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Template:Pheromones List: Difference between revisions

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(Created page with "{| class="wikitable" ! style="background:#C075C7" width=150|Pheromone ! style="background:#C075C7" |Effect |- !64px<br>Recovery |Increases heal...")
 
(Clarified warding pheromones to be a tad clearer)
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![[File:Warding_Pheromone.png|64px]]<br>Warding
![[File:Warding_Pheromone.png|64px]]<br>Warding
|Grants a reduction in armor taking damage, can also slow and even prevent crit bleedout for Xenos. Additionally provides a small health boost to critically wounded xenomorphs. Potent enough warding pheromones will completely negate bleed out and improve damage reduction to armor.
|Grants a reduction to armor taking damage up to 50% at max level, and increases the needed critical damage for Xenos to die. Potent enough warding pheromones will completely negate bleed out and improve damage reduction to armor.
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![[File:Frenzy_Pheromone.png|64px]]<br>Frenzy
![[File:Frenzy_Pheromone.png|64px]]<br>Frenzy
|Increases movement speed and damage from slashes.  
|Increases movement speed and damage from slashes.  
|}
|}

Revision as of 11:47, 31 August 2021

Pheromone Effect
Recovery Pheromone.png
Recovery
Increases health regeneration, increases plasma regeneration on weeds, reduces stun times of affected Xenomorphs.
Warding Pheromone.png
Warding
Grants a reduction to armor taking damage up to 50% at max level, and increases the needed critical damage for Xenos to die. Potent enough warding pheromones will completely negate bleed out and improve damage reduction to armor.
Frenzy Pheromone.png
Frenzy
Increases movement speed and damage from slashes.