User:Aidenzack1: Difference between revisions

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== Alien Castes ==
This page will detail what information or knowledge roles are expected to know, or not know, at round start.
{| style="width: 76%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Tier 1 Evolution">


*'''As soon as your Larva has matured, you will be able to choose between the four initial Alien castes: Drone, Runner, Defender, and Sentinel. Depending on which you choose, you will then be able to progress in their respective castes. Do not underestimate them. What they lack in special abilities or raw power, they make up in sheer quantity and potential to quickly replace their fallen sisters.'''
== Humans ==


* All marines are familiar with Aliens and their lifecycle and habits, but are not initially aware of the infestation of the colony, and cannot make plans based on the presence of Aliens. Once a Alien or resin is reported, you are to assume you are dealing with Aliens.


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
* All Marines as well as the Almayer crew are able-bodied. Meaning USCM won't enlist someone to the Marines who are not crippled or mentally damaged.
! scope="col" style="background-color:#DDA0DD;" width=150|Caste
! scope="col" class="unsortable" style="background-color:#DDA0DD;" |Role
|-
!<div align="center">[[File:Alien-Drone.png|64px|link=Drone]]<br>[[Drone]]</div>
| Build the Hive and expand it with new weed nodes. Support fellow Aliens with your pheromones. Occasionally plant weeds aggressively to support pushes. Use your acid to help the Hive break into places.<br>
'''Health: 350'''<br>
'''Plasma: 1000'''<br>
'''Armor: 20'''
|-
!<div align="center">[[File:Alien-Runner.png|64px|link=Runner]]<br>[[Runner]]</div>
| Scout for the Hive. Harass and ambush Marines, especially lone wolves. Flank positions during sieges and stand-offs. Gather hosts.<br>
'''Health: 230'''<br>
'''Plasma: 200'''<br>
'''Armor: 0'''
|-
!<div align="center">[[File:Alien-Sentinel.png|64px|link=Sentinel]]<br>[[Sentinel]]</div>
| Provide ranged support in combat by stunning foes from afar. Use your acid to help the Hive break into places.<br>
'''Health: 350'''<br>
'''Plasma: 400'''<br>
'''Armor: 0'''
|-
!<div align="center">[[File:Defender.png|64px|link=Defender]]<br>[[Defender]]</div>
| A good engagement starter that additionally specifies in protecting other castes with its unique tail sweep ability being key to keeping those marines at bay while injured sisters retreat back to heal.<br>
'''Health: 350'''<br>
'''Plasma: 100'''<br>
'''Armor: 35'''
|}
<br>


</tab>
* Survivors may ONLY share the information your character knows with the Marines. (Until the new knowledge system is implemented, you know the basic life-cycle and that the aliens are "in the east".)
<tab name="Tier 2 Evolution">
*'''After a while as a Tier 1 Alien, you will build up evolution until you are finally able to advance. There, depending on the Hive's size and existing higher tier Aliens, you may be able to Evolve on the spot, or have to wait for another spot to free up, continuing to Upgrade in your current caste in the meantime. Whatever the case, you will no doubt see yourself becoming one of these castes should you stay alive long enough.'''


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
* Every Marine role in the game have [[The Skill System|different skills]] depending on their starting role. For example, while a Chief Medical Doctor is an master in medical services (Such as the knowledge of different types of pills and surgery), they're untrained in building engineering items (They have a limited set of items that can only be built by novice-skilled roles).
! scope="col" style="background-color:#DDA0DD;" width=150|Caste
! scope="col" class="unsortable" style="background-color:#DDA0DD;" |Role
|-
!<div align="center">[[File:Alien-Carrier.png|64px|link=Carrier]]<br>[[Carrier]]</div>
| Carry huggers around, allowing the Hive to impregnate new hosts on the move. Use pheromones to assist fellow Aliens.<br>
'''Health: 600'''<br>
'''Plasma: 400'''<br>
'''Armor: 20'''
|-
!<div align="center">[[File:Alien-Burrower.png|64px|link=Burrower]]<br>[[Burrower]]</div>
| Lay the foundations for alien mines in strategic locations or the hive's flanks. Flank your way around the map with the tunnel ability and dig tunnels to allow for quick transportation of fellow Aliens from the hive to the frontlines.<br>
'''Health: 450'''<br>
'''Plasma: 600'''<br>
'''Armor: 30'''
|-
!<div align="center">[[File:Alien-Hivelord.png|64px|link=Hivelord]]<br>[[Hivelord]]</div>
| Shape the Hive to your will with a massive plasma reserve. Become one with weeds and sprint around weeded terrain like a Runner. Use pheromones to assist fellow Aliens.<br>
'''Health: 450'''<br>
'''Plasma: 1000'''<br>
'''Armor: 20'''
|-
!<div align="center">[[File:Alien-Warrior.png|64px|link=Lurker]]<br>[[Lurker]]</div>
| A highly mobile Alien which packs a punch, good for ambushing and general harassment of the marines supply lines.<br>
'''Health: 450'''<br>
'''Plasma: 400'''<br>
'''Armor: 0'''
|-
!<div align="center">[[File:Warrior.png|64px|link=Warrior]]<br>[[Warrior]]</div>
| Disable and capture lone prey. Act as one of the Hive's main line combatants.<br>
'''Health: 450'''<br>
'''Plasma: 100'''<br>
'''Armor: 25'''
|-
!<div align="center">[[File:Alien-Spitter.png|64px|link=Spitter]]<br>[[Spitter]]</div>
| Protect your fellow Aliens with a corrosive acid spit, allowing you to damage hosts from a distance and deny areas or lanes of fire to them. Use your strong acid to quickly melt into places.<br>
'''Health: 400'''<br>
'''Plasma: 1000'''<br>
'''Armor: 20'''
|}
<br>


</tab>
* Specialist weaponry (Including the B18 armor) can only be used by the Specialist role. As they're trained in Heavy Weaponry. However, other Specialists do NOT know how to use other Specialist weapons besides their own weapon and equipment.
<tab name="Tier 3 Evolution">
*'''While you can rapidly access Tier 3 by evolving again, it is certainly a serious responsibility. There will usually only be one or two of each of these castes in every Hive, and their loss can throw the Hive into disarray. If you do decide to Evolve, wield your new power carefully. Remember that even Tier 3 Aliens can quickly die, novice Tier 3 Aliens can be weaker in some aspects than experienced Tier 1 Aliens.'''


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
* The M56 handheld Smartgun can only be used by the Smartgunner, PMC Smartgunner and the Commander. As all of them are trained in the usage of a Smartgun. The M56D mounted Smartgun can be used by many other roles.
! scope="col" style="background-color:#DDA0DD;" width=150|Caste
! scope="col" class="unsortable" style="background-color:#DDA0DD;" |Role
|-
!<div align="center">[[File:Alien-Boiler.png|64px|link=Boiler]]<br>[[Boiler]]</div>
| Bring the Hive's ranged combat castes to their maximum potential with long range acid glob shots, allowing you to bombard and heavily damage areas after a bit of setup. Use your enhanced vision to locate targets without being seen and shot. Use your acid spray for close range defense. Use your incredibly strong acid to make short work of everything in your way.<br>
'''Health: 500'''<br>
'''Plasma: 400'''<br>
'''Armor: 0'''
|-
!<div align="center">[[File:Alien-Crusher.png|64px|link=Crusher]]<br>[[Crusher]]</div>
| Make use of your armored front crest and your massive body to shield and tank bullets. Eat up explosions without flinching thanks to your thick hide. Charge your foes down and stomp on them to dislodge every single bone in their body.<br>
'''Health: 550'''<br>
'''Plasma: 200'''<br>
'''Armor: 35'''
|-
!<div align="center">[[File:Alien-Praetorian.png|64px|link=Praetorian]]<br>[[Praetorian]]</div>
| Use your powerful pheromones to lead and support major assaults. Enjoy even stronger neurotoxin and acid spits. Use a special resin spit to cover a small area in mobility-inhibiting sticky resin. Use your strong acid to quickly melt into places.<br>
'''Health: 600'''<br>
'''Plasma: 1000'''<br>
'''Armor: 25'''
|-
!<div align="center">[[File:Alien-Ravager.png|64px|link=Ravager]]<br>[[Ravager]]</div>
| Bring death to all that face you. Use a powerful, short range leap to knock a Marine off their feet and finish them off with powerful blows capable of chopping limbs clean off. Ambush, hit and run or even frontal assaults are all options for you.<br>
'''Health: 230'''<br>
'''Plasma: 200'''<br>
'''Armor: 25'''
|}
<br>


</tab>
* Combat Medics and Researchers do not know how to preform surgery, only Medical Doctors or the Chief Medical Officer know how to perform surgery.
<tab name="Tier 4 Evolution">
*'''The Queen is in her own, informal category. Unlike all other Aliens, she will usually appear immediately at the start of a round, and her death will throw the Hive into disarray. If she can be replaced, she is also unique, and should she go missing all other Aliens will be unable to evolve any further. If this goes on for too long, the Hive might very well rot away.'''


*'''The Abomination is also in their own, informal category. Since the Abomination requires a successful infected and bursted head hunter, the '''
* Marines are allowed to know about Alien facehuggers and what they do, and can assume that if they wake up in the hive, that they are infected, or they awake from suddenly being unconscious.
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 
! scope="col" style="background-color:#DDA0DD;" width=150|Caste
* Command (CO, XO, Staff Officer), Medical (MD, CMO) and Engineering staff (CE, Maint Tech) on board the Almayer May deploy to the AO, as long as it follows their [[Standard Operating Procedure|SOP]], but should avoid going into direct combat.
! scope="col" class="unsortable" style="background-color:#DDA0DD;" |Role
 
|-
* Military Police and Chief Military Police can not leave the Almayer unless they are doing so to track down a rogue Marine who is not on the Almayer or they are escorting/piloting a Dropship. Military Police and CMPs are expected to return to the Almayer ASAP. The expection to this rule is when defcon 1 is reached and the nuke is deployed, in which case they are allowed to deploy and protect it, leaving before the nuke is set off, or FOB is overrun
!<div align="center">[[File:Queen.png|64px|link=Queen]]<br>[[Queen]]</div>
 
| Lead your Hive to victory over the Marines. Use your powerful pheromones and your command abilities to organise the Hive. Lay eggs to create facehuggers and accumulate more Larvae. Use your screech to defend yourself and signal pushes. Use your acid to melt into places.<br>
*Marines do not know of the existence of "Jamaicans" (see both [[Slang|Slang]] and [[Hunters|Hunters]]), nor does the USCM or WY have recorded history of them. Once proven to be hostile they are free to be killed.
'''Health: 1000'''<br>
 
'''Plasma: 1000'''<br>
== Aliens ==
'''Armor: 25'''
 
|-
* As long as slashing is enabled, Aliens are allowed to kill marines if they deem it necessary. If a Marine is infected and alone, care should be taken to ensure they are captured and brought to the hive for securement.
!<div align="center">[[File:ClownPlaceholder.png|64px|link=Abomination]]<br>[[Abomination]]</div>
 
| Use hit and run tactics against opposing headhunters and tall hosts. Gain more strength for every kill you make. Be fear incarnate against both the headhunters hunting you and the tall hosts.<br>
* You are to listen to the Queens every order, even if it means blatantly suiciding. if you believe the Queen is attempting to break a rule, Ahelp it and let admins deal with it, it is not your job to disobey.
'''Health: 650'''<br>
 
'''Plasma: 300'''<br>
* If the Queen dies, all Aliens are free to use lethal force on any prey, beware that you're unable to use the alien Hivemind. However if there is no drone or drone caste to evolve into a queen, care should be taken to ensure a human is infected and evolves into a queen.
'''Armor: 30'''
 
|}
* You know that more humans are on their way to the area, as you can feel their presence in the sky.
</tab>
 
</tabs>
*You are aware of "Headhunters" ((see both [[Slang|Slang]] and [[Hunters|Hunters]]) existenence, and know that they on occasion will hunt your strongest members, and if infected produce a special Alien. (see [[Abomination|Abomination]]), but they will hunt this abomination down and use all their tools to kill it.
|}
''Maybe there are more than just the Aliens above... It'd be best to find out their purpose and their evolutions for yourself. You'll know about them... one day.''
<br>

Latest revision as of 15:04, 7 November 2020

This page will detail what information or knowledge roles are expected to know, or not know, at round start.

Humans

  • All marines are familiar with Aliens and their lifecycle and habits, but are not initially aware of the infestation of the colony, and cannot make plans based on the presence of Aliens. Once a Alien or resin is reported, you are to assume you are dealing with Aliens.
  • All Marines as well as the Almayer crew are able-bodied. Meaning USCM won't enlist someone to the Marines who are not crippled or mentally damaged.
  • Survivors may ONLY share the information your character knows with the Marines. (Until the new knowledge system is implemented, you know the basic life-cycle and that the aliens are "in the east".)
  • Every Marine role in the game have different skills depending on their starting role. For example, while a Chief Medical Doctor is an master in medical services (Such as the knowledge of different types of pills and surgery), they're untrained in building engineering items (They have a limited set of items that can only be built by novice-skilled roles).
  • Specialist weaponry (Including the B18 armor) can only be used by the Specialist role. As they're trained in Heavy Weaponry. However, other Specialists do NOT know how to use other Specialist weapons besides their own weapon and equipment.
  • The M56 handheld Smartgun can only be used by the Smartgunner, PMC Smartgunner and the Commander. As all of them are trained in the usage of a Smartgun. The M56D mounted Smartgun can be used by many other roles.
  • Combat Medics and Researchers do not know how to preform surgery, only Medical Doctors or the Chief Medical Officer know how to perform surgery.
  • Marines are allowed to know about Alien facehuggers and what they do, and can assume that if they wake up in the hive, that they are infected, or they awake from suddenly being unconscious.
  • Command (CO, XO, Staff Officer), Medical (MD, CMO) and Engineering staff (CE, Maint Tech) on board the Almayer May deploy to the AO, as long as it follows their SOP, but should avoid going into direct combat.
  • Military Police and Chief Military Police can not leave the Almayer unless they are doing so to track down a rogue Marine who is not on the Almayer or they are escorting/piloting a Dropship. Military Police and CMPs are expected to return to the Almayer ASAP. The expection to this rule is when defcon 1 is reached and the nuke is deployed, in which case they are allowed to deploy and protect it, leaving before the nuke is set off, or FOB is overrun
  • Marines do not know of the existence of "Jamaicans" (see both Slang and Hunters), nor does the USCM or WY have recorded history of them. Once proven to be hostile they are free to be killed.

Aliens

  • As long as slashing is enabled, Aliens are allowed to kill marines if they deem it necessary. If a Marine is infected and alone, care should be taken to ensure they are captured and brought to the hive for securement.
  • You are to listen to the Queens every order, even if it means blatantly suiciding. if you believe the Queen is attempting to break a rule, Ahelp it and let admins deal with it, it is not your job to disobey.
  • If the Queen dies, all Aliens are free to use lethal force on any prey, beware that you're unable to use the alien Hivemind. However if there is no drone or drone caste to evolve into a queen, care should be taken to ensure a human is infected and evolves into a queen.
  • You know that more humans are on their way to the area, as you can feel their presence in the sky.
  • You are aware of "Headhunters" ((see both Slang and Hunters) existenence, and know that they on occasion will hunt your strongest members, and if infected produce a special Alien. (see Abomination), but they will hunt this abomination down and use all their tools to kill it.