User:Troika

40 editsJoined 12 December 2015

You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the USS Almayer. You climb out of your cryotube and immediately step away from the computer to light up a blunt. Not like anything interesting is going to happen right away anyways."

Uscm.jpg Ussalmayer.jpg


The baldies of the United States Marine Corps are our protagonist. These are the guys you call in to deal with the problems you have, maybe a band of space pirates, maybe a group of colonial rebels, or maybe even worse. In theory. In practice, it's more like Keystone Kops with explosives. This page is how people will play the listed positions all too often, and you should try not to emulate them!

For a quick guide on the role play standards, and knowledge, expected out of all Marine roles visit this page. For a more serious (and an effective how-to guide) version of the Marine roles visit here.


See Template:Marines for instructions on how to add a new job.

Command

The Command Department is the "Brains" of the USS Almayer, "leading" and "coordinating" the squads and the other support staff of the ship to fight and win against the mutinying marines.

Job Role Difficulty
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Commander
Never show up until the aliens are already on the ship, scream at the marines incoherently using the announcement system. Evacuate as soon as the distress beacons launch. Battlefield Execute marines who stole your Mateba.
Note: Currently the job is whitelisted because the more power the more stupidity, click here to go to the application page.
Very Hard
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Executive Officer
Be the butt of every Marine's jokes during the briefing, scream at the MPs to arrest those responsible. Get beaten and spaced during the ensuing mutiny. Hard
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Staff Officer
Drop orbital strikes on the marines, send down everything except what they request, report every marine in the squad for insubordination on just one Barrel Charger. Medium
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Pilot Officer
Take off without ordnance loaded, never trust the medevac system, fly a dropship full of aliens back to the ship, accidentally bomb your own marines. Medium

Military Police

The Military Police is one of the main supports of the command staff, they ensue that the Marine Law is followed on the ship, they do this by harassing Marines over silly, petty things. They are the cause for approximately 80% of mutinies.

Job Role Difficulty
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Chief MP
Declare essential Marine gear contraband, whine to the admins when you get murdered during the ensuing mutiny. Be the first thing people think of when they hear of the CM server. Medium
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Military Police
Arrest marines for running around the ship with their weapons out while aliens are boarding. Get beaten and flushed after pestering the requisition line inhabitants. Medium

Marine

The Ground Troops of the Colonial Marines are enlisted or conscripted into service. They form the main fighting baldies of the Almayer and are sent planetside to fight all kinds of dangers throughout the Tychon's Rift Sector. They are divided between four squads Alpha (Red), Bravo (Yellow), Charlie(Purple) and Delta (Blue) each squad has a Squad Leader, they also have three support roles to help during the fight planetside, a Specialist with special equipment, a Smartgunner with IFF tracking and the standards, the main fighting body against the aliens, noted for having baldie-like intelligence.

Job Role Difficulty
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Squad Leader
Get separated from your squad, never provide any effective leadership. Call in orbital strikes on your position instead of the aliens. Hard
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Squad Specialist
Fire your SADAR inside the dropship, blow up marines with your grenade launcher, BURN THE MARINES WITH YOUR FLAMER, get shot right in the arm while cloaked, accidentally headshot your squad leader. Medium
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Squad Medic
Leave all your drugs on the ship, overdose somebody on QC, forget how to use the stretcher beacon, get accidentally shot while dragging bodies to safety. Hard
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Squad Engineer
Build mazes out of barricades, girders and tables, conscript every single marine to fill sandbags. Create fortifications that inconvenience humans more than aliens. Fire your mortar until you realize it strikes at the FOB. Medium
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Squad Smartgunner
Waste all your ammo on windows, get your cool armor looted by squaddies when you get run over by a Crusher. Medium
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Squad Marine
Run into the hive by yourself, get facehugged. Solo the Queen when no one expected you to. Steal better gear from the corpses of your buddies. Beat the utter shit out of the MP. Easy

Engineering

The Engineering Department is one of the most useless roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.

Job Role Difficulty
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Chief Engineer
Never fuel the engines, disappear 10 minutes into the round. Show up much later dead and facehugged. Hard
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Maintenance Technician
Steal the contents of the liquor cabinet, share them with the CT. Get arrested for hacking into EVERYTHING. Build elaborate, hallway blocking fortifications. Plot mutiny from your secret base in Disposals. Medium

Medical / Science

The Medical department is a very critical for the failure of the marines, they OD every injured marine when their local squad medic can't OD them and make surgeries for particularly bad cases, the researcher is a special role with the job of developing special equipment to the marines. Differently from other roles on the Almayer, the medics are civilian personnel and not military, meaning they don't have a rank and their authority is only over the medbay.

Job Role Difficulty
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Chief Medical Officer
Yell at the doctors for refusing to cure your hangnail, lock facehugged marines inside the specimen storage locker. Hard
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Doctor
Cut off everyone's limbs, never remove chestbursters, never use the Autodoc. Give injured marines the wrong drugs in their IV drips. Then be SSD for the round when you fail a surgery. Medium
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Researcher
Complain no one's bringing you dead aliens to research, steal and destroy everything not nailed down. FOR SCIENCE. Medium

Supply

The Supply Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer, but mutinies happens if they don't get their attachments.

Job Role Difficulty
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Requisitions Officer
Waste all your RP on costumes and alcohol, never give Marines the attachments they want. Set up your own private armory of contraband weapons, then get it confiscated when an MP notices. Medium
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Cargo Technician
Steal the guns the RO ordered. Steal the cargo loader and joyride with it on the planet. Easy

Synthetic

The Synthetic role is unique as the player takes control over an non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics however are held back by restricting laws and rules that govern their actions.

Job Role Difficulty
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Synthetic
Get lynched for being a Synth and not a human, attempt to sneak past any aliens, get your head sliced off, get your head repaired, repeat.
Note: Currently the job is whitelisted, click here to go to the application page.
Very Hard

Non-USCM Jobs

This roles are not members of the United States Colonial Marines. The Liaison is the only that makes part of the Almayer while the Survivor is a colony job and the mercenaries are a Emergency Response Team.

Job Role Difficulty
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Corporate Liaison
Fail to bribe the marines to fulfill your agenda. Get beaten by the MPs and flushed into space. Fax WY and never get a response. Somehow deploy a deathsquad with a fax you sent. Medium
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Survivor
Roleplay as a mad man, get gunned down by the marines. Get captured before you even know what is happening. Very Hard
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Responders
Try to take on both the Marines and the Aliens at the same time, and fail miserably. Have all your sweet gear looted by the Maintenance Technicians. Hard