Template:M39 Ammunition: Difference between revisions

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'''Capacity''': 48
'''Capacity''': 48


'''Damage''': 41
'''Damage''': 40


'''Max Range''': 22
'''Max Range''': 22
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Holds forty eight (48) 10x20mm AP rounds. Has better armour penetration, but lower overall damage.
Holds forty eight (48) 10x20mm AP rounds. Has better armour penetration, but lower overall damage.
  |}
  |-
|[[File:M39-Incen-mag.png]]
[[#M39 Incendiary Magazine|'''M39 Incendiary Magazine''']]
|width=100|
'''Capacity''': 48
 
'''Damage''': 25
 
'''Max Range''': 22
 
'''Fall off''': 2
 
'''Penetration:''' 5
 
'''Punch:''' 0.5
 
|A 10x20mm caseless incendiary submachinegun magazine.
 
Holds forty eight (48) 10x20mm Incendiary rounds. Obtainable through modifying full standard magazines with the ammunition [[Marine_Techwebs|Techweb's]] conversion kits.
 
|-
|[[File:M39-Incen-mag.png]]
[[#M39 Incendiary Magazine|'''M39 Incendiary Magazine''']]
|width=100|
'''Capacity''': 48
 
'''Damage''': 25
 
'''Max Range''': 22
 
'''Fall off''': 2
 
'''Penetration:''' 5
 
'''Punch:''' 0.5
 
|A 10x20mm caseless incendiary submachinegun magazine.
 
Holds forty eight (48) 10x20mm Incendiary rounds. Obtainable through modifying full standard magazines with the ammunition [[Marine_Techwebs|Techweb's]] conversion kits.
|-
|[[File:M39-Wall-Piercing-mag.png]]
[[#M39 Wall Piercing Magazine|'''M39 Wall Piercing Magazine''']]
|width=100|
'''Capacity''': 48
 
'''Damage''': 30
 
'''Max Range''': 22
 
'''Fall off''': 2
 
'''Penetration:''' 50
 
'''Punch:''' 0.5
 
|A 10x20mm caseless incendiary submachinegun magazine.
 
Holds forty eight (48) 10x20mm Wall Piercing rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. Obtainable through modifying full standard magazines with the ammunition [[Marine_Techwebs|Techweb's]] conversion kits.
|-
|[[File:M39-Wall-Piercing-mag.png]]
[[#M39 Wall Piercing Magazine|'''M39 Wall Piercing Magazine''']]
|width=100|
'''Capacity''': 48
 
'''Damage''': 30
 
'''Max Range''': 22
 
'''Fall off''': 2
 
'''Penetration:''' 50
 
'''Punch:''' 0.5
 
|A 10x20mm caseless Wall Piercing submachinegun magazine.
 
Holds forty eight (48) 10x20mm Wall Piercing rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. Obtainable through modifying full standard magazines with the ammunition [[Marine_Techwebs|Techweb's]] conversion kits.
|-
|[[File:M39-Toxin-mag.png]]
[[#M39 Toxin Magazine|'''M39 Toxin Magazine''']]
|width=100|
'''Capacity''': 48
 
'''Damage''': 35
 
'''Max Range''': 22
 
'''Fall off''': 3
 
'''Penetration:''' 30
 
'''Punch:''' 0.5
 
|A 10x20mm caseless Toxin submachinegun magazine.
 
Holds forty eight (48) 10x20mm Toxin rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources. Obtainable through modifying full standard magazines with the ammunition [[Marine_Techwebs|Techweb's]] conversion kits.
|}


[[Category:M39]]
[[Category:M39]]

Revision as of 18:31, 28 March 2021

Ammunition:
M39mag.png

M39 HV Magazine

Capacity: 48

Damage: 40

Max Range: 22

Fall off: 2

Penetration: 5

Punch: 0.5

A 10x20mm caseless high-velocity submachinegun magazine. Powerful propellant allows the bullet increased velocity and minor penetration capabilities, noticeably improving its efficacy at medium ranges, although it still suffers significantly compared to a rifle bullet.


Holds forty eight (48) 10x20mm high-velocity rounds.

M39-extended-mag.png

M39 HV Extended Magazine

Capacity: 72

Damage: 41

Max Range: 22

Fall off: 2

Penetration: 5

Punch: 0.5

A 10x20mm caseless high-velocity extended submachinegun magazine.


Holds seventy two (72) 10x20mm high-velocity rounds. Holds more ammunition than the standard magazines.

M39-AP-mag.png

M39 Armor Piercing Magazine

Capacity: 48

Damage: 35

Max Range: 22

Fall off: 3

Penetration: 30

Punch: 0.5

A 10x20mm caseless armour-piercing submachinegun magazine. The bullet tips are made out of high-density material, allowing them to pierce straight through armour, but also reducing the raw stopping power and velocity of the ammunition.


Holds forty eight (48) 10x20mm AP rounds. Has better armour penetration, but lower overall damage.

M39-Incen-mag.png

M39 Incendiary Magazine

Capacity: 48

Damage: 25

Max Range: 22

Fall off: 2

Penetration: 5

Punch: 0.5

A 10x20mm caseless incendiary submachinegun magazine.

Holds forty eight (48) 10x20mm Incendiary rounds. Obtainable through modifying full standard magazines with the ammunition Techweb's conversion kits.

M39-Incen-mag.png

M39 Incendiary Magazine

Capacity: 48

Damage: 25

Max Range: 22

Fall off: 2

Penetration: 5

Punch: 0.5

A 10x20mm caseless incendiary submachinegun magazine.

Holds forty eight (48) 10x20mm Incendiary rounds. Obtainable through modifying full standard magazines with the ammunition Techweb's conversion kits.

M39-Wall-Piercing-mag.png

M39 Wall Piercing Magazine

Capacity: 48

Damage: 30

Max Range: 22

Fall off: 2

Penetration: 50

Punch: 0.5

A 10x20mm caseless incendiary submachinegun magazine.

Holds forty eight (48) 10x20mm Wall Piercing rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. Obtainable through modifying full standard magazines with the ammunition Techweb's conversion kits.

M39-Wall-Piercing-mag.png

M39 Wall Piercing Magazine

Capacity: 48

Damage: 30

Max Range: 22

Fall off: 2

Penetration: 50

Punch: 0.5

A 10x20mm caseless Wall Piercing submachinegun magazine.

Holds forty eight (48) 10x20mm Wall Piercing rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. Obtainable through modifying full standard magazines with the ammunition Techweb's conversion kits.

M39-Toxin-mag.png

M39 Toxin Magazine

Capacity: 48

Damage: 35

Max Range: 22

Fall off: 3

Penetration: 30

Punch: 0.5

A 10x20mm caseless Toxin submachinegun magazine.

Holds forty eight (48) 10x20mm Toxin rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources. Obtainable through modifying full standard magazines with the ammunition Techweb's conversion kits.