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(Added the FULL list of the armaments, ammunition and surplus vendor to req. Enjoy.) |
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To access the black market crates you'll want to ask an engineer to Use a screwdriver, crowbar, wire cutters, screwdriver, crowbar to get the Supply Console circuit board out, then use a multitool on the circuit and set access to "BROAD", put the circuit back, screwdriver it, use cable coil, use glass and use screwdriver again to finalize it. Congratulations, you have access to the black market. | To access the black market crates you'll want to ask an engineer to Use a screwdriver, crowbar, wire cutters, screwdriver, crowbar to get the Supply Console circuit board out, then use a multitool on the circuit and set access to "BROAD", put the circuit back, screwdriver it, use cable coil, use glass and use screwdriver again to finalize it. Congratulations, you have access to the black market. | ||
==[[File:Weapons_rack.png]] Armaments and | ==[[File:Weapons_rack.png]] Armaments, Ammunition and Surplus Uniform Vendors [[File:Weapons_rack.png]]== | ||
Located just south of the attachment vendor in a small room, there is a surplus armaments, uniform and ammunition vendor. These contains all the spare weapons and ammo the USCM may require during an operation. They hold various kinds of weapons and ammunition such armor piercing rounds or various kinds grenades for the marines to use, if they request any. | Located just south of the attachment vendor in a small room, there is a surplus armaments, uniform and ammunition vendor. These contains all the spare weapons and ammo the USCM may require during an operation. They hold various kinds of weapons and ammunition such armor piercing rounds or various kinds grenades for the marines to use, if they request any. | ||
<center> | |||
{| style="width: 76%; border: none" | |||
|style="width: 100%; vertical-align: top;" | <tabs> | |||
<tab name="Armaments"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Armaments:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:USCM_infantry_backpack.png|64px]] | |||
'''Lightweight IMP backpack''' | |||
|style="border: 2px solid black; padding: 5px;"|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield. | |||
Has to be held in one hand to access items inside. Holds 7 normal size items. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Welderpack.png|64px]] | |||
'''USCM technician welderpack''' | |||
|style="border: 2px solid black; padding: 5px;"|A specialized backpack worn by USCM technicians. It carries a fuel tank for quick welder refueling and use. Has to be held in one hand to access items inside. Holds 5 normal size items and 260 units of welder fuel. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M276_Pattern_Ammo_Load_Rig.png|64px]] | |||
'''M276 pattern ammo load rig''' | |||
|style="border: 2px solid black; padding: 5px;"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells. | |||
It is the standard rig for most of the '''USCM combat personnel''', excluding Engineers and Medics. It is one of the belt options of the '''ColMarTech Automated Closet'''. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Shotgun_belt.png|64px]] | |||
'''Shotgun shell load rig''' | |||
|style="border: 2px solid black; padding: 5px;"|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the '''ColMarTech Automated Closet'''. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:webbing.png|64px]] | |||
'''Webbing''' | |||
|style="border: 2px solid black; padding: 5px;"|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items. | |||
It is the standard webbing for most of the '''USCM support personnel'''. Standard Marines can acquire them through their '''ColMarTech Automated Closet'''. Can be issued out by [[Requisitions#Webbings and holsters crate|Requisitions]]. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:brown_webbing_vest.png|64px]] | |||
'''Brown Webbing vest''' | |||
|style="border: 2px solid black; padding: 5px;"|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. | |||
Can be ordered via crate in [[Requisitions#Webbings and holsters crate|Requisitions]], but not carried typically. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M276_pattern_M4A3_holster_rig.png|64px]] | |||
'''M276 pattern M4A3 holster rig''' | |||
|style="border: 2px solid black; padding: 5px;"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. | |||
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both '''Cargo Technicians, Staff Officers and Pilot Officers'''. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:G18-Utility-Pouch.png|64px]] | |||
'''G8 general utility pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armor's suit storage. It is one of the rarer pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]]. '''They can hold 3 items.''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M276_pattern_M44_holster_rig.png|64px]] | |||
'''M276 pattern M44 holster rig''' | |||
|style="border: 2px solid black; padding: 5px;"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay. | |||
It is one of the uncommon rigs inside '''USCM Cargo Vendors or Some Marine Prep Vendors''', and is standard issue for the '''[[Requisitions Officer]]'''. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M276_pattern_M39_holster_rig.png|64px]] | |||
'''M276 pattern M39 holster rig''' | |||
|style="border: 2px solid black; padding: 5px;"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued. | |||
It is one of the uncommon rigs inside '''USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialized squad role vendors.'''. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Medium-gen-pouch.png|64px]] | |||
'''Medium general pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the '''ColMarTech Automated Closet''' and can be found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions##Armaments_and_Ammunition_Vendors|Requisitions]]. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:const-pouch.png|64px]] | |||
'''Construction pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| | |||
Designed to holster construction materials. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Construction pouches crate (1x document, electronics, tools, construction)|Requisitions]]. | |||
{| border="1" class="wikitable | |||
|[[File:Metal.png|48px]] | |||
[[#Metal Sheets|'''Metal Sheets''']] | |||
||[[File:Plasteel.png|48px]] | |||
[[#Plasteel Sheets|'''Plasteel Sheets''']] | |||
||[[File:Sandbag_Empty.png|48px]] | |||
[[#Empty Sandbags|'''Empty Sandbags''']] | |||
||[[File:Planks.png|48px]] | |||
[[#Wooden Planks|'''Wooden Planks''']] | |||
||[[File:Rods.png|48px]] | |||
[[#Metal Rods|'''Metal Rods''']] | |||
||[[File:CableCoils.png|48px]] | |||
[[#Cable Coil|'''Cable Coil''']] | |||
||[[File:Barbed_Wire.png|48px]] | |||
[[#Barbed Wire|'''Barbed Wire''']] | |||
||[[File:Entrenching_Tool_Unfolded.png|48px]] | |||
[[#Entrenching Tool|'''Entrenching Tool''']] | |||
|} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:document-pouch.png|64px]] | |||
'''Document pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| A pouch used to hold documents for safe keeping. Can hold 7 items. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Tool_Pouch.png|64px]] | |||
'''Tools Pouch''' | |||
|style="border: 2px solid black; padding: 5px;"| | |||
Designed to hold all your different types of tools. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | |||
{| border="1" class="wikitable style="width: 80%;" | |||
|[[File:Screwdriver.png|48px]] | |||
[[#Screwdriver|'''Screwdriver''']] | |||
||[[File:Welder.gif|48px]] | |||
[[#Blowtorch|'''Blowtorch''']] | |||
||[[File:Crowbar.png|48px]] | |||
[[#Crowbar|'''Crowbar''']] | |||
||[[File:Wrench.png|48px]] | |||
[[#Wrench|'''Wrench''']] | |||
||[[File:CableCoils.png|48px]] | |||
[[#Cable Coil|'''Cable Coil''']] | |||
||[[File:Multitool.png|48px]] | |||
[[#Multitool|'''Multitool''']] | |||
||[[File:Wirecutters.png|48px]] | |||
[[#Wirecutters|'''Wirecutters''']] | |||
||[[File:Entrenching_Tool_Unfolded.png|48px]] | |||
[[#Entrenching Tool|'''Entrenching Tool''']] | |||
|} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:explarge-pouch.png|64px]] | |||
'''Explosive pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:syringe-pouch.png|64px]] | |||
'''Syringe pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. Contains 6 slots. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:medic-pouch.png|64px]] | |||
'''Medical pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. | |||
Contains 4 slots. | |||
{| border="1" class="wikitable style="width: 80%;" | |||
|[[File:Dexalin.png|48px]] | |||
[[#Autoinjectors|'''Autoinjectors''']] | |||
||[[File:Ointment.png|48px]] | |||
[[#Ointment|'''Ointment''']] | |||
||[[File:Gauze.png|48px]] | |||
[[#Gauze|'''Gauze''']] | |||
||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]] | |||
[[#Advanced Kits|'''Advanced Kits''']] | |||
||[[File:Healthanalyzer.png|48px]] | |||
[[#Health Analyzer|'''Health Analyzer''']] | |||
|[[File:PillBottle.png|48px]] | |||
[[#Pill Bottles|'''Pill Bottles''']] | |||
|[[File:Hypospray.png|48px]] | |||
[[#Hyposprays|'''Hyposprays''']] | |||
|} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:medkit-pouch.png|64px]] | |||
'''Medkit pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. | |||
{| border="1" class="wikitable style="width: 10%;" | |||
|[[File:First-aid_kit.png|48px]] | |||
[[#Medkits|'''Medkits''']] | |||
|} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:medmag-pouch.png|64px]] | |||
'''Magazine pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. Contains 2 slots. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:flare-pouch.png|64px]] | |||
'''Flare pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for lighting the way for your comrades. It is one of the pouch options of the '''ColMarTech Automated Closet'''. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:aid-pouch.png|64px]] | |||
'''First-aid pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships. It is one of the pouch options of the '''ColMarTech Automated Closet'''. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:pistol-pouch.png|64px]] | |||
'''Sidearm pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:pistol-mag-pouch-large.png|64px]] | |||
'''Large pistol magazine pouch''' | |||
|style="border: 2px solid black; padding: 5px;"|Pouch able to hold 6 pistol magazines. It is one of the uncommon pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M4A3_Variants.gif|64px]] | |||
'''M4A3 service pistol''' | |||
|style="border: 2px solid black; padding: 5px;"|This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine. | |||
All '''[[Cargo Technician|Cargo Technicians]]''' start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine. | |||
To learn more about the weapon's attachments and ammunition click [[Marine_Equipment#Standard_Marine_Weapons|here]] | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M4a3_45.png|64px]] | |||
'''M4A3 service pistol (.45)''' | |||
|style="border: 2px solid black; padding: 5px;"|One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds. | |||
To learn more about the weapon's attachments and ammunition click [[Marine_Equipment#Standard_Marine_Weapons|here]] | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:44magnum.png|64px]] | |||
'''M44 combat revolver''' | |||
|style="border: 2px solid black; padding: 5px;"|This revolver is the standard sidearm for some military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speed-loaders, and holds a maximum of 7 bullets. | |||
To learn more about the weapon's attachments and ammunition click [[Marine_Equipment#Standard_Marine_Weapons|here]] | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M39_Variants.gif|64px]] | |||
'''M39 sub machine gun''' | |||
|style="border: 2px solid black; padding: 5px;"|This is the standard sub-machine gun. Useful for support roles, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode. | |||
To learn more about the weapon's attachments and ammunition click [[Marine_Equipment#Standard_Marine_Weapons|here]] | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M41A_Variants.gif|64px]] | |||
'''M41A pulse rifle MK2''' | |||
|style="border: 2px solid black; padding: 5px;"|This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will fail to fire for a second. | |||
To learn more about the weapon's attachments and ammunition click [[Marine_Equipment#Standard_Marine_Weapons|here]] | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M37_Variants.gif|64px]] | |||
'''M37A2 pump shotgun''' | |||
|style="border: 2px solid black; padding: 5px;"|An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]]. | |||
To learn more about the weapon's attachments and ammunition click [[Marine_Equipment#Standard_Marine_Weapons|here]] | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M20Claymore.png|64px]] | |||
'''M20 Claymore anti-personnel mine''' | |||
|style="border: 2px solid black; padding: 5px;"|The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the United States Colonial Marines. Used for killing or heavily wounding any would be trouble makers who dare attempt to invade your base. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M40_HEDP_box.png|64px]] | |||
'''M40 HEDP grenade box''' | |||
|style="border: 2px solid black; padding: 5px;"| | |||
'''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M40_HEFA_box.png|64px]] | |||
'''M40 HEFA grenade box''' | |||
|style="border: 2px solid black; padding: 5px;"| | |||
'''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Fragmenting-Antipersonnel grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Grenade.png|64px]] | |||
'''M15 fragmentation grenade''' | |||
|style="border: 2px solid black; padding: 5px;"|Explodes in a 5x5 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:incingrenade.png|64px]] | |||
'''M40 HIDP incendiary grenade''' | |||
|style="border: 2px solid black; padding: 5px;"|Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Smoke_grenade.png|64px]] | |||
'''M40 HSDP smoke grenade''' | |||
|style="border: 2px solid black; padding: 5px;"|Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M94FlarePack.png|64px]] | |||
'''M94 marking flare pack''' | |||
|style="border: 2px solid black; padding: 5px;"|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M89 Signal FlarePack.png|64px]] | |||
'''M89-S signal flare pack''' | |||
|style="border: 2px solid black; padding: 5px;"|A packet of five M89-S Signal Marking Flares. Used for signaling close air support dropships to strafe an area. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Flashlight.png|64px]] | |||
'''Combat flashlight''' | |||
|style="border: 2px solid black; padding: 5px;"|It's a flashlight, can be held, thrown or turned into a Rail Flashlight attachment. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Gasmask.png|64px]] | |||
'''Gas Mask''' | |||
|style="border: 2px solid black; padding: 5px;"|Gas masks are available in ColMarTech Automated Closets for all marines. It is useful for resisting gas-based weaponry and bombardment at the cost of vision. Also works alongside an oxygen tank to distribute oxygen in areas that are lacking in oxygen for proper breathing. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Kit.png|64px]] | |||
'''Mini JTAK Kit''' | |||
|style="border: 2px solid black; padding: 5px;"|Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from '''Requisitions'''. | |||
* 2x Signal flares packs | |||
* Tactical Binoculars | |||
* JTAC encryption key (Use :j to speak on this radio channel) | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Kit.png|64px]] | |||
'''Mini Intel Kit''' | |||
|style="border: 2px solid black; padding: 5px;"|Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from '''Requisitions'''. | |||
* Document pouch | |||
* Data Detector | |||
* Intel Radio Encryption Key | |||
* Fulton recovery device. | |||
|- | |||
|} | |||
</tab> | |||
<tab name="Ammunition"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Ammunition:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:H5_pattern_M2132_machete_scabbard.png|64px]] | |||
'''H5 Pattern M2132 Machete Scabbard''' | |||
|style="border: 2px solid black; padding: 5px;"|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M4A3mag.png|64px]] | |||
'''M4A3 Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds twelve (12) 9mm pistol rounds. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M4A3-AP-mag.png|64px]] | |||
'''M4A3 Armor Piercing Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M4A3mag.png|64px]] | |||
'''M4A3 Extended Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:m4a3_45.png|64px]] | |||
'''M4A3 Service Pistol .45''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M44SL.png|64px]] | |||
'''M44 Speed Loader''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds seven (7) .44 rounds. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M44-MM-SL.png|64px]] | |||
'''Name of Image goes here''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds seven (7) .44 rounds. Has better armor penetration, but lower overall damage. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M39 Magazine Box.png|64px]] | |||
'''M39 Magazine Box''' | |||
|style="border: 2px solid black; padding: 5px;"|Contains 12 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M39mag.png|64px]] | |||
'''M39 Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds forty eight (48) 10x20mm rounds. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M39 Armor Piercing Magazine Box.png|64px]] | |||
'''M39 Armor Piercing Magazine Box''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains 12 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M39-AP-mag.png|64px]] | |||
'''M39 Armor Piercing Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M39 Extended Magazine Box.png|64px]] | |||
'''M39 Extended Magazine Box''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains 10 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M39mag.png|64px]] | |||
'''M39 Extended Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M41A Magazine Box.png|64px]] | |||
'''M41A Magazine Box''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains 10 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M41Amag.png|64px]] | |||
'''M41A Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds forty (40) 10x24mm rifle rounds. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M41A Extended Magazine Box.png|64px]] | |||
'''M41A Extended Magazine Box''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains 8 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M41Amag.png|64px]] | |||
'''M41A Extended Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M41A Armor Piercing Magazine Box.png|64px]] | |||
'''M41A Armor Piercing Magazine Box''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains 10 armor piercing magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M41A-AP-mag.png|64px]] | |||
'''M41A Armor Piercing Magazine''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Slug Shell Box.png|64px]] | |||
'''Slug Shell Box X100''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains 100 slug shells, 20 handfuls.''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:slugbox.png|64px]] | |||
'''Slug Shells''' | |||
|style="border: 2px solid black; padding: 5px;"|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Buckshot Shell Box.png|64px]] | |||
'''Buckshot Shell Box X100''' | |||
|style="border: 2px solid black; padding: 5px;"|'''Contains 100 buckshot shells, 20 handfuls.''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:buckbox.png|64px]] | |||
'''Buckshot Shells''' | |||
|style="border: 2px solid black; padding: 5px;"|Fires multiple small projectiles. Deals massive damage, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Box_of_flechette_shells.png|64px]] | |||
'''Flechette Shells''' | |||
|style="border: 2px solid black; padding: 5px;"|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:PowerPack.png|64px]] | |||
'''M56 Power Pack''' | |||
|style="border: 2px solid black; padding: 5px;"|Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into the Requisition's Automated Munitions Vendor. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:IncineratorTanks.png|64px]] | |||
'''Incinerator Tank''' | |||
|style="border: 2px solid black; padding: 5px;"|Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit | |||
|} | |||
</tab> | |||
<tab name="Surplus Uniforms"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Surplus Uniforms:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Generic_Headset.png|64px]] | |||
'''Marine radio headset''' | |||
|style="border: 2px solid black; padding: 5px;"|Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. Doesn't come with an encryption keys. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Generic_Gloves.png|64px]] | |||
'''Marine Combat Gloves''' | |||
|style="border: 2px solid black; padding: 5px;"|Generic marine combat gloves. Doesn't have any color to signify being from a squad. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:E-Key.png|64px]] | |||
'''Various Encryption Keys''' | |||
|style="border: 2px solid black; padding: 5px;"|Various Encryption keys that allow you to have access to other departments or squads when inserted into a headset. Contains: | |||
* Alpha Squad radio encryption key. | |||
* Bravo Squad radio encryption key. | |||
* Charlie Squad radio encryption key. | |||
* Delta Squad radio encryption key. | |||
* Supply radio encryption key. | |||
* Engineering radio encryption key. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:USCM_infantry_backpack.png|64px]] | |||
'''Lightweight IMP backpack ''' | |||
|style="border: 2px solid black; padding: 5px;"|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield. | |||
Has to be held in one hand to access items inside. Holds 7 normal size items. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:USCM_satchel.png|64px]] | |||
'''USCM Satchel''' | |||
|style="border: 2px solid black; padding: 5px;"|A heavy-duty satchel carried by most USCM soldiers. | |||
It is standard gear for most of the USCM. Holds 5 normal size items. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M276_Pattern_Ammo_Load_Rig.png|64px]] | |||
'''M276 Pattern Ammo Load Rig''' | |||
|style="border: 2px solid black; padding: 5px;"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Boots.png|64px]] | |||
'''USCM Combat Boots''' | |||
|style="border: 2px solid black; padding: 5px;"|Standard issue combat boots used by the USCM for combat situations. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Jumpsuit.png|64px]] | |||
'''USCM uniform''' | |||
|style="border: 2px solid black; padding: 5px;"|A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M3_Pattern_Personal_Armor.png|64px]] | |||
'''M3 Pattern Personal Armor''' | |||
|style="border: 2px solid black; padding: 5px;"|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for night-time combat. | |||
Has multiple variants of the standard armor, mainly for decoration: | |||
* Padded | |||
* Padless | |||
* Ridged | |||
* Carrier | |||
* Skull | |||
* Smooth | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:M10_pattern_marine_helmet.png|64px]] | |||
'''M10 pattern marine helmet''' | |||
|style="border: 2px solid black; padding: 5px;"|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;"|[[File:Heat_absorbent_coif.png|64px]] | |||
'''Heat absorbent coif''' | |||
|style="border: 2px solid black; padding: 5px;"| A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions. | |||
|} | |||
</tab> | |||
</tabs> | |||
|} | |||
</center> | |||
== Automatic Supply Retrieval System == | == Automatic Supply Retrieval System == |
Revision as of 18:49, 27 February 2019
The Elevator
Requisitions obtain new supplies primarily from the Automated Storage and Retrieval System. This system consists of a few Supply Consoles in which supply crates are ordered using Supply Points, and a Supply Elevator that retrieves ordered crates from the sublevel cargo hold and delivers them to the requisitions bay.
There are four sources of supply points:
- The department begins the mission with a few hundred points, scaling with marine population.
- DEFCON grants a static 200 supply points, no matter the population.
- Any crates sent down on the elevator reward 2 points.
- Supply manifests from ordered crates, stamped with the RO's stamp and sent down on the elevator in a crate, reward 1 point each.
To access the black market crates you'll want to ask an engineer to Use a screwdriver, crowbar, wire cutters, screwdriver, crowbar to get the Supply Console circuit board out, then use a multitool on the circuit and set access to "BROAD", put the circuit back, screwdriver it, use cable coil, use glass and use screwdriver again to finalize it. Congratulations, you have access to the black market.
Armaments, Ammunition and Surplus Uniform Vendors
Located just south of the attachment vendor in a small room, there is a surplus armaments, uniform and ammunition vendor. These contains all the spare weapons and ammo the USCM may require during an operation. They hold various kinds of weapons and ammunition such armor piercing rounds or various kinds grenades for the marines to use, if they request any.
|
Automatic Supply Retrieval System
The ship comes with an Automatic Supply Retrieval System that occasionally puts random supply crates on the elevator. This can range from sandbags and ammunition to spare specialist kits and sentry guns. The crates are spawned periodically, with a maximum of 20 crates. For the first 5 times you call the elevator, there will always be 5 crates of various supplies.
Supply Drops
The requisitions bay are armed with 5 trans-atmospheric launch tubes, one per squad and your own one through which supplies can be quickly and efficiently delivered to the planet. They must be operated with the following steps:
- A squad must relay co-ordinates to their Overwatch Officer with the Squad's Range Finders or the Squad Leader's Tactical Binoculars.
- A crate of supplies is loaded onto the same squad's launch pad in the requisitions bay.
- An officer fires the crate through the launch tubes using the relevant squad's Overwatch Console. They may optionally adjust an offset for the landing.
- After a short amount of time, the crate lands on the planet.
Alternatively you can launch supplies down yourself.
- A squad must relay co-ordinates to the requisitions officer via the Squad's Range Finders or the Squad Leader's Tactical Binoculars.
- A crate of supplies is loaded onto the Green E supply pad.
- You must launch the crate via the supply drop console with the co-ordinates.
- After a short amount of time, the crate lands on the planet.
- A 17 minute cooldown will then begin.
Supply Crates
Every time you buy the same crate it will increase in price by 8%
Operations
Weapons
Note all weapons start with a magazine already loaded into them.
Crate: | Cost: | Contents: |
---|---|---|
UA 571-C sentry crate (x1) |
100 Supply Points. | |
Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2, M40 HEFA x2, M12 Blast x2) |
40 Supply Points. | |
Claymore mines crate (x8) |
30 Supply Points. | |
M15 high explosive grenades crate (x5) |
40 Supply Points. | |
Plastic explosives crate (x2) |
60 Supply Points. | |
M40 HIDP incendiary grenades crate (x5) |
40 Supply Points. | |
M40 HEFA grenades crate (x5) |
30 Supply Points. | |
M40 HEDP high explosive grenade box crate (x25) |
100 Supply Points. | |
M40 HEFA fragmentation grenade box crate (x25) |
100 Supply Points. | |
M56D crate |
100 Supply Points. | |
M56 System crate |
100 Supply Points. |
|
M240 Flamethrower crate (M240 x2) |
60 Supply Points. | |
Surplus Sidearms crate (M4A3 x2, M44 x2, ammo x2 each) |
40 Supply Points. | |
Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each) |
40 Supply Points. | |
Surplus SMG crate (M39 x2, M39 ammo x2) |
40 Supply Points. | |
Surplus rifles crate (M41A x2, M41A ammo x2) |
40 Supply Points. | |
M41AE2 HPR crate (HPR x2, HPR ammo boxes x2) |
64 Supply Points. | |
M44 holster crate (x2) |
20 Supply Points. | |
M4A3 holster crate (x2) |
20 Supply Points. | |
M39 holster crate (x2) |
30 Supply Points. | |
M402 mortar crate |
100 Supply Points. | |
Black market firearms (x1) |
30 Supply Points. |
Note that this crate chooses 1 Weapon and it's corresponding ammo from the selection of the below possibilities: |
Hardpoint Modules
Attachments
Ammo
Crate: | Cost: | Contents: |
---|---|---|
Magazine Box (10 x M41A Mags) |
20 Supply Points. | |
Magazine Box (12 x M39 Mags) |
20 Supply Points. | |
Magazine Box (8 x M41A Extended Mags) |
30 Supply Points. | |
Magazine Box (10 x M39 Extended Mags) |
30 Supply Points. | |
Magazine Box (10 x M41A Ap Mags) |
40 Supply Points. | |
Magazine Box (12 x M39 Ap Mags) |
40 Supply Points. | |
Shell Box (100 x Slug Shells) |
30 Supply Points. | |
Shell Box (100 x Buckshot Shells) |
30 Supply Points. | |
Regular magazines crate (M41A x5, M4A3 x2, M44 x2, M39 x2, M37A2 x1 each) |
30 Supply Points. | |
Regular M41A magazines crate (x8) |
20 Supply Points. | |
Regular M4A3 magazines crate (x10) |
20 Supply Points. | |
Regular M44 magazines crate (x10) |
20 Supply Points. | |
Regular M39 magazines crate (x10) |
20 Supply Points. | |
Regular M37A2 shells crate (x5 slugs, x5 buckshot) |
20 Supply Points. | |
Extended magazines crate (M41A x2, M4A3 x2, M39 x2) |
30 Supply Points. | |
Extended M41A magazines crate (x6) |
30 Supply Points. | |
Extended M4A3 magazines crate (x8) |
30 Supply Points. | |
Extended M39 magazines crate (x6) |
30 Supply Points. | |
Armor piercing magazines crate (M41A x2, M4A3 x2, M39 x2) |
40 Supply Points. | |
Armor piercing M41A magazines crate (x6) |
40 Supply Points. | |
Armor piercing M4A3 magazines crate (x8) |
40 Supply Points. | |
Armor piercing M39 magazines crate (x6) |
40 Supply Points. | |
Large M41A ammo box crate (x600 rounds) |
20 Supply Points. | |
Large armor piercing M41A ammo box crate (x400 AP rounds) |
40 Supply Points. | |
Large M39 ammo box crate (x600 rounds) |
20 Supply Points. | |
Surplus ammo crate (x10) |
60 Supply Points. |
Note that this crate chooses 10 items from a selection of the below possibilities:
1 Box of Slug Shells | 1 Box of Buckshot Shells | 1 Box of Incendiary Slug Shells |
M56 smartgun powerpack crate (x2) |
30 Supply Points. | |
UA 571-C sentry ammunition (x2) |
40 Supply Points. | |
UT-Napthal Fuel (x6 Secondary Flamer Unit Tanks) |
40 Supply Points. | |
M41AE2 HPR Ammo crate (HPR ammo box x2) |
21 Supply Points. | |
M4RA scout magazines crate (regular x3, incendiary x1, impact x1) |
30 Supply Points. | |
M42A sniper magazines crate (x6) |
30 Supply Points. | |
M42A sniper flak magazines crate (x6) |
30 Supply Points. | |
M42A sniper incendiary magazines crate (x6) |
43 Supply Points. | |
M240-T fuel crate (large x2, type-B x1, type-X x1 |
60 Supply Points. | |
M5 RPG HE rockets crate (x6) |
40 Supply Points. | |
M5 RPG AP rockets crate (x6) |
60 Supply Points. | |
M5 RPG WP rockets crate (x6) |
30 Supply Points. | |
M402 mortar ammo crate (x8 HE) |
60 Supply Points. | |
M402 mortar ammo crate (x6 Incendiary) |
60 Supply Points. | |
M402 mortar ammo crate (x10 Flare) |
40 Supply Points. | |
M402 mortar ammo crate (x10 Smoke) |
40 Supply Points. | |
M402 mortar ammo crate (x10 Flash) |
40 Supply Points. | |
Black market ammo crate |
40 Supply Points. |
Note that this crate chooses 6 items from a selection of the below possibilities:
|
Armor
Crate: | Cost: | Contents: |
---|---|---|
M3 pattern armor crate (x5 helmet, x5 armor) |
20 Supply Points. | |
M3 pattern squad leader crate (x1 helmet, x1 armor) |
20 Supply Points. |
Clothing
Medical
Crate: | Cost: | Contents: |
---|---|---|
Medical crate |
20 Supply Points. |
|
First aid kit crate (2x each) |
20 Supply Points. | |
Body bag crate (x28) |
20 Supply Points. |
|
Stasis bag crate (x3) |
40 Supply Points. | |
Surgery crate (x2 surgical trays) |
30 Supply Points. |
|
Anesthetic crate (x4 masks, x4 tanks) |
30 Supply Points. |
|
Sterile equipment crate |
20 Supply Points. |
|
Engineering
Science
Crate: | Cost: | Contents: |
---|---|---|
Phoron assembly crate |
60 Supply Points. |
|