User:CoreyTori: Difference between revisions

94 editsJoined 5 February 2020
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m (Quicky adding hardpoint section base while i have TIME)
 
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{{WiP}}
{{WiP}}
<center> I do wiki coding. </center>
<center> I do wiki coding. Things on this page are being worked on to replace or add to an existing page. Nothing here is final.
<br>
List of things I need to do but I easily forget so I made a list of things I need to do:
* Continue Cadia Bay project
* Do Cadia Bay sprites
* <S>Finish CBRN ERT page</S>
* Redo Pizza Galaxy sprites and logo
* Redo vehicle sprites
* Begin Marine Shore Leave project
* Do your whitelist story dummy
* Marine Collage
</center>


<tab name="ARC">


<tab name="Restricted">
=The Armored Recon Carrier=
{| style="border: 2px solid black;
 
! style="background-color:#A9A9A9;"|'''Armored Recon Carrier:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:M577_APC.png|300px|M577 Armored Personnel Carrier]]<br>M540-B Armored Recon Carrier
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.  <br><br>'''Only [[Staff Officer|'''SOs''']], [[Executive Officer|'''XOs''']] and [[Commanding Officer|'''COs''']] can operate the ARC, although the [[Senior Enlisted Advisor|'''SEA''']] and [[Synthetic|'''Synthetic''']] can drive it.'''
 
----
'''EQUIPMENT'''<br>
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces.
 
*The ARC comes with a '''Data Terminal''' for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points.
 
*Including the Data Terminal, The ARC comes with a '''Overwatch Console''' to oversee a selected squad directly from the ARC.
 
*The ARC comes outfitted with a '''Tactical Map Terminal''' which allows you to view the '''TACMAP''' at anytime. You can also draw on its canvas and plan further from the ARC.
 
*To even further assist ground operations, it comes with its very own '''Ground Operations Terminal'''. It operates the same as the one in CIC.
 
*The ARC comes with '''lockable doors''' along with '''External Cameras''' to assess its surroundings. A '''Nanomed cabinet''' is also available inside for any medical emergencies. A '''Ammunition Loader''' is available should the turret need to be reloaded.
----
'''ABILITIES'''<br>
*Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within Forty-Five(45) meters. While deployed, the ARC is immobile and the turret gun is now deployed. Takes Ten seconds to deploy and retract the Antenna.
 
*Unbuckles yourself from the Drivers seat.
----
'''HARDPOINTS'''<br>
 
*Wheels
 
*Antenna
 
*Turret Gun
|}
 
{| style="border: 2px solid black;
 
! style="background-color:#A9A9A9;"|'''Problem:'''
! style="background-color:#A9A9A9;"|'''Repairing and Replacing:'''
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Broken_M577_APC.png|64.px|Broken M577 Armored Personnel Carrier]]<br>'''Broken M540-B Armored Recon Carrier'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Repairing the vehicle frame'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Repair the frame with a welder and use a wrench.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Removing Modules from Hardpoints'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost. 
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Removing/Replacing the ARCs Turret'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | To replace the ARCs turret, you'll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader's clamp.
|}
 
</tab>
 
<tab name="Wiki Archive">
{| style="border: 2px solid black; class="mw-collapsible"
{| style="border: 2px solid black; class="mw-collapsible"
  ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
  ! style="background-color:#A9A9A9; width:130px;"|'''Role'''
  ! style="background-color:#A9A9A9;"|'''Description:'''
  ! style="background-color:#A9A9A9;"|'''Description:'''


|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|XM51 Scattergun}}[[File:XM51 breaching scattergun.png|64px]]
![[File:CBRN_Riflemen.png|64px|link=CBRN Response Team]]<br>[[CBRN Response Team]]
[[#XM51 Breaching Scattergun|'''XM51 Breaching Scattergun''']]
| A specialized squad geared for CBRN from one of the CBRN units currently attached to the Neroid sector, led by USCM High Command.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
Handles most USCM matters involving Chemical, Biological, Radiological and Nuclear materials or weapons.  
An experimental shotgun model going through testing trials in the USCM. Based on the original civilian and CMB version, the XM51 is a mag-fed, pump-action shotgun. It utilizes special 16-gauge breaching rounds which are effective at breaching walls and doors. Users are advised not to employ the weapon against soft or armored targets due to low performance of the shells.
<br>


{{XM51 Consolidated}}
CBRN units are to report to their Squad Leaders or Team Leaders. <b>They’re not under Almayers chain of command but instead fall under High Commands</b>, hence the Commanding Officer or Acting Commanding Officer has <b>no authority</b> over any CBRN units unless stated by High Command. CBRN units are to report to the Commanding Officer of the AO to assess the situation on arrival.
|-
</tab>
</tab>

Latest revision as of 18:45, 11 May 2024

Under Construction.png
Under Construction.png
Work in Progress
This page has been designated as a work in progress. To locate any other work in progress pages head here
I do wiki coding. Things on this page are being worked on to replace or add to an existing page. Nothing here is final.


List of things I need to do but I easily forget so I made a list of things I need to do:

  • Continue Cadia Bay project
  • Do Cadia Bay sprites
  • Finish CBRN ERT page
  • Redo Pizza Galaxy sprites and logo
  • Redo vehicle sprites
  • Begin Marine Shore Leave project
  • Do your whitelist story dummy
  • Marine Collage

The Armored Recon Carrier

Armored Recon Carrier: Description:
M577 Armored Personnel Carrier
M540-B Armored Recon Carrier
An M540-B Armored Recon Carrier (ARC). A lightly armored reconnaissance and intelligence vehicle. Entrances on the sides.

Only SOs, XOs and COs can operate the ARC, although the SEA and Synthetic can drive it.

EQUIPMENT
The M540-B Armored Recon Carrier (ARC) has access to a wide array of systems to support groundside forces.

  • The ARC comes with a Data Terminal for uploading of Data from disks, as well as uploading anything the IOs read from papers. This greatly speeds up the process of uploading intel to get Intel Points.
  • Including the Data Terminal, The ARC comes with a Overwatch Console to oversee a selected squad directly from the ARC.
  • The ARC comes outfitted with a Tactical Map Terminal which allows you to view the TACMAP at anytime. You can also draw on its canvas and plan further from the ARC.
  • To even further assist ground operations, it comes with its very own Ground Operations Terminal. It operates the same as the one in CIC.
  • The ARC comes with lockable doors along with External Cameras to assess its surroundings. A Nanomed cabinet is also available inside for any medical emergencies. A Ammunition Loader is available should the turret need to be reloaded.

ABILITIES

  • Deploy the Sensor Tower Antenna. Once fully deployed, the TACMAP will reveal enemy signatures within Forty-Five(45) meters. While deployed, the ARC is immobile and the turret gun is now deployed. Takes Ten seconds to deploy and retract the Antenna.
  • Unbuckles yourself from the Drivers seat.

HARDPOINTS

  • Wheels
  • Antenna
  • Turret Gun
Problem: Repairing and Replacing:
Broken M577 Armored Personnel Carrier
Broken M540-B Armored Recon Carrier
Repairing the vehicle frame Repair the frame with a welder and use a wrench.
Removing Modules from Hardpoints Use a Crowbar to uninstall any modules from the their hardpoints. If fully broken (Entirely black), the hardpoint will be lost.
Removing/Replacing the ARCs Turret To replace the ARCs turret, you'll need a powerloader. Get in the powerloader and click on the ARC. Remove the turret and pickup the replacement turret. Click on the ARC once more with the turret in the powerloader's clamp.
Role Description:
CBRN Riflemen.png
CBRN Response Team
A specialized squad geared for CBRN from one of the CBRN units currently attached to the Neroid sector, led by USCM High Command.

Handles most USCM matters involving Chemical, Biological, Radiological and Nuclear materials or weapons.

CBRN units are to report to their Squad Leaders or Team Leaders. They’re not under Almayers chain of command but instead fall under High Commands, hence the Commanding Officer or Acting Commanding Officer has no authority over any CBRN units unless stated by High Command. CBRN units are to report to the Commanding Officer of the AO to assess the situation on arrival.