Responders

From CM-SS13 - Wiki
EMERGENCY RESPONSE TEAM
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Responder
Difficulty: Hard
Supervisors: Depends
Rank: Not defined
Duties: Answer the distress call and help the marines or work against them.
Guides: This one
Unlock Requirements: Not available.
Detailed Description:
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Not defined
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This is USS Almayer, calling anyone... Mayday, Mayday...We are under attack... They are everywhere, we are losing our crew fast! Mayday...Please help...This is USS Almayer...

USS Almayer? Come in, USS Almayer! Can you hear me? Come in, USS Almayer! ... Hang in there, Almayer! Help is on the way!


The frontiers of space can be a dangerous place: pirates, raiders and rebels frequently attack colonies and lone ships wandering in space. The military sometimes can't reach those places (or sometimes, those people want to be VERY far away from the military), for solving those problems, many mercenary groups have formed to defend those people... or at least fight for the ones that need a gun for hire.

Overview

If the marines are outgunned by the aliens or any other potential threat, the Commander can send a distress call to anybody in the nearby space vicinity, if heard by a nearby ship a Response Team (Or a Pod full of Aliens) will be signaled as hearing the signal for help, from this a Response Team will dock with the Almayer. The game randomly dictates which of the Response Teams will be chosen for deployment, however these Response Teams can also be chosen by an admin to either help get the round moving or to deal with an in game event (Such as the Corporate Liaison requesting help).

To join a Response Team you need to set your "Toggle Special Role Candidacy" for Response Team to enabled and then when a Response Team message pops up go to the IC tab and click on "Join Response Team".


Friendly/Neutral Space Factions

Mercenary group Description
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Freelancer Mercenaries
Various small bands of guns-for-hire roam around deep space. They usually are small groups which work in small time jobs such as protecting ships, patrolling for pirates or defending independent colonies. Mercenaries typically use non-standard weaponry that is roughly similar in effectiveness to USCM weapons, however Mercs don't have a uniform loadout. They're not loyal to the USCM and they're only in it for the money.


These mercenaries are paid to assist the defense of the Almayer only, and will NOT leave the ship without payment or promise of such from whoever is in command.

Note that freelancers can also now spawn as hostile to the USCM but are typically neutral.

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Weyland-Yutani PMCs
The largest PMC force in the sector, the Weyland-Yutani military consultants is a subsidiary of Weyland-Yutani. They were originally a independent PMC on Earth, but they were bought out by W-Y and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to Weyland-Yutani facilities, space stations and colonies. PMCs are the most similar to the USCM in playstyle, but they wield weapons far more powerful than the USCM on average.


The PMC teams will report directly to the Weyland Liaison. If he is killed, they will report to whoever is in command. Their primary mission is the survival of the WY Liaison, and once that is ensured, to take suggestions from the commander on how best to help.

Hostile Space Factions

Mercenary group Description
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The Union of Progressive Peoples
While the United Americas have never engaged the UPP in an official war, hostilities broke out between a USCM Task Force and a UPP Expeditionary Force during the Tientsin Campaign in mid 2165. Though the engagement ended in a ceasefire, over fears that the conflict would spread to the more densely populated Sol System, the incident greatly enraged many senior officials in the UPP, who viewed the battle of Tientsin as an attempt by the United States to annex UPP sovereign territory.

“Such an insult (referring to Tientsin) can only be repaid in American blood. Mark my words, this will happen”, Colonel Ganbaatar of the UPP Armed Forces was quoted as saying in May 2168.

The UPP maintains very little communication with those outside their borders and are highly territorial. Their inner workings are largely a mystery.

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The Colonial Liberation Front
An increasingly powerful rebellion of angry colonists and extremists. They have taken up arms against the USCM over fears that the government is no longer able to keep them safe. Particularly angry over the suppression of worker strikes, liberal application of force against them in the past, and the increasing disappearance of colonies, many of these homegrown terrorists and freedom fighters seek to cause as much destruction and mayhem as possible.

Deathsquad

The Deathsquad, also know as the Commando's, is a special event, they are not available through regular gameplay and can only be only activated by admins. When active, they will all spawn from ghosts and will have one mission: kill everybody aboard the Almayer (Corporation Liaison not withstand, depending on his interactions with W-Y), Alien or Marine. For this, they will have a special equipment to kill and protect from damage more efficiently.

Deathsquad Description
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Weyland-Yutani Commandos
A top-secret, black-ops group formed by Weyland-Yutani High Command to deal with any kind of business with the Xenomorphs, such as capturing or containing infections. The W-Y PMC Commandos are highly trained and utterly loyal to the corporation. They are not affiliated with the W-Y PMC's. Their job is to clean up situations that are out of hand by killing everything they see (this MAY include the Liaison depending on his actions). Usually, when sent, they'll be informed that there is a Liaison onboard and he is not to be harmed if he has been loyal to the Company.


They posses the most deadly equipment available, using the prototype X-13 "Ape suit", a special armor tailored to stop the effects from the xenomorph's acid blood, and a thick Kevlar cover to protect from bullets, as well as being issued with a more powerful M41A/2 Battle Rifle and the Mateba Autorevolver. They are a force not to be messed with.

Special Factions

These factions still respond to distress signals, however they will be removed from the ERT roster at some point, when that happens they will only be available for admin events.

Mercenary group Description
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The Iron Bears
The Iron Bears are a special forces group from the USSR. While the USSR and the US are at peace and officially co-operating, the USSR still wants USCM technology. On average Iron Bear weapons are typically slightly less effective than their USCM counterpart, but this is compensated by their weapons usually having a very large ammo supply.


The Iron Bears will defend themselves from Alien harm, but will attempt to seize the ship as soon as they can, with the focus (and their goal) of reaching the Combat Information Center to trigger the lockdown and contacting USSR for reinforcements.

Mercenary group Description
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Dutch's Mercenary Team
Halling from the jungle planet of Watchman, the Dutch's Mercenary Team are a small, yet powerful group of mercenaries specialized in jungle warfare. It's members are trained to fight and depend on low tech weapons and equipment, learning special survival techniques and how to conduct guerrilla warfare. They employ very older or outdated weapons such as the MAR-40, however, they are extremely well trained to use these weapons, often better than any marine with a M41A.


Should the Dutch's Team encounter a human-ailen figure in the ship or elsewhere, they're to hunt it down at all costs. Otherwise they will assist on the defense of USS Almayer as usual.

Mercenary group Description
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Pizzachimp Delivery Company
To boldly deliver pizza where no deliveryman has gone before.