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Revision as of 11:47, 31 August 2021 by TopHatPenguin (talk | contribs) (Clarified warding pheromones to be a tad clearer)
Pheromone Effect

Recovery
Increases health regeneration, increases plasma regeneration on weeds, reduces stun times of affected Xenomorphs.

Warding
Grants a reduction to armor taking damage up to 50% at max level, and increases the needed critical damage for Xenos to die. Potent enough warding pheromones will completely negate bleed out and improve damage reduction to armor.

Frenzy
Increases movement speed and damage from slashes.