Template:Pheromones List: Difference between revisions

Template page
(Clarified warding pheromones to be a tad clearer)
(Updated outdated stuff)
Line 7: Line 7:
|-
|-
![[File:Warding_Pheromone.png|64px]]<br>Warding
![[File:Warding_Pheromone.png|64px]]<br>Warding
|Grants a reduction to armor taking damage up to 50% at max level, and increases the needed critical damage for Xenos to die. Potent enough warding pheromones will completely negate bleed out and improve damage reduction to armor.
|Increases the needed critical damage for Xenos to die, and the damage taken by being in critical condition. Potent enough warding pheromones will completely negate bleed out.
|-
|-
![[File:Frenzy_Pheromone.png|64px]]<br>Frenzy
![[File:Frenzy_Pheromone.png|64px]]<br>Frenzy
|Increases movement speed and damage from slashes.  
|Increases movement speed and damage from slashes. Slash damage may stack however the movement speed does not.
|}
|}

Revision as of 18:03, 15 September 2021

Pheromone Effect
Recovery Pheromone.png
Recovery
Increases health regeneration, increases plasma regeneration on weeds, reduces stun times of affected Xenomorphs.
Warding Pheromone.png
Warding
Increases the needed critical damage for Xenos to die, and the damage taken by being in critical condition. Potent enough warding pheromones will completely negate bleed out.
Frenzy Pheromone.png
Frenzy
Increases movement speed and damage from slashes. Slash damage may stack however the movement speed does not.