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Pheromone Templates: Difference between revisions

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(Created page with " {| class="mw-collapsible" style="border: 2px solid black; width:50%" ! style="background-color:#F9B9F2;"|<center>'''Template:'''</center> |- |style="border: 2px solid blac...")
 
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{| class="mw-collapsible" style="border: 2px solid black; width:50%"
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! style="background-color:#F9B9F2;"|<center>'''Template:'''</center>


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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <center>'''<big>[[Template:Pheromones List | Template Can Be Found Here:]]</big>'''</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <center>'''<big>[[Template:Pheromones List | Template Can Be Found Here:]]</big>'''</center>
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{{Pheromones List}}

Revision as of 08:30, 31 May 2021

Template:
Template Can Be Found Here:
Pheromone Effect
Recovery Pheromone.png
Recovery
Increases health regeneration, increases plasma regeneration on weeds, reduces stun times of affected Xenomorphs.
Warding Pheromone.png
Warding
Increases the needed critical damage for Xenos to die, and the damage taken by being in critical condition. Potent enough warding pheromones will completely negate bleed out.
Frenzy Pheromone.png
Frenzy
Increases movement speed and damage from slashes. Slash damage may stack however the movement speed does not.