • Can be used to remove ink from paper.
  • Chem dispenser.
N/A 0,2 N/A N/A
Oxygen
  • Fire.
N/A
  • Chem dispenser.
  • Tank in OT workshop.
N/A 0,01 N/A N/A
Copper
  • Green fire colouring
N/A
  • Chem dispenser.
  • OT workshop has sheets.
N/A 0,01 N/A N/A
Nitrogen N/A N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Hydrogen
  • Explosives
N/A
  • Chem dispenser.
  • OT workshop has a tank.
N/A 0,01 N/A N/A
Potassium
  • Explodes when mixed with water.
N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Mercury
  • Deals 7 brain damage per tick
  • Chem dispenser.
N/A 0,2 30
  • Deals 12 brain damage per tick
  • Makes you jittery
  • Makes you drowsy
Sulphur N/A N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Carbon
  • Chemfire modifier
N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Chlorine
  • Deals 1 brute and burn damage per tick
  • Chem dispenser.
N/A 0,2
  • 30
  • 50
  • Deals 2 brute and burn damage
  • (C) Deals 4 brute and burn damage
Fluorine
  • Deals 1 toxin damage per tick
  • Chem dispenser.
N/A 0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick
  • (C) Deals 4 toxin damage per tick
Sodium N/A N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Phosphorus
  • Fire modifier
N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Lithium
  • Fire modifier
  • Makes you less confused and sends messages in chat.
  • Chem dispenser.
  • OT workshop has a beaker.
N/A 0,01
  • 30
  • 50
  • Deals 1 brain damage per tick
  • (C) Deals 4 brain damage per tick
  • (C) Makes you hallucinate
Sugar
  • Nutritious. Helps restore lost blood.
  • Chem dispenser.
  • Kitchen.
N/A 0,2 N/A N/A
Iron
  • Restores lost blood
  • Chem dispenser.
  • Grind metal sheets.
N/A 0,2
  • 30
  • 50
  • Applies 6 toxin damage per tick
  • (C) Makes you really hungry
Gold N/A N/A
  • Chem dispenser.
  • OT workshop has bars.
N/A 0,2 N/A N/A
Silver N/A N/A
  • Chem dispenser.
  • OT workshop has bars.
N/A 0,2 N/A N/A
Uranium
  • Deals 1 radiation damage per tick
  • Grind sheets.
N/A 0,2 N/A N/A
Aluminium N/A N/A
  • Chem dispenser.
  • OT workshop has sheets.
N/A 0,2 N/A N/A
Silicon N/A N/A
  • Chem dispenser.
N/A 0,2 N/A N/A
Welding Fuel
  • Fire modifier
  • Deals 1 toxin damage per tick
  • Tanks all over the place.
N/A 0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick
  • (C) Deals 4 toxin damage per tick
Phoron
  • Fire modifier
  • Deals 1 toxin damage per tick
  • Grind bars.
    • OT workshop.
    • Medical.
    • Research.
    • Req can order more.
N/A 0,1 N/A N/A
Radium
  • Deals 1 radiation damage per tick
  • Chem dispenser.
N/A 0,2 N/A N/A

Medical

These chemicals are used for healing damage and generally keeping marines healthy. Some chems that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Inaprovaline
  • Prevents gaining further oxygen damage from being in crit.
  • Stops ALL reactions from taking place in the body. Therefore can't be smoke/potassium purged.
3:3 0,2
  • 60
  • 100
  • Knocks you out.
  • (C) Deals 0,5 heart damage per tick.
  • (C) Sleeps you.
Paracetamol
  • Reduces pain.
3:3 0,025
  • 60
  • 100
  • Makes you hallucinate.
  • Deals 2 toxin damage per tick.
  • (C) Deals 6 liver damage per tick.
  • (C) Deals 2 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Ryetalyn
  • Fixes disabilities and disfigurements.
2:2 0,2
  • 30
  • 50
  • Makes you confused.
  • Deals 2 toxin damage per tick.
  • (C) Knocks you out.
  • (C) Deals 2 toxin damage per tick.
  • (C) Deals 6 radiation damage per tick.
Tramadol
  • Reduces pain.
3:3 0,1
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 5 toxin damage per tick.
  • (C) Deals 15 liver damage per tick.
  • (C) Deals 5 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Oxycodone
  • Reduces pain.
2:1 0,2
  • 20
  • 30
  • Makes you hallucinate.
  • Deals 8 toxin damage per tick.
  • (C) Deals 24 liver damage per tick.
  • (C) Deals 8 brain damage per tick.
  • (C) Deals 3 oxygen damage.
Leporazine
  • Attempts to stabilise your temperature.
2:2 0,2
  • 30
  • 50
  • Knocks you out.
  • (C) Sleeps you.
Kelotane
  • Repairs 2 burn damage per tick.
2:2 0,2
  • 30
  • 50
  • Deals 2 brute and toxin damage per tick.
  • (C) Deals 8 brute and toxin damage per tick.
Dermaline
  • Repairs 3 burn damage per tick.
3:3 0,2
  • 15
  • 25
  • Deals 3 brute and toxin damage per tick.
  • (C) Deals 12 brute and toxin damage per tick.
Dexalin
  • Repairs 4 oxygen damage.
  • Removes 4u of lexorin per tick.
2,1:1 0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick.
  • (C) Deals 4 brute damage per tick.
  • (C) Deals 8 toxin damage per tick.
Dexalin Plus
  • Repairs all oxygen damage instantly.
  • Removes 6u of lexorin per tick.
3:3 0,2
  • 15
  • 25
  • Deals 3 toxin damage per tick.
  • (C) Deals 6 brute damage per tick.
  • (C) Deals 12 toxin damage per tick.
Tricordrazine
  • Heals 1 brute damage.
  • Heals 1 burn damage.
  • Heals 1 toxin damage.
  • Heals 1 oxygen damage.
  • Removes 1u of all types of toxin.
2:2 0,2
  • 30
  • 50
  • Deals 1 burn damage.
  • Deals 1 brute damage.
  • Deals 1 toxin damage.
  • Deals 1 eye damage.
  • Deals 0,5 toxin damage.
  • (C) Deals 4 burn damage.
  • (C) Deals 8 toxin damage.
  • (C) Deals 5 brute damage.
  • (C) Sleeps you.
Dylovene
  • Heals 2 toxin damage.
  • Removes 1u of toxin of any type.
  • Removes 5u of mindbreaker toxin.
  • Removes 5u of space drugs
  • Reduces the potency of hallucinations and other drug related effects.
3:3 0,2
  • 30
  • 50
  • Deals 2 eye damage.
  • Deals 2 toxin damage.
  • (C) Sleeps you.
  • (C) Deals 2 burn damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 6 toxin damage.
Thwei
  • Heals 1,2 brute damage.
  • Heals 2,2 burn damage.
  • Heals 1 toxin damage.
  • Heals 1 organ damage.
  • Removes 1u of toxin of any type.
  • Heals all oxygen damage.
  • Removes 6u of lexorin.
  • Heals 6 radiation damage per tick.
  • Repairs bones (splinted/unsplinted in minutes)
    • Chest and groin: 3 / 7
    • Head: 1 / 5
    • Hands and feet: 0,5 / 0,5
    • Arms and legs: 0,5 / 1
  • Rapidly restores lost blood.
    • (HUMAN ONLY) After blood is over maximum starts deals 9 brute, 9 burn and 18 oxygen damage per tick.
  • Fixes disabilities and disfigurements.
  • Removes 5u of mindbreaker.
  • Removes 5u of space drugs.
  • Weakens drug related effects.
  • Removes 6u of ethanol and other alcohol.
  • Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness and wakes you up.
  • Fixes eye damage.
  • Cures the zombie virus (black goo).
  • Cures a certain other rare disease.
  • Preds have this.
N/A 0,2 N/A N/A
Synaptizine
  • Reduces pain.
  • Weakens stuns and knockdowns.
  • Reduces drug related effects.
  • Removes 5u of mindbreaker.
  • Removes 5u of space drugs.
  • Deals 1 toxin damage.
3:3 0,1
  • 6
  • 10
  • Makes you hallucinate.
  • Deals 6 toxin damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 2 burn damage.
  • (C) Deals 10 toxin damage.
  • (C) Deals 3 liver damage.
  • (C) Deals 1 brain damage.
  • (C) Deals 3 oxygen damage.
Neuraline
  • Weakens stuns and knockdowns.
  • Fixes stuttering, blurry vision, confusion, dizziness, jittiriness and drowsyness.
  • The CL can give out implants that inject this.
N/A 0,4
  • 2
  • 3
  • Deals 10 toxin damage.
  • (C) Deals 5 brute damage.
  • (C) Deals 5 burn damage.
  • (C) Deals 15 toxin damage.
Arithrazine
  • Heals 1 toxin damage.
  • Removes 1u of any type of toxin.
  • Deals 1 brute damage.
2:2 0,05
  • 15
  • 25
  • Deals 1 eye damage.
  • Deals 2 brute damage.
  • (C) Sleeps you.
  • (C) Deals 4 brute damage.
Russian Red
  • Heals 1 toxin damage.
  • Removes 1u of any type of toxin.
  • Deals 2 brute damage.
  • Radiation first aid kits.
N/A 1
  • 20
  • 30
  • Deals 1 eye damage.
  • Deals 4 brute damage.
  • (C) Sleeps you.
  • (C) Deals 8 brute damage.
Alkysine
  • Heals 6 brain damage.
3:2 0,05
  • 30
  • 50
  • Deals 2 toxin damage.
  • (C) Deals 6 brain damage.
  • (C) Stuns you.
Imidazoline
  • Heals 2 eye damage.
  • Fixes blurry vision and blindness.
3:2 0,2
  • 30
  • 50
  • Deals 4 toxin damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 2 burn damage.
  • (C) Deals 6 toxin damage.
  • Deals 2 brain damage.
Peridaxon
  • Prevents you from suffering consequences of organ damage.
  • Does NOT fix organs.
4:2 0,05
  • 15
  • 25
  • Deals 4 brute damage.
  • (C) Deals 12 brute damage.
  • (C) Deals 12 burn damage.
  • (C) Deals 12 toxin damage.
Bicaridine
  • Heals 2 brute damage.
2:2 0,2
  • 30
  • 50
  • Deals 2 burn damage.
  • If there is NO brute damage present in the patient instantly fixes internal bleeding.
  • (C) Deals 8 burn damage.
  • (C) Deals 4 toxin damage.
Quickclot
  • Temporarily stops all bleeding.
4:1 0,05
  • 15
  • 25
  • Deals 6 brute damage.
  • (C) Deals 18 brute damage.
  • (C) Deals 18 burn damage.
  • (C) Deals 18 toxin damage.
Epinephrine
  • MUST BE INJECTED. CANNOT TAKE IN PILLS.
  • Increases defibrillator healing to 4 per damage type.
  • Reduces pain.
  • Makes you move faster.
  • A small amount is consumed on each defib attempt.
3:2 0,4
  • 10,5
  • 20
  • Deals 1 heart damage.
  • (C) Deals 1 brute damage.
Hyperzine
  • Makes you faster.
  • Deals 0,75 heart damage.
3:3 0,2
  • 6
  • 10
  • Deals 2 heart damage.
  • Deals 2 oxygen damage.
  • (C) Deals 5 oxygen damage.
  • (C) Deals 2 brute damage.
Ultrazine
  • Makes you much faster.
  • Makes you addicted to it.
  • Mutated plants.
N/A 0,0167
  • 10,5
  • 20
  • Deals 40 heart damage.
  • Deals 8 brain damage.
  • (C) Deals 40 brute damage.
  • (C) Makes you nervous.
Cryoxadone
  • ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.
  • Heals 3 radiation damage.
  • Heals 3 brute damage.
  • Heals 3 burn damage.
  • Heals 3 toxin damage.
  • Heals 1 oxygen damage.
3:3 0,2 N/A N/A
Clonexadone
  • AS ABOVE
  • Heals 6 radiation damage.
  • Heals 6 brute damage.
  • Heals 6 burn damage.
  • Heals 6 toxin damage.
2,1:2 0,2 N/A N/A
Rezadone
  • Heals 1 brute damage.
  • Removes disabilities and disfigurements.
  • Heals 2 radiation damage.
  • Deals 2 toxin damage.
3:3 0,2
  • 30
  • 50
  • Deals 1 burn damage.
  • Makes you confused.
  • Deals 11 toxin damage.
  • (C) Knocks you out.
  • (C) Deals 13 toxin damage.
  • (C) Deals 9 radiation damage.
  • (C) Deals 4 burn damage.
  • (C) Deals 4 brute damage.
Spaceacillin
  • Cures mundane infections like the flu.
2:2 0,01
  • 30
  • 50
  • Deals 1 brute damage.
  • (C) Deals 3 brute damage.
  • (C) Deals 3 burn damage.
  • (C) Deals 3 toxin damage.
Ethylredoxrazine
  • Removes confusion, drowsyness, stuttering, blurry vision, blindness, dizziness and jitteriness.
  • Removes 3u ethanol and other alcohols from the body.
  • Reacts with ethanol to turn into water.
3:3 0,2
  • 30
  • 50
  • Deals 1 toxin damage.
  • Deals 4 toxin damage.
Methylphenidate
  • Gives you messages about your mind becoming clearer.
  • Removes confusion.
2:3 0,01 N/A N/A
Citalopram
  • As above.
2:3 0,01 N/A N/A
Paroxetine
  • As above.
  • Makes you hallucinate.
  • Makes you jittery.
3:3 0,01 N/A N/A
Anti-Zed
  • Prevents zombies from reviving.
  • Cures the zombie virus.
  • Cures all other diseases as well.
  • Admin spawns during zombie events.
N/A 0,01 N/A N/A
Sterilizine
  • Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
N/A 3:3 0,2 N/A N/A
Soporific
  • Puts you to sleep.
  • Reduces pain.
5:5 0,1
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 10 toxin damage.
  • (C) Deals 30 liver damage.
  • (C) Deals 10 brain damage.
  • (C) Deals 3 oxygen damage.
Vaccine
  • Prevents you from catching the virus this is a vaccine against.
  • Cures the zombie virus.
  • Prevents dead zombies from reviving.
  • Cures all other diseases as well.
  • Admin spawns.
N/A 0,2 N/A N/A
Anti-Neurotoxin
  • Note that technically, as far as the code is concerned, this is a subtype of xeno plasmas.
  • Protects you from getting shot with neuro.
2:1 0,4
  • 30
  • 50
  • Deals 1 liver damage.
  • (C) Deals 2 brain damage.

Toxins and acids

These chemicals generally don't have much use outside of poisoning.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Generic Toxin
  • Most other chemicals in this table are a subtype of this one.
  • Deals 1 toxin damage every tick.
  • Found in poison berries.
N/A 0,1 N/A N/A
Toxin
  • Deals 1 toxin damage every tick.

OR

2:2 1 N/A N/A
Toxin (syna+dylo)
  • Deals 4 oxygen damage.
2:2 0,1 N/A N/A
Amatoxin
  • Deals 1 toxin damage.
  • Amanita mushrooms.
N/A 0,1 N/A N/A
Unstable Mutagen
  • Deals 0,5 radiation damage per tick.
3:3 0,1 N/A N/A
Lexorin
  • Deals 16 oxygen damage.
  • Deals 1 brute damage.
3:3 0,1
  • 30
  • 50
  • Deals 10 brute damage.
  • Deals 8 toxin damage.
  • Deals 40 oxygen damage.
  • (C) Deals 44 brute damage.
  • (C) Deals 16 toxin damage.
Cyanide
  • Deals 8 oxygen damage.
  • Puts you to sleep after a while.
  • Contained in poison apples.
N/A 0,4 N/A N/A
Mint Toxin
  • Deals 1 toxin damage.
  • Contained in mints.
N/A 0,1 N/A N/A
Carpotoxin
  • Deals 2 toxin damage.
  • Contained in carp meat.
N/A 0,1 N/A N/A
Chloral Hydrate
  • Deals 1 toxin damage.
  • Puts you to sleep.
0,1
  • 15
  • 25
  • Deals 2 toxin damage.
  • Knocks you out.
  • (C) Deals 4 toxin damage.
  • (C) Deals 30 oxygen damage.
Potassium Chloride
  • Fire modifier.
  • Deals 4 oxygen damage.
  • Slows you.
2:2 0,2 30
  • Deals 2 brute damage.
  • Deals 2 toxin damage.
  • Deals 10 oxygen damage.
  • Slows you down by a lot.
Potassium Chlorophoride
  • Slows you down.
  • Deals 8 oxygen damage.
  • Deals 2 toxin damage.
3:4 0,2 20
  • Deals 4 brute damage.
  • Deals 4 toxin damage.
  • Deals 20 oxygen damage.
  • Deals 4 toxin damage.
  • Slows you down by a lot.
Sulphuric Acid
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
  • Deals 1 toxin damage.
  • Deals 1 burn damage.
7:1 0,1 N/A N/A
Polytrinic Acid
  • As above, but a higher chance to melt.
  • Deals 2 toxin damage.
  • Deals 3 burn damage.
3:3 0,1 N/A N/A
Formaldehyde
  • Deals 1 toxin damage.
  • Deals 0,5 radiation damage.
  • Ingredient for explosives.
3:3 0,1 N/A N/A
Paraformaldehyde
  • Deals 1 toxin damage.
  • Ingredient for explosives.

OR

2:1 0,1 N/A N/A
impedrezene
  • Deals 3,5 brain damage.
  • Slows you down.
3:2 0,2
  • 30
  • 50
  • Deals 6 brain damage.
  • Makes you sleepier.
  • Slows you down by a lot.
  • (C) Has a chance to knock you out.
  • (C) Deals 1 oxygen damage.
  • (C) Deals 0,75 heart damage.
  • (C) Has a chance to knock you down.

Drugs

Reagents that get marines high.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Mindbreaker Toxin
  • Literally LSD.
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.
3:3 0,1
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 8 brain damage.
  • (C) Knocks you out.
Space Drugs
  • Baby's first drug.
  • Makes you high.
3:3 0,2
  • 30
  • 50
  • Makes you hallucinate.
  • Makes you jittery.
  • (C) Deals 2 brain damage.
  • (C) Knocks you out.
Psilocybin
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.
  • Certain mushrooms contain this.
N/A 0,2
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 3 brain damage.
  • (C) Knocks you out.
Nicotine N/A N/A
  • Contained in cigarettes.
N/A 0,2 N/A N/A

Xeno blood and plasma

Chemicals acquired from xenos.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Acidic Blood
  • Deals 3 burn damage.
  • All xenos except queen have this inside them.
N/A N/A N/A N/A
Dark Acidic Blood
  • Deals 6 burn damage.
  • Queen.
N/A N/A N/A N/A
Plasma
  • Base type for all of the following.
N/A N/A N/A 0,4 N/A N/A
Pheromone Plasma
  • Makes you high.
  • Makes you hallucinate.
  • Helps you with knockdowns, knockouts and stuns.
  • Fixes stuttering, confusion, blurry vision, drowsyness, dizziness and jitteriness.
  • Hivelord.
  • Praetorian.
  • Queen.
N/A 0,4 30
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Deals 12 toxin damage.
  • (C) Deals 8 brain damage.
  • (C) Knocks you out.
  • (C) Deals 6 brute damage.
  • (C) Deals 6 burn damage.
  • (C) Deals 18 toxin damage.
Chitin Plasma
  • Prevents fractures.
  • Defender.
  • Queen.
  • Crusher
N/A 0,4
  • 30
  • 50
  • Slows you down.
  • (C) Deals 3 brute damage.
Catecholamine Plasma
  • Applies pain.
  • Makes you faster.
  • Warrior.
  • Runner.
  • Lurker.
  • Ravager.
  • Predalien.
N/A 0,4
  • 30
  • 50
  • Increased pain.
  • Deals 2 brute damage.
  • Deals 6 heart damage.
  • (C) Deals 10 brute damage.
Egg Plasma
  • Infects with a xeno larva.
  • Makes more of itself by draining blood.
  • Eggs.
0,4
  • 80
  • 100
  • Drains blood and replicates itself faster.
  • (C) Makes you nervous.
Neurotoxin Plasma
  • Not to be confused with the drink.
  • Deals 7 brain damage.
  • Deals 1 toxin damage.
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.
  • Queen.
  • Spitter.
  • Sentinel.
  • Boiler.
  • Praetorian.
0,4
  • 30
  • 50
  • Deals 12 brain damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery.
  • Makes you drowsy.
  • Deals 2 toxin damage.
  • (C) Knocks you out.
  • (C) Deals 6 brain damage.
  • (C) Applies the same effect as getting shot with neuro.
  • (C) Deals 4 toxin damage.
Purple Plasma
  • Deals 2 brute damage.
  • Drone.
  • Hivelord.
  • Burrower.
  • Carrier.
N/A 0,4
  • 30
  • 50
  • Deals 4 brute damage.
  • (C) Deals 8 brute damage.
Royal Plasma
  • Infects with xeno larva.
  • May be key to a certain research achievement.
  • Makes you addicted to itself.
  • Deals 4 brute damage.
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.
  • Queen.
N/A 0,4
  • 30
  • 50
  • Deals 1 brain damage.
  • Deals 8 brute damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery
  • (C) Deals 4 brain damage.
  • (C) Knocks you out.
  • (C) Deals 16 brute damage.
  • (C) Makes you nervous.

Other

This contains reagents that don't neatly fit into other categories.

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Fertilizer
  • Usable as fertilizer for plants.
  • Deals 0,5 toxin damage.
N/A N/A 0,1 N/A N/A
Plant-B-Gone
  • Kills xeno weeds.
  • Kills normal weeds.
  • Harms helpful plants in hydro trays too.
  • Deals 1 toxin damage.
5:5 0,1 N/A N/A
Blood
  • Spreads diseases if injected.
  • Restores blood volume when injected into a human.
    • Deals toxin damage if blood type is incorrect. (Just use O-)
N/A
  • Blood bags in medbay.
  • Humans and monkeys.
N/A N/A N/A N/A
Plasticide
  • Deals 1 toxin damage.
  • Turns into plastic when mixed at a 20:10 ratio with Sulphuric Acid.
N/A N/A 0,01 N/A N/A
Serotrotium
  • Makes you sneeze, blink and cough.
N/A N/A 0,2
  • 30
  • 50
N/A
Glycerol
  • Used for making nitroglycerin.
N/A 4:1 0,01 N/A N/A
Virus Food
  • No pathology on CM. So this is entirely useless.
  • Satiates you.
3:3 0,2 N/A N/A
Thermite
  • Fire modifier.
  • Deals 2 burn damage.
  • Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
3:3 0,2 N/A N/A
Space Cleaner
  • Cleans objects when splashed/sprayed on them.
  • Use a spray bottle filled with it to clean a dirty microwave.
N/A 3:2 0,2
  • 30
  • 50
  • Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
Cryptobiolin
  • Used for making spaceacillin.
N/A 3:3 0,2 N/A N/A
Fluorosurfactant
  • Turns into foam when mixed with water at a 1:1 ratio.
  • Applies all other chems present in the container to mobs through the foam.
N/A 5:5 0,2 N/A N/A
Foaming Agent N/A 2:1 0,2 N/A N/A
Ammonia
  • Used for explosives.
N/A 4:3 0,2 N/A N/A
Hexamine
  • As above.
N/A 5:3 0,2 N/A N/A
Diethylamine
  • Fertilizer.
N/A 2:2 0,2 N/A N/A
Black Goo
  • Gives you the zombie virus.
N/A N/A 100 N/A N/A

Explosives and flammable chems

This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.

Name Recipe Ratio Power Falloff Intensity Radius Duration Fire colour
Water 3:1 0 0 -3 0 0 N/A
Oxygen N/A N/A 0 0 0,75 -0,08 0 #58daff (light blue)
copper N/A N/A 0 0 0 0 0 #78be5a (green)
hydrogen N/A N/A 0,15 0 -0,5 0,2 -0,5 #b6f8ff (super light blue)
Carbon N/A N/A 0 0 0 0 1 #ffd700 (light orange)
Phosphorus N/A N/A 0 0 1 -0,12 0,1 #ffdba4 (skin tone)
Lithium N/A N/A 0 0 0,35 -0,01 -0,1 #ff356f (dark pink)
Thermite 3:3 0,5 1 0,3 -0,08 0,9 #ffb300 (orange)
Welding Fuel N/A N/A 0,12 -0,1 0,1 -0,08 0,7 #ff9900 (orange)
Hexamine 5:2 0 0 0 0 0,5 #ff9900 (as above)
Napalm
  • Needs to have an amount of water equal to OVER half of the total amount of napalm that will be in the container after mixing. After mixing the water may be safely removed.
3:1 0 0 0,45 0,06 0,75 #D05006 (dark orange)
CLF3 4:1 0 0 1,6 -0,08 -0,8 #ff9300 (orange)
Methane 5:1 0,15 0 -0,35 0,095 0,25 #00a5ff (blue)
Ammonium Nitrate 2:2 0,4 1,5 0,5 0 -0,2 #ff9900 (orange)
Ammonium Nitrate Fuel Oil
  • Mix this in batches of 60 at most. So add 30 welding fuel per pour. NOT MORE. You can make more than 60u in the same container TOTAL, just not at once. For example, if you get 120 AN and add 30 welding fuel two times you WON'T explode and will have 120 anfo. But if you try to add 40 fuel instead, the mix will explode instantly.
3:2 1 -0,6 0 0 0 N/A
Nitroglycerin 3:2 1 -0,5 0 0 0 N/A
Cyclonite 2:2 1,5 -0,4 0 0 0 N/A
Octogen 4:2 2 -0,2 0,4 -0,02 -0,2 Orange
Potassium Hydroxide
  • Explodes INSTANTLY and can't be stabilized. Don't use this. It's garbage.
2:1 0,5 0 0 0 0 N/A
Phoron N/A N/A 0 0 0,4 0,05 -0,8 #e01e1e (red)
Potassium Chloride 2:2 0 0 0,1 0 0 #800080 (purple)
Table Salt N/A N/A 0 0 0,1 0 0 #ffff00 (yellow)
Ethanol and subtypes. 9:1 0 0 0,2 0,1 0,2 #6897f7 (blue)

THE FOLLOWING GOES ON THE RESEARCHER PAGE.

Properties

This is a list of all chemical properties and their effects. They are sorted in the same categories as in the code. <POTENCY> is the level of the property.

The DISABLED rarity means this property can't appear in randomly generated chems. The same goes for ADMIN, with the addition that very few non event exclusive reagents have properties with this rarity level.

All effects are applied once per life tick. Life ticks happen once every two seconds.

Positive

Code Name Rarity Effect OD Crit OD
ATX Antitoxic COMMON
  • Deals <POTENCY> eye damage.
  • Makes you sleepy.
ACR Anticorrosive COMMON
  • Heals <POTENCY> burn damage.
  • Deals <POTENCY> brute damage.
  • Deals <POTENCY> toxin damage.
  • Deals 4*<POTENCY> brute damage.
  • Deals 4*<POTENCY> toxin damage.
NGN Neogenetic COMMON
  • Heals <POTENCY> brute damage.
  • Deals <POTENCY> burn damage.
  • Deals 4*<POTENCY> burn damage.
  • Deals 2*<POTENCY> toxin damage.
REP Repairing UNCOMMON
  • ONLY FOR CYBERNETIC LIMBS/ORGANS
    • Heals 2*<POTENCY> brute damage.
    • Heals 2*<POTENCY> burn damage.
  • Deals 2*<POTENCY> toxin damage.
  • Deals 4*<POTENCY> toxin damage.
HMG Hemogenic COMMON
  • Restores <POTENCY> blood.
  • POTENCY OVER 3
    • If blood amount goes over the maximum amount in a human:
      • Deals <POTENCY> brute damage.
      • Deals 2*<POTENCY> oxygen damage.
      • Slows you.
  • Deals 2*<POTENCY> toxin damage.
  • Removes 5*<POTENCY> nutrition.
NST Nervestimulating COMMON
  • Knockout duration reduced by <POTENCY>.
  • Knockdown duration reduced by <POTENCY>.
  • Stun duration reduced by 1,5*<POTENCY>
  • IF POTENCY>2. Reduces the duration of all following effects by 2*<POTENCY>
    • Stuttering
    • Confusion
    • Blurry vision
    • Drowsyness
    • Dizziness
    • Jitteriness
  • Deals 2*<POTENCY> toxin damage.
  • Deals <POTENCY> brute damage.
  • Deals <POTENCY> burn damage.
  • Deals 3*<POTENCY> toxin damage.
MST Musclestimulating COMMON
  • Reduces movement delay by 0,25*<POTENCY>
  • Makes you twitch, shiver and blink rapidly.
  • Deals <POTENCY> heart damage.
  • Deals <POTENCY> brute damage.
PNK Painkilling COMMON
  • Reduces pain by 20*<POTENCY>.
  • Reduces pain by 20*<POTENCY>.
  • Makes you hallucinate.
  • Deals <POTENCY> toxin damage.
  • Deals 3*<POTENCY> liver damage.
  • Deals <POTENCY> brain damage.
  • Deals 3 oxygen damage.
HPP Hematopeutic UNCOMMON
  • Heals 0,5*<POTENCY> liver damage.
  • Deals 2*<POTENCY> liver damage.
  • Deals 5*<POTENCY> toxin damage.
NPP Nephropeutic UNCOMMON
  • Heals 0,5*<POTENCY> kidney damage.
  • Deals 2*<POTENCY> kidney damage.
  • Deals 5*<POTENCY> toxin damage.
PNP Pneumopeutic UNCOMMON
  • Heals 0,5*<POTENCY> lung damage.
  • Deals 2*<POTENCY> lung damage.
  • Deals 5*<POTENCY> oxygen damage.
OCP Oculopeutic COMMON
  • Heals <POTENCY> eye damage.
  • Reduces the remaining duration of blurry vision and blindness by 5*<POTENCY>.
  • Deals 2*<POTENCY> toxin damage.
  • Deals <POTENCY> brute damage.
  • Deals <POTENCY> burn damage.
  • Deals 3*<POTENCY> toxin damage.
  • Deals <POTENCY> brain damage.
CDP Cardiopeutic UNCOMMON
  • Heals 0,5*<POTENCY> heart damage.
  • Deals 2*<POTENCY> oxygen damage.
  • Applies a lot of pain.
NRP Neuropeutic COMMON
  • Heals 3*<POTENCY> brain damage.
  • Deals <POTENCY> toxin damage.
  • Deals 3*<POTENCY> brain damage.
  • Stuns you.
BNM Bonemending UNCOMMON
  • Mends broken bones one by one.
  • The chest and groin take the longest, then head, then arms and legs, hands and feet are the fastest.
  • Deals 2*<POTENCY> brute damage.
  • Breaks limbs randomly.
FLX Fluxing UNCOMMON
  • With a 10*<POTENCY>% chance:
    • Removes shrapnel and implants.
    • Also deals 2*<POTENCY> burn damage to prosthetic limbs.
  • Deals 2*<POTENCY> brute damage.
  • Deals 2*<POTENCY> toxin damage.
  • Deals 4*<POTENCY> brute damage.
  • Deals 4*<POTENCY> toxin damage.
NRC Neurocrygenic UNCOMMON
  • Stuns and knocks you out.
  • ONLY ON CORPSES
    • Increases the defib timer by 5 seconds *<POTENCY>.
  • Reduces body temperature by 5*<POTENCY>.
  • Deals 5*<POTENCY> brain damage.
APS Antiparasitic UNCOMMON
  • Decreases the larva stage counter by <POTENCY>
  • When the larva gets regressed to stage 0:
    • Removes the larva from the host.
    • Deals between 20 and 40 burn damage to the host.
  • Deals 2*<POTENCY> toxin damage.
  • Deals 4*<POTENCY> toxin damage.
OGS Organstabilize COMMON
  • Prevents the effects of organ damage. Does not actually repair the organs.
  • Deals <POTENCY> brute damage.
  • Deals <POTENCY> brute damage.
  • Deals <POTENCY> burn damage.
  • Deals <POTENCY> toxin damage.
EGN Electrogenetic COMMON
  • CANNOT BE INGESTED Use a syringe or injector.
  • Increases defibrillator healing by 4*<POTENCY> brute, burn and toxin damage.
DFB Defibrillating RARE
  • DEAD ONLY
    • Removes oxygen damage.
    • Tries to defib the body.
    • Combine this with inaprov, painkillers and something that will heal the marine when he is revived.
  • Deals 2*<POTENCY> oxygen damage.
  • Applies pain.
  • Deals <POTENCY> heart damage.
HDN Hyperdensificating RARE
  • Prevents bone fractures.
  • Slows you.
  • Deals 3*<POTENCY> brute damage.
NRS Neuroshielding RARE
  • Applies the neurotoxin resistance effect.
  • Deals <POTENCY> liver damage.
  • Deals 2*<POTENCY> brain damage.
AAD Antiaddictive RARE
  • POTENCY>4
    • Cures all addictions.
  • Otherwise:
    • Reduces withdrawal and addiction progression by 2*<POTENCY>
    • When the addiction progression gets below the potency value, cures the addiction.
  • Deals 2*<POTENCY> brain damage.
  • Makes you hallucinate.
FUL Fueling COMMON
  • -0,1*<POTENCY> fire intensity mod.
  • 0,2*<POTENCY> fire duration mod.
  • 0,01*<POTENCY> fire radius mod.
N/A N/A
OXI Oxidizing COMMON
  • 0,2*<POTENCY> fire intensity mod.
  • -0,1*<POTENCY> fire duration mod.
  • -0,01*<POTENCY> fire radius mod.
N/A N/A
FLW Flowing COMMON
  • -0,05*<POTENCY> fire intensity mod.
  • -0,05*<POTENCY> fire duration mod.
  • 0,05*<POTENCY> fire radius mod.
N/A N/A
EXP Explosive COMMON
  • <POTENCY> explosion power mod.
  • -3/<POTENCY> explosion falloff mod.
N/A N/A
CSL Cardiostabilizing DISABLED
  • Slightly reduces pain.
  • Prevents you from taking oxygen damage due to crit.
  • Knocks you out.
  • Sleeps you.
  • Deals 0,5 heart damage.
AID Aiding DISABLED
  • Removes disabilities and disfigurements.
  • Confuses you.
  • Deals <POTENCY> toxin damage.
  • Knocks you out.
  • Deals <POTENCY> toxin damage.
  • Deals 3*<POTENCY> radiation damage.
OXG Oxygenating DISABLED
  • Heals <POTENCY> oxygen damage.
  • Removes <POTENCY> lexorin units.
  • Deals 0,5*<POTENCY> toxin damage.
  • Deals <POTENCY> brute damage.
  • Deals 2*<POTENCY> toxin damage.
ACG Anticarcinogenic DISABLED
  • Heals <POTENCY> radiation damage.
  • Deals 2*<POTENCY> toxin damage.
  • Deals 2*<POTENCY> brute damage.

Neutral

Code Name Rarity Effect OD Crit OD
CMB Cryometabolizing COMMON
  • REAGENT DOES NOT WORK AT TEMPERATURES ABOVE 170K
    • Boosts the effect of all other properties in the reagent by 0,5*<POTENCY> levels.
N/A N/A
TMB Thanatometabolizing RARE
  • REAGENT ONLY WORKS ON CORPSES
    • Reagent now workes on corpses.
    • Caps the effectiveness of all other properties.
N/A N/A
EXT Excreting UNCOMMON
  • Rapidly removes all other reagents from the marine's body.
N/A N/A
NTR Nutritious COMMON
  • Makes you less hungry.
N/A N/A
KTG Ketogenic COMMON
  • Removes <POTENCY> units of ethanol and all it's subtypes.
  • Makes you hungry.
  • Makes you more hungry.
  • Deals <POTENCY> toxin damage.
  • Knocks you out.
NIH Neuroinhibiting UNCOMMON
  • Is prevented by neuroshielding.
  • Applies near-sightedness.
  • If potency is over 1, applies blindness.
  • If potency is over 2, applies deafness.
  • If potency is over 3, applies muteness.
  • Deals <POTENCY> brain damage.
  • Makes you nervous.
  • Deals 2*<POTENCY> brain damage.
AOL Alcoholic COMMON
  • Is prevented by neuroshielding
  • Makes you drunk. Confusion, sleepyness, etc. All chems that have this are subtypes of ethanol, which also has snowflake code for this. Therefore the effect is way stronger than it should be.
  • Deals 0,5*<POTENCY> toxin damage.
  • Makes you more drunk.
  • Deals 0,5*<POTENCY> liver damage.
HLG Hallucinogenic COMMON
  • Makes you high.
  • If potency > 2
    • Makes you hallucinate.
    • Makes you jittery.
  • Increases the potency of the previous effects.
  • Makes you stumble around.
  • Deals <POTENCY> brain damage.
  • Knocks you out.
RLX Relaxing COMMON
  • Makes you slower by <POTENCY>.
  • Makes you slower by 2*<POTENCY>.
  • Has a 15*<POTENCY>% chance to knock you out.
  • Deals <POTENCY> oxygen damage.
  • Deals 0,75*<POTENCY> heart damage.
HPR Hyperthermic COMMON
  • Increases body temperature by 2*<POTENCY>.
  • If potency>2: applies pain.
  • Increases body temperature by 4*<POTENCY>.
  • Applies pain.
  • Knocks you out.
HPO Hypothermic COMMON
  • Reduces body temperature by 2*<POTENCY>.
  • Decreases body temperature by 4*<POTENCY>.
  • Sleeps you.
  • Knocks you out.
BLD Balding UNCOMMON
  • Liquid baldness.
  • Deals 0,5*<POTENCY> radiation damage.
  • Deals <POTENCY> radiation damage.
FLF Fluffing UNCOMMON
  • More hair.
  • 5*<POTENCY>% chance of taking <POTENCY> brute damage.
  • Deals <POTENCY> brain damage.
ALG Allergenic UNCOMMON
  • Makes you sneeze, blink and cough.
N/A N/A
EPH Euphoric UNCOMMON
  • Reduces pain.
  • Makes you giggle, laugh, smile, etc.
  • 5*<POTENCY>% chance to *collapse
  • Deals 3*<POTENCY> oxygen damage.
EME Emetic UNCOMMON
  • <AMOUNT>*<POTENCY>% chance of vomiting.
  • Deals 0,5*<POTENCY> toxin damage.
  • Deals 0,5*<POTENCY> toxin damage.
PST Psychostimulating COMMON
  • Gives you messages about feeling more focused.
  • Reduces confusion.
  • Deals <POTENCY> brain damage.
  • Makes you hallucinate.
  • Deals 4*<POTENCY> brain damage.
AHL Antihallucinogenic COMMON
  • Deals <POTENCY> toxin damage.
  • Deals <POTENCY> brute damage.
  • Deals <POTENCY> burn damage.
  • Deals 3*<POTENCY> toxin damage.
OMB Hypometabolic UNCOMMON
  • Sets the reagent's metabolism to <METABOLISM>/(1+0,35*<POTENCY>)
N/A N/A
SDT Sedative COMMON
  • Puts you to sleep.
  • Knocks you out.
  • Deals 5*<POTENCY> oxygen damage.
HTR Hyperthrottling RARE
  • Slows you by 4*<POTENCY>.
  • Makes you high.
  • Lets you speak every language.
  • Deals 3*<POTENCY> brain damage.
  • Knocks you out.
VIS Viscous COMMON
  • -0,025*<POTENCY> fire radius modifier.
N/A N/A
TSL Thermostabilizing DISABLED
  • Tries to get your temperature to 310K.
  • Knocks you out.
  • Puts you to sleep.
FCS Focusing COMMON
  • Deals 1 toxin damage.
  • Deals 4 toxin damage.
UNK Unknown DISABLED
  • Used for chems that have weird special snowflake coded effects to give them OD effects.
  • Deals <POTENCY> brute damage.
  • Deals 3*<POTENCY> brute damage.
  • Deals 3*<POTENCY> burn damage.
  • Deals 3*<POTENCY> toxin damage.

Negative

Code Name Rarity Effect OD Crit OD
HPX Hypoxemic COMMON
  • Deals 2*<POTENCY> oxygen damage.
  • Deals <POTENCY> brute damage.
  • Deals <POTENCY> toxin damage.
  • Deals 5*<POTENCY> oxygen damage.
  • Deals 5*<POTENCY> brute damage.
  • Deals 2*<POTENCY> toxin damage.
TOX Toxic COMMON
  • Deals <POTENCY> toxin damage.
  • Deals 2*<POTENCY> toxin damage.
  • Deals 4*<POTENCY> toxin damage.
CRS Corrosive COMMON
  • Deals <POTENCY> burn damage.
  • Deals 2*<POTENCY> burn damage.
  • Deals 4*<POTENCY> burn damage.
BCD Biocidic COMMON
  • Deals <POTENCY> brute damage.
  • Deals 2*<POTENCY> brute damage.
  • Deals 4*<POTENCY> brute damage.
PNG Paining UNCOMMON
  • Applies 0,5*<POTENCY> pain.
  • Applies <POTENCY> pain.
  • Deals <POTENCY> brute damage.
  • Deals 2*<POTENCY> brute damage.
HML Hemolytic UNCOMMON
  • Removes 4*<POTENCY> units of blood.
  • Removes 8*<POTENCY> units of blood.
  • Sleeps you.
  • Increases move delay by <POTENCY>.
  • Deals 4*<POTENCY>% oxygen damage.
HMR Hemmorrhaging UNCOMMON
  • 5*<POTENCY> chance:
    • Causes bleeding in a random limb.
    • Causes internal bleeding in a random limb.
    • Makes you cough up blood.
  • Deals 0,5*<POTENCY> damage to a random organ.
  • 20*<POTENCY>% chance:
    • Causes bleeding in a random limb.
    • Causes internal bleeding in a random limb.
CRG Carcinogenic COMMON
  • Deals 0,5*<POTENCY> radiation damage.
  • Deals 2*<POTENCY> radiation damage.
  • Deals 2*<POTENCY> brute damage.
HPT Hepatotoxic UNCOMMON
  • Deals 0,75*<POTENCY> liver damage.
  • Deals 2*<POTENCY> toxin damage.
  • Deals 5*<POTENCY> toxin damage.
NPT Nephrotoxic UNCOMMON
  • Deals 0,75*<POTENCY> kidney damage.
  • Deals 2*<POTENCY> toxin damage.
  • Deals 5*<POTENCY> toxin damage.
PNT Pneumotoxic UNCOMMON
  • Deals 0,75*<POTENCY> lung damage.
  • Deals 2*<POTENCY> oxygen damage.
  • Deals 5*<POTENCY> oxygen damage.
OCT Oculotoxic UNCOMMON
  • Deals 0,75*<POTENCY> eye damage.
  • Inflicts blindness.
  • Deals 0,5*<POTENCY> brain damage.
CDT Cardiotoxic COMMON
  • Deals 0,75*<POTENCY> heart damage.
  • Deals 2*<POTENCY> oxygen damage.
  • Deals 5*<POTENCY> oxygen damage.
NRT Neurotoxic COMMON
  • Deals 1,75*<POTENCY> brain damage.
  • Deals 3*<POTENCY> brain damage.
  • Slowly inficts drowsyness.
  • 15*<POTENCY>% chance to apply neuro.
EMB Hypermetabolic UNCOMMON
  • Changes the chem's metabolism according to the following formula: <BASE_METABOLISM>*(1+0,25*<POTENCY>)
N/A N/A
ADT Addictive RARE
  • Makes you addicted to the chem.
  • Deals <POTENCY> brain damage.
  • Inflicts nervousness.
HST Hemositic DISABLED
  • Consumes 5*<POTENCY> blood.
  • Increases the chem's amount by 1.
  • Consumes 10*<POTENCY> blood.
  • Increases the chem's amount by 2*<POTENCY>.
  • Inflicts nervousness.

Special

Code Name Rarity Effect OD Crit OD
BST Boosting LEGENDARY
  • Increases the level of all other properties by <POTENCY>.
N/A N/A
REG Regulating LEGENDARY N/A
  • Prevents OD.
  • Prevents crit OD.
HGN Hypergenetic LEGENDARY
  • Heals 0,2*<POTENCY> brute damage.
  • Heals 0,2*<POTENCY> burn damage.
  • Deals 2*<POTENCY> radiation damage.
  • Deals 3*<POTENCY> brute damage.
  • Deals 3*<POTENCY> burn damage.
DDI DNA disintegrating LEGENDARY
  • Deals 10*<POTENCY> radiation damage.
  • WY wants this an awful lot, even considering how deadly it is.
N/A N/A
CIP Ciphering DISABLED
  • What every researcher wants to accomplish.
N/A N/A
XMB Crossmetabolizing ADMIN
  • If <POTENCY> is less than 2 this only works on preds.
  • Otherwise works on both preds and humans.
N/A N/A
MYO Embryonic ADMIN
  • Larva infection.
N/A N/A
RAV Ravening ADMIN
  • Infects with black goo (the zombie virus).
N/A N/A
CUR Curing ADMIN
  • If <POTENCY> is 2 or more, cures diseases.
N/A N/A
OMN Omnipotent ADMIN
  • Rapidly removes all subtypes of generic toxin.
  • Heals 5*<POTENCY> brute damage.
  • Heals 5*<POTENCY> burn damage.
  • Heals 5*<POTENCY> toxin damage.
  • Sets all other damage types to 0.
  • Removes all status effects.
  • Cures all diseases.
N/A N/A
RAD Radius ADMIN
  • Increases flamer fuel range by <POTENCY>.
  • Increases fire radius for explosives by 0,1*<POTENCY>.
N/A N/A
INT Intensity ADMIN
  • Increases flamer fuel intensity by <POTENCY>.
  • Increases fire intensity for explosives by 0,1*<POTENCY>.
N/A N/A
DUR Duration ADMIN
  • Increases flamer fuel duration by <POTENCY>.
  • Increases fire duration for explosives by 0,1*<POTENCY>.
N/A N/A
PTR Fire penetrating ADMIN
  • Makes fire pierce fire immunity.
N/A N/A