Recoil Wielded: 0.1
Recoil Unwielded: 3 Scatter Wielded: 1 Scatter Unwielded: 7 Burst Scatter Multiplier: 1 Burst Amount: 3 Effective Range: 7 Tiles Firerate: 300 RPM Burst Firerate: 360 RPM Accuracy Wielded: 25.6 Accuracy Unwielded: 12 |
![M40-SD-Mag.png](/w/images/2/26/M40-SD-Mag.png)
![]() |
Capacity: 60 Damage: 31.5 Max Range: 22 Fall off: 5.5 Penetration: 40 Punch: 0.5 |
A stubby and wide, high capacity double stack magazine used in the M40-SD pulse rifle. Fires 10x24mm Armor Piercing rounds, holding up to 60 + 1 in the chamber.
Holds sixty (60) 10x24mm armour piercing rifle rounds. |
Capacity: 60 Damage: 66 Max Range: 22 Fall off: 5.5 Penetration: 40 Punch: 0.5 |
A stubby and wide, high capacity double stack magazine used in the M40-SD pulse rifle. Fires 10x24mm HEAP rounds, holding up to 60 + 1 in the chamber.
Holds sixty (60) 10x24mm HEAP rounds. | |
![]() |
Capacity: 40 Damage: 44 Max Range: 22 Fall off: 5.5 Penetration: 0 Punch: 0.5 |
Holds forty (40) 10x24mm rifle rounds. |
![]() |
Capacity: 60 Damage: 44 Max Range: 22 Fall off: 5.5 Penetration: 0 Punch: 0.5 |
Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. |
![]() |
Capacity: 40 Damage: 33 Max Range: 22 Fall off: 5.5 Penetration: 40 Punch: 0.5 |
Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. |
![]() |
Capacity: 40 Damage: 33 Max Range: 22 Fall off: 5.5 Penetration: 0 Punch: 0.5 |
Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through modifying Surplus supply crate in Requisitions. |
![]() |
Capacity: 40 Damage: 38.5 Max Range: 22 Fall off: 5.5 Penetration: 50 Punch: 0.5 |
Holds forty (40) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
Not currently obtainable. |
![]() |
Capacity: 40 Damage: 33 Max Range: 22 Fall off: 5.5 Penetration: 40 Punch: 0.5 |
Holds forty (40) 10x24mm Toxin rifle rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources.
Applies 10 toxin per hit. Not currently obtainable. |
![]() |
Capacity: 95 Damage: 60 Max Range: 22 Fall off: 4 Penetration: 40 Punch: 0.5 |
A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same calibre as the new versions.
Fires high explosive armor piercing rounds for maximum damage to targets. Not currently obtainable. |
Muzzle Attachments | ![]() |
Rail Attachments | ![]() |
Underbarrel Attachments | ![]() |
Stock Attachments | None |
Armor Value | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
---|---|---|---|---|---|---|---|---|---|---|---|
Regular | 48 | 48 | 43 | 39 | 36 | 27 | 23 | 19 | 15 | 12 | 9 |
Armor Piercing | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 32 | 29 |
Incendiary | 36 | 36 | 32 | 29 | 23 | 19 | 16 | 12 | 9 | 6 | 4 |
Cluster | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 |
Wall Piercing | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 |
Toxin | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 32 | 29 |
Light Explosive | 24 | 24 | 24 | 24 | 24 | 21 | 17 | 14 | 11 | 8 | 6 |
Explosive | 30 | 30 | 27 | 24 | 18 | 15 | 12 | 9 | 6 | 3 | 1 |
HEAP | 66 | 66 | 66 | 66 | 66 | 66 | 66 | 66 | 60 | 54 |