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Staff Officer: Difference between revisions

From CM-SS13 - Wiki
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'''Communications Console'''
'''Communications Console'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | 2: Pink
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | 2: Pink
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''As a Staff Officer you don't have access to this''', however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement.  
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''As a Staff Officer you don't have access to this''', however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement. Lastly your Commanding Officer is able to choose a main landing zone for the operation here, if one isn't chosen 25 minutes into the round the primary LZ is defaulted as LZ one.
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Station_Alert_Computer.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Station_Alert_Computer.png]]

Revision as of 23:22, 13 February 2019

COMMAND
BridgeOfficer.png
Staff Officer
Difficulty: Medium
Supervisors: Executive Officer
Rank: Not defined
Duties: Provide overwatch, assist the Commanding Officer.
Guides: Leadership ; Marine Law
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


Overview

Staff Officers (SO) are third in command after the Commanding Officer (CO) and Executive Officer (XO). A SO's primary objective is to support the marine squads using the Overwatch Consoles and to communicate with the crew of the ship so that key information can be relayed to all personnel, an example for this would be relaying to the doctors that there are injured about to land on the Almayer aboard the Normandy. Overwatch allows for you and the other command personnel to oversee squad operations from the safety of the Combat Information Centre (CIC). Overwatch is a potent tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what's going on all over the map, the SO role is for you. Make sure you know the maps well before taking on the SO role - or learn on the job.


A good SO will:

  • Know the map.
  • Talk to his or her squad.
  • Communicate and coordinate with command staff as well as the ship's crew.
  • Build a good rapport with their Squad Leader.


Staff Officer Area

The staff officer area is where you will spend most of your round coordinating with the other command staff and the boots on the ground. Note that there are three other areas in CIC where a staff officer can set up for the round, all of which have the same layout and are in close proximity to the Commanding Officer's central desk so that relaying orders can be done through local chat.

  • If CIC's power is out, all the electronic equipment will be unusable so make sure the engine is taken care of by an MT or a Squad Engineer if there isn't an MT.
Object: Highlighted Colour: Description:
Security Camera Console.png
Security Camera Console
Orange The security camera console allows the user to cycle through the security cameras located around the map, useful for locating escaped prisoners or aliens.
Overwatch Console.png
Overwatch
Console
White The overwatch console allows the user to:
  • Choose which squad to overwatch for.
  • Send messages to your designated squad.
  • Set up and alter the primary and secondary objectives.
  • Fire and adjust an orbital strike.
  • Fire supply crates to their designated position.
  • Monitor the lifesigns of all squad members.
  • Promote a squad member in the field to squad leader.
Wall Intercomms.png
Wall Intercomms
Red The wall intercomms unit allows the user to send out messages over the general radio.
CMP II.png
CMP II
Light Blue The CMP II unit is currently just reserved for Rp, though it may hold a function in the future.

The Overwatch Console

Overwatch Console Menu: How to Use it:
OW Assigning yourself as operator.png Click on the dotted line to sign in.
OW Selecting your squad.png
Click on the dotted line to open the squad selection window, then pick a squad to overwatch. You should discuss with your fellow staff officers first to decide who overwatch's which squad, or ask to be assigned a squad by the executive officer/commanding officer.
OW Console Window.png

The Main Interface:

Operator:

  • Named Operator - By clicking on the current operator you can switch places with them to take over that squad as their Overwatch.
  • Stop Overwatch - By clicking this you resign yourself as that squads operator and effectively log out of the console.

Squad:

  • Message Squad - Sends out a squad wide message.

Squad Leader:

  • Squad Leader's Name - Lets you view what they see through their helmets inbuilt camera.
  • MSG - Directly messages the squad leader.
  • Change Squad Leader - Allows you to change the Squad Leader.

Objectives:

  • Check - Allows you to check the current objective.
  • Set - Allows you to set a objective for the squad.

Dealing with marines:

  • Report a marine for insubordination - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name they will be marked for insubordination and as such making them wanted.
  • Transfer a marine to another squad - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name you are able to choose which squad to move them to.

Orbital Control:

  • Supply Drop Control - Allows you to fire any supply crates that have been loaded by the requisitions staff.
  • Orbital Bombardment Control - Allows you to fire USS Almayer's Orbital Cannons.

Squad Monitoring:

  • Squad Monitor - Brings up a separate window housing each squad member's name, fire team, role, vital signs, location and distance to the squad leader. Click the names to access their helmet cameras.

Communication

The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO. It's important that squads coordinate with one another. If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the boots along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), the military police (:p), or engineering (:e).


Tactical Map

Object: Description:
Map table.png

Map Table

By examining the Map table (Shift Click or right click "examine") a tactical minimap will appear of the Outpost/Colony/Prison which will update in real time the locations of squads, the tank and other USCM personnel.


Note: The tactical map can also be accessed from the Communications console.png Communications Console and the Overwatch Console.png Overwatch Consoles.


Tactical Map:
Tactical Map.gif
Tactical Map Key:
Alpha Squad Map Signature.png

Alpha Squad Map Signature

Depicts the location of a squad member from Alpha.
Bravo Squad Map Signature.png

Bravo Squad Map Signature

Depicts the location of a squad member from Bravo.
Charlie Squad Map Signature.png

Charlie Squad Map Signature

Depicts the location of a squad member from Charlie.
Delta Squad Map Signature.png

Delta Squad Map Signature

Depicts the location of a squad member from Delta.
Vehicle Map Signature.png

Vehicle Map Signature

Depicts the location of an occupied vehicle.
Non-Squad USCM Personnel Map Signature.png

Non-Squad USCM Personnel Map Signature +

Non-Assigned Overwatch Squad Members

Depicts the location of Non-Squad USCM personnel. If you are using the overwatch console it will show every other squad but your assigned one as this signature.

Quickstart Guide

Change Your Headset!

Once you've picked a squad to Overwatch, it's very important to make sure your command headset is turned on to your squad's channel. Your command headset can listen to any squad Alpha (:q) , Bravo (:b), Charlie (:c), or Delta (:d) - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it (or Z) to engage/disengage the channels you want to hear and how much information you can handle.


Messaging the Squad

You can send a direct message to all squad members via the [Message Squad] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get the point across. You can also send an SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention.


Objectives

Objective.png

Objectives are another important aspect of the Overwatch console. The Primary and Secondary Objectives will show up on any squad member's Status pane (the top panes, like IC and OOC buttons). It's good to ensure your squad is staying cohesive. Bear in mind a good knowledge of the ground map is essential for giving objectives. Saying "gather up in Engineering" is not as good as saying "gather up in Engineering, southwest of the main complex."

Supply Drop and Orbital Bombardment

Squad Leaders begin the game with a pair of Tactical Binoculars, other than relaying a laser point for CAS, it can also be used to find out the coordinates for mortar, supply drop and orbital bombardment.

Supply Drop

Supply Drop Ready.png
  1. Squad Leader uses the Tactical Binoculars to find out the coordinates of a suitable drop site and relay it to the Staff Officer (you)
  2. Staff Officer (you) input the coordinates
  3. Requisitions Officer moves the crate full of supplies onto the squad's launch pad, the overwatch Launch Pad Status will then update
  4. Staff Officer (you) launches the crate
  5. The crate will then be dropped near the coordinates, so it's best to make sure the squad leader set the beacon in an open area
  • Supply drops can penetrate up to glass ceilings (examine the floor tile to see the ceiling type).
  • 5-minute cooldown between launches

Orbital Bombardment

Orbital Bombardment ready.png
Ob blast.png
  1. Squad Leader uses the Tactical Binoculars to find out the coordinates for bombardment and relay it to the Staff Officer (you)
  2. Staff Officer (you) input the coordinates
  3. Staff Officer (you) fires upon the Squad Leader's request
  • Orbital Beacon can penetrate up to underground (but not deep underground) ceilings (examine the floor tile to see the ceiling type).

When triggered, the Almayer will fire its heavy cannon (one of the two) after a short delay and target roughly the position of the beacon. It's very dangerous in approximately a six tile radius (13x13) around the location itself, depending on the munition in the cannon. It is advised to see the ground situation via helmet camera in case of danger close fire missions. The Orbital Cannon will then need to be reloaded by the maintenance technicians.


List of Combat Information Center Electronics

Commanding Officer's/XO's Area

Object: Highlighted Color And Number: Description:
Dropship console.png

Dropship Consoles

1: White Allows remote launching of either of the two Dropships.
Communications console.png

Communications Console

2: Pink As a Staff Officer you don't have access to this, however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement. Lastly your Commanding Officer is able to choose a main landing zone for the operation here, if one isn't chosen 25 minutes into the round the primary LZ is defaulted as LZ one.
Station Alert Computer.png

Ship Alert Computer

3: Green Alerts for problems with atmospherics, and power. Little actual use.
CIC lockdowns.png

CIC Lockdown Buttons

4: Red

From Top To Bottom the buttons are:

  • CIC Lockdown
  • Hangar Lockdown
  • Armory Lockdown

As a Staff Officer you don't have access to use these buttons.

Wall Intercomms.png
Wall Intercomms
5: Orange The wall intercomms unit allows the user to send out messages over the general radio (Use :i to talk to the whole ship (or click on the intercomm unit and engage the mic).
Security Cameras.png

Security Cameras Console

6: Cyan Useful to check the ship for uninvited guests and escaped prisoners. Additionally you can check each departments areas for SSD personnel.

Medical consoles

CIC medical consoles.png

  • Crew Monitoring Console. Checks the status of any member of the crew.
  • Medical Records. Access marines' medical records, little actual use.

Security Level Alerts

  • Keycard Authentication Device.png Keycard Authentication Device - Allows changing the Security Level to Red. Allowing shipwide evacuation and self-destruct.

Keycard Authentication Device interface.png

Identification consoles

Id consloses.png

  • Squad Distribution Computer. You can use this to change someone's squad.
  • Identification Computer.Is the Terminal for programming company employee's ID card access.
How to use Identification Computer

Identification computer interface.png

  1. Take a spare ID and click the Identification Computer with the card in hand
  2. Take your ID and do the same
  3. Type the colonist's name in the Register Name field and click Rename
  4. Assign the role Colonist under Assignment
  5. Click the two IDs on top to eject the IDs

Abilities: Orders

Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officer's order will last longer than a squad leads. The leadership skill also determines the intensification of the ability, the higher it is, the more intense the effects of the orders are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.

Orders: Description:
Move! Increased mobility and chance to dodge projectiles.
Hold! Increased resistance to pain and combat wounds.
Focus! Increased gun accuracy and effective range.


Your Skillset

SO skill set.png

To find out about how the skill system works head over to the skills system page.


Guides