Burrower: Difference between revisions

From CM-SS13 - Wiki
(Burrowers now dig tunnels)
(→‎Abilities: Tunnel ability combined into the burrow ability.)
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Costs 75 plasma.
Costs 75 plasma.
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|[[File:Punch.png]]
|Tunnel allows you to move underground regardless of any above ground barriers, the further you want to tunnel the longer it takes. Use your middle mouse button on the desired location to tunnel to.
'''Tunnel'''
|Tunnel allows you to move underground regardless of any above ground barriers, the further you want to tunnel the longer it takes. Click on the tunnel ability icon, then use your middle mouse button on the desired location to tunnel to. '''Can only be used when burrowed.'''
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|[[File:Toggle_Agility.png]]
|[[File:Toggle_Agility.png]]
'''Burrow'''
'''Burrow'''
|Burrow underground and wait there for a short amount of time, either to emerge and ambush prey or to use the tunnel ability. Use the middle mouse button to start burrowing, after a short amount of time you will be underground.
|Burrow underground and wait there for a short amount of time, either to emerge and ambush prey or to use the tunnel ability. Use the middle mouse button to start burrowing, after a short amount of time you will be underground.
Once underground if you press your middle mouse button on a distant tile you will start tunnelling to it. Tunnelling allows you to move underground regardless of any above ground barriers, the further you want to tunnel the longer it takes.
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![[File:Dig_Tunnel.png]]<br>Dig Tunnel
![[File:Dig_Tunnel.png]]<br>Dig Tunnel

Revision as of 17:29, 30 September 2018

XENOMORPH - TIER 3
Alien-Burrower.png
Burrower
Evolves From: Drone
Evolves To: N/A
Role: Plant weeds to support the hive and it's members. Use your resin hole ability and work together with other castes (Boiler and the Praetorian) to ambush the marines or to defend the hive from an aggressive marine assault.
Guides: No External Guides.


General Information

  • Slow
  • Support focused
  • Weak plasma regen
  • Must be 1 tile away from another resin hole

Playing as a Burrower

  • Stay in the back lines
  • Always have a boiler or praetorian around to fill the resin holes
  • Stay out of the fighting
  • Use burrow to get out of cornered situations

Abilities

Abilities: Description:
Xeno Rest.png

Rest

Used to rest and get up. Xenos heal faster when resting on weeds.
Regurgitate.png

Regurgitate

To devour, grab a host with Ctrl + Click or

Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. (Edit this template)


Plant purple sac.png

Plant Purple Sac

Can't be planted if there is already a sac on the tile. Can be removed by one slash with harm intent for re-plant.


Costs 75 plasma.

Tunnel allows you to move underground regardless of any above ground barriers, the further you want to tunnel the longer it takes. Use your middle mouse button on the desired location to tunnel to.
Toggle Agility.png

Burrow

Burrow underground and wait there for a short amount of time, either to emerge and ambush prey or to use the tunnel ability. Use the middle mouse button to start burrowing, after a short amount of time you will be underground.

Once underground if you press your middle mouse button on a distant tile you will start tunnelling to it. Tunnelling allows you to move underground regardless of any above ground barriers, the further you want to tunnel the longer it takes.

Dig Tunnel.png
Dig Tunnel
Digs a tunnel which can then act as a quick travel point to get across the map quicker with multiple tunnels.


Costs 200 plasma.

Place Resin Hole.png

Place Resin Hole

Places a resin hole on weeds. Can place a resin hole every other tile.


Triggered by: Being stepped on, shot or melee'd or 1 tile proximity.

  • When a Praetorian clicks on a burrowers resin hole with help intent they will fill it with acid. When triggered it will explode into a 3x3 acid spray.
  • When a Boiler clicks on a burrowers resin hole with help intent they will fill it with an acidic or neurotic glob. When triggered it will explode into an acidic gas glob.

Both must not have any activated abilities selected!

Costs 200 plasma.

Burrower Upgrades