Strains: Difference between revisions

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(→‎Strains: Added Crusher to the strain page, along with charger. I can't figure out what's going on with the weird spacing.)
 
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Mutations are straight buffs to certain aspects of a caste or hive. Each Xeno has mutators they can purchase for themselves, while the Queen also has the ability to obtain Mutators that affect the entire hive and those under her.


With each Maturation (Young | Mature | Elder | Ancient) you will gain 3 points to spend on a mutation of your choice. When you evolve you will lose all the mutators you previously picked. Each Xeno can purchase all Positive Mutations available to their caste once, while Keystone mutators are mutually exclusive - you can only ever buy one.


Under the Alien tab you can buy mutations for yourself with the Purchase Mutators verb. To buy mutations for the hive (as the Queen) click on the verb Purchase Hive Mutators. To view the Hive and your own currently active mutations click on the List Mutators verb.  
Strains are variations of the alien you play as, changing up their play style to something either slightly or completely different to the normal alien. This allows you to change your play style to experiment with.
=Mutations=
 
{| style="width: 76%; border: none"
You can pick your strain from the get go if your caste has any strains available to them. When you evolve you will lose the strain you previously picked. Each Xeno can purchase one Strain available to their caste and they are permanent.
Under the Alien tab you can buy strains for yourself with the Purchase Strains verb.
 
 
=Strains=
*'''Each Strain is permanent, will alter how you'll play the caste and can not be reverted.'''
{| style="width: 85%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Positive Mutations">


<tab name="Facehugger">
{| style="border: 2px solid black; class="mw-collapsible"
{| style="border: 2px solid black; class="mw-collapsible"
  ! style="background-color:#dda0dd; width:150px;"|'''Mutation:'''
  ! style="background-color:#2C2F45; width:150px;"|'''Strain:'''
  ! style="background-color:#dda0dd;"|'''Description:'''
  ! style="background-color:#2C2F45;"|'''Description:'''
|-
|-
*'''Each Positive Mutation costs 6 points and can be bought only once.'''
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|-
[[Facehugger#Observer|'''Observer''']]
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Faster_Weeds}}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Lose your ability to hide in exchange to see further and the ability to no longer take damage outside of weeds. Stalk your prey and wait for the perfect opportunity.  
[[#Faster_Weeds|'''Faster Weeds''']]
'''Applicable Caste(s):''' [[Facehugger]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Boosts weed growth speed and spread radius.
|}
</tab>


<tab name="Drone">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#2C2F45; width:150px;"|'''Strain:'''
! style="background-color:#2C2F45;"|'''Description:'''


'''Applicable Caste(s):''' [[Carrier]] | [[Drone]] | [[Hivelord]] | [[Burrower]] | [[Queen]]
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor| Increased_Egg_Production}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
[[#Increased_Egg_Production |'''Increased Egg Production''']]
[[Drone#Healer|'''Healer''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Faster egg production.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to build resin structures for an ability to transfer health to other aliens and enhanced pheromones.
'''Applicable Caste(s):''' [[Drone]]


|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Gardener}}
[[Drone#Gardener|'''Gardener''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to build resin structures for an ability to plant resin fruit on weeds that can be eaten by other aliens to regain health, gain an overshield, or decrease ability cooldowns, as well as an ability to resin surge (20 sec cool down), skipping 5 seconds in plant maturity, increasing a basic structure's health (+6000), or create a 3x3 of weak sticky resin or temporary wall (Wall is very weak).
'''Applicable Caste(s):''' [[Drone]]


'''Applicable Caste(s):''' [[Queen]]
|}
</tab>
<tab name="Lurker">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#2C2F45; width:150px;"|'''Strain:'''
! style="background-color:#2C2F45;"|'''Description:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Infusion_of_Larva}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Vampire}}
[[#Infusion_of_Larva|'''Infusion of Larva''']]
[[Lurker#Vampire|'''Vampire''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Gives the hive an additonal 5 stored larva.  
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|You lose all of your abilities and you forfeit a chunk of your health and damage in exchange for a large amount of armor, a little bit of movement speed, increased attack and brand new abilities that make you an assassin. Rush on your opponent to disorient them and Flurry to unleash a forward cleave that can hit and slow three marines and heal you for every marine you hit. Use your special AoE Tail Jab to knock marines away, doing more damage with direct hits and even more damage and a stun if they smack into walls. Finally, execute unconscious marines with a headbite that bypasses armor and heals you for a grand amount of health.
'''Applicable Caste(s):''' [[Lurker]]
 
|}


*This is a hive mutator meaning it will affect the hive.
*Once the Queen dies this hive mutator will stop.


*'''If bought by a previous Queen this mutation cannot be purchased again.'''


'''Applicable Caste(s):''' [[Queen]]
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|More_Leaders}}
[[#More_Leaders|'''More Leaders''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Adds 3 additional xeno leader slots.


*This is a hive mutator meaning it will affect the hive.
*Once the Queen dies this hive mutator will stop.


'''Applicable Caste(s):''' [[Queen]]
|}


</tab>
</tab>
<tab name="Keystones">
<tab name="Runner">
{| style="border: 2px solid black; class="mw-collapsible"
{| style="border: 2px solid black; class="mw-collapsible"
  ! style="background-color:#dda0dd; width:150px;"|'''Mutation:'''
  ! style="background-color:#2C2F45; width:150px;"|'''Strain:'''
  ! style="background-color:#dda0dd;"|'''Description:'''
  ! style="background-color:#2C2F45;"|'''Description:'''
|-
|-
*'''Each Keystone costs 6 points and each Xeno can only ever have one.'''
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Wider_Gas}}
[[#Wider_Gas|'''Wider Gas''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Increases Boiler gas radius by 1 tile.


|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
[[Runner#Acider|'''Acider''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Lose your ability to pounce, long range sight, some speed and bone spur. In exchange, you get increased health to 345 HP, 15 base armor, and get a volatile acid gland that passively fills with acid. Gain an ability called For the Hive that when activated, will prime yourself to detonate in a large explosion of acid, depending on how much acid is stored.
'''Applicable Caste(s):''' [[Runner]]
|}


'''Applicable Caste(s):''' [[Boiler]]
</tab>
<tab name="Defender">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#2C2F45; width:150px;"|'''Strain:'''
! style="background-color:#2C2F45;"|'''Description:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Lingering_Gas}}
[[#Lingering_Gas|'''Lingering Gas''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Makes boiler gas linger for longer before dissipating.


|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
[[Defender#Steel Crest|'''Steel Crest''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to tail sweep and 5 slash damage for the ability to use headbutt while your crest is lowered. Additionally, your headbutt does more damage, gains 1 tile extra range and you're able to move slowly while fortified.
'''Applicable Caste(s):''' [[Defender]]
|}


'''Applicable Caste(s):''' [[Boiler]]
</tab>
<!--
<tab name="Warrior">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#2C2F45; width:150px;"|'''Strain:'''
! style="background-color:#2C2F45;"|'''Description:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor| Longer_Pounce}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
[[#Longer_Pounce|'''Longer Pounce''']]
[[Warrior#Boxer|'''Boxer''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Increases the pounce range by two tiles.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to fling and lunge for a lower cool down, increased damage and range on your punch ability. Punch loses the ability to immediately break bones. Gain a new ability, Jab: A stun ability that applies no damage but refreshes punch ability. Note: '''Currently removed from the game'''.
'''Applicable Caste(s):''' [[Warrior]]
|}
</tab>
-->


 
<!--
'''Applicable Caste(s):''' [[Runner]] | [[Lurker]] | [[Ravager]]
<tab name="Sentinel">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#2C2F45; width:150px;"|'''Strain:'''
! style="background-color:#2C2F45;"|'''Description:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor| Increased_Storage_Capacity}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
[[#Increased_Storage_Capacity |'''Increased Storage Capacity''']]
[[Sentinel#Scatter Spitter|'''Scatter Spitter''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Increases Carrier storage capacity by 2 for facehuggers and 2 for eggs.  
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Exchange your standard neurotoxin spit, corrosive acid melting abilities and some speed to gain a bit of armor and a potent, shotgun-like neurotoxic spit.
'''Applicable Caste(s):''' [[Sentinel]]
|}


</tab>
-->


'''Applicable Caste(s):''' [[Carrier]]
<!--
|-
<tab name="Spitter">
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Acid_Tipped_Claws}}
{| style="border: 2px solid black; class="mw-collapsible"
[[#Acid_Tipped_Claws|'''Acid Tipped Claws''']]
! style="background-color:#2C2F45; width:150px;"|'''Strain:'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Reduces your brute damage and applies the reduction amount as burn damage. With this keystone you do brute and burn damage on each slash.
! style="background-color:#2C2F45;"|'''Description:'''




'''Applicable Caste(s):''' [[Drone]] | [[Hivelord]] | [[Sentinel]] | [[Spitter]] | [[Praetorian]] | [[Boiler]] | [[Queen]]
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Faster_Maturation}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|X}}
[[#Faster_Maturation|'''Faster Maturation''']]
[[#X|'''X''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|The hive matures at a faster rate.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|X
'''Applicable Caste(s):''' [[Spitter]]


*This is a hive mutator meaning it will affect the hive.
*Once the Queen dies this hive mutator will stop.




'''Applicable Caste(s):''' [[Queen]]
</tab>
-->
 
<tab name="Hivelord">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#2C2F45; width:150px;"|'''Strain:'''
! style="background-color:#2C2F45;"|'''Description:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Resilient_Larva}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
[[#Resilient_Larva|'''Resilient Larva''']]
[[Hivelord#Resin Whisperer|'''Resin Whisperer''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Larva gestate faster and there's a small chance of getting an additional larva.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Lose the ability to make thick resin, acid items and lose some plasma reserves. In exchange, you gain the ability to see farther as well as the ability to remotely create resin structures.
'''Applicable Caste(s):''' [[Hivelord]]
|}
</tab>
<tab name="Carrier">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#2C2F45; width:150px;"|'''Strain:'''
! style="background-color:#2C2F45;"|'''Description:'''
|-
<!-- |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
[[Carrier#Shaman|'''Shaman''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to carry and throw facehuggers for multiple powerful support abilities that require a channeling period and a egg. Cannot be affected by pheromones.
'''Applicable Caste(s):''' [[Carrier]]
|- -->
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
[[Carrier#Eggsac|'''Eggsac''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to carry and throw facehuggers as well as the ability to make traps for the ability to generate an egg every 30 seconds, additionally gain stronger pheromones.
'''Applicable Caste(s):''' [[Carrier]]
|}


*This is a hive mutator meaning it will affect the hive.
</tab>
*Once the Queen dies this hive mutator will stop.
<tab name="Praetorian ">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#2C2F45; width:150px;"|'''Strain:'''
! style="background-color:#2C2F45;"|'''Description:'''
 
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
[[Praetorian#Dancer|'''Dancer''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit/spray acid and a hefty chunk of your armor for greatly increased speed and three new abilities: Impale, Dodge, and Tail trip. Dodge is an active ability that greatly buffs your speed and allows you to phase past tall hosts. Tail trip is also an active ability that trips your target, causing a daze and if they are tagged, a short knockdown. Impale deals direct damage and if they've been tagged, stab them twice.
'''Applicable Caste(s):''' [[Praetorian]]




'''Applicable Caste(s):''' [[Queen]]
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor| Faster_Charge_Buildup}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
[[#Faster_Charge_Buildup |'''Faster Charge Buildup''']]
[[Praetorian#Oppressor|'''Oppressor''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| The Crusher's charge will start building up 1 tile sooner and will build up a bit faster.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade most of your speed and acid spit to become a nigh-indestructible bulwark of the Queen. Your slashes deal increased damage to prone targets, and you gain a stomp that knocks over opponents in front of you as well as a ability that buffs your next slash and one that knocks your opponents back.
'''Applicable Caste(s):''' [[Praetorian]]


'''Applicable Caste(s):''' [[Crusher]]
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor| Regenerate_Off_Weeds}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
[[#Regenerate_Off_Weeds |'''Regenerate Off Weeds''']]
[[Praetorian#Warden|'''Warden''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Allows a xeno to heal and regenerate plasma as if they were on weeds even if they aren't.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade your corrosive acid and your dash for an internal hitpoint pool. The pool is filled by your acid spit and slashes which can be spent on abilities that aid your allies.
'''Applicable Caste(s):''' [[Praetorian]]
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
[[Praetorian#Vanguard|'''Vanguard''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade your corrosive acid to get a shield that perfectly blocks one attack, which recharges out of combat. Gain the ability to use pierce that penetrates through opponents, also instantly recharging your shield if you hit 2 targets. You also gain cleave, which has two states: Root, which'll immobilise a target; Fling, which'll fling a target away from you
'''Applicable Caste(s):''' [[Praetorian]]


|}


'''Applicable Caste(s):''' All
</tab>
</tab>
<tab name="Strains">
<tab name="Boiler">
{| style="border: 2px solid black; class="mw-collapsible"
{| style="border: 2px solid black; class="mw-collapsible"
  ! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
  ! style="background-color:#2C2F45; width:150px;"|'''Strain:'''
  ! style="background-color:#dda0dd;"|'''Description:'''
  ! style="background-color:#2C2F45;"|'''Description:'''
|-
|-
*'''Each Strain costs 6 points and will alter how you'll play the caste. All Strains are also Keystone Mutations.'''
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|-
[[Boiler#Trapper|'''Trapper''']]
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Healer}}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade your long range bombarding and long distance view range buffer for unavoidable acid mines, rooting traps to slow down your enemies and short range acid shotgun.
[[#Healer|'''Healer''']]
'''Applicable Caste(s):''' [[Boiler]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to build resin structures for an ability to transfer health to other xenomorphs and enhanced pheromones.
'''Applicable Caste(s):''' [[Drone]]


|-
<!-- |-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Steel Crest}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
[[#Steel Crest|'''Steel Crest''']]
[[Boiler#Globber|'''Globber''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to tail sweep for the ability to use your other skill in Crest and Fortify stances. Additionally, your headbutt does more damage and gains 1 tile extra range.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Globber is a heavy support caste that combines deadly acid and noxious neuro gases with a powerful acid spray. While fragile on the frontlines, it is a powerful asset to the hive if used correctly. Also fires globs of acid vs base boiler which fires a line of sight shot, make sure to hit your targets for a knockdown!
'''Applicable Caste(s):''' [[Defender]]
'''Applicable Caste(s):''' [[Boiler]]


|-
|- -->
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Boxer}}
[[#Boxer|'''Boxer''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to fling and lunge for a lower cool down, increased damage and range on your punch ability. Punch loses the ability to immediately break bones. Gain a new ability, Jab: A stun ability that applies no damage but refreshes punch ability.
'''Applicable Caste(s):''' [[Warrior]]


|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Vomiter}}
[[#Vomiter|'''Vomiter''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade your neuro-toxin in exchange for an acid spray that is similar to the [[Boiler#Abilities|Boiler's]] acid spray.
'''Applicable Caste(s):''' [[Spitter]]


|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Tremor}}
[[#Tremor|'''Tremor''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to make traps for a small AoE stun ability staggering everyone in range.
'''Applicable Caste(s):''' [[Burrower]]


|}
</tab>
<tab name="Ravager">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#2C2F45; width:150px;"|'''Strain:'''
! style="background-color:#2C2F45;"|'''Description:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|''Egg Sac''}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
[[#Egg Sac|'''Egg Sac''']]
[[Ravager#Berserker|'''Berserker''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to carry facehuggers for an ability to generate an egg once every 60 seconds for 50 plasma.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade your base abilities for increased health, mobility and new abilities that turn you into a immobile death machine. Build up your rage levels through slashes and unleash terror upon thy foe with your new abilities. Apprehend allows you to close the distance between you and your target. Clothesline allows you to deal moderate damage to a target next to you in exchange for using a level of rage. Annihilate your targets all around you with the new eviscerate ability to rip and tear your enemies guts out.
'''Applicable Caste(s):''' [[Carrier]]


'''Applicable Caste(s):''' [[Ravager]]
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Royal Protector}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
[[#Royal Protector|'''Royal Protector''']]
[[Ravager#Hedgehog|'''Hedgehog''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit in exchange for increased pheremones, the ability to tail sweep (as Defender) and a shorter wind-up on your acid spray.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade your base abilities and plasma for a shrapnel based powers. Gain shards of spikes passively or when you get hit. Gain 3 new abilities to replace the old ones. Spike Shield allows you to gain a temporary shield that, when damaged, sprays shards of shrapnel outwards. Fire Spikes allows you to launch spikes in the a desired direction. Spike shed allows you to shed all your spikes, launching them all around you, for a quick boost in speed.
'''Applicable Caste(s):''' [[Praetorian]]
'''Applicable Caste(s):''' [[Ravager]]
 
|}
</tab>
<tab name="Crusher">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#2C2F45; width:150px;"|'''Strain:'''
! style="background-color:#2C2F45;"|'''Description:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Railgun}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
[[#Railgun|'''Railgun''']]
[[Crusher#Charger|'''Charger''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade the ability to bombard with gas clouds in exchange for a single acidic projectile that deals more damage against structures with perfect accuracy.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade your base abilities for a life dedicated to Charging. You gain the ability to start running to charge directly into your enemies instead of winding up for a charge. Gain the ability to tumble, quickly maneuvering yourself. In exchange of your regular stomp, you gain the ability to do massive damage to the poor soul under you when you stomp although it doesn't stun. You also gain the ability to Ram enemies away from you, much like the [[Warrior|'''Warrior''']] fling.
'''Applicable Caste(s):''' [[Boiler]]


'''Applicable Caste(s):''' [[Crusher]]
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Latest revision as of 18:06, 15 April 2024


Strains are variations of the alien you play as, changing up their play style to something either slightly or completely different to the normal alien. This allows you to change your play style to experiment with.

You can pick your strain from the get go if your caste has any strains available to them. When you evolve you will lose the strain you previously picked. Each Xeno can purchase one Strain available to their caste and they are permanent. Under the Alien tab you can buy strains for yourself with the Purchase Strains verb.


Strains

  • Each Strain is permanent, will alter how you'll play the caste and can not be reverted.
Strain: Description:

Observer

Lose your ability to hide in exchange to see further and the ability to no longer take damage outside of weeds. Stalk your prey and wait for the perfect opportunity.

Applicable Caste(s): Facehugger

Strain: Description:

Healer

Trade the ability to build resin structures for an ability to transfer health to other aliens and enhanced pheromones.

Applicable Caste(s): Drone

Gardener

Trade the ability to build resin structures for an ability to plant resin fruit on weeds that can be eaten by other aliens to regain health, gain an overshield, or decrease ability cooldowns, as well as an ability to resin surge (20 sec cool down), skipping 5 seconds in plant maturity, increasing a basic structure's health (+6000), or create a 3x3 of weak sticky resin or temporary wall (Wall is very weak).

Applicable Caste(s): Drone

Strain: Description:

Vampire

You lose all of your abilities and you forfeit a chunk of your health and damage in exchange for a large amount of armor, a little bit of movement speed, increased attack and brand new abilities that make you an assassin. Rush on your opponent to disorient them and Flurry to unleash a forward cleave that can hit and slow three marines and heal you for every marine you hit. Use your special AoE Tail Jab to knock marines away, doing more damage with direct hits and even more damage and a stun if they smack into walls. Finally, execute unconscious marines with a headbite that bypasses armor and heals you for a grand amount of health.

Applicable Caste(s): Lurker




Strain: Description:

Acider

Lose your ability to pounce, long range sight, some speed and bone spur. In exchange, you get increased health to 345 HP, 15 base armor, and get a volatile acid gland that passively fills with acid. Gain an ability called For the Hive that when activated, will prime yourself to detonate in a large explosion of acid, depending on how much acid is stored.

Applicable Caste(s): Runner

Strain: Description:

Steel Crest

Trade the ability to tail sweep and 5 slash damage for the ability to use headbutt while your crest is lowered. Additionally, your headbutt does more damage, gains 1 tile extra range and you're able to move slowly while fortified.

Applicable Caste(s): Defender


Strain: Description:

Resin Whisperer

Lose the ability to make thick resin, acid items and lose some plasma reserves. In exchange, you gain the ability to see farther as well as the ability to remotely create resin structures.

Applicable Caste(s): Hivelord

Strain: Description:

Eggsac

Trade the ability to carry and throw facehuggers as well as the ability to make traps for the ability to generate an egg every 30 seconds, additionally gain stronger pheromones.

Applicable Caste(s): Carrier

Strain: Description:

Dancer

Trade the ability to spit/spray acid and a hefty chunk of your armor for greatly increased speed and three new abilities: Impale, Dodge, and Tail trip. Dodge is an active ability that greatly buffs your speed and allows you to phase past tall hosts. Tail trip is also an active ability that trips your target, causing a daze and if they are tagged, a short knockdown. Impale deals direct damage and if they've been tagged, stab them twice.

Applicable Caste(s): Praetorian


Oppressor

Trade most of your speed and acid spit to become a nigh-indestructible bulwark of the Queen. Your slashes deal increased damage to prone targets, and you gain a stomp that knocks over opponents in front of you as well as a ability that buffs your next slash and one that knocks your opponents back.

Applicable Caste(s): Praetorian

Warden

Trade your corrosive acid and your dash for an internal hitpoint pool. The pool is filled by your acid spit and slashes which can be spent on abilities that aid your allies.

Applicable Caste(s): Praetorian

Vanguard

Trade your corrosive acid to get a shield that perfectly blocks one attack, which recharges out of combat. Gain the ability to use pierce that penetrates through opponents, also instantly recharging your shield if you hit 2 targets. You also gain cleave, which has two states: Root, which'll immobilise a target; Fling, which'll fling a target away from you

Applicable Caste(s): Praetorian

Strain: Description:

Trapper

Trade your long range bombarding and long distance view range buffer for unavoidable acid mines, rooting traps to slow down your enemies and short range acid shotgun.

Applicable Caste(s): Boiler



Strain: Description:

Berserker

Trade your base abilities for increased health, mobility and new abilities that turn you into a immobile death machine. Build up your rage levels through slashes and unleash terror upon thy foe with your new abilities. Apprehend allows you to close the distance between you and your target. Clothesline allows you to deal moderate damage to a target next to you in exchange for using a level of rage. Annihilate your targets all around you with the new eviscerate ability to rip and tear your enemies guts out.

Applicable Caste(s): Ravager

Hedgehog

Trade your base abilities and plasma for a shrapnel based powers. Gain shards of spikes passively or when you get hit. Gain 3 new abilities to replace the old ones. Spike Shield allows you to gain a temporary shield that, when damaged, sprays shards of shrapnel outwards. Fire Spikes allows you to launch spikes in the a desired direction. Spike shed allows you to shed all your spikes, launching them all around you, for a quick boost in speed.

Applicable Caste(s): Ravager

Strain: Description:

Charger

Trade your base abilities for a life dedicated to Charging. You gain the ability to start running to charge directly into your enemies instead of winding up for a charge. Gain the ability to tumble, quickly maneuvering yourself. In exchange of your regular stomp, you gain the ability to do massive damage to the poor soul under you when you stomp although it doesn't stun. You also gain the ability to Ram enemies away from you, much like the Warrior fling.

Applicable Caste(s): Crusher