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===Staff Powers===
 
{| style="width: 100%; border: none"
==Ranks and Command==
|style="width: 100%; vertical-align: top;" | <tabs>
While rank is to be respected at all times, during normal operations, command is determined by position. If someone is given conflicting orders, they must give priority to those of their department’s superiors. The Commanding Officer’s authority is absolute and all personnel aboard must defer to his authority with the exception of specially dispatched officials from High Command or other Diplomatically Immune officials. The following section determines whose orders crew members are bound to follow.
<tab name="Staff Powers">
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 
! scope="col" style="background-color:#EEEEFF;" width=150|Information
*'''Enlisted:''' Enlisted personnel must obey any lawful order given to them by commissioned officers, with priority given to the CO, XO and those of their department. Additionally, enlisted combat marines must obey the orders of enlisted personnel with higher rank than theirs.
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
 
*'''Officers:''' Officers have authority over their own department but must obey the orders of the CO and XO or the person in command of the operation.
 
*'''Civilians:''' While in the AO(Area of Operation), all civilians must comply with orders given by military personnel. On ship, Civilians are under the direct authority of the Command and Security departments. They must obey their orders, but are not required to obey the orders of any other military personnel unless they are placed in a department, in which case they are also under the authority of all crewmembers of that department.
 
 
==Succession/Chain of Command==
Should the Commanding Officer become unfit to command, be it due to absence, SSD, Death, imprisonment or other circumstances, the next person on this list assumes command. The person in command of the operation does not assume their superior’s rank, title or powers such as access changes or ship modification, but other personnel must follow their orders that pertain to directing the operation such as construction or requisitions orders.
 
 
# Commanding Officer
# Executive Officer
# Chief Engineer
# Requisitions Officer
# Chief MP
# Staff Officer
# Warden
# Pilot Officer/Intelligence Officer
# Senior Enlisted Advisor
# Vehicle Crewman
# Military Police
# Squad Leader (Starts at Alpha and goes through the squads)
# Cargo/Ordnance Tech
# Ranking military personnel
 
==Departments and Ranks ==
These are the departments which make up the USCM.
 
===Command===
{| class="wikitable" style="width:400px"
! Job
! Rank
! Rating
|-
|-
!<div align="center">Rule 0 - Override</div>
| [[Commanding Officer]]
| Admins and Above retain the authority to ignore or alter the enforcement of specific rules at their discretion should they feel it is in the best interest of the current round, the server or the player base at large. In the absence of an Admin or higher ranking member of staff, Moderators may exercise this power following their own chain of authority. Any use of Rule 0 holds it’s user fully accountable for the actions taken due to their change of the rulings.
| Major/Lt. Colonel (O4/O5)
|-
| Officer
!<div align="center">Rule 0.1 - Intent</div>
| Rules are enforced as intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention.
|-
|-
| [[Executive Officer]]
| Captain (O3)
| Officer
|}
===Operations===
{| class="wikitable" style="width:400px"
! Job
! Rank
! Rating
|-
|-
!<div align="center">Rule 0.2 - Authority</div>
| [[Staff Officer]]
| If a staff member gives you an instruction or makes a ruling, do not argue with the staff member and follow the instruction/accept the ruling. You may file a staff report on the forums or take it up with their manager directly if you do not agree with the decision made after the round ends. Arguing with a staff member may lead to you being punished. Staff members are volunteers and will not tolerate toxicity or hostility during the course of their duties.
| Second Lieutenant (O1)
| Officer
|-
|-
|}
| [[Pilot Officer]]
</tab>
| Second Lieutenant (O1)
</tabs>
| Officer
|}
 
===Rule 1. No Erotic Role Play (ERP), erotic content, or 18+ sexual content===
Roleplay intended to elicit a sexual response from the receiver(s), including but not limited to writing stories (WGW) or posting links to adult content. Doing so will almost always result in an instant permaban from our server. However, these actions could still be susceptible to Marine Law. A good rule of thumb for whether an interaction crosses this line would be to consider if the action would be allowed in a PG-13 rated movie in the USA.
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Examples">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
Staff reserve the right to make judgement calls on situations to determine if they constitute a breach of 18+ or erotic conduct. If something is overly disgusting or crosses a line in a way that becomes an 18+ situation, it may be punished for regardless of nature.
* If you are not sure whether something you wish to say or do is okay, AHelp first. We would rather you ask and be told no, than have it happen and a ban become necessary.
!<div align="center">Sexual Acts</div>
|
* No character should ever engage in any form of sexual intercourse in the game, whether alone or with another player.
* No sexual act or genitalia should ever be given explicit description. If a sexual act must be referenced, there should never be a description of how particular body parts made contact or interacted in any way, nor should any particular act be named.
** Distasteful but non-sexual bravado do not apply to this. A marine scratching their nuts, for example, is fine.
|-
|-
!<div align="center">Euphemisms</div>
| [[Senior Enlisted Advisor]]
|
| Gunnery Sergeant/First Sergeant (E7/E8)
* Euphemisms that also have a sexual meaning are allowed in non-sexual contexts. Common terms or phrases like "Suck my dick" are fine, as long as saying such is not a literal invitation or solicitation to do so.
| Enlisted
|-
|-
| [[Vehicle Crewman]]
| Corporal (E4)
| Enlisted
|}
|}
The above are guidelines for reference, and it is highly recommended not to straddle the line along what is and is not allowed when dealing with erotic/18+ content.
===Marine Squads===
</tab>
{| class="wikitable" style="width:400px"
</tabs>
! Job
|}
! Rank
 
! Rating
===Rule 2. Roleplay===
CM-SS13 is intended to be a Medium Roleplay server. Play a reasonably realistic character. Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copypaste spam IC) are not acceptable. Character development can occur over rounds but each round is a soft-reset, meaning you can have previous mission experience but your character will never have died or fled the ship in the past. Follow the Roleplay Standards.
* Major shenanigans that may disrupt the normal flow of the round at roundstart, (This includes but is not limited to; big or lethal fights, briefing brawls, riots, massive equipment restrictions and tackling players trying to reach their prep room.), are not tolerated.
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Human Roleplay Standards">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Standard
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation
|-
!<div align="center">Sanity</div>
|
* All personnel employed by the USCM are mentally stable and physically fit for duty. They would not desert their post or go against the USCM without a good reason. Marriages are forbidden, no two people employed by the USCM on the same ship may be married. The USCM has knowledge of most threats, including all human forces (UPP, CLF, PMC, etc) and general knowledge of the Xenomorph hive structure. The USCM does not know there is a Xenomorph threat on the planet of operation unless that information is given in a custom event.
|-
|-
!<div align="center">Deployment</div>
| [[Squad Leader]]
|  
| Sergeant (E5)
* All personnel deployed should be following their role requirements. A doctor would not deploy to fight Xenos on the front line, a Squad Medic would not only be healing themself, and a Squad Leader would not ignore the orders of command just to do their own thing.
| Enlisted
* Heads of Departments (CE, RO, CMP and CMO) should not be leaving the ship barring exceptional circumstances.
* All marines should be deploying where possible, refusing to deploy because someone got arrested is not allowed.
|-
|-
!<div align="center">Synthetics</div>
| [[Squad Radio Telephone Operator]]
|
| Corporal (E4)
* Synthetics are cold and do not feel emotions as strongly as humans, though they may fake them. They serve the USCM and may not turn against them. Synthetics must adhere to the [https://cm-ss13.com/forums/showthread.php?10-Synthetic-Programming-and-Guidelines Synthetic Programming] and Guidelines.
| Enlisted
* Synthetic Survivors have altered Programming which can also be found there.
* Synthetic Guideline breaches are dealt with by the Synthetic Whitelist Council, who can be contacted on discord or through Player Reports.
|-
|-
!<div align="center">Survivors</div>
| [[Squad Specialist]]
|
| Lance Corporal (E3)
* Survivors have more leeway than marines with their mental stability due to the trauma they may have experienced during the xenomorph attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes. Survivors may '''NOT''' be hostile unless they have been spawned as hostile survivors (CLF).
| Enlisted
|-
|-
!<div align="center">ID Cards</div>
| [[Squad Smartgunner]]
|
| Lance Corporal (E3)
* These should only be taken for a roleplay reason, such as from a dead XO to call for help on a computer in the ship’s bridge. If you take an ID or find one from a living player (or a dead player that has since been revived), you should make every attempt to return it unless your character has a good reason not to.
| Enlisted
** Agents should not be stealing ID cards from people unless they are braindead.
|-
|-
!<div align="center">Language</div>
| [[Squad Engineer]]
|
| Lance Corporal (E3)
* Spamming chat (Local or Radio) with non-english characters, symbols or other gibberish is considered LRP, and a violation of Rule 7
| Enlisted
|-
|-
!<div align="center">Aliens & Predators</div>
| [[Squad Medic]]
|
| Lance Corporal (E3)
* Marines know what Xenos are and have encountered them before. They have a basic knowledge of how the hive works.
| Enlisted
** They '''do not''' know there are Xenos on the colony.
* Marines have not encountered Predators before. Any encounters are to be considered the first of their kind.
|-
|-
| [[Squad Marine]]
| Private/Private First Class (E1/E2)
| Enlisted
|}
|}
</tab>
 
<tab name="Agent Roleplay Standards">
===Military Police===
'''Agents are a side-antagonist role on the ship. They are given objectives to complete that cause a minor disruption in shipside operations. However, they are still bound by rules and are not to cause a major disruption.'''
{| class="wikitable" style="width:400px"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! Job
! scope="col" style="background-color:#EEEEFF;" width=150|Standard
! Rank
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation
! Rating
|-
|-
!<div align="center">Round Impact</div>
| [[Chief MP]]
|
| First Lieutenant (O2)
* Agents should follow their objectives, however they should avoid destroying equipment required for round progress (OB Equipment, CIC/Overwatch Consoles/Reactors, etc...) They should also not upset the flow of the round or cause a severe imbalance.
| Officer
* Agents should not be removing a player from the round unless proper escalation was met while defending themselves.
|-
|-
!<div align="center">Escalation</div>
| [[Warden]]
|
| Second Lieutenant (O1)
* Agents have to follow proper escalation and are required to use non-lethal abilities to avoid capture. The goal of an agent is not to murder anyone, however they can defend themselves if need be.
| Officer
|-
|-
!<div align="center">Kidnapping</div>
| [[Military Police]]
|
| Staff Sergeant (E6)
* Agents may not kidnap people. They may incapacitate them, restrain them, and run away.
| Enlisted
|}
 
===Engineering===
{| class="wikitable" style="width:400px"
! Job
! Rank
! Rating
|-
|-
!<div align="center">Marine Law</div>
| [[Chief Engineer]]
|
| First Lieutenant (O2)
* Agent violations are handled by Marine law, and agent actions may not be considered outright sedition. Refer to Marine Law if an agent is caught conducting illegal activity.
| Officer
** It is not sedition to place a tracking device down, or break a window in a specific place.
** It may be sedition to blow up a wall in CIC which injures anyone within the explosion radius
* Preemptive sabotage is not permitted.
** I.E Disabling Brig power or otherwise taking action to facilitate escape from MPs prior to detection that would impede their ability to fulfil their role within the mainstream round.
|-
|-
!<div align="center">Aiding and Abetting</div>
| [[Ordnance Technician]]
|
| Corporal (E4)
* Non Agents may not help Agents to complete their objectives.
| Enlisted
* Non Agents may not help Agents to escape or evade the Military Police.
|-
|-
| [[Maintenance Technician]]
| Private First class (E2)
| Enlisted
|}
|}
</tab>
 
<tab name="Xeno Roleplay Standards">
===Requisitions===
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| class="wikitable" style="width:400px"
! scope="col" style="background-color:#EEEEFF;" width=150|Standard
! Job
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation
! Rank
! Rating
|-
|-
!<div align="center">Freedom</div>
| [[Requisitions Officer]]
|
| First Lieutenant (O2)
* Aliens have no free will. They are a hivemind, and their purpose is to enforce the will of the Queen and expand the Hive.
| Officer
* They are not friendly and will not negotiate.
|-
|-
!<div align="center">Language</div>
| [[Cargo Technician]]
|
| Private First Class (E2)
* Xeno hivemind is an English translation of their thoughts, so words such as “hydro” or “shuttle” are acceptable.
| Enlisted
* Spamming "Reeeee" and similar such behaviour in Hivemind or Local Chat is not allowed.
|}
|-
 
!<div align="center">Marines</div>
===Medical===
|
{| class="wikitable" style="width:400px"
* Due to the Hivemind, xenos know everything every xeno learns and know the basics of human equipment.
! Job
* At the start of the round, the Xenos can sense the human's ship looming above their hive and are aware that human forces will be visiting the colony shortly.
! Rank
! Rating
|-
|-
!<div align="center">Larva</div>
| [[Chief Medical Officer]]
|
| First Lieutenant (O2)
* Larva should typically remain within the Hive and avoid the frontlines.
| Officer
* Larva cannot sneak onto dropships to get to the marine ship.
|-
|-
!<div align="center">Queen</div>
| [[Doctor]]
|
| Second Lieutenant (O1)
* The Queen can banish Xenos who fail to uphold these standards and expectations.
| Officer
* Abuse of banish for memes or other reasons that would not be applicable may result in punishment.
|-
|-
|}
| [[Researcher]]
</tab>
| Second Lieutenant (O1)
<tab name="Predator Roleplay Standards">
| Officer
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Standard
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation
|-
|-
!<div align="center">Predators</div>
| [[Nurse]]
|
| Sergeant (E5)
* Predators are honorable hunters. They must follow the [https://cm-ss13.com/forums/showthread.php?46-Predator-Honor-Code Code of Honor] and act like a serious predator, not a prankster.
| Enlisted
* The USCM does not hold any information about these beings, meaning each contact is unknown regarding them.
* Predator Honor Code breaches are handled by the Predator Whitelist Council, who can be contacted on Discord or through Player Reports.
|}
</tab>
</tabs>
|}
|}


===Rule 3. Community Expectations===
===Others===
The general behavioural expectations for members of the community. Unless explicitly stated these rules apply to all areas of the community.
{| class="wikitable" style="width:400px"
* Don't be a dick.
! Job
* This is not a complete list and only includes the most important elements.
! Rank
 
! Rating
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Expectations">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Expectation
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Details
|-
!<div align="center">English Only</div>
|
* All communications within the server (IC and OOC) should be done in English only. Phrases from other languages are fine but should not make up the majority of your conversations.
*  This extends to the use of Netspeak in-character. You should not be using LOL, WTF,
|-
!<div align="center">Profane RP</div>
|
* Roleplaying hostile actions, beliefs or emotions through the use of profanity is permitted. However staff reserve the right to make calls on situations if a player has crossed the line. If a staff member tells you to stop, you stop.
|-
|-
!<div align="center">Racism and Bigotry</div>
| [[Mess Sergeant]]
|
| Private First Class (E2)
* Racism, the use of slurs and other targeting terms or phrases is strictly forbidden and will not be tolerated.
| Enlisted
* Being Homophobic, Sexist or a general bigot is not ok, and action will be taken to rectify such behaviour.
|-
|-
!<div align="center">Stereotypes</div>
| [[Corporate Liaison]]
|  
| N/A
* Playing a character that is based upon a specific stereotype is permitted however playing to a racial, religious or cultural caricature is not.
| Civilian
* Management staff, or the highest ranking alternative available, reserve the right to make calls on specific stereotypes being racially, religiously or culturally offensive.
|-
|-
!<div align="center">No Advertising</div>
| [[Synthetic]]
|  
| N/A
* Don’t post byond://, Discord, Twitch, etc, links to other servers purely for the sake of advertising. If you wish to share links to these kinds of places, either ahelp for permission or do so off the server (IE: over Byond messages or Discord).
| N/A
|-
|-
!<div align="center">Media Spoilers</div>
|
* Giving out plot spoilers to any media with malicious intent is not allowed, but the general discussion of plot that contains spoilers about media released 1 year ago or longer is fine.
|}
</tab>
</tabs>
|}
|}


===Rule 4. No griefing===
 
Griefing is the intent of one player wanting to cause grief or annoyance to other players or the server without a valid roleplay reason. If Staff believes that the player’s intent is to grief, then action will be taken whether or not it was the player’s intent. Any damage to the station or players caused by griefing can be repaired at an Admin's discretion. If you are being griefed, don’t retaliate - Adminhelp it and you’ll get healed. Shooting a griefer can cause you to get in trouble as well, and the combat logs you’re generating make it harder for Staff to prove who the real griefer is.
==USCM Ranks==




{| style="width: 100%; border: none"
=== Rank Terminology ===
|style="width: 100%; vertical-align: top;" | <tabs>
{| style= "width:400px; border: 1px solid black;"
<tab name="Griefing">
! Paygrade:
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! Description:
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
!<div align="center">Typical Griefing</div>
|style="border: 2px solid black; padding: 5px;" |<center> E</center>
|
|style="border: 2px solid black; padding: 5px;" | Enlisted. E.g. a person who is enlisted into the USCM.
* Shooting up medbay at round start.
* Deliberately OBing the marine frontline.
|-
|-
!<div align="center">End of Round Grief (EORG)</div>
|style="border: 2px solid black; padding: 5px;" | <center>O</center>
|
|style="border: 2px solid black; padding: 5px;" | Officer. E.g. a person who is commissioned into the USCM.
* End of Round Grief (EORG) is fighting and generating any combat logs with friendly players after the round ends and is an immediate 3-hour ban without warning. Exceptions are between normal enemies, such as Marines and Aliens, Marines and UPP, etc.
** This includes suicide at the end of the round without a valid RP reason.
|-
|-
|style="border: 2px solid black; padding: 5px;" | <center>Pv</center>
|style="border: 2px solid black; padding: 5px;" | Member of the Provost Office. E.g. A Provost Inspector.
|}
|}
</tab>
</tabs>
|}
===Rule 5. Mechanical Exploits===
Do not abuse bugs or unintended features to gain an unfair advantage for yourself or your team. Xenos should not be moving structures/crates across the map for cover or moving fuel tanks to specific locations to blow them up.


{| style="width: 100%; border: none"
{| style= "width:400px; border: 1px solid black;"
|style="width: 100%; vertical-align: top;" | <tabs>
! Classifications:
<tab name="Marine Exploits">
! Description:
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
!<div align="center">Not Exploits</div>
|style="border: 2px solid black; padding: 5px;" |<center> NCO</center>
|
|style="border: 2px solid black; padding: 5px;" | Non-commissioned officer (lance corporal, corporal, sergeant).
* A standard marine deconstructing a wall.
|-
|-
!<div align="center">Exploits</div>
|style="border: 2px solid black; padding: 5px;" | <center>SNCO</center>
|
|style="border: 2px solid black; padding: 5px;" | Senior non-commissioned officer (any enlisted above sergeant).
* A standard marine creating Ordnance Tech Grenades or Explosives.
* An Ordnance Tech stacking multiple C4 on one entity or object.
|}
</tab>
<tab name="Alien Exploits">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
!<div align="center">Not Exploits</div>
|style="border: 2px solid black; padding: 5px;" | <center>Senior Officer</center>
|
|style="border: 2px solid black; padding: 5px;" | Major, Lt. Colonel, Colonel
* Walling off bodies so they can't be located
|-
|-
!<div align="center">Exploits</div>
|style="border: 2px solid black; padding: 5px;" | <center>Flag Officer</center>
|
|style="border: 2px solid black; padding: 5px;" | Any officer above Colonel.
* Pushing crates/fuel tanks across the map to use as traps or obstructions.
** They can be moved, but no further than 7 tiles from their original position.
* Banishing xenos on the Almayer so they can be killed for free larva.
|}
</tab>
</tabs>
|}
|}


===Rule 6. No Metagaming or Metacommunication===
===Officers===
Acting upon knowledge your character would not have or providing unknowable information to another player. Should you be in a voice call with other players, you are still expected to relay information through IC channels (talking, radio, etc) to preserve in-game roleplay. IC information should not be posted to any public location where other parties can be given an advantage. Any form of cheating via metacomms will result in a permaban. All public chat on the CM Discord should refrain from talking about any ongoing round information until the round ends.
<small>*'''Note:''' Members of the CO council get the honorary title of Lt. Colonel, this has no ingame benefits and is just fluff.</small>


{| style="width: 100%; border: none"
{| class="wikitable" style="width:500px"
|style="width: 100%; vertical-align: top;" | <tabs>
! style="width:50px;"| Paygrade:
<tab name="Metagaming">
! Rank Name:
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! style="width:50px;"| Abbreviation:
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! Jobs:
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
!<div align="center">Not Metagaming</div>
| O10C
|
| Commandant of the Marine Corps
* Xenos destroying colony assets prior to Marine landing, such as APCs, lights, vendors, etc.
| CMC
* Xenos & Marines building traps to catch and kill the other side.
| N/A
* Marines killing themselves after becoming infected or captured by the Xenos.
|-
|-
!<div align="center">Metagaming</div>
| O10
|
| General
* Wordlessly following a friend around without having any IC communications or interactions.
| Gen.
* Building defenses on the ship before a hostile force is en route.
| N/A
* Xenos sitting next to the dropship landing pad to attack right as the Marines open the doors.
* Xenos melting every colony wall in a specific location to remove a building/defensive point.
|}
</tab>
<tab name="Metacommunication">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
!<div align="center">Not Metacommunication</div>
| O9
|
| Lieutenant General
* Teaching someone how to play the game and various mechanics through Voicechat, LOOC or other external communication methods.
| LtGen.
| N/A
|-
|-
!<div align="center">Metacommunication</div>
| O8
|
| Major General
* Telling someone where the enemy are, event details or other In-Character information, that would otherwise be inaccessible, through Voicechat, LOOC or other external communication methods.
| MajGen
|}
| N/A
</tab>
</tabs>
|}
 
===Rule 7. No Ban Evading / Multi-Keying===
Logging in with different accounts at different times, logging in with another account because you died (or were banned), or logging into two separate accounts at the same time. If you have multiple accounts tied to CM-SS13, please ahelp regarding them. Players caught breaking this rule may receive permabans from the server.
 
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="FAQ">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Question
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Answer
|-
|-
!<div align="center">Can I use a VPN?</div>
| O7
| Yes, the use of VPNs is not forbidden, however you may become captured in other people's bans.
| Brigadier General
| BGen
| N/A
|-
|-
!<div align="center">Can other people play at my house?</div>
| O6
| Yes, but please ahelp beforehand so staff are aware and can make a note of it.
| Colonel
| Col
| N/A
|-
|-
!<div align="center">Can I change my ckey?</div>
| O5
| You can create a new account at your discretion, but you will need to ahelp ingame with both accounts to transfer your notes and bans. Failure to do this you may result in a ban.
| Lieutenant Colonel
* Changing your ckey will mean you will not be allowed to use your previous account. Doing so may result in a ban.
| Lt.Col
|}
| [https://cm-ss13.com/forums/showthread.php?44-Current-Whitelist-Council-Members CO Council]
</tab>
</tabs>
|}
 
===Rule 8. Suicide, Rage-Quitting, and Logging off===
If you are a marine and need to leave the game, go to Cryo on the ship and put yourself in a cryotube. This will release your job slot and allow another player to join with your job. If you are unable to get to cryo, send an Adminhelp to staff. If you are the Queen, Adminhelp to let staff know. If you leave without cryo-ing yourself or informing staff, you risk a job ban, especially if your job is an important one. Suicide is permitted if you have a reasonable roleplay reason why, such as you are infected with a xenomorph and there is no hope of rescue, or you are the last xenomorph alive and there is no queen. Committing suicide without a valid reason will result in a ban and/or jobban.
 
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Ghosting and Logging Out">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
Some roles carry the risk of punishment for logging out or ghosting without notice.
| O4
* This is particularly strict at the start of the round (roughly the first 20 minutes)
| Major
!<div align="center">High Risk Roles</div>
| Maj
|  
| [[Commanding_Officer| CO]]
These are some example roles that are likely to be punished for logging out/ghosting without notice.
* Executive Officer
* Vehicle Crewman
* Squad Specialist
* Queen
|-
|-
!<div align="center">Medium Risk Roles</div>
| O3
|
| Captain
These are some example roles that might be punished for logging out/ghosting without notice.
| CPT
* Requisitions Officer
| [[Executive Officer | XO]]
* Cargo Technician
* Doctor
* Xeno
|-
|-
!<div align="center">Low Risk Roles</div>
| O2
|
| First Lieutenant
These are some example roles that are unlikely to be punished for logging out/ghosting without notice.
| 1stLT
* Squad Marine
| [[Chief Engineer | CE]], [[Chief MP | CMP]], [[Requisitions Officer | RO]], [[Chief Medical Officer | CMO]]
* Maintenance Technician
|-
|-
| O1
| Second Lieutenant
| 2ndLT
| [[Pilot Officer | PO]], [[Staff Officer | SO]], [[Warden]], [[Doctor]], [[Researcher]]
|}
|}
</tab>
 
<tab name="Suicide">
===Enlisted===
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| class="wikitable" style="width:500px"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! style="width:50px;"| Paygrade:
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
! Rank Name:
! style="width:50px;"| Abbreviation:
! style="width:50px;"| Jobs:
|-
|-
Some roles carry the risk of punishment for logging out or ghosting without notice.
| E9C
* This is particularly strict at the start of the round (roughly the first 20 minutes)
| Command Sergeant Major (SNCO)
!<div align="center">Mid-Round Suicide</div>
| CSGM
|
| N/A
Suicide in the round is to be limited to critical situations. For example;
* When you have been abandoned on the Colony after Evacuation.
* When Xenos are confirmed to have hijacked the shuttle and are inbound.
* When you are infected and have little to no chance of being saved.
|-
|-
!<div align="center">Round-End Suicide</div>
| E9E
| Suicide at the end of the round is usually considered EORG and will land an automatic 3 hour ban.
| Master Gunnery Sergeant (SNCO)
| MGySGT
| N/A
|-
|-
|}
| E9
</tab>
| Sergeant Major (SNCO)
</tabs>
| SGM
|}
| N/A
 
===Rule 9. Character names===
Use a reasonable, unique, lore-friendly character name that has a first name and surname. Short reasonable nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez). Other character names should not be used, this includes ckeys. Nicknames should not be considered a meme. You may be a sibling or cousin of another player's character, however you cannot play another player's character unless it's part of a staff event. References can be made to characters in the Official CM-SS13 lore.
 
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Naming">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
* '''Ranked, titled, honorific, offensive, famous and pop-culture names are not allowed'''
| E8E
* '''Roman numerals may be used, but should not be excessive.'''
| Master Sergeant (SNCO)
* '''Nicknames should not be written in all Caps Lock'''
| MSGT
* '''Nicknames should at the maximum contain two words.'''
| N/A
!<div align="center">Acceptable Names</div>
|
* Arthur Walker
* Jeremy Bennett
* Becky Jones
|-
|-
!<div align="center">Unacceptable Names</div>
| E8
|  
| First Sergeant (SNCO)
* Adolf Hitler
| 1stSGT
* Vladimir Putin
| [[Senior Enlisted Advisor | SEA]]
* Donald Trump
* Johnny 'Nazi' Johnson
* Mike Rotch
* David Weyland
* Ellen Ripley
|-
|-
|}
| E7
</tab>
| Gunnery Sergeant, (SNCO)
</tabs>
| GySGT
|}
| [[Senior Enlisted Advisor | SEA]]
 
===Rule 10. Lethal Force===
Do not attack another player without a legitimate, explainable roleplay reason that could be applied in a similar, real-life scenario. A fist fight does not suddenly escalate into a gun fight. Should one defend themselves from grief or improper escalation, the staff handling the matter decides if a punishment is given out and to who. Staff may also decide to leave things in character. Even if you are justified, you are still susceptible to Marine Law.
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Examples">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
!<div align="center">Escalation</div>
| E6
|  
| Staff Sergeant (SNCO)
* Fists/General melee
| SSGT
* Knives/Dangerous melee
| [[Military Police | MP]]
* Lethal Weapons
 
* If at any point combat is disengaged and both parties leave the area, you cannot skip escalation and plunge back into a fight. What's done is done.
|-
|-
!<div align="center">Exceptional Circumstances</div>
| E5
|
| Sergeant (NCO)
Some Exceptional Circumstances exist that give cause to bypass typical escalation. These include, but are not limited to the following situations:
| SGT
* There is one evac pod left and four people are trying to board it. The Hive is closing in on you, in desperation you kill the marine in front of you to take their place.
| [[Squad Leader | SL]], [[Nurse]]
* You are on the frontlines, another marine is enraged at you because you took one of his ammo magazines. You're engaged in a furious battle with the approaching hive and the fellow marine is attempting to disarm and tackle you to the ground. With no barricades around you, and no safe area to take cover within, you shoot the marine.
** This needs discussion before being set in stone
|-
|-
|}
| E4
</tab>
| Corporal (NCO)
</tabs>
| CPL
|}
| [[Squad Radio Telephone Operator| RTO]], [[Vehicle Crewman | VC]], [[Ordnance Technician | OT]]
 
===Rule 11. Marine Law===
 
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Marine Law">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Information
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
!<div align="center">Mandatory Obedience</div>
| E3
|  
| Lance Corporal
The following roles are required to follow Marine Law by the server rules. Breaking Marine Law may result in jobbans or further consequences.
| LCPL
* All Military Police roles
| [[Squad Medic | Medic]], [[Squad Engineer | Engineer]], [[Squad Smartgunner | Smartgunner]], [[Squad Specialist | Specialist]]
* Senior Enlisted Advisor
* USCM Synthetics
|-
|-
!<div align="center">Exceptions</div>
| E2
|
| Private First Class
* Military Police may ignore Minor Crimes unless ordered to enforce them, but they may not ignore Major or Capital Crimes.
| PFC
* Survivor Synthetics are not forced to follow Marine Law, dependent on their chosen alignment (Colony/Survivors/USCM/WY etc.)
| [[Squad Marine | Standard]], [[Maintenance Technician | MT]], [[Cargo Technician | CT]], [[Mess Sergeant]]
* Marine Law can be broken when necessary to preserve the lives and safety of others.
|-
|-
| E1
| Private
| PVT
| [[Squad Marine | Standard]]
|}
|}
</tab>
 
<tab name="Mutinies">
===Provost Office===
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| class="wikitable" style="width:500px"
! scope="col" style="background-color:#EEEEFF;" width=150|Information
! style="width:50px;"| Paygrade:
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
! Rank Name:
! style="width:50px;"| Abbreviation:
! style="width:50px;"| Jobs:
|-
| PvCM (O10C)
| Provost Chief Marshal
| PCM
| Provost Chief Marshall
|-
|-
Mutinies must be Adminhelped by a chosen leader stating the reasoning and the players directly involved.
| PvSM (O9)
!<div align="center">Mutinies</div>
| Vice Admiral
|  
| VADM
* If the mutiny does not have a valid reason, it can't happen.
| Provost Sector Marshall
** Staff reserve the right to grant or deny mutinies, and to decide if the reason given is sufficient.
* Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.
* Only the Acting Commander can be mutinied against for their decisions, actions, or inactions. They must be given a chance to stand down peacefully.
* During the mutiny, attacking any uninvolved, medical, or surrendered personnel is strictly forbidden, as is perma-killing anyone involved. If you have surrendered during a mutiny, you must remain as such.
** Once you have picked a side, it is permanent. No take-backs unless you surrender.
* Once concluded, all sides must be given medical treatment. Only a Captain or higher is able to deny treatment or battlefield execute specific mutineers.
* Mutinies must have 5 members minimum.
** Roles bound to follow Marine Law through Mandatory Obedience are unable to mutiny.
*** The USCM Synthetic is not required to aid Command in a Mutiny situation if this would put themselves at high risk, however their choice to help or not is binding, and they are unable to change their mind afterwards.
|-
|-
!<div align="center">Valid Reason Examples</div>
| PvM (O8)
|  
| Rear Admiral
* Command refusing to allow evacuation. This applies to both the field and the ship during hijack. This is the only permitted mutiny during hijack.
| RADM
* Command are generally noncommunicative and make no effort to lead.
| Provost Marshall
|-
|-
!<div align="center">Invalid Reason Examples</div>
| PvI
|
| Inspector
* Xenos achieved an early or relatively easy victory, outside the control of command.
| Insp
* MPs have arrested your specialist.
| Provost Inspector
|-
|-
|}
| PvTML, PvA (E9)
</tab>
| Master Chief Petty Officer (MCPO)
<tab name="Battlefield Executions">
| MCPO
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
| Provost Team Leader, Provost Advisor
! scope="col" style="background-color:#EEEEFF;" width=150|Information
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
Mutinies must be Adminhelped by a chosen leader stating the reasoning and the players directly involved. There must be at least 5 members. with MPs not eligible to mutiny.
| PvE (E8)
!<div align="center">Battlefield Executions</div>
| Senior Chief Petty Officer (SCPO)
| Whitelisted Commanding Officers are allowed to instantly kill any player at any time if the player fulfills the conditions found in Marine Law. Excessive or poorly-reasoned battlefield executions (such as BEing MPs over a valid arrest) may end with the Commanding Officers being removed from the whitelist.
| SCPO
| Provost Enforcer
|-
|-
|}
| PvO (E7)
</tab>
| Chief Petty Officer (CPO)
</tabs>
| CPO
| Provost Officer
|}
|}

Revision as of 16:46, 15 September 2021

Ranks and Command

While rank is to be respected at all times, during normal operations, command is determined by position. If someone is given conflicting orders, they must give priority to those of their department’s superiors. The Commanding Officer’s authority is absolute and all personnel aboard must defer to his authority with the exception of specially dispatched officials from High Command or other Diplomatically Immune officials. The following section determines whose orders crew members are bound to follow.


  • Enlisted: Enlisted personnel must obey any lawful order given to them by commissioned officers, with priority given to the CO, XO and those of their department. Additionally, enlisted combat marines must obey the orders of enlisted personnel with higher rank than theirs.
  • Officers: Officers have authority over their own department but must obey the orders of the CO and XO or the person in command of the operation.
  • Civilians: While in the AO(Area of Operation), all civilians must comply with orders given by military personnel. On ship, Civilians are under the direct authority of the Command and Security departments. They must obey their orders, but are not required to obey the orders of any other military personnel unless they are placed in a department, in which case they are also under the authority of all crewmembers of that department.


Succession/Chain of Command

Should the Commanding Officer become unfit to command, be it due to absence, SSD, Death, imprisonment or other circumstances, the next person on this list assumes command. The person in command of the operation does not assume their superior’s rank, title or powers such as access changes or ship modification, but other personnel must follow their orders that pertain to directing the operation such as construction or requisitions orders.


  1. Commanding Officer
  2. Executive Officer
  3. Chief Engineer
  4. Requisitions Officer
  5. Chief MP
  6. Staff Officer
  7. Warden
  8. Pilot Officer/Intelligence Officer
  9. Senior Enlisted Advisor
  10. Vehicle Crewman
  11. Military Police
  12. Squad Leader (Starts at Alpha and goes through the squads)
  13. Cargo/Ordnance Tech
  14. Ranking military personnel

Departments and Ranks

These are the departments which make up the USCM.

Command

Job Rank Rating
Commanding Officer Major/Lt. Colonel (O4/O5) Officer
Executive Officer Captain (O3) Officer

Operations

Job Rank Rating
Staff Officer Second Lieutenant (O1) Officer
Pilot Officer Second Lieutenant (O1) Officer
Senior Enlisted Advisor Gunnery Sergeant/First Sergeant (E7/E8) Enlisted
Vehicle Crewman Corporal (E4) Enlisted

Marine Squads

Job Rank Rating
Squad Leader Sergeant (E5) Enlisted
Squad Radio Telephone Operator Corporal (E4) Enlisted
Squad Specialist Lance Corporal (E3) Enlisted
Squad Smartgunner Lance Corporal (E3) Enlisted
Squad Engineer Lance Corporal (E3) Enlisted
Squad Medic Lance Corporal (E3) Enlisted
Squad Marine Private/Private First Class (E1/E2) Enlisted

Military Police

Job Rank Rating
Chief MP First Lieutenant (O2) Officer
Warden Second Lieutenant (O1) Officer
Military Police Staff Sergeant (E6) Enlisted

Engineering

Job Rank Rating
Chief Engineer First Lieutenant (O2) Officer
Ordnance Technician Corporal (E4) Enlisted
Maintenance Technician Private First class (E2) Enlisted

Requisitions

Job Rank Rating
Requisitions Officer First Lieutenant (O2) Officer
Cargo Technician Private First Class (E2) Enlisted

Medical

Job Rank Rating
Chief Medical Officer First Lieutenant (O2) Officer
Doctor Second Lieutenant (O1) Officer
Researcher Second Lieutenant (O1) Officer
Nurse Sergeant (E5) Enlisted

Others

Job Rank Rating
Mess Sergeant Private First Class (E2) Enlisted
Corporate Liaison N/A Civilian
Synthetic N/A N/A


USCM Ranks

Rank Terminology

Paygrade: Description:
E
Enlisted. E.g. a person who is enlisted into the USCM.
O
Officer. E.g. a person who is commissioned into the USCM.
Pv
Member of the Provost Office. E.g. A Provost Inspector.
Classifications: Description:
NCO
Non-commissioned officer (lance corporal, corporal, sergeant).
SNCO
Senior non-commissioned officer (any enlisted above sergeant).
Senior Officer
Major, Lt. Colonel, Colonel
Flag Officer
Any officer above Colonel.

Officers

*Note: Members of the CO council get the honorary title of Lt. Colonel, this has no ingame benefits and is just fluff.

Paygrade: Rank Name: Abbreviation: Jobs:
O10C Commandant of the Marine Corps CMC N/A
O10 General Gen. N/A
O9 Lieutenant General LtGen. N/A
O8 Major General MajGen N/A
O7 Brigadier General BGen N/A
O6 Colonel Col N/A
O5 Lieutenant Colonel Lt.Col CO Council
O4 Major Maj CO
O3 Captain CPT XO
O2 First Lieutenant 1stLT CE, CMP, RO, CMO
O1 Second Lieutenant 2ndLT PO, SO, Warden, Doctor, Researcher

Enlisted

Paygrade: Rank Name: Abbreviation: Jobs:
E9C Command Sergeant Major (SNCO) CSGM N/A
E9E Master Gunnery Sergeant (SNCO) MGySGT N/A
E9 Sergeant Major (SNCO) SGM N/A
E8E Master Sergeant (SNCO) MSGT N/A
E8 First Sergeant (SNCO) 1stSGT SEA
E7 Gunnery Sergeant, (SNCO) GySGT SEA
E6 Staff Sergeant (SNCO) SSGT MP
E5 Sergeant (NCO) SGT SL, Nurse
E4 Corporal (NCO) CPL RTO, VC, OT
E3 Lance Corporal LCPL Medic, Engineer, Smartgunner, Specialist
E2 Private First Class PFC Standard, MT, CT, Mess Sergeant
E1 Private PVT Standard

Provost Office

Paygrade: Rank Name: Abbreviation: Jobs:
PvCM (O10C) Provost Chief Marshal PCM Provost Chief Marshall
PvSM (O9) Vice Admiral VADM Provost Sector Marshall
PvM (O8) Rear Admiral RADM Provost Marshall
PvI Inspector Insp Provost Inspector
PvTML, PvA (E9) Master Chief Petty Officer (MCPO) MCPO Provost Team Leader, Provost Advisor
PvE (E8) Senior Chief Petty Officer (SCPO) SCPO Provost Enforcer
PvO (E7) Chief Petty Officer (CPO) CPO Provost Officer