Strains: Difference between revisions

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(Praetorian strain descriptions w/ major Praetorian rework)
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=Strains=
=Strains=
*'''Each Strain is permanent, will alter how you'll play the caste and can not be reverted.'''
{| style="width: 76%; border: none"
{| style="width: 76%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
|style="width: 100%; vertical-align: top;" | <tabs>


<tab name="Strains">
<tab name="Drone">
{| style="border: 2px solid black; class="mw-collapsible"
{| style="border: 2px solid black; class="mw-collapsible"
  ! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
  ! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
  ! style="background-color:#dda0dd;"|'''Description:'''
  ! style="background-color:#dda0dd;"|'''Description:'''
|-
 
*'''Each Strain costs 6 points and will alter how you'll play the caste. All Strains are permanent once chosen and can not be reverted.'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Healer}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Healer}}
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to build resin structures for an ability to transfer health to other xenomorphs and enhanced pheromones.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to build resin structures for an ability to transfer health to other xenomorphs and enhanced pheromones.
'''Applicable Caste(s):''' [[Drone]]
'''Applicable Caste(s):''' [[Drone]]
|}


</tab>
<tab name="Defender">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
! style="background-color:#dda0dd;"|'''Description:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Steel Crest}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Steel Crest}}
[[#Steel Crest|'''Steel Crest''']]
[[#Steel Crest|'''Steel Crest''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to tail sweep for the ability to use headbutt while your crest is lowered. Additionally, your headbutt does more damage, gains 1 tile extra range and you're able to move slowly while fortified.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to tail sweep for the ability to use headbutt while your crest is lowered. Additionally, your headbutt does more damage, gains 1 tile extra range and you're able to move slowly while fortified.
'''Applicable Caste(s):''' [[Defender]]
'''Applicable Caste(s):''' [[Defender]]
|}


</tab>
<tab name="Warrior">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
! style="background-color:#dda0dd;"|'''Description:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Boxer}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Boxer}}
Line 34: Line 47:
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to fling and lunge for a lower cool down, increased damage and range on your punch ability. Punch loses the ability to immediately break bones. Gain a new ability, Jab: A stun ability that applies no damage but refreshes punch ability.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to fling and lunge for a lower cool down, increased damage and range on your punch ability. Punch loses the ability to immediately break bones. Gain a new ability, Jab: A stun ability that applies no damage but refreshes punch ability.
'''Applicable Caste(s):''' [[Warrior]]
'''Applicable Caste(s):''' [[Warrior]]
|}


</tab>
<tab name="Spitter">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
! style="background-color:#dda0dd;"|'''Description:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Vomiter}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Vomiter}}
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade your spit abilities in exchange for an acid spray that is similar to the [[Boiler#Abilities|Boiler's]] acid spray, only that is weaker.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade your spit abilities in exchange for an acid spray that is similar to the [[Boiler#Abilities|Boiler's]] acid spray, only that is weaker.
'''Applicable Caste(s):''' [[Spitter]]
'''Applicable Caste(s):''' [[Spitter]]
|}


</tab>
<tab name="Burrower">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
! style="background-color:#dda0dd;"|'''Description:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Tremor}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Tremor}}
[[#Tremor|'''Tremor''']]
[[#Tremor|'''Tremor''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to make traps for a small AoE stun ability staggering everyone in range.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to make resin holes for a small AoE stun ability staggering everyone in range and tripping those closest to you.
'''Applicable Caste(s):''' [[Burrower]]
'''Applicable Caste(s):''' [[Burrower]]
|}


</tab>
<tab name="Carrier">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
! style="background-color:#dda0dd;"|'''Description:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|''Egg Sac''}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|''Egg Sac''}}
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to carry facehuggers for an ability to generate an egg once every 60 seconds for 50 plasma.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to carry facehuggers for an ability to generate an egg once every 60 seconds for 50 plasma.
'''Applicable Caste(s):''' [[Carrier]]
'''Applicable Caste(s):''' [[Carrier]]
|}
</tab>
<tab name="Praetorian ">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
! style="background-color:#dda0dd;"|'''Description:'''
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Royal Guard}}
[[#Royal Guard|'''Royal Guard''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit in exchange for increased pheromones, the ability to tail sweep (as Defender), a shorter wind-up on your acid spray, and the boiler's acid spray. Your screech now buffs the damage of your fellow Xenomorphs.
'''Applicable Caste(s):''' [[Praetorian]]
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Dancer}}
[[#Dancer|'''Dancer''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit/spray acid and a hefty chunk of your armor for greatly increased speed and two new abilities: Dance and Tail Attack. Dance is an active ability that greatly buffs your speed and evasion. Tail attack is also an active ability, and has two modes: Impale, and Abduct. Impale deals direct damage and abduct stuns, then drags the targeted marine back a few tiles after a long windup. Using either of these abilities while dance is active will remove the dance buffs but buff the effect of the ability. Your screech now buffs the move speed of othe


|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Oppressor}}
[[#Oppressor|'''Oppressor''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade most of your speed, the ability to spit, and the ability to spray acid for a ton of armor and the ability to toss a neurotoxin grenade that goes over barricades, as well as an empowered version of the punch the Warrior uses. Your screech now buffs the armor of other, nearby Xenomorphs.
'''Applicable Caste(s):''' [[Praetorian]]
|}
</tab>
<tab name="Boiler">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
! style="background-color:#dda0dd;"|'''Description:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Railgun}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Railgun}}
Line 64: Line 124:
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Alter your acid cloud bombard for an acid bomb that spawns acid on the area of impact.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Alter your acid cloud bombard for an acid bomb that spawns acid on the area of impact.
'''Applicable Caste(s):''' [[Boiler]]
'''Applicable Caste(s):''' [[Boiler]]
 
|}
</tab>
<tab name="Ravager">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
! style="background-color:#dda0dd;"|'''Description:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Spin Slash}}
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Spin Slash}}
Line 70: Line 135:
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade the ability to charge at your enemies for a spinning slash that deals damage to all hostiles around you.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade the ability to charge at your enemies for a spinning slash that deals damage to all hostiles around you.
'''Applicable Caste(s):''' [[Ravager]]
'''Applicable Caste(s):''' [[Ravager]]
 
|}
 
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Royal Guard}}
[[#Royal Guard|'''Royal Guard''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit in exchange for increased pheromones, the ability to tail sweep (as Defender), a shorter wind-up on your acid spray, and the boiler's acid spray. Your screech now buffs the damage of your fellow Xenomorphs.
'''Applicable Caste(s):''' [[Praetorian]]
 
 
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Dancer}}
[[#Dancer|'''Dancer''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit/spray acid and a hefty chunk of your armor for greatly increased speed and two new abilities: Dance and Tail Attack. Dance is an active ability that greatly buffs your speed and evasion. Tail attack is also an active ability, and has two modes: Impale, and Abduct. Impale deals direct damage and abduct stuns, then drags the targeted marine back a few tiles after a long windup. Using either of these abilities while dance is active will remove the dance buffs but buff the effect of the ability. Your screech now buffs the move speed of other Xenomorphs.
'''Applicable Caste(s):''' [[Praetorian]]
 
 
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Oppressor}}
[[#Oppressor|'''Oppressor''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade most of your speed, the ability to spit, and the ability to spray acid for a ton of armor and the ability to toss a neurotoxin grenade that goes over barricades, as well as an empowered version of the punch the Warrior uses. Your screech now buffs the armor of other, nearby Xenomorphs.
'''Applicable Caste(s):''' [[Praetorian]]
 
</tab>
</tab>
</tabs>
</tabs>
|}
|}

Revision as of 11:44, 17 July 2019


Strains are variations of the xenomorph you play as, changing up their play style to something either slightly or completely different to the normal xenomorph. This allows you to change your play style to experiment with.

With each Maturation (Young | Mature | Elder | Ancient) you will gain 6 points to spend on a strain of your choice. When you evolve you will lose the strain you previously picked. Each Xeno can purchase one Strain available to their caste. Under the Alien tab you can buy strains for yourself with the Purchase Mutators verb.


Strains

  • Each Strain is permanent, will alter how you'll play the caste and can not be reverted.
Strain: Description:

Healer

Trade the ability to build resin structures for an ability to transfer health to other xenomorphs and enhanced pheromones.

Applicable Caste(s): Drone

Strain: Description:

Steel Crest

Trade the ability to tail sweep for the ability to use headbutt while your crest is lowered. Additionally, your headbutt does more damage, gains 1 tile extra range and you're able to move slowly while fortified.

Applicable Caste(s): Defender

Strain: Description:

Boxer

Trade the ability to fling and lunge for a lower cool down, increased damage and range on your punch ability. Punch loses the ability to immediately break bones. Gain a new ability, Jab: A stun ability that applies no damage but refreshes punch ability.

Applicable Caste(s): Warrior

Strain: Description:

Vomiter

Trade your spit abilities in exchange for an acid spray that is similar to the Boiler's acid spray, only that is weaker.

Applicable Caste(s): Spitter

Strain: Description:

Tremor

Trade the ability to make resin holes for a small AoE stun ability staggering everyone in range and tripping those closest to you.

Applicable Caste(s): Burrower

Strain: Description:

Egg Sac

Trade the ability to carry facehuggers for an ability to generate an egg once every 60 seconds for 50 plasma.

Applicable Caste(s): Carrier

Strain: Description:

Royal Guard

Trade the ability to spit in exchange for increased pheromones, the ability to tail sweep (as Defender), a shorter wind-up on your acid spray, and the boiler's acid spray. Your screech now buffs the damage of your fellow Xenomorphs.

Applicable Caste(s): Praetorian

Dancer

Trade the ability to spit/spray acid and a hefty chunk of your armor for greatly increased speed and two new abilities: Dance and Tail Attack. Dance is an active ability that greatly buffs your speed and evasion. Tail attack is also an active ability, and has two modes: Impale, and Abduct. Impale deals direct damage and abduct stuns, then drags the targeted marine back a few tiles after a long windup. Using either of these abilities while dance is active will remove the dance buffs but buff the effect of the ability. Your screech now buffs the move speed of othe

Oppressor

Trade most of your speed, the ability to spit, and the ability to spray acid for a ton of armor and the ability to toss a neurotoxin grenade that goes over barricades, as well as an empowered version of the punch the Warrior uses. Your screech now buffs the armor of other, nearby Xenomorphs.

Applicable Caste(s): Praetorian

Strain: Description:

Railgun

Trade the ability to bombard with gas clouds in exchange for a single acidic projectile that deals more damage against structures with perfect accuracy. The firing process of the railgun strain will be much quicker. Railgun projectiles can pass through barricades as well as cover, but it is possible to hit them if a boiler targets the cover manually.

Applicable Caste(s): Boiler

Shatter Blob

Alter your acid cloud bombard for an acid bomb that spawns acid on the area of impact.

Applicable Caste(s): Boiler

Strain: Description:

Spin Slash

Trade the ability to charge at your enemies for a spinning slash that deals damage to all hostiles around you.

Applicable Caste(s): Ravager