Burrower: Difference between revisions

From CM-SS13 - Wiki
(→‎Abilities: fixes my sleep deprived mistake)
Line 13: Line 13:


== General Information ==
== General Information ==
* Slow
The Burrower is a direct evolution from the drone. It's one of two evolution paths they can take. The Burrower is a defense caste that primarily constructs tunnels to get from one place to another and creating resin holes. Though they aren't the toughest caste, they will be able to take a small bit of punishment. Their slow speed is also a detriment to them if they become the spotlight of attention. Their plasma regeneration is mediocre but slowly improves with each upgrade. They will be able to create a resin hole slowly due to their low plasma storage coupled with the slow plasma regeneration.
* Support focused
In addition to each resin hole, they must be placed one tile away from each other in order to be constructed. They're quite useless on their own when creating resin holes without the help of a Boiler or Praetorian by their side. Once they do have one of them helping, they'll be able to create help stall an enemy advance when defending.
* Weak plasma regen
* Must be 1 tile away from another resin hole


== Playing as a Burrower ==
== Playing as a Burrower ==

Revision as of 20:07, 14 October 2018

XENOMORPH - TIER 3
Alien-Burrower.png
Burrower
Evolves From: Drone
Evolves To: N/A
Role: Plant weeds to support the hive and it's members. Use your resin hole ability and work together with other castes (Boiler and the Praetorian) to ambush the marines or to defend the hive from an aggressive marine assault.
Guides: No External Guides.


General Information

The Burrower is a direct evolution from the drone. It's one of two evolution paths they can take. The Burrower is a defense caste that primarily constructs tunnels to get from one place to another and creating resin holes. Though they aren't the toughest caste, they will be able to take a small bit of punishment. Their slow speed is also a detriment to them if they become the spotlight of attention. Their plasma regeneration is mediocre but slowly improves with each upgrade. They will be able to create a resin hole slowly due to their low plasma storage coupled with the slow plasma regeneration. In addition to each resin hole, they must be placed one tile away from each other in order to be constructed. They're quite useless on their own when creating resin holes without the help of a Boiler or Praetorian by their side. Once they do have one of them helping, they'll be able to create help stall an enemy advance when defending.

Playing as a Burrower

  • Stay in the back lines
  • Always have a boiler or praetorian around to fill the resin holes
  • Stay out of the fighting
  • Use burrow to get out of cornered situations

Abilities

Abilities: Description:
Xeno Rest.png

Rest

Used to rest and get up. Xenos heal faster when resting on weeds.
Regurgitate.png

Regurgitate

To devour, grab a host with Ctrl + Click or

Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. (Edit this template)


Plant purple sac.png

Plant Purple Sac

Can't be planted if there is already a sac on the tile. Can be removed by one slash with harm intent for re-plant.


Costs 75 plasma.

Toggle Agility.png

Burrow

Burrow underground and wait there for a short amount of time, either to emerge and ambush prey or to use the tunnel ability. Use the middle mouse button to start burrowing, after a short amount of time you will be underground.

Once underground if you press your middle mouse button on a distant tile you will start tunnelling to it. Tunnelling allows you to move underground regardless of any above ground barriers, the further you want to tunnel the longer it takes.

Dig Tunnel.png
Dig Tunnel
Digs a tunnel which can then act as a quick travel point to get across the map quicker with multiple tunnels.


Costs 200 plasma.

Place Resin Hole.png

Place Resin Hole

Places a resin hole on weeds. Can place a resin hole every other tile.


Triggered by: Being stepped on, shot or melee'd or 1 tile proximity.

  • When a Praetorian clicks on a burrowers resin hole with help intent they will fill it with acid. When triggered it will explode into a 3x3 acid spray.
  • When a Boiler clicks on a burrowers resin hole with help intent they will fill it with an acidic or neurotic glob. When triggered it will explode into an acidic gas glob.

Both must not have any activated abilities selected!

Costs 200 plasma.

Burrower Upgrades