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User:XSlayer300

920 editsJoined 19 May 2017
Revision as of 17:33, 13 April 2018 by XSlayer300 (talk | contribs)
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The old man still doin' some wiki work. And yes, I was the guy who uploaded most of the marine (but not currently Command) images and so on.

Some bonus pics that I took during some of the rounds, including self-edited ones and event ones.

Welcome to the not-so messy sandbox/planning page.

https://cdn.discordapp.com/attachments/219732615295533056/309658780587786240/xenogun.png


Example

WEYLAND-YUTANI SPECIAL OPERATIONS DIVISION / HIGH COMMAND
WEYLAND YUTANI COMMANDOS
Difficulty: Very Difficult
Supervisors: Weyland-Yutani High Command
Duties: Contain the Xenomorph infection and terminate everyone aboard the USS Almayer. Leave no witnesses.
Guides: No guides available.
Minimal Requirements: Advanced knowledge of the game's combat mechanics.

'Weyland-Yutani Commandos are an elite black-ops fireteam owned and operated by Weyland-Yutani's High Command. They are equipped with state-of-the-art weaponry and armor, tasked with only the most dangerous of missions.


.


Marine Combat - Omega Edition

So, you've managed to end your round by going out in the woods/snowstorm/plains/station by going into the darkness and eventually get killed by an Alien. NOW you're looking for a guide on Marine Combat? Well this may be a guide for you. Currently, we have # steps, but first! Let's get to the bit of what makes a good squad for combat?


HISTORY PAGE DRAFT

Role History

USCM Roles

Marine Command Roles:
Commander.png
Commander
The Commander role was a non-whitelisted role back then, they had a unique laser gun that was very effective against aliens.
BridgeOfficer.png
Logistics Officer
The Logistics Officer had a similar role to the Requisitions Officer, but assigning Squad Marines to various squads. They also try to lead each individual squad via overwatch akin to a Bridge Officer/Staff Officer.



Marine Combat Roles:
Standard.png
Combat Marine
The Standard Combat Marine initially does not have a squad on round start, so they need to depend on their Logistics Officer in order to be assigned of one of the four squads in the game. Alpha, Bravo, Charlie and Delta.
Marine Command Roles:
Commander.png
Commander
Due to an increase of bad players playing as Commander, the role was whitelisted and only reserved for the people who can actually lead the Marines to victory. The aforementioned laser gun was replaced by a Vintage Desert Eagle. And later on, the Desert Eagle was replaced by the M4A3 Custom Pistol because the Desert Eagle was not accurate to the Lore.
BridgeOfficer.png
Bridge Officer
The Logistics Officer was reoverhauled into the Bridge Officer role. They cannot assign squads at roundstart however, but they can reassign Combat Marines as they see fit. They have new abilities in the overwatch, such as calling supply via supply beacons and firing the Sulaco's orbital cannons via Orbital Beacon.


Marine Combat Roles:
Standard.png
Combat Marine
The Standard Combat Marine now starts with a squad assigned.
Marine Command Roles:
Commander.png
Commander
The aformentioned M4A3 Pistol was replaced by the Mateba Autorevolver Special.


Marine Combat Roles:
B18.png
Squad Specialist
The Specialist's inventory inside the vendors is shared, meaning each Specialist from each squad will have different loadouts and they cannot pick the same loadout twice. The B18 and Grenade Launcher was merged into the Heavy Grenadier loadout and the Scout loadout was overhauled. There is also a new loadout, called the Pyrotechnician Loadout.
Standard.png
Squad Marine
The Standard Combat Marine now starts either with the Backpack or Satchel at round start.

ERT Roles

Response Team:
Commando.png
Heavy Infantry Team
The HIT was previously the only Response Team available during the Pre-Alpha stage and these people were armed advanced laser weaponry, riot shields and other special weapons that were in par with W-Y Commandos today. They're a group of specially trained Marines, trained with the knowledge learned from their advanced training courses. They're usually called in when the Marines cannot complete the assigned mission on their own. Many players who are new to SS13 in general may think that this is a Deathsquad that is there to exterminate whatever is in this station. It was shortly removed when the game reaches the Alpha phase.
Friendly Response Teams:
Merc Standard.png
Freelancer Mercenaries
The Freelancers were added after the removal of the HITs. They had unique average weapons and start with a civilian hardsuit. Which most players complain that the hardsuit was bulky and it never protected the mercenary.
Dozens.png
Dutch's Dozen
The Dutch's Dozen or Dutch's Mercenary Team was loosely based off of the team led by Dutch in the movie Predator which they're added after the removal of the HITs, they had firepower equal to the Freelancers, with their main objective to hunt down any possible Predators. Along with the Iron Bears, they were removed after some time during the Omega phase and not made an appearance since.
PMC-Standard.png
W-Y PMCs
The W-Y PMCs were added after the removal of the HITs. They have not changed since Omega phase.


Enemy Response Teams:
Ironbear.png
Iron Bears
The Iron Bears were added after the removal of the HITs. They were the first ERT to be hostile against the Marines, but not initially. They were removed after some time during the Omega phase and replaced by the Union of Progressive Peoples because of the server's new Lore.
Friendly Response Teams:
Merc Standard.png
Freelancer Mercenaries
During the Omega phase, the Freelancer Mercenaries are reoverhauled thanks to their new lore. Instead of wearing compression suits, they wear regular cuirass armor as well as having new selection of weapons along the way. They also have a medic to aide the squad during medical operations.
PMC-Standard.png
W-Y PMCs
The PMCs were not changed during the Omega phase, besides the removal of armoed balaclavas on their kit.


Enemy Response Teams:
UPP Leader.png
The Union of Progressive Peoples
The UPP were added along with the reoverhaul of the Freelancers and the addition to the CLF. They're the second enemy response team introduced in the game, and unlike the Iron Bears, the USCM are always aware of the UPP's hostile intent. Which means the USCM are cleared to attack any UPP soldier on sight.
CLF Leader.png
The Colonial Liberation Front
Like the UPP, the CLF was also added along with the reoverhaul of the Freelancer Mercenaries. They're the third enemy response team introduced in the game, and unlike most response teams which they usually come with 8 members. The CLF comes with 12 - 16 members and armed with weak to average powered weapons against the xenomorphs and the USCM.

Xenomorph Roles

Tier 1 Xenomorphs:
PA-Drone.png
Drone
Placeholder description.
PA-Sentinel.png
Sentinel
Placeholder description.
PA-Runner.png
Runner
Placeholder description.


Tier 2 Xenomorphs:
PA-Spitter.png
Spitter
Placeholder description.
PA-Warrior.png
Warrior
Placeholder description.
PA-Hivelord.png
Hivelord
Placeholder description.
PA-Carrier.png
Carrier
Placeholder description.



Tier 3 Xenomorphs:
PA-Corroder.png
Corroder
Placeholder description.
PA-Ravager.png
Ravager
Placeholder description.


Tier 4 Xenomorph:
File:PA-Queen.png
Queen
Placeholder description.


Misc Xenomorphs:
File:PA-Larva
Larva
Placeholder description.
File:PA-Facehugger
Facehugger
Placeholder description.
Tier 1 Xenomorphs:
Alien-Drone.png
Drone
Placeholder description.
Alien-Sentinel.png
Sentinel
Placeholder description.
Alien-Runner.png
Runner
Placeholder description.


Tier 2 Xenomorphs:
Alien-Spitter.png
Spitter
Placeholder description.
Alien-Warrior.png
Hunter
Placeholder description.
Alien-Hivelord.png
Hivelord
Placeholder description.
Alien-Carrier.png
Carrier
Placeholder description.



Tier 3 Xenomorphs:
Alien-Praetorian.png
Praetorian
Placeholder description.
Alien-Ravager.png
Ravager
Placeholder description.
Alien-Crusher.png
Crusher
Placeholder description.
Alien-Boiler.png
Boiler
Placeholder description.


Tier 4 Xenomorph:
Placeholder description.


Misc Xenomorphs:
Alien-Larva.png
Larva
Placeholder description.
File:Facehugger
Facehugger
Placeholder description.
Tier 1 Xenomorphs:
Alien-Drone.png
Drone
Placeholder description.
Alien-Sentinel.png
Sentinel
Placeholder description.
Alien-Runner.png
Runner
Placeholder description.


Tier 2 Xenomorphs:
Alien-Spitter.png
Spitter
Placeholder description.
Alien-Warrior.png
Hunter
Placeholder description.
Alien-Hivelord.png
Hivelord
Placeholder description.
Alien-Carrier.png
Carrier
Placeholder description.



Tier 3 Xenomorphs:
Alien-Praetorian.png
Praetorian
Placeholder description.
Alien-Ravager.png
Ravager
Placeholder description.
Alien-Crusher.png
Crusher
Placeholder description.
Alien-Boiler.png
Boiler
Placeholder description.


Tier 4 Xenomorph:
Placeholder description.


Misc Xenomorphs:
Alien-Larva.png
Larva
Placeholder description.
File:Facehugger
Facehugger
Placeholder description.