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Capacity: 14 Damage: 45 Max Range: 22 Fall off: 7 Penetration: 30 Punch: 0.5 |
Holds fourteen (14) 9mm squash-head pistol rounds. | |
Capacity: 14 Damage: 35 Max Range: 22 Fall off: 7 Penetration: 30 Punch: 0.5 |
Holds fourteen (14) 9mm Incendiary squash-head pistol rounds. Will set ablaze any and all targets hit with this round. Obtainable through modifying full standard magazines with the ammunition Techweb's conversion kits. | |
Capacity: 14 Damage: 45 Max Range: 22 Fall off: 7 Penetration: 30 Punch: 0.5 Cluster stack: 2 |
Holds fourteen (14) 9mm cluster squash-head pistol rounds. Designed to attach tiny explosives to targets, to detonate all at once when more than 15 cluster bombs are attached to the target. Obtainable through modifying standard magazines with the ammunition conversion kits.
Obtainable through modifying full standard magazines with the ammunition Techweb's conversion kits. | |
Capacity: 14 Damage: 45 Max Range: 22 Fall off: 7 Penetration: 50 Punch: 0.5 |
Holds fourteen (14) 9mm Wall Piercing squash-head pistol rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
Not Currently Obtainable. | |
Capacity: 14 Damage: 45 Max Range: 22 Fall off: 7 Penetration: 30 Punch: 0.5 |
Holds fourteen (14) 9mm Toxin squash-head pistol rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources. Obtainable through modifying full standard magazines with the ammunition Techweb's conversion kits.
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