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= Hunters =
=Marine Ranks=
WORK-IN-PROGRESS
==Ranks and Command==
While rank is to be respected at all times, during normal operations, command is determined by position. If someone is given conflicting orders, they must give priority to those of their department’s superiors. The Commanding Officer’s authority is absolute and all personnel aboard must defer to his authority with the exception of specially dispatched officials from High Command or other Diplomatically Immune officials. The following section determines whose orders crew members are bound to follow.


== History ==
====Early History:====


For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.
*'''Enlisted:''' Enlisted personnel must obey any lawful order given to them by commissioned officers, with priority given to the CO, XO and those of their department. Additionally, enlisted combat marines must obey the orders of enlisted personnel with higher rank than theirs.
<br/><br />
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.
<br/><br />
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival.
<br /><br />
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.
<br /><br />
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.


*'''Officers:''' Officers have authority over their own department but must obey the orders of the CO and XO or the person in command of the operation.


*'''Civilians:''' While in the AO(Area of Operation), all civilians must comply with orders given by military personnel. On ship, Civilians are under the direct authority of the Command and Security departments. They must obey their orders, but are not required to obey the orders of any other military personnel unless they are placed in a department, in which case they are also under the authority of all crewmembers of that department.


====Reformation:====


For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.
==Succession/Chain of Command==
<br /><br />
Should the Commanding Officer become unfit to command, be it due to absence, SSD, Death, imprisonment or other circumstances, the next person on this list assumes command. The person in command of the operation does not assume their superior’s rank, title or powers such as access changes or ship modification, but other personnel must follow their orders that pertain to directing the operation such as construction or requisitions orders.
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation.
<br /><br />
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one.
<br /><br />
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.
<br /><br />
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.
<br /><br />
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world.
<br /><br />
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.




# Commanding Officer
# Executive Officer
# Chief Engineer
# Requisitions Officer
# Chief MP
# Staff Officer
# Warden
# Pilot Officer
# Senior Enlisted Advisor
# Military Police
# Squad Leader (Starts at Alpha and goes through the squads)
# Ranking military personnel


====Cetanu Crisis:====
==Departments and Ranks ==
These are the departments which make up the USCM.


In the depths of empty space a dark seed began to stir. Left by Ger’Ceteanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.
===Command===
<br /><br />
{| class="wikitable" style="width:400px"
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating.
! Job
<br /><br />
! Rank
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image.
! Rating
<br /><br />
|-
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu.
| [[Commanding Officer]]
<br /><br />
| Major/Lt. Colonel (O4/O5)
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle.
| Officer
<br /><br />
|-
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.
| [[Executive Officer]]
| Captain (O3)
| Officer
|-
| [[Staff Officer]]
| Second Lieutenant (O1)
| Officer
|}


 
===Operations===
====The separation of the castes:====
{| class="wikitable" style="width:400px"
 
! Job
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost.
! Rank
 
! Rating
 
|-
====Advancement:====
| [[Pilot Officer]]
 
| Second Lieutenant (O1)
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.
| Officer
<br /><br />
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.
<br /><br />
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading.
<br /><br />
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength.
<br /><br />
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor.
<br /><br />
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.
<br /><br />
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators.
<br /><br />
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home.
<br /><br />
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.
<br /><br />
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.
 
== Biology ==
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs.
 
 
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.
 
 
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark
 
 
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems.
 
 
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one's dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death.
 
 
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.
 
 
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris.
 
 
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes.
 
 
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.
 
 
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one's position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.
 
== Culture ==
=== Hierarchy ===
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Council of Ancients">
*'''My word is law, my will divine.'''
*Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.
</tab>
<tab name="Clan Leaders">
*'''I am your future, he who will decide your fate.'''
*Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.
</tab>
<tab name="Clan Elders">
*'''Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.'''
*The oldest, wisest and strongest of all Hunters within a specific clan.
*Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Title
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
!<div align="center">High Enforcer</div>
| [[Dropship Crew Chief]]
| These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.
| Sergeant (E5)
| Enlisted
|-
|-
!<div align="center">TITLE</div>
| [[Vehicle Crewman]]
| DESCRIPTION.
| Corporal (E4)
| Enlisted
|}
|}
</tab>
<tab name="Clan Elites">
*'''Strength is power.'''
*The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.
*Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
===Marine Squads===
! scope="col" style="background-color:#EEEEFF;" width=150|Title
{| class="wikitable" style="width:400px"
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
! Job
! Rank
! Rating
|-
| [[Squad Leader]]
| Sergeant (E5)
| Enlisted
|-
|-
!<div align="center">Enforcer</div>
| [[Squad Radio Telephone Operator]]
| These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.
| Corporal (E4)
| Enlisted
|-
|-
!<div align="center">Hound Master</div>
| [[Squad Specialist]]
| Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.
| Lance Corporal (E3)
| Enlisted
|-
|-
!<div align="center">Taskmaster</div>
| [[Squad Smartgunner]]
| There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.
| Lance Corporal (E3)
| Enlisted
|-
|-
!<div align="center">Adjutant</div>
| [[Squad Engineer]]
| Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.
| Lance Corporal (E3)
| Enlisted
|-
|-
!<div align="center">Shaman</div>
| [[Squad Medic]]
| The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.
| Lance Corporal (E3)
| Enlisted
|-
|-
!<div align="center">Clan Councillor</div>
| [[Squad Marine]]
| Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.
| Private/Private First Class (E1/E2)
| Enlisted
|}
|}
</tab>
 
<tab name="Blooded">
===Military Police===
*'''With their honor proven, they take to the hunt.'''
{| class="wikitable" style="width:400px"
*Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.
! Job
</tab>
! Rank
<tab name="Young Bloods">
! Rating
*'''The chosen must prove their worth.'''
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.
</tab>
<tab name="Craft Masters">
*'''Mastery of a craft shows mastery of ones self.'''
*The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.
*Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Title
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
!<div align="center">Master Smith</div>
| [[Chief MP]]
| The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.
| First Lieutenant (O2)
| Officer
|-
|-
!<div align="center">Master Architect</div>
| [[Warden]]
| The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.
| Second Lieutenant (O1)
| Officer
|-
|-
!<div align="center">Master Shipwright</div>
| [[Military Police]]
| The chief designer and builder of a Clan's ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.
| Staff Sergeant (E6)
| Enlisted
|-
|-
!<div align="center">Master Creator</div>
| [[Military Police Cadet]]
| The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.
| Corporal (E4)
| Enlisted
|}
 
===Engineering===
{| class="wikitable" style="width:400px"
! Job
! Rank
! Rating
|-
|-
!<div align="center">Archive Master</div>
| [[Chief Engineer]]
| The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan's records of momentous events, leaving the lesser events and happenings to the Chroniclers.
| First Lieutenant (O2)
| Officer
|-
|-
!<div align="center">Master Artisan</div>
| [[Ordnance Technician]]
| The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.
| Corporal (E4)
| Enlisted
|-
|-
!<div align="center">Cardinal</div>
| [[Maintenance Technician]]
| The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.
| Private First class (E2)
| Enlisted
|}
|}
</tab>
<tab name="Working Caste">
*'''Diligence and dedication brings honor.'''


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
===Requisitions===
! scope="col" style="background-color:#EEEEFF;" width=150|Title
{| class="wikitable" style="width:400px"
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
! Job
! Rank
! Rating
|-
|-
!<div align="center">Smith</div>
| [[Requisitions Officer]]
| DESCRIPTION.
| First Lieutenant (O2)
| Officer
|-
|-
!<div align="center">Architect</div>
| [[Cargo Technician]]
| DESCRIPTION.
| Private First Class (E2)
| Enlisted
|}
 
===Medical===
{| class="wikitable" style="width:400px"
! Job
! Rank
! Rating
|-
| [[Chief Medical Officer]]
| First Lieutenant (O2)
| Officer
|-
|-
!<div align="center">Shipwright</div>
| [[Doctor]]
| DESCRIPTION.
| Second Lieutenant (O1)
| Officer
|-
|-
!<div align="center">Creator</div>
| [[Researcher]]
| DESCRIPTION.
| Second Lieutenant (O1)
| Officer
|-
|-
!<div align="center">Chronicler</div>
| [[Nurse]]
| DESCRIPTION.
| Sergeant (E5)
| Enlisted
|}
 
===Others===
{| class="wikitable" style="width:400px"
! Job
! Rank
! Rating
|-
|-
!<div align="center">Artisan</div>
| [[Senior Enlisted Advisor]]
| DESCRIPTION.
| Gunnery Sergeant-Sergeant Major (E7/E8(E)/E9(E))
| Enlisted
|-
| [[Mess Sergeant]]
| Private First Class (E2)
| Enlisted
|-
| [[Corporate Liaison]]
| N/A
| Civilian
|-
| [[Synthetic]]
| N/A
| N/A
|-
|-
!<div align="center">Mender</div>
| DESCRIPTION.
|}
</tab>
<tab name="Un-Blooded">
*'''The unproven strive for their chance.'''
*Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.
</tab>
<tab name="Slaves">
*'''The lowest of the low. Beasts of burden and nothing more.'''
*Lorem Ipsum
</tab>
</tabs>
|}
|}


== Religion ==
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.


==USCM Ranks==




=== Pantheon ===
=== Rank Terminology ===
{| style="width: 100%; border: none"
{| style= "width:400px; border: 1px solid black;"
|style="width: 100%; vertical-align: top;" | <tabs>
! Paygrade:
<tab name="Ring of Genesis">
! Description:
*'''The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N'ithya. It was these gods who fought the Titan Ger'Cetanun and claimed the world for their offspring the Hunters.'''
|-
|style="border: 2px solid black; padding: 5px;" |<center> E</center>
|style="border: 2px solid black; padding: 5px;" | Enlisted. E.g. a person who is enlisted into the USCM.
|-
|style="border: 2px solid black; padding: 5px;" | <center>O</center>
|style="border: 2px solid black; padding: 5px;" | Officer. E.g. a person who is commissioned into the USCM.
|-
|style="border: 2px solid black; padding: 5px;" | <center>Pv</center>
|style="border: 2px solid black; padding: 5px;" | Member of the Provost Office. E.g. A Provost Inspector.
|}


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| style= "width:400px; border: 1px solid black;"
! scope="col" style="background-color:#00ff00;" width=150|Deity
! Classifications:
! scope="col" class="unsortable" style="background-color:#00ff00;" |Titles and Description
! Description:
|-
|style="border: 2px solid black; padding: 5px;" |<center>NCO</center>
|style="border: 2px solid black; padding: 5px;" | Non-commissioned officer (any enlisted above Grade 2).
|-
|style="border: 2px solid black; padding: 5px;" | <center>SNCO</center>
|style="border: 2px solid black; padding: 5px;" | Senior non-commissioned officer (any enlisted above Grade 5).
|-
|-
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Nytara</div>
|style="border: 2px solid black; padding: 5px;" | <center>Senior Officer</center>
| God of Creation.
|style="border: 2px solid black; padding: 5px;" | Any officer of Grade 4 or higher.
|-
|-
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>N'ithya</div>
|style="border: 2px solid black; padding: 5px;" | <center>Flag Officer</center>
| Goddess of Life and Fertility.
|style="border: 2px solid black; padding: 5px;" | Any officer above Grade 6
|}
|}
</tab>
<tab name="Ring of Nature">
*'''The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.'''


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
===Officers===
! scope="col" style="background-color:#50f5b5;" width=150|Deity
<small>*'''Note:''' Members of the CO council get the honorary title of Lt. Colonel, this is only a fluff title in normal rounds.</small>
! scope="col" class="unsortable" style="background-color:#50f5b5;" |Titles and Description
 
{| class="wikitable" style="width:500px"
! style="width:50px;"| Paygrade:
! Rank Name:
! style="width:50px;"| Abbreviation:
! Jobs:
|-
| O10C
| Commandant of the Marine Corps
| CMC
| N/A
|-
| O10
| General
| Gen.
| N/A
|-
| O9
| Lieutenant General
| LtGen.
| N/A
|-
| O8
| Major General
| MajGen
| N/A
|-
| O7
| Brigadier General
| BGen
| N/A
|-
|-
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Dtekale</div>
| O6
| Goddess of Women and birth.
| Colonel
| Col
| N/A
|-
|-
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Dhichak</div>
| O5
| God of the Wrathful Sands and Jungles.
| Lieutenant Colonel
| Lt.Col
| [https://cm-ss13.com/forums/showthread.php?44-Current-Whitelist-Council-Members CO Council]
|-
|-
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Paya</div>
| O4
| God of the Hunt and Glory.
| Major
| Maj
| [[Commanding_Officer| CO]]
|-
|-
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Tharda</div>
| O3
| God of the Feast.
| Captain
| CPT
| [[Executive Officer | XO]]
|-
|-
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Cetanu</div>
| O2
| Titan and God of Death.
| First Lieutenant
| 1stLT
| [[Chief Engineer | CE]], [[Chief MP | CMP]], [[Requisitions Officer | RO]], [[Chief Medical Officer | CMO]]
|-
| O1
| Second Lieutenant
| 2ndLT
| [[Pilot Officer | PO]], [[Staff Officer | SO]], [[Warden]], [[Doctor]], [[Researcher]]
|}
|}
</tab>
<tab name="Ring of Creation">
*'''The Ring of Creation holds the gods of all things that come from the Hunters.'''


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
===Enlisted===
! scope="col" style="background-color:#e69138;" width=150|Deity
{| class="wikitable" style="width:500px"
! scope="col" class="unsortable" style="background-color:#e69138;" |Titles and Description
! style="width:50px;"| Paygrade:
! Rank Name:
! style="width:50px;"| Abbreviation:
! style="width:50px;"| Jobs:
|-
|-
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Kehrite</div>
| E9C
| God of the Forge and Fire.
| Command Sergeant Major (SNCO)
| CSGM
| N/A
|-
|-
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Dlex</div>
| E9E
| Goddess of Lodges and Craftsmanship.
| Master Gunnery Sergeant (SNCO)
| MGySGT
| N/A
|-
|-
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Kor'Ma</div>
| E9
| God of War and Lightning.
| Sergeant Major (SNCO)
| SGM
| N/A
|-
| E8E
| Master Sergeant (SNCO)
| MSGT
| N/A
|-
| E8
| First Sergeant (SNCO)
| 1stSGT
| [[Senior Enlisted Advisor | SEA]]
|-
| E7
| Gunnery Sergeant, (SNCO)
| GySGT
| [[Senior Enlisted Advisor | SEA]]
|-
| E6
| Staff Sergeant (SNCO)
| SSGT
| [[Military Police | MP]]
|-
| E5
| Sergeant (NCO)
| SGT
| [[Squad Leader | SL]], [[Nurse]]
|-
| E4
| Corporal (NCO)
| CPL
| [[Squad Radio Telephone Operator| RTO]], [[Vehicle Crewman | VC]], [[Ordnance Technician | OT]]
|-
| E3
| Lance Corporal (NCO)
| LCPL
| [[Squad Medic | Medic]], [[Squad Engineer | Engineer]], [[Squad Smartgunner | Smartgunner]], [[Squad Specialist | Specialist]]
|-
| E2
| Private First Class
| PFC
| [[Squad Marine | Standard]], [[Maintenance Technician | MT]], [[Cargo Technician | CT]], [[Mess Sergeant]]
|-
| E1
| Private
| PVT
| [[Squad Marine | Standard]]
|}
|}
</tab>
<tab name="Ring of Knowledge">
*'''The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.'''


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
===Provost Office===
! scope="col" style="background-color:#5291f7;" width=150|Deity
{| class="wikitable" style="width:500px"
! scope="col" class="unsortable" style="background-color:#5291f7;" |Titles and Description
! style="width:50px;"| Paygrade:
! Rank Name:
! style="width:50px;"| Abbreviation:
! style="width:50px;"| Jobs:
|-
|-
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>S'ahul</div>
| PvCM (O10C)
| Demigoddess of Wisdom and Courage.
| Provost Chief Marshal
| PCM
| Provost Chief Marshal
|-
|-
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Kytara</div>
| PvSM (O9)
| Guardian of The Fallen
| Vice Admiral
| VADM
| Provost Sector Marshal
|-
| PvM (O8)
| Rear Admiral
| RADM
| Provost Marshal
|-
| PvI
| Inspector
| Insp
| Provost Inspector
|-
| PvTML, PvA (E9)
| Master Chief Petty Officer (MCPO)
| MCPO
| Provost Team Leader, Provost Advisor
|-
| PvE (E8)
| Senior Chief Petty Officer (SCPO)
| SCPO
| Provost Enforcer
|-
| PvO (E7)
| Chief Petty Officer (CPO)
| CPO
| Provost Officer
|}
|}
</tab>
<tab name="Ring of Virtues">
*'''The Ring of Virtues holds the gods representing valued traits within the Hunter society.'''


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
=Marine Law=
! scope="col" style="background-color:#ffd966;" width=150|Deity
<center><big>'''United States Colonial Marines'''</big><br />
! scope="col" class="unsortable" style="background-color:#ffd966;" |Titles and Description
<big>Uniform Code of Military Justice</big><br /></center>
|-
=Laws and Punishments=
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Gor'tekai</div>
===== Verbiage: =====
| The Twin Demigods of Justice and Honour.
To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.
|-
* '''Commanding Officer:''' A whitelisted USCM Commanding Officer. Anything with the words '''Commanding Officer''' only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Mor'tekai</div>
* '''Commander:''' The current Commander of this ship. Anything that mentions the '''Commander''' also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.
| The Twin Demigods of Justice and Honour.
* '''MP:''' Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.
* '''Officer:''' A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current '''Commander''' may appoint people to a new position.
 
'''Charges:''' Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section.
Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.
 
Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as Doctors and the Corporate Liason have to remain respectful. The CL and CMO are considered to be bellow the current '''Commander''' directly. Doctors and CMO are held to their department standing orders and should not be ordered unless the '''Commander''' wills it.
 
The CMP can only be arrested if approved by the '''Commander''' or High Command. Any MP's can only be arrested if approved by the '''Commander''' or CMP. The '''Commander''' has the final say.
 
'''Aiding, abetting, conspiring:'''Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment. False witness statements and testimonies also fall under this law.
 
==Spirit of The Law ==
The laws written are meant as intended by USCM High Command and not by word alone. The laws written are meant as intended by their spirit and not necessarily exact wording, should MP's disagree on edge cases the Marine Law rank structure must be followed. High Command > '''Commanding Officer''' > CMP > Warden > MP > MP Cadet.
 
 
==Optional==
These can be added on to any existing charge as needed.
{| border="1" class="wikitable sortable"
! Charge
! class="unsortable" | Description
! Punishment
! Punishment
|-  
| Resisting Arrest
| To resist a lawful arrest or search by a Military Police officer.
 
'''Minor:'''
* Refusing to go through with a legal Search.
'''Major:'''
* Resisting a legal arrest by an MP.
 
| Completion of the Search
| 10 Minutes
|-
| Aiding and Abetting
Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one.
Any person Aiding and Abetting is required to be told the crimes of the person they aided.
| Same punishment as the crime committed
|
|-  
| Disorderly Conduct in Confinement
To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.
 
'''This offense stacks.'''
 
'''Minor:'''
* Breaking a Minor Law while under arrest or in Prison.
'''Major:'''
* Breaking a Major Law while under arrest or in Prison.
| 7.5 Minutes
| 15 Minutes
|}
|}
</tab>
<tab name="Ring of Strength">
*'''The Ring of Strength holds the gods of power and might, those that represent the Hunter's physical traits and attributes.'''


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
==Crimes==
! scope="col" style="background-color:#b50000;" width=150|Deity
{| border="1" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#b50000;" |Titles and Description
! Charge
|-
! class="unsortable" | Description
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Kehrite Bhu'ja</div>
! Minor Punishment
| Demigod of Training and duels.
! Major Punishment
|-  
| Damage to Government Property
Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.
* Materials for Repairs should be taken from the Maintenance Storages.
'''Minor:'''
* Breaking the law in a minor manner includes breaking a window or damaging a wall etc.
'''Major:'''
* Breaking the law in a major manner includes breaking /dismantling walls or multiple windows.
| Return ship to its exact previous state or 7.5 Minutes.
| 10 Minutes
|-  
| Insubordination
Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.
 
* Illegal orders do not need to be followed.
 
'''Minor:'''
* An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.
'''Major:'''
* An order personally directed at a person in question using either their name or clearly communicating its meant for them.
| 7.5 Minutes
| 15 Minutes
|-
| Interference
|
Interfering in a legal arrest being performed.
 
'''Minor:'''
* Interfering without ill intent, such as blocking the way or helping someone up.
'''Major:'''
* Interfering with ill intent or in a clear way to hinder the arrest being performed.
| 7.5 Minutes
| 15 Minutes
|-
|  Contraband
| Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs.
 
'''Minor:'''
* Possessing items or weapons from the Area of Operations not authorized by someone with the position of acting Squad Leader and upwards.
'''Major:'''
* Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.
| 7.5 Minutes; Confiscation of contraband items
| 15 Minutes; Confiscation of contraband items
|}
|}
</tab>
<tab name="Ring of Spirit">
*'''The Ring of Spirit holds the gods of resilience, those that represent the Hunter's mental traits and attributes.'''


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
==Minor Crimes==
! scope="col" style="background-color:#b7b7b7;" width=150|Deity
{| border="1" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#b7b7b7;" |Titles and Description
! Charge
|-
! class="unsortable" | Description
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Nritja</div>
! Punishment
| Demigod of Confidence and Bravery.
|-  
| class="sortable" | Failure to Follow Procedure
| Failing to follow the regulations found in the [[Standard Operating Procedure]].
| 10 Minutes; Equipment confiscation
|-
| Hooliganism
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview.  
| NJP
|-
| Trespassing
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.
| Escort out of the unauthorized area or 7.5  minutes.
|-
| Intoxication
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.
| 10 Minutes
|-
| Theft
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission.
| 10 minutes; item returned to the owner
|-
| Disrespecting a superior Officer
| Using offensive names or being directly disrespectful to someone of a Commissioned Officer of higher rank or position.
| 10 Minutes
|}
|}
</tab>
<tab name="Ring of Affinity">
*'''The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.'''


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
==Major Crimes==
! scope="col" style="background-color:#c27ba0;" width=150|Deity
{| border="1" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#c27ba0;" |Titles and Description
! Charge
|-
! class="unsortable" | Description
!<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Chiyte</div>
! Punishment
| Demigoddess of Health, Love and Pleasure
|-
| Disorderly Conduct
|Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, disrupting the briefing.
| 10 Minutes
|-
| Subterfuge
|Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM.
| 15 Minutes and Termination of ID + Discharge to planet.
|-
| Neglect of duty
| Failure to perform one’s role to an acceptable standard. For example, a '''Commander''' failing to properly organize and ensure his personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the '''Commander''' or their Department Head.
| 15 Minutes
|-
| Assault
| To threaten or use physical force against someone with ill intent, but without intent to kill.
| 15 Minutes
|-
| Prevarication
| To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP.
| 20 Minutes
|-  
| Manslaughter
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.
| 20 Minutes; Demotion
|-
| Assault with a deadly weapon
| To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them.
| 20 Minutes
|-
| Illegal Confinement
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War.
| 20 Minutes
|-  
| Cruelty to Animals
| Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt.
| 30 Minutes
|-
| Sexual Harassment
| Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment.
| 30 Minutes
|}
|}
</tab>
 
</tabs>
==Capital Crimes==
{| border="1"  class="wikitable sortable"
! Charge
! class="unsortable" | Description
! Punishment
|-
| Jailbreak/Escape
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.
 
* This takes precedence over “Unruly Prisoner.”
 
| Execution Or Permanent Confinement - Demotion
|-
| Insanity
| Acting in such a manner which makes the offender not sound clear of mind. The person in the position of CMO or Synthetic can declare insanity on a Marine if the Marine is believed to not be of sound mind.
 
The Marine, once cleared to be of sound mind, may be released from this particular charge.
 
* Persons jailed for insanity may not be executed for that sole charge by itself and should not be counted for execution purposes.
| Permanent Confinement - Demotion
|-
| Attempted Murder
| Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself.
| Execution Or Permanent Confinement - Demotion
|-
| Murder or Unauthorized Execution
| Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure.
| Execution Or Permanent confinement - Demotion
|-
| Sedition
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure. Creating a massive threat to the ship without the knowledge and approval of the '''Commander''' falls under sedition.
| Execution Or Permanent confinement - Demotion
|-
| Desertion
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).
| Execution Or Permanent confinement - Demotion
|}
|}
*Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.
==Non-Judicial Punishments (NJPs)==
For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn't otherwise be able to arrest. This would be the '''Commanding Officer''', CMP, MP, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. Accepting the NJP requires waiving the right to appeal.
NJP's can be given to people in a cell at any point in time unless the total sentence they are serving is above 10 Minutes or a major crime.  The decision to offer a NJP cannot be overruled by someone higher on the mp ranking structure. The NJP can not take longer then the remaining time on their timer.
=== Further Information: ===
This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.
All punishment-related orders to perform tasks outside a marine's assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the '''Commanding Officer'''’s NJP directive. Failure to comply with the non-judicial punishment will result in a resisting arrest charge in addition to the original sentence, failing to complete the NJP is not a failure to comply so long as a legitimate attempt is made.
=Application=
The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the '''Commander''', Chief MP, UPP, Freelancers, PMC's, other factions and organizations. The only exceptions are specially dispatched officials from High command or the Provost Marshal Office and Diplomatically Immune Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular MP.
* On USCM ships and operations, the law is enforced by the MPs and Chief MP, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.
* The '''Commanding Officer''' Of the Almayer has the final say on law enforcement within his operational area unless overseen by higher officials of the Provost Marshal Office or High Command.
* The Chief MP is the second highest authority in law enforcement, above even the Executive Officer. While he may perform arrests, it is his duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.
* Military Police may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.
** If the life and limb of a ship's crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.
*** Gaining entry to a room the person normally has no access to due to a person's life is in danger - for example.
*** Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side - for example.
** Abuse of this may be met with High Command interference ranging from Execution to payment docking.
=Lawful Orders=
Personnell are required to follow all lawful orders from their superiors and are '''NOT-required''' to follow '''unlawful''' orders.
* If personnell refuses to follow the order, the personnell must state why they believe it would break Marine Law.
Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law.
Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnell who carried it out.
Orders meant as punishment that would cause personnell to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.
=Officer Requested Arrests=
Should a Commissioned Officer '''order''' an arrest for a crime, MPs '''MUST''' arrest that person. Only the '''Commander''' and CMP can order an arrest on an MP. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however.
The CMP or '''Commander''' may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges.
An officer must clearly communicate that he wishes the criminal arrested, for the arrest to be compulsory.
=Arrest Procedure=
== Arresting a Suspect ==
# Inform the Suspect he is under arrest.
# Take down the Suspect if he resists and securely restrain him.
# Move the Suspect to the Brig.
# Inform the Suspect of his Charges before the brig timer starts.
# Inform the Suspect he may file an appeal should he wish so.
==Lethal Force==
During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the Chief MP or '''Commander''' may authorize the use of lethal force.
If the MP has no non-lethal weaponry, he may use lethals should the suspect be a threat to the crew or ship.The suspect should only be fired upon with lethals until they no longer can present any harm.
* A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in MP Custody. 
* If the CMP or '''Commander''' are not responding to hails over comms within a timely fashion or are incapacitated, the MP can use Lethals freely from Code Red and upwards.
* If non-lethals prove inefficient against the target such as rogue synthetic units, the MP may use lethals from the beginning.
** The synthethic unit must be given a chance to stand down.
** The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down i. It should be released after serving its sentence.
==Suspect in Area of Operations==
Arrests are restricted to the FOB, dropships, and secure areas unless in "hot pursuit" - the suspect flees the MP outside the secure area. Should there be hostiles in the vicinity, the MP is required to abort the arrest and move to a secure area. MP's may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.
* This includes Delta Alert, and Hijack, or if Self Destruct is Activated.
=Search Procedure=
Searches can be performed by the '''Commander''' or any Military Police personnell as long as the following procedure is followed. Is the procedure not followed it would incur a NoD charge.
==Personnel==
# Searches must be approved by the CMP or '''Commander'''.
## If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.
## Should an MP witness a crime, then a search can be approved after the arrest.
# Inform the person you are conducting a search and the reason.
# If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.
# Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don't comply.
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another MP assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.
# Return items to Requisitions that are no longer needed for evidence.
==Area==
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.
# Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.
# Search the area for evidence and ensure all evidence is secured.
# Restore the searched area to its previous state as closely as possible.
# Reopen the area to normal traffic and take all evidence to the brig for processing.
# Return items to Requisitions that are no longer needed for evidence.
=Detainment and Brig Procedures=
'''Note:''' If the prisoner is removed from his cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:
* Set the charges and print the Prisoners Timer out from JAS.
* Insert the paper containing their charges into the cell timer panel and activate it.
* Put them in an orange uniform and shoes.
* Give them a standard headset.
* Take their ID off if possible.
* Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.
* Search their belonging for contraband and theft.
* Update their records with their "Prisoner" status, charges, and the time they are serving.
* Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to "Released".
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.
=Executions=
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the '''Commanding Officer''' or '''BOTH''' the '''Commander''' and the Chief MP if the '''Commanding Officer''' is '''absent.'''
Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.
'''Procedure for Execution:'''
* The '''Commander''' or Chief MP must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.
* Authorized methods of execution are either Firing Squad (handled by MPs and the '''Commanding Officer''') or Lethal Injection (handled by the CMO).
** The CMP or '''Commanding Officer''' can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only.
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, these procedures may be ignored but should otherwise be granted:
* The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable.
* The condemned may also request a blindfold for the execution.
* The Condemned may request a maximum of three people to view their execution from the designated viewing room.
* The '''Commander''' or Chief MP '''must''' be present at the execution.
* The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse.
** If any of these take more than two minutes in total, the execution may proceed.
=Prisoner Rights=
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the Chief MP or '''Commander'''. Prisoners can fax High Command to have their rights be given back or inform of malpractice.


== The Archive ==
== The Courtyard aka Common Space ==
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters.
All prisoners are allowed to enter the common space / courtyard by default, exception to this are permabrigged prisoners. This right can be lost in the following scenarios.
* Permabrigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.
* Mutiny, Riots, or Emergency Situations removes this right.
* Active jailbreak attempts removes this right.
* Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the CMP or '''Commander'''.


{| style="width: 100%; border: none"
==Protection and Medical Treatment==
|style="width: 100%; vertical-align: top;" | <tabs>
All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an MP or the Chief MP must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.
<tab name="Clan Luar'Ke">
* It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.
====Clan Luar'Ke, the Shadow Walkers.====
* The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.
<hr>
If not, an MP must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.
=====Clan Members=====
*'''Sora9567 - Ryl'Ky Luar'Ke'''
*Forest2001 - Kjhute Luar'Ke
<hr>
=====Clan Lore=====
*For as long as Hunters have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.
*In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:
# Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.
# If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.
# Leave no/minimal evidence of Hunter involvement.
# Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.
*Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.
<sub>Clan Lore written by Sora9567.</sub>
</tab>
<tab name="Clan An'th">
====Archive B Text====
*Bla bla
</tab>
<tab name="Clan Bo'ytill">
====Clan Bo'ytill, the Heathens.====
<hr>
=====Clan Members=====
*'''JaioAcex - '''
*'''Fortelian - '''
*
<hr>
=====Clan Lore=====
======Overview:======
*The clan of the Bo’ytill’s was made up by different sects, each following their own style of life. These different styles of life made the clan interesting, however, it was still a clan and the ruling elders and the clan leader ensured that tradition was followed. Tradition like the blooding ceremony, and the fact that the Bo’ytill clan was a clan of heathens. Oftentimes, those persecuted for their beliefs, or lack thereof would come to the Bo’ytill’s to take on their way of life.


======Location:======
==Access to a Radio==
*The Bo’ytill clan was hidden in an eastern quadrant of Yautja prime, far secluded from the others, as they habilitated their own way of life in a more isolated section of the planet. They used this to their advantage, the isolation enabling the ability to practice their heathen culture without being associated as outcasts in the standard Yautja culture. They also used the isolation as a benefit enabling them to hunt, without worry of outer distractions. But as we all know, nothing can last forever, and hunts to far away planets would occur.
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any MP believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.
* Prisoners may request an appeal as much as they want.
* Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.


======Blooding:======
= Right to appeal =
*The process to attain the status of blooded in the Bo’ytill clan was gruesome. It was like other clan’s blooding rites, but if you failed three times, you were dragged to a stone pillar, clamped, and the younglings who were worthy of their own lives killed you. The spot over the years had been stained with the greenish blood of the Yautja deemed unworthy to live. If you managed to survive the blooding process, and attained the status of blooded, you were given the respect you deserved. Kar-ata had succeeded in his blooding on the first attempt, as most did. It was not an easy task, but the elders didn’t want to kill off their youth, and so they ensured that they were trained and taught well.
An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.
==Appeal Sentence in a timely manner==
# Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to the CMP or the '''Commander''', who may designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved mp or uninvolved commissioned officer.
# The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal.  
# The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for.
# A charge cannot be removed if the prisoner is guilty.
# Should an appeal not be started within 10 Minutes, or 30 Minutes for people permanently brigged after a request of it has been made. The prisoner is to be released.
## It must be clearly communicated to either an MP, the CMP or '''Commander'''. Should the person recieving the request for an appeal fail to take appropiate action on it they are to be given a NoD charge.
# Appeals must be handled before Executions, Demotions and NJP's. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.
# Appeals can not influence other punishments.A marine may be placed in holding awaiting their appeal if it carries no brig sentence.


======The Hunt:======
== Suspending Appeals ==
*The isolation enjoyed by the Bo’ytill’s enabled them to hunt without worry about interference of other clans or outer impacts, yet over time, prey dwindled. The fact that they lived in a world that had been ravaged by Cetanu made things a tad difficult. With this in mind, the elders permitted hunts outside of Yautja prime, far away on planets such as LV-624 and Shiva’s Snowball. With new hunting grounds open to them, the Bo’ytill’s hunts grew gruesome. Their savagery was intense, and they fought like beasts. Honourable beasts! They claimed many trophies for their glory, and their feasts were always hearty. Maybe even as much as a hunter’s heart.
During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.
* The marine needs medical treatment and is not conscious.
* There is another appeal that was requested before this appeal.
* The marine has escaped and is unreachable in person.


======Respect:======
Examples of invalid reasons to postpone appeals.
*Respect and tradition. A large factor of the Bo’ytill clan was the respect. Your status earned you respect. Should you fail to respect them, the clan name, or the honor code, you were severely punished. Whippings were common for miscreants, and the loss of a mandible, or finger was not too rare either. In some cases, as a capital punishment, one would be chained to a coloumn and their dreadlocks removed. You followed the code and you listened to your elders, or you wouldn’t like the consequence, especially if important rules are breached. The working castes earned their pride through their crafts, yet the truly honorable were the hunters, those who could prove their worth and deserving of respect on the hunting grounds.
* The '''Commander''' and CMP are busy doing other tasks.
* The prisoner is ruled to be insane.


======The Sects:======
=== Proper Appeal procedure ===
As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.
To ensure appeals are done properly, the following set of procedure is to be followed.
*One of these was the Thwei, a word which means “Blood” in the language of the Hunters. They were a group that was renowned for their bloodlust. It was they that had first come to the elders, seeking permission to extend their hunts deeper. With the request approved, Thwei was hunting on planets all around the galaxy.
* All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well.This may be done by any MP, or person handling the appeal.
*Another of the sects was The Forgers of N'ithya D’lex. N’ithya being rock, or Earth, and D’lex being a strong crystalline material used for building. Both warriors and forgers belonged to this sect, the forgers themselves were often the primary workers, but warriors and blooded interested in crafting their own weapon often came to learn and make a blade suited for their own style of fighting. This sect was somewhat secluded inside the original stance of the Bo’ytill culture, for the reason that they respected the Goddess Dlex, in secret. Not worshipped, no, respected, acknowledged, but never worshipped.
* Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.
*The Bhu’ja Dekna. Those of the Bhu’ja Dekna tracked their prey and prepared. They always planned ahead. Moved for weeks on end, moving from target to target, trying to find one who was truly worthy of a fight. They carefully picked their target, stalked, and struck. Careful was their name, precision was their game. Their hunting skills were on par with the Thwei, but their style varied greatly. They were robust at all manners of tracking, and knew when the time was right to strike. But never did they dare breach the honor code, hunting a weakened target, or such, for they knew the dishonor would net them a heavy punishment by the elders.
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. '''Even if the wrong charges were applied through a procedural mistake.'''
* The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.
** Exception being a neglect of duty charge if the appeals procedure was not followed correctly.


======Founding:======
=== Appeals checklist ===
The following checklist is recommended for the appeal.
# Are you there in person with the accused?
# Have the charges and their punishments been stated?
# Did you check the story of the accuser(s)?
# Did you check the story of any witnesses?
# Did you check the story of the accused?
# Did you check any extra evidence?
# Did you check if the evidence supports the charges? And the stories?
# Have you handled mitigating circumstances?
# Have you decided on the appeal?
# Have you informed the accused of your decision on a per charge basis?
# Did you adjust the punishment of the accused?
# Have you informed the prisoner of their right to fax HC for an additional appeal?


Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols...
=== Appeals to High Command ===
An alternative to a normal appeal is an appeal to high command, this is an extra appeal a prisoner may do after having their appeal denied. If the prisoner is to be set up for execution. High Command has 10 Minutes to send a reply back. Should no reply arrive within the given timeframe, the execution may commence.When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to high command. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. '''During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.'''


Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?”
=Special Provisions=
The elders looked expectantly at Matean-O, who began by saying,
==Medical Experiments==
“Years. For so many years I worshipped the gods above all else. But do you know what came of that?”
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the '''Commander''' or Chief Medical Officer.
At this, the elders looked towards one another, then turned back to Matean-O.  
* Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment.  
“Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!”
* Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.
“Where are you going with this, Matean-O?”
“It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?”
Lokath'Dag nodded to himself, then looked back and forth to the others. They nodded in unison.
“Go.”
“What?” Matean-O took a step back, startled. “You won’t even hear me out?”
Lokath'Dag slowly stood up and walked over to Matean-O.
“No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.


That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time.
==Insanity==
“Matean, at this time of hour? Have you come to your senses?”
Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one's required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.
“It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.”
“It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room.
“I will miss you old friend.” Matean said, but alas, only the empty chamber heard it…


Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could.
==Mutinies and arresting the Commander==
Attempting to overthrow legitimate command staff is obviously illegal, and MPs must do everything in their power to prevent it. MPs must contact High Command for approval and get approval before taking any action against the '''Commanding Officer'''. If there is no '''Commanding Officer''', the '''Commander''' of the operation may be arrested, but High Command must be notified after the fact through fax.


<sub>Clan Lore written collectively.</sub>
Should a mutiny be successful and the '''Commander''' is deposed or surrenders, MPs should hold the deposed person in confinement if their freedom would reignite the conflict.
</tab>
 
<tab name="Clan Nhon">
==Self-Defense and the Defense of Others==
*'''Archive D Text'''
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.
*Bla bla
* Proportional Force
</tab>
** Punching against being punched.
<tab name="Clan Thar'n">
** Melee weapons against melee weapons.
*'''Archive E Text'''
** Guns against guns.
*Bla bla
** The person defending should only return with lethal force until the other person is unable to attack the defendant.
</tab>
*** The defendant should notify MP’s or his command about the use of self-defense.
<tab name="Clan Teer">
* The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.
*'''Archive F Text'''
 
*Bla bla
== Emergency Situations ==
</tab>
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel may be released by the CMP if they have reason to believe they will not be a threat or hindrance to USCM personnel during the course of the emergency, particularly so if they consistently displayed good behavior.
<tab name="More">
If the imprisoned personnel are denied the release or are clearly too dangerous or detrimental to the survival of the USS Almayer’s crew if released, they are to be either escorted to an escape pod while in the custody of a commissioned officer or MP charged with maintaining their safety. A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.
*'''There are many more unlisted clans, they will soon be listed within the table.'''
 
</tab>
 
</tabs>
= Synthetic Units and Marine Law. =
|}
== The Almayer Synthetics ==
The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless High Command has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine.
* If any MP believes the Synthetic unit has broken Marine Law, this should be faxed to High Command and taken up to the Synthetic Council.
* If an officer orders the arrest of a Synthetic, the MP must ignore the order and inform the officer he must fax High Command for them to allow the arrest of the synthetic.
* Any other synthetic units not directly a part of the USCM does not have this arrest immunity.
 
== Survivor Synthetics ==
* Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the '''Commander''' or CMP without a need to fax High Command.
* The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth.
* Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting '''Commander'''.
** Once declared rogue, the Synth loses any protection it has and may be taken down freely.
 
=Commanding Officer Provisions=
==Arrest Immunity==
The '''Commanding Officer''' is not above Marine Law. However, they may not be arrested without the explicit permission of High Command. Should the '''Commanding Officer''' break Marine Law, High Command may be contacted via fax for permission to arrest the '''Commanding Officer'''. The right to contact High Command may not be denied.
If the '''Commanding Officer''' has been deposed due to a mutiny, the MPs should hold the deposed '''Commanding Officer''' in confinement if their freedom would reignite the conflict; once a '''Commanding Officer''' has been deposed, they lose their arrest immunity and are no longer considered the '''Commander'''.
 
==Execution Privileges==
The '''Commanding Officer''' may perform Battlefield Executions. This means they may '''personally''' execute anyone under their authority on the ship or Area of Operations without warning or procedure '''unless in MP Custody''', provided their words or actions fulfill one of the following conditions:
 
* A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through '''illegal''' means. (Minor insults, disagreements, or being faxed about to high command is not undermining your command. Countermanding or refusing to follow orders is.)
* A threat to persons. Credibly threatening and attempting to do harm to the '''Commanding Officer''' or to someone while in the '''Commanding Officer''''s presence.
* A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the '''Commanding Officer'''’s presence.
 
Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE's.
Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The '''Commanding Officer''' may not Battlefield Execute a person in custody of the MPs (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert).
Additionally, the '''Commanding Officer''' may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to High Command or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.
 
== Escort Missions ==
The '''Commanding Officer''' can request up to two MP’s to escort him planetside, no more may participate. Should the '''Commanding Officer''' be incapacitated then the escorting MP's are to try and recover the '''Commanding Officer''''s body. Should this not be possible they are to return shipside. During the escort mission it is required the '''Commanding Officer''' and MP's follow the Escort mission rules written below:
* Deployed MP’s focus is to keep the '''Commanding Officer''' Secure at all times. Not enforce Marine law.
* MP's have to remain within Line of Sight to the '''Commanding Officer''' at all times to the best of their ability.
** If the '''Commanding Officer''' orders the MP to do something that would put the MP outside line of sight, the MP may not do it.
* There has to be at least one MP on the Almayer at all times. The CMP must always remain onboard and can be counted as the needed MP for Escort missions.
 
== Pardons ==
The '''Commanding Officer''' may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned.
Capital offenders may not be pardoned except in special circumstances with the permission of High Command. The Chief MP or, in their absence, an MP may appeal pardons to High Command via fax. The '''Commanding Officer''' may be held responsible for further criminal actions committed by those they pardon, and should High Command reverse the decision; they must ensure the condemned return to serve their time without incident.
Failure to do so may result in removal and arrest at the discretion of High Command. If any MP thinks the pardon was wrongfully done they should inform High Command about it as well as the CO Council.
* When anyone of the rank '''Commanding Officer''' or above performs a pardon, they must know the crimes committed and roughly when they were committed.
* The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the '''Commanding Officer''' does not need to be there for the release itself.
 
== Demotion Clause ==
The '''Commanding Officer''' may demote or discharge USCM personnel below his position if the personnel have commited a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.
 
==General Article NJPs==
The '''Commanding Officer''' may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.
 
==Deputizing==
The '''Commanding Officer''' may deputize the Executive Officer, Staff Officers or Synthethic to make arrests and enforce Marine Law should MPs be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.
 
=USCM Provost Office=
==The Provost==
Members of the USCM Provost Office hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM High Command may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.
==Authority==
* Members of the Provost Office obey only their direct superiors and are not beholden to the Marine Chain of Command.
* Provost Inspectors and above are the final word on Marine Law in their AO.
* Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.
* Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.
 
===Contact Information===
'''Marine Law is Currently handled by Provost Chief Marshal Admiral Claymore Allister'''
* '''Contact: “Nanu#3012” on the USCM Galactic Discord Server.'''
 
=SOP=
===== Verbiage: =====
To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.
* '''Commanding Officer:''' A whitelisted USCM Commanding Officer. Anything with the words '''Commanding Officer''' only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.
* '''Commander:''' The current Commander of this ship. Anything that mentions the '''Commander''' also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.
* '''MP:''' Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.
* '''Officer:''' A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.
* For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current '''Commander''' may appoint people to a new position.
 
 
= Foreword: The Commanding Officer =
The '''Commanding Officer''' of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may reasonably alter General Regulations within Standard Operating Procedure so long as these alterations do not contradict Marine Law or go against the SOP’s listed as unavailable for change. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The '''Commanding Officer''' may also face punishment. This privilege is not extended to anyone taking up command in the '''Commanding Officer'''’s absence.
* Military Police must be informed of any changes made to the SOP '''before''' its implemented.
* The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.
** Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.
 
 
 
== General Regulations ==
=== Rules of Engagement ===
The following are the standard rules of engagement. They may be modified by the '''Commander''' as necessary in accordance with AO developments.
* Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of SSGT and above.
* Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.
* Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.
* Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.
* Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.
* The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.
 
=== Communication Procedure ===
Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.
 
== Equipment ==
=== Standard issue equipment ===
Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.
 
Additionally, the '''Commanding Officer''' may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, Commanding Officer’s Mess, Commanding Officer’s Quarters and CL’s Private Quarters.
 
=== Uniform Regulations ===
USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and MPs should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.
* The '''Commanding Officer''' may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.
* Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or '''Commander'''.
** MP's must always use their department-specific headgear.
** One should not use other head of department's uniforms or headgear unless approved by ones own head of department.
** One is free to fold or otherwise shorten their uniform at their discretion.
 
=== Equipment Handling Procedure ===
Aboard the ship, weapons must remain holstered when not in use. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). Medicines may not be left out in the open. All pills must be contained within properly labeled pill bottles, and syringes, autoinjectors, surgery tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)
 
 
=== Authorized Weapons - Code Restrictions ===
* '''Code Green''' - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions), security (non-lethals and sidearms only, not riot gear such as beanbags) and any personnel issued with a weapon upon the start of an operation.
* '''Code Blue''' - All crew are authorized pistols. Military Police may carry any lethal weapons to subdue non-human threats. Military Police may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel. Flashbangs are considered a Riot tool.
* '''Code Red''' - No Weapon Restrictions.
* '''Code Delta''' - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting '''Commander''' may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.
* '''Exception:''' Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.
 
== Ship modifications ==
The ship may only be modified with approval from the '''Commander'''. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The Military Police must be notified of changes being made '''prior''' to them taking effect.
* The '''Commander''' has final authority over changes on board the ship.
 
= <span style="color:red">Non-Modifiable</span> Standard Operating Procedure =
The SOP written below may only be modified with High Command's permission and not solely by the '''Commanding Officer'''.
 
== Conduct of Briefing ==
The '''Commanding Officer''' or '''Commander''' is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger.
 
The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.
 
* This procedure may be skipped in the event of Delta alert or another Emergency situation.
 
 
== Armories ==
Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The Commanding Officer's M46C is not to be handed out.
 
One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.
* The '''Commander''' may hand them out to deploying CIC staff as part of their standard equipment.
* Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.
 
== Department SOP and Heads of Staff ==
Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for his department and answers directly to the '''Commander''' of the ship. Department heads are not allowed to deploy to the AO, with the exception of the CMP and CE. Following this, anyone that intends to deploy requires permission from either the head of their department or the '''Commander''', where the '''Commander''' can overrule the department head.
 
 
=== Medical ===
The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the '''Commander'''. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the '''Commander''', are required to listen to and obey the orders of the CMO.
During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.
 
=== Requisitions ===
The Requisitions Officer has control over the requisitions bay and the right to decline service to any member of the crew, including other officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the RO’s approval. His decisions on such matters may only be overridden by the '''Commander'''.
During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.
 
=== Engineering ===
The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes. The Ordnance Technicians are also under the Chief Engineer and their department a part of Engineering as a whole. The CE is still required to follow the Ship modifications SOP. The CE is directly below the '''Commander''', but may only be overridden by the '''Commanding Officer'''.
During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.
* The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the '''Commander'''. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.
 
=== Security ===
The '''Commanding Officer''' has the final say on law enforcement in his operational area as outlined in Marine Law. It is the duty of the Chief MP to ensure the procedure is observed and the law is carried out in a just manner. Should the Chief MP believe the '''Commanding Officer''' Is abusing his position, he must contact High Command for permission to relieve him.
 
MPs have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, MPs must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, MPs have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.
 
== Third-Party Personnel ==
Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP's. They may keep their clothes and tools, provided they are not used for criminal purposes.
* Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.
* Should the civilians deploy to the area of operations again they may request to be given back their gear and an MP must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.
 
They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the '''Commander'''. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.
* Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.
 
=== Eviction of Survivors ===
Survivors can only be evicted or denied access to the ship in these cases: The '''Commanding Officer''' can overrule either decision and the '''Commander''' may overrule the CMP.
* Should a survivor commit a Major crime the '''Commander''' or CMP may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again.
* Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The '''Commander''' or CMP may bar the person from entering.
 
== Employment Regulations ==
=== Demotion and Termination Procedure ===
For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the '''Commander''' wish, he may turn any demotion to a termination instead allowing them access only to the common areas of the ship.
 
 
== Employment Procedure ==
Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current '''Commander''' allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department.
 
 
=== Restricted Areas and Access Modification ===
Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The '''Commander''' may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the '''Commander'''.
 
The '''Commanding Officer''' may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The '''Commander''' may modify access to all departments and grant access to all departments with the Head of Department's approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.


== Relations ==
Anyone with access to a department may grant others access to that area but may be overruled by the head of the department. The '''Commanding Officer''' can overrule Head of Departments, but a regular '''Commander''' may not.
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Latest revision as of 08:43, 22 December 2021

Marine Ranks

Ranks and Command

While rank is to be respected at all times, during normal operations, command is determined by position. If someone is given conflicting orders, they must give priority to those of their department’s superiors. The Commanding Officer’s authority is absolute and all personnel aboard must defer to his authority with the exception of specially dispatched officials from High Command or other Diplomatically Immune officials. The following section determines whose orders crew members are bound to follow.


  • Enlisted: Enlisted personnel must obey any lawful order given to them by commissioned officers, with priority given to the CO, XO and those of their department. Additionally, enlisted combat marines must obey the orders of enlisted personnel with higher rank than theirs.
  • Officers: Officers have authority over their own department but must obey the orders of the CO and XO or the person in command of the operation.
  • Civilians: While in the AO(Area of Operation), all civilians must comply with orders given by military personnel. On ship, Civilians are under the direct authority of the Command and Security departments. They must obey their orders, but are not required to obey the orders of any other military personnel unless they are placed in a department, in which case they are also under the authority of all crewmembers of that department.


Succession/Chain of Command

Should the Commanding Officer become unfit to command, be it due to absence, SSD, Death, imprisonment or other circumstances, the next person on this list assumes command. The person in command of the operation does not assume their superior’s rank, title or powers such as access changes or ship modification, but other personnel must follow their orders that pertain to directing the operation such as construction or requisitions orders.


  1. Commanding Officer
  2. Executive Officer
  3. Chief Engineer
  4. Requisitions Officer
  5. Chief MP
  6. Staff Officer
  7. Warden
  8. Pilot Officer
  9. Senior Enlisted Advisor
  10. Military Police
  11. Squad Leader (Starts at Alpha and goes through the squads)
  12. Ranking military personnel

Departments and Ranks

These are the departments which make up the USCM.

Command

Job Rank Rating
Commanding Officer Major/Lt. Colonel (O4/O5) Officer
Executive Officer Captain (O3) Officer
Staff Officer Second Lieutenant (O1) Officer

Operations

Job Rank Rating
Pilot Officer Second Lieutenant (O1) Officer
Dropship Crew Chief Sergeant (E5) Enlisted
Vehicle Crewman Corporal (E4) Enlisted

Marine Squads

Job Rank Rating
Squad Leader Sergeant (E5) Enlisted
Squad Radio Telephone Operator Corporal (E4) Enlisted
Squad Specialist Lance Corporal (E3) Enlisted
Squad Smartgunner Lance Corporal (E3) Enlisted
Squad Engineer Lance Corporal (E3) Enlisted
Squad Medic Lance Corporal (E3) Enlisted
Squad Marine Private/Private First Class (E1/E2) Enlisted

Military Police

Job Rank Rating
Chief MP First Lieutenant (O2) Officer
Warden Second Lieutenant (O1) Officer
Military Police Staff Sergeant (E6) Enlisted
Military Police Cadet Corporal (E4) Enlisted

Engineering

Job Rank Rating
Chief Engineer First Lieutenant (O2) Officer
Ordnance Technician Corporal (E4) Enlisted
Maintenance Technician Private First class (E2) Enlisted

Requisitions

Job Rank Rating
Requisitions Officer First Lieutenant (O2) Officer
Cargo Technician Private First Class (E2) Enlisted

Medical

Job Rank Rating
Chief Medical Officer First Lieutenant (O2) Officer
Doctor Second Lieutenant (O1) Officer
Researcher Second Lieutenant (O1) Officer
Nurse Sergeant (E5) Enlisted

Others

Job Rank Rating
Senior Enlisted Advisor Gunnery Sergeant-Sergeant Major (E7/E8(E)/E9(E)) Enlisted
Mess Sergeant Private First Class (E2) Enlisted
Corporate Liaison N/A Civilian
Synthetic N/A N/A


USCM Ranks

Rank Terminology

Paygrade: Description:
E
Enlisted. E.g. a person who is enlisted into the USCM.
O
Officer. E.g. a person who is commissioned into the USCM.
Pv
Member of the Provost Office. E.g. A Provost Inspector.
Classifications: Description:
NCO
Non-commissioned officer (any enlisted above Grade 2).
SNCO
Senior non-commissioned officer (any enlisted above Grade 5).
Senior Officer
Any officer of Grade 4 or higher.
Flag Officer
Any officer above Grade 6

Officers

*Note: Members of the CO council get the honorary title of Lt. Colonel, this is only a fluff title in normal rounds.

Paygrade: Rank Name: Abbreviation: Jobs:
O10C Commandant of the Marine Corps CMC N/A
O10 General Gen. N/A
O9 Lieutenant General LtGen. N/A
O8 Major General MajGen N/A
O7 Brigadier General BGen N/A
O6 Colonel Col N/A
O5 Lieutenant Colonel Lt.Col CO Council
O4 Major Maj CO
O3 Captain CPT XO
O2 First Lieutenant 1stLT CE, CMP, RO, CMO
O1 Second Lieutenant 2ndLT PO, SO, Warden, Doctor, Researcher

Enlisted

Paygrade: Rank Name: Abbreviation: Jobs:
E9C Command Sergeant Major (SNCO) CSGM N/A
E9E Master Gunnery Sergeant (SNCO) MGySGT N/A
E9 Sergeant Major (SNCO) SGM N/A
E8E Master Sergeant (SNCO) MSGT N/A
E8 First Sergeant (SNCO) 1stSGT SEA
E7 Gunnery Sergeant, (SNCO) GySGT SEA
E6 Staff Sergeant (SNCO) SSGT MP
E5 Sergeant (NCO) SGT SL, Nurse
E4 Corporal (NCO) CPL RTO, VC, OT
E3 Lance Corporal (NCO) LCPL Medic, Engineer, Smartgunner, Specialist
E2 Private First Class PFC Standard, MT, CT, Mess Sergeant
E1 Private PVT Standard

Provost Office

Paygrade: Rank Name: Abbreviation: Jobs:
PvCM (O10C) Provost Chief Marshal PCM Provost Chief Marshal
PvSM (O9) Vice Admiral VADM Provost Sector Marshal
PvM (O8) Rear Admiral RADM Provost Marshal
PvI Inspector Insp Provost Inspector
PvTML, PvA (E9) Master Chief Petty Officer (MCPO) MCPO Provost Team Leader, Provost Advisor
PvE (E8) Senior Chief Petty Officer (SCPO) SCPO Provost Enforcer
PvO (E7) Chief Petty Officer (CPO) CPO Provost Officer

Marine Law

United States Colonial Marines
Uniform Code of Military Justice

Laws and Punishments

Verbiage:

To ensure clarity within this document, certain terms are used for certain things. Here is a small list to help promote clarification.

  • Commanding Officer: A whitelisted USCM Commanding Officer. Anything with the words Commanding Officer only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.
  • Commander: The current Commander of this ship. Anything that mentions the Commander also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.
  • MP: Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.
  • Officer: A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.
  • For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current Commander may appoint people to a new position.

Charges: Charges are added into an automated computer system, The Jurisdictional Automated System (JAS) decides on a timer depending on the charges selected. The JAS will decide timers fully by itself. For appeals/pardons, see the “Appeal and Pardon” section. Brig timers will not exceed 30 minutes unless in the case of a Capital Crime or when crimes are performed while jailed. If a capital crime is committed while jailed the offending person has their time upgraded to the Capital Crime punishment.

Anyone employed on a USCM ship is expected to follow all aspects of ML. This means civilians such as Doctors and the Corporate Liason have to remain respectful. The CL and CMO are considered to be bellow the current Commander directly. Doctors and CMO are held to their department standing orders and should not be ordered unless the Commander wills it.

The CMP can only be arrested if approved by the Commander or High Command. Any MP's can only be arrested if approved by the Commander or CMP. The Commander has the final say.

Aiding, abetting, conspiring:Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment. False witness statements and testimonies also fall under this law.

Spirit of The Law

The laws written are meant as intended by USCM High Command and not by word alone. The laws written are meant as intended by their spirit and not necessarily exact wording, should MP's disagree on edge cases the Marine Law rank structure must be followed. High Command > Commanding Officer > CMP > Warden > MP > MP Cadet.


Optional

These can be added on to any existing charge as needed.

Charge Description Punishment Punishment
Resisting Arrest To resist a lawful arrest or search by a Military Police officer.
Minor:
  • Refusing to go through with a legal Search.
Major:
  • Resisting a legal arrest by an MP.
Completion of the Search 10 Minutes
Aiding and Abetting

Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. Any person Aiding and Abetting is required to be told the crimes of the person they aided.

Same punishment as the crime committed
Disorderly Conduct in Confinement

To cause disruption in a significant manner while in Brig and under arrest. This can be added on to any charge.

This offense stacks.

Minor:
  • Breaking a Minor Law while under arrest or in Prison.
Major:
  • Breaking a Major Law while under arrest or in Prison.
7.5 Minutes 15 Minutes

Crimes

Charge Description Minor Punishment Major Punishment
Damage to Government Property

Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure.

  • Materials for Repairs should be taken from the Maintenance Storages.
Minor:
  • Breaking the law in a minor manner includes breaking a window or damaging a wall etc.
Major:
  • Breaking the law in a major manner includes breaking /dismantling walls or multiple windows.
Return ship to its exact previous state or 7.5 Minutes. 10 Minutes
Insubordination

Failing to follow a lawful order from a superior person of rank or position. Or disrespecting someone of a higher rank or position that is not an officer.

  • Illegal orders do not need to be followed.
Minor:
  • An order which is not personally directed at you. Or disrespecting someone of a higher rank or position that is not an officer.
Major:
  • An order personally directed at a person in question using either their name or clearly communicating its meant for them.
7.5 Minutes 15 Minutes
Interference

Interfering in a legal arrest being performed.

Minor:
  • Interfering without ill intent, such as blocking the way or helping someone up.
Major:
  • Interfering with ill intent or in a clear way to hinder the arrest being performed.
7.5 Minutes 15 Minutes
Contraband Possessing or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs.
Minor:
  • Possessing items or weapons from the Area of Operations not authorized by someone with the position of acting Squad Leader and upwards.
Major:
  • Possessing unauthorized items, weapons, or controlled substances from the ship that are not authorized.
7.5 Minutes; Confiscation of contraband items 15 Minutes; Confiscation of contraband items

Minor Crimes

Charge Description Punishment
Failure to Follow Procedure Failing to follow the regulations found in the Standard Operating Procedure. 10 Minutes; Equipment confiscation
Hooliganism Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during the briefing, such as climbing the Briefing overview. NJP
Trespassing Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval. Escort out of the unauthorized area or 7.5 minutes.
Intoxication To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance. 10 Minutes
Theft To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. 10 minutes; item returned to the owner
Disrespecting a superior Officer Using offensive names or being directly disrespectful to someone of a Commissioned Officer of higher rank or position. 10 Minutes

Major Crimes

Charge Description Punishment
Disorderly Conduct Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, disrupting the briefing. 10 Minutes
Subterfuge Carrying out objectives or being tied to material that describe planned actions that go against the USCM. Strong proof is required that the individual is working against USCM. 15 Minutes and Termination of ID + Discharge to planet.
Neglect of duty Failure to perform one’s role to an acceptable standard. For example, a Commander failing to properly organize and ensure his personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship or their post without authorization from the Commander or their Department Head. 15 Minutes
Assault To threaten or use physical force against someone with ill intent, but without intent to kill. 15 Minutes
Prevarication To intentionally order the arrest of a person on false charges who is then found to be innocent, or to apply an improper or abusive NJP. 20 Minutes
Manslaughter Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill. 20 Minutes; Demotion
Assault with a deadly weapon To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle but not attempting to murder them. 20 Minutes
Illegal Confinement Unlawfully detaining a person against their will. Includes, kidnapping, hostage-taking, and confining people in cells without charging them for a crime. It does not apply to Prisoners of War. 20 Minutes
Cruelty to Animals Injuring or killing any domestic animal or wild life with malicious intent. Research monkeys used for chemical research, scientific purposes or hostile wildlife are exempt. 30 Minutes
Sexual Harassment Unwelcome sexual advances, verbal or physical conduct of a sexual nature. Creating an intimidating, hostile, or offensive work environment from the harassment. 30 Minutes

Capital Crimes

Charge Description Punishment
Jailbreak/Escape To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out from your cell.
  • This takes precedence over “Unruly Prisoner.”
Execution Or Permanent Confinement - Demotion
Insanity Acting in such a manner which makes the offender not sound clear of mind. The person in the position of CMO or Synthetic can declare insanity on a Marine if the Marine is believed to not be of sound mind.

The Marine, once cleared to be of sound mind, may be released from this particular charge.

  • Persons jailed for insanity may not be executed for that sole charge by itself and should not be counted for execution purposes.
Permanent Confinement - Demotion
Attempted Murder Attempting to murder a person but failing to do so. If the evidence shows that the arrested person was clearly trying to kill someone with ill intent but failed in the action itself. Execution Or Permanent Confinement - Demotion
Murder or Unauthorized Execution Killing someone with malicious intent. This includes Synthetic units. The charge applies even if the victim is later revived. Executions are only authorized as outlined in the Execution Procedure. Execution Or Permanent confinement - Demotion
Sedition To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure. Creating a massive threat to the ship without the knowledge and approval of the Commander falls under sedition. Execution Or Permanent confinement - Demotion
Desertion Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is). Execution Or Permanent confinement - Demotion
  • Note: this list is not comprehensive of all things that would violate the law. Doing so would be impossible and require an inordinate amount of time. Something that would obviously be a serious crime in the United States, e.g. Cannibalism, is still a violation of Marine Law. Clarifications are subject to situations arising.

Non-Judicial Punishments (NJPs)

For Minor Crimes, MP’s or SEA may administer a Non-Judicial Punishment instead of an arrest or brig sentence. NJPs may not be issued to someone they wouldn't otherwise be able to arrest. This would be the Commanding Officer, CMP, MP, SEA, and so forth. If a person refuses an NJP they are to serve the original charge or a 10 minute brig sentence if none exists. Accepting the NJP requires waiving the right to appeal.

NJP's can be given to people in a cell at any point in time unless the total sentence they are serving is above 10 Minutes or a major crime. The decision to offer a NJP cannot be overruled by someone higher on the mp ranking structure. The NJP can not take longer then the remaining time on their timer.


Further Information:

This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be a risk to the marine’s health. The time on an NJP can not last more than the brig timer would be, and can at maximum last 10 Minutes if there is not a specified brig timer.

All punishment-related orders to perform tasks outside a marine's assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued; the exception is the Commanding Officer’s NJP directive. Failure to comply with the non-judicial punishment will result in a resisting arrest charge in addition to the original sentence, failing to complete the NJP is not a failure to comply so long as a legitimate attempt is made.

Application

The UCMJ applies to all personnel in the vicinity of a USCM Operation or onboard a USCM ship; this includes the Commander, Chief MP, UPP, Freelancers, PMC's, other factions and organizations. The only exceptions are specially dispatched officials from High command or the Provost Marshal Office and Diplomatically Immune Company Executives (not the onboard Liaison). Riot MP ERT’s are also required to follow Marine law as a regular MP.

  • On USCM ships and operations, the law is enforced by the MPs and Chief MP, and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.
  • The Commanding Officer Of the Almayer has the final say on law enforcement within his operational area unless overseen by higher officials of the Provost Marshal Office or High Command.
  • The Chief MP is the second highest authority in law enforcement, above even the Executive Officer. While he may perform arrests, it is his duty to administer the brig, ensure records are updated, timers are properly set, the procedure is observed, and to review cases and evidence.
  • Military Police may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.
    • If the life and limb of a ship's crew or other personnel are at risk in a situation, personnel may act in a manner reasonable to preserve them even if such action would otherwise violate marine law.
      • Gaining entry to a room the person normally has no access to due to a person's life is in danger - for example.
      • Breaking a window, door, or wall where there is a clear belief a person is either dying or mortally wounded on the other side - for example.
    • Abuse of this may be met with High Command interference ranging from Execution to payment docking.


Lawful Orders

Personnell are required to follow all lawful orders from their superiors and are NOT-required to follow unlawful orders.

  • If personnell refuses to follow the order, the personnell must state why they believe it would break Marine Law.

Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. Giving an unlawful order with ill intent or one that is carried out will see the person who gave the order be given the same punishment as the personnell who carried it out. Orders meant as punishment that would cause personnell to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar”) are also unlawful unless applied as NJPs.


Officer Requested Arrests

Should a Commissioned Officer order an arrest for a crime, MPs MUST arrest that person. Only the Commander and CMP can order an arrest on an MP. They may arrest and hold that person for ten minutes after they have reached the brig while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. The CMP or Commander may order an arrested marine to get an NJP instead of a brig timer for Minor crimes. Should the marine already have been given the option for an NJP but refused to do it, they may not get the chance for another NJP in regard to those charges. An officer must clearly communicate that he wishes the criminal arrested, for the arrest to be compulsory.

Arrest Procedure

Arresting a Suspect

  1. Inform the Suspect he is under arrest.
  2. Take down the Suspect if he resists and securely restrain him.
  3. Move the Suspect to the Brig.
  4. Inform the Suspect of his Charges before the brig timer starts.
  5. Inform the Suspect he may file an appeal should he wish so.


Lethal Force

During emergencies such as mutinies and boardings, or against suspects who have used a lethal weapon against law enforcement or other personnel, the Chief MP or Commander may authorize the use of lethal force. If the MP has no non-lethal weaponry, he may use lethals should the suspect be a threat to the crew or ship.The suspect should only be fired upon with lethals until they no longer can present any harm.

  • A suspect that has been detained and securely restrained must be kept safe from harm as they are considered to be in MP Custody.
  • If the CMP or Commander are not responding to hails over comms within a timely fashion or are incapacitated, the MP can use Lethals freely from Code Red and upwards.
  • If non-lethals prove inefficient against the target such as rogue synthetic units, the MP may use lethals from the beginning.
    • The synthethic unit must be given a chance to stand down.
    • The synthethic unit should be repaired and ressurected in a secure spot to serve its sentence once taken down i. It should be released after serving its sentence.

Suspect in Area of Operations

Arrests are restricted to the FOB, dropships, and secure areas unless in "hot pursuit" - the suspect flees the MP outside the secure area. Should there be hostiles in the vicinity, the MP is required to abort the arrest and move to a secure area. MP's may travel between secure areas, but may not make arrests during these travels and must make sure the transport back with the arrested person happens safely. Should the Almayer get boarded by a hostile force no arrests should be made unless the person is a danger to the Almayer and or its personnel.

  • This includes Delta Alert, and Hijack, or if Self Destruct is Activated.

Search Procedure

Searches can be performed by the Commander or any Military Police personnell as long as the following procedure is followed. Is the procedure not followed it would incur a NoD charge.

Personnel

  1. Searches must be approved by the CMP or Commander.
    1. If waiting would cause further hazard to the ship or personnel you may gain permission after performing the search.
    2. Should an MP witness a crime, then a search can be approved after the arrest.
  2. Inform the person you are conducting a search and the reason.
  3. If possible, conduct the search in the Brig or an isolated area, so nothing is stolen.
  4. Begin the search and confiscate any illegal items; you may use non-lethal force to restrain them if they don't comply.
  5. If illegal items are found, secure them until the search is complete. Should this be impossible, request that another MP assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures; otherwise, release them. Searches do not incur a Prevarication charge.
  6. Return items to Requisitions that are no longer needed for evidence.

Area

  1. Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.
  2. Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.
  3. Search the area for evidence and ensure all evidence is secured.
  4. Restore the searched area to its previous state as closely as possible.
  5. Reopen the area to normal traffic and take all evidence to the brig for processing.
  6. Return items to Requisitions that are no longer needed for evidence.


Detainment and Brig Procedures

Note: If the prisoner is removed from his cell for ANY REASON, the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:

  • Set the charges and print the Prisoners Timer out from JAS.
  • Insert the paper containing their charges into the cell timer panel and activate it.
  • Put them in an orange uniform and shoes.
  • Give them a standard headset.
  • Take their ID off if possible.
  • Bring them inside the cell, buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.
  • Search their belonging for contraband and theft.
  • Update their records with their "Prisoner" status, charges, and the time they are serving.
  • Once the timer is over, let them grab their belongings, escort them out of the brig, and set their record status to "Released".

If a prisoner is SSD at the end of their sentence, redress them, secure their pouches, and place them in the brig Cryo. If a prisoner has been SSD for over 5 Minutes you may place them in cryo. However, should they return, they must return to serve the remaining time.

Executions

Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour, such as permanent confinement. Executions must be authorized by the Commanding Officer or BOTH the Commander and the Chief MP if the Commanding Officer is absent. Permanently confined prisoners may be executed at a later date if the Alert Level is Red/Delta Alert.


Procedure for Execution:

  • The Commander or Chief MP must make a ship-wide announcement informing the crew of the intent to execute the prisoner, why, and the execution method.
  • Authorized methods of execution are either Firing Squad (handled by MPs and the Commanding Officer) or Lethal Injection (handled by the CMO).
    • The CMP or Commanding Officer can determine if anyone else is allowed in the firing line. This act should be reserved for the victims of the case only.


During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, these procedures may be ignored but should otherwise be granted:

  • The Condemned can request a tobacco product, a last food type and a last drink as a final meal. The items should be easily acquirable.
  • The condemned may also request a blindfold for the execution.
  • The Condemned may request a maximum of three people to view their execution from the designated viewing room.
  • The Commander or Chief MP must be present at the execution.
  • The Condemned MUST be given a chance to give any final words, after that the execution may proceed. The condemned may use the radio for this even if their radio was taken for abuse.
    • If any of these take more than two minutes in total, the execution may proceed.

Prisoner Rights

The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the Chief MP or Commander. Prisoners can fax High Command to have their rights be given back or inform of malpractice.

The Courtyard aka Common Space

All prisoners are allowed to enter the common space / courtyard by default, exception to this are permabrigged prisoners. This right can be lost in the following scenarios.

  • Permabrigged prisoners can be given access to the courtyard/common space with an escort as a reward for good behavior.
  • Mutiny, Riots, or Emergency Situations removes this right.
  • Active jailbreak attempts removes this right.
  • Should a prisoner commit a law break while in brig this right is lost. The right can be given back by the CMP or Commander.

Protection and Medical Treatment

All prisoners must be kept safe and unharmed, to this end, as long as there are prisoners in the brig, an MP or the Chief MP must remain in the brig at all times except if the only prisoners have been placed in permanent confinement or there is an Emergency Situation. Treatment should take place inside the brig when possible.

  • It is the arresting MP’s duty to make sure there is one person in the brig at all times to watch the prisoner.
  • The Surgical Tray is to remain within the brig at all times unless on Red/Delta Alert.

If not, an MP must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.

Access to a Radio

Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any MP believes that it is being abused, this right can be denied after a warning has been given on what is considered abuse and giving the Prisoner a chance to stop.

  • Prisoners may request an appeal as much as they want.
  • Prisoners can be denied a radio if a mutiny is ongoing, but only until the mutiny is over.

Right to appeal

An appeal is the process in which a case is reviewed by a higher authority. Appeals function as a process for error correction, but they may not be used to add on new charges or punishments after a brig timer has been set.

Appeal Sentence in a timely manner

  1. Anyone under the jurisdiction of Marine Law has the right to appeal their punishment to the CMP or the Commander, who may designate someone else to handle it in their place. Should either be involved, they must designate an uninvolved mp or uninvolved commissioned officer.
  2. The one handling the appeal has final say. In general, witnesses/victims, anyone ordering the arrest, choosing the charges, or picking the time of a prisoner of a crime should not be doing the appeal.
  3. The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge up to the minimum punishment, and remove a charge that the prisoner is found innocent for.
  4. A charge cannot be removed if the prisoner is guilty.
  5. Should an appeal not be started within 10 Minutes, or 30 Minutes for people permanently brigged after a request of it has been made. The prisoner is to be released.
    1. It must be clearly communicated to either an MP, the CMP or Commander. Should the person recieving the request for an appeal fail to take appropiate action on it they are to be given a NoD charge.
  6. Appeals must be handled before Executions, Demotions and NJP's. Appealing personnel will have their brig timers (if any) set and running while the appeal is concluded.
  7. Appeals can not influence other punishments.A marine may be placed in holding awaiting their appeal if it carries no brig sentence.

Suspending Appeals

During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship, riots or jailbreaks, appeal rights become suspended. Appeals may be postponed in these situations as well.

  • The marine needs medical treatment and is not conscious.
  • There is another appeal that was requested before this appeal.
  • The marine has escaped and is unreachable in person.

Examples of invalid reasons to postpone appeals.

  • The Commander and CMP are busy doing other tasks.
  • The prisoner is ruled to be insane.

Proper Appeal procedure

To ensure appeals are done properly, the following set of procedure is to be followed.

  • All charges should be listed one by one by with the punishment the prisoner got for each charge listed as well.This may be done by any MP, or person handling the appeal.
  • Appeals are done in person. They cannot be done through remote communication. This only counts for the person handling the appeal and not for witnesses.
  • The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they must be removed. Appeals can not add on new charges or punishments after a brig timer has been set. Even if the wrong charges were applied through a procedural mistake.
  • The outcome of the appeal should be decided on individual charges. One should not give a general reply on the entire appeal. One must give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges.
  • The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way.
  • The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal.
    • Exception being a neglect of duty charge if the appeals procedure was not followed correctly.

Appeals checklist

The following checklist is recommended for the appeal.

  1. Are you there in person with the accused?
  2. Have the charges and their punishments been stated?
  3. Did you check the story of the accuser(s)?
  4. Did you check the story of any witnesses?
  5. Did you check the story of the accused?
  6. Did you check any extra evidence?
  7. Did you check if the evidence supports the charges? And the stories?
  8. Have you handled mitigating circumstances?
  9. Have you decided on the appeal?
  10. Have you informed the accused of your decision on a per charge basis?
  11. Did you adjust the punishment of the accused?
  12. Have you informed the prisoner of their right to fax HC for an additional appeal?

Appeals to High Command

An alternative to a normal appeal is an appeal to high command, this is an extra appeal a prisoner may do after having their appeal denied. If the prisoner is to be set up for execution. High Command has 10 Minutes to send a reply back. Should no reply arrive within the given timeframe, the execution may commence.When this right is invoked, this grants the prisoner the right to a pen and a paper to write a fax with to high command. If the prisoner has to be restrained due to, for example, self-harm, they have the right to dictate the fax but should not have their restraints removed. This fax, once written has to be faxed as soon as possible. During Delta Alert, threats mandating evacuation, or an hostile force is approaching, or onboard the ship this right may be denied.

Special Provisions

Medical Experiments

An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of either the Commander or Chief Medical Officer.

  • Prisoners can request to be used for medical experiments as a subject. The prisoner’s timer continues to run while they are being used as a medical experiment.
  • Should the Prisoner’s timer be concluded while undergoing a medical experiment, they are free to go and are no longer obligated to continue the experiment.

Insanity

Unsoundness of mind or lack of the ability to understand that prevents one from having the mental capacity required by law to perform one's required duties or tasks. Insanity can only be declared by the CMO or Synthetic. The Synthetic can not be forced to declare someone insane.

Mutinies and arresting the Commander

Attempting to overthrow legitimate command staff is obviously illegal, and MPs must do everything in their power to prevent it. MPs must contact High Command for approval and get approval before taking any action against the Commanding Officer. If there is no Commanding Officer, the Commander of the operation may be arrested, but High Command must be notified after the fact through fax.

Should a mutiny be successful and the Commander is deposed or surrenders, MPs should hold the deposed person in confinement if their freedom would reignite the conflict.

Self-Defense and the Defense of Others

Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.

  • Proportional Force
    • Punching against being punched.
    • Melee weapons against melee weapons.
    • Guns against guns.
    • The person defending should only return with lethal force until the other person is unable to attack the defendant.
      • The defendant should notify MP’s or his command about the use of self-defense.
  • The person being attacked should also look to get away from the other attacker if possible, and alert the MP’s.

Emergency Situations

In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel may be released by the CMP if they have reason to believe they will not be a threat or hindrance to USCM personnel during the course of the emergency, particularly so if they consistently displayed good behavior. If the imprisoned personnel are denied the release or are clearly too dangerous or detrimental to the survival of the USS Almayer’s crew if released, they are to be either escorted to an escape pod while in the custody of a commissioned officer or MP charged with maintaining their safety. A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.


Synthetic Units and Marine Law.

The Almayer Synthetics

The Almayer Synthetics are coded to not be able to break Marine Law and can, therefore, not be arrested unless High Command has approved their arrest beforehand through a fax. The synthetic units are also granted the same rights and privileges as a regular marine.

  • If any MP believes the Synthetic unit has broken Marine Law, this should be faxed to High Command and taken up to the Synthetic Council.
  • If an officer orders the arrest of a Synthetic, the MP must ignore the order and inform the officer he must fax High Command for them to allow the arrest of the synthetic.
  • Any other synthetic units not directly a part of the USCM does not have this arrest immunity.

Survivor Synthetics

  • Weyland-Yutani and the USCM are business partners, and as such, Weyland-Yutani synths (Colony Synth) are granted similar rights and privileges as the Almayer Synth, but may have their arrest ordered by the Commander or CMP without a need to fax High Command.
  • The Synths are afforded the same rights and protections under the marine law as though they were an Almayer Synth.
  • Survivor Synth’s that act subversive to the USCM (taking highly valuable supplies without request, deconstructing defenses, etc.) can be declared rogue by the CO/XO or current acting Commander.
    • Once declared rogue, the Synth loses any protection it has and may be taken down freely.

Commanding Officer Provisions

Arrest Immunity

The Commanding Officer is not above Marine Law. However, they may not be arrested without the explicit permission of High Command. Should the Commanding Officer break Marine Law, High Command may be contacted via fax for permission to arrest the Commanding Officer. The right to contact High Command may not be denied. If the Commanding Officer has been deposed due to a mutiny, the MPs should hold the deposed Commanding Officer in confinement if their freedom would reignite the conflict; once a Commanding Officer has been deposed, they lose their arrest immunity and are no longer considered the Commander.

Execution Privileges

The Commanding Officer may perform Battlefield Executions. This means they may personally execute anyone under their authority on the ship or Area of Operations without warning or procedure unless in MP Custody, provided their words or actions fulfill one of the following conditions:

  • A threat to your command. Credibly attempting to or threatening to undermine your command, or attempting to remove your command through illegal means. (Minor insults, disagreements, or being faxed about to high command is not undermining your command. Countermanding or refusing to follow orders is.)
  • A threat to persons. Credibly threatening and attempting to do harm to the Commanding Officer or to someone while in the Commanding Officer's presence.
  • A threat to the ship or operation. Credibly threatening or attempting to do damage to the ship, the USCM, or operation while in the Commanding Officer’s presence.

Battlefield Executions should not be done in such a way it creates collateral damage or risks involving innocent parties or persons, they should be performed in person and target each individual individually. For example, the Orbital Cannon may not be used for BE's. Upon completion of a battlefield execution, an announcement must be made within a reasonable time explaining why the person was executed and noting their name and position. The Commanding Officer may not Battlefield Execute a person in custody of the MPs (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert). Additionally, the Commanding Officer may request permission to execute prisoners in ways different from Firing Squad or Lethal Injection to High Command or authorize nonstandard methods of execution in emergencies where the normal procedure is impossible.

Escort Missions

The Commanding Officer can request up to two MP’s to escort him planetside, no more may participate. Should the Commanding Officer be incapacitated then the escorting MP's are to try and recover the Commanding Officer's body. Should this not be possible they are to return shipside. During the escort mission it is required the Commanding Officer and MP's follow the Escort mission rules written below:

  • Deployed MP’s focus is to keep the Commanding Officer Secure at all times. Not enforce Marine law.
  • MP's have to remain within Line of Sight to the Commanding Officer at all times to the best of their ability.
    • If the Commanding Officer orders the MP to do something that would put the MP outside line of sight, the MP may not do it.
  • There has to be at least one MP on the Almayer at all times. The CMP must always remain onboard and can be counted as the needed MP for Escort missions.

Pardons

The Commanding Officer may exceptionally pardon criminals by name, and which crimes they are being pardoned for if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. Capital offenders may not be pardoned except in special circumstances with the permission of High Command. The Chief MP or, in their absence, an MP may appeal pardons to High Command via fax. The Commanding Officer may be held responsible for further criminal actions committed by those they pardon, and should High Command reverse the decision; they must ensure the condemned return to serve their time without incident. Failure to do so may result in removal and arrest at the discretion of High Command. If any MP thinks the pardon was wrongfully done they should inform High Command about it as well as the CO Council.

  • When anyone of the rank Commanding Officer or above performs a pardon, they must know the crimes committed and roughly when they were committed.
  • The person performing the Pardon must announce it, the reason to why they are being pardoned, name of the marine and the crimes the marine was pardoned from. As long as the announcement is made, the Commanding Officer does not need to be there for the release itself.

Demotion Clause

The Commanding Officer may demote or discharge USCM personnel below his position if the personnel have commited a major crime. The demotion should fit with the severity and remain within the department. One can not demote someone from an engineering position to a medical one.

General Article NJPs

The Commanding Officer may issue NJPs at any time should they find a marine’s behavior inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.

Deputizing

The Commanding Officer may deputize the Executive Officer, Staff Officers or Synthethic to make arrests and enforce Marine Law should MPs be unavailable or unable to respond in a timely manner. When Deputized, one is required to follow Marine Law like an MP.

USCM Provost Office

The Provost

Members of the USCM Provost Office hold significant weight on how Marine Law is handled in their operational areas. In the event that Marine Law is being mishandled aboard a USCM Vessel or within the AO of a USCM Vessel, USCM High Command may see fit to dispatch a Provost Team. This team may range from an Inspector and their escort visiting the site and laying down the law, or a team of Enforcers showing why breaking the law is a bad idea.

Authority

  • Members of the Provost Office obey only their direct superiors and are not beholden to the Marine Chain of Command.
  • Provost Inspectors and above are the final word on Marine Law in their AO.
  • Provost Advisors do not hold any direct authority themselves, however they are expected to ensure Marine Law is correctly handled.
  • Provost Marshals are not required to follow Marine Law, with the exception of making announcements regarding Battlefield Executions.

Contact Information

Marine Law is Currently handled by Provost Chief Marshal Admiral Claymore Allister

  • Contact: “Nanu#3012” on the USCM Galactic Discord Server.

SOP

Verbiage:

To ensure clarity within this document certain terms are used for certain things. Here is a small list to help promote clarity.

  • Commanding Officer: A whitelisted USCM Commanding Officer. Anything with the words Commanding Officer only applies to Whitelisted USCM Commanding Officers. These rights cannot be transferred.
  • Commander: The current Commander of this ship. Anything that mentions the Commander also applies to acting Commanders. These rights are transferable to any new Commander, proceeding down the Chain of Command.
  • MP: Military police. These rights also include deputized XO’s, SO’s, or Synthetics who are dealing with Marine Law. These rights cannot be transferred.
  • Officer: A person who is commissioned into the USCM and thus Commissioned Officers. These rights cannot be transferred.
  • For all other roles and mentions, a specific person can be appointed if the specific role is not available, but the chain of command should be followed if possible. This also means these rights are transferable. Only the current Commander may appoint people to a new position.


Foreword: The Commanding Officer

The Commanding Officer of a vessel holds certain privileges as outlined in Marine Law. Additionally, they may reasonably alter General Regulations within Standard Operating Procedure so long as these alterations do not contradict Marine Law or go against the SOP’s listed as unavailable for change. Should there be concerns about the exercise of this privilege, any personnel may contact High Command to inquire about the legitimacy of such changes and request they be overturned, The Commanding Officer may also face punishment. This privilege is not extended to anyone taking up command in the Commanding Officer’s absence.

  • Military Police must be informed of any changes made to the SOP before its implemented.
  • The SOP may not be modified to the extent of griefing or physically burdening marines. Modifications such as “marines must walk only” are prohibited, as is modifying SOP to imprison a marine for a custom offense with malicious intent.
    • Standard-issued equipment to Marines that can be found in their squad preparations and requisitions can not be restricted or prohibited in any way. Marines reserve the right to freely carry and use the equipment they are provided with.


General Regulations

Rules of Engagement

The following are the standard rules of engagement. They may be modified by the Commander as necessary in accordance with AO developments.

  • Any potentially useful equipment found in the AO such as weapons or tools may be requisitioned for military use by any USCM personnel with the rank of SSGT and above.
  • Buildings and obstacles within the AO may be constructed or deconstructed in accordance with strategic or tactical directives. The use of plastic explosives is authorized for demolitions.
  • Wildlife is not to be needlessly hunted if passive. Any hostile wildlife or wildlife that approaches the perimeter of FOBs, supply lines or compromises the personal space of marines or their formation may be shot on sight.
  • Humans that are not overtly hostiles are to be halted and their intentions uncovered. Survivors are to be debriefed and be given the option to board the Almayer as a passenger, they may be offered this freely.
  • Other military or paramilitary entities may be allowed to continue their operations if they prove beneficial or indifferent to USCM interests.
  • The use of force is authorized to disable non-compliant personnel. Hostile personnel may be killed on sight.

Communication Procedure

Communication over USCM radio and USCM announcements should be done in English to maintain clear and concise communication. Other languages and speech forms may be used freely outside of this.

Equipment

Standard issue equipment

Standard issue equipment is defined as any military uniform, armor, weapon or accessory personnel may find in their crew locker, as well as those they emerge from cryosleep with and any equipment normally available for issue by the Requisitions Department.

Additionally, the Commanding Officer may issue special equipment on a case by case basis, such as special headsets for ease of communications or special weaponry for certain marines or squads so long as it does not contradict Marine Law. Heads of Staff may also assign their spare headsets to members of their department. Alcohol may be stored in the Officer’s Mess, Commanding Officer’s Mess, Commanding Officer’s Quarters and CL’s Private Quarters.

Uniform Regulations

USCM and USCM-affiliated personnel are required to be wearing appropriate clothing during operations. Marines and MPs should be wearing their uniform, boots, and armor at a minimum. Other crew must wear their uniform and assigned footwear, or a standard issue replacement. Headwear, if any is worn, must be your properly assigned headgear, or an acceptable replacement.

  • The Commanding Officer may not authorize an SOP change for uniform regulations to allow personnel to deploy without clothes or a lack of uniform.
  • Department specific uniforms and headgear are limited to the persons within that department unless given out by the head of the department or Commander.
    • MP's must always use their department-specific headgear.
    • One should not use other head of department's uniforms or headgear unless approved by ones own head of department.
    • One is free to fold or otherwise shorten their uniform at their discretion.

Equipment Handling Procedure

Aboard the ship, weapons must remain holstered when not in use. Under normal circumstances, weapons may only be fired in the firing range. Weaponry may not be left unattended unless it is properly secured in spaces intended for it (weapon racks, gun cabinets, etc.). Medicines may not be left out in the open. All pills must be contained within properly labeled pill bottles, and syringes, autoinjectors, surgery tools, and other medical devices must be placed within their designated containers (surgery trays, medical bags, etc.)


Authorized Weapons - Code Restrictions

  • Code Green - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions), security (non-lethals and sidearms only, not riot gear such as beanbags) and any personnel issued with a weapon upon the start of an operation.
  • Code Blue - All crew are authorized pistols. Military Police may carry any lethal weapons to subdue non-human threats. Military Police may use non-lethal riot gear to subdue Marines during a Mutiny or large gatherings of insubordinate personnel. Flashbangs are considered a Riot tool.
  • Code Red - No Weapon Restrictions.
  • Code Delta - Normally happens when one of the Dropships crashes on the Almayer. You are authorized to use ANY kind of weaponry. The acting Commander may order a general Evacuation, Self Destruction of the ship, or hold the Almayer.
  • Exception: Firearm use and possession are allowed if you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.

Ship modifications

The ship may only be modified with approval from the Commander. The Chief Engineer can also approve changes to the ship, but should it affect a department it requires the Head of Department to approve of it as well. The Military Police must be notified of changes being made prior to them taking effect.

  • The Commander has final authority over changes on board the ship.

Non-Modifiable Standard Operating Procedure

The SOP written below may only be modified with High Command's permission and not solely by the Commanding Officer.

Conduct of Briefing

The Commanding Officer or Commander is to ensure a proper briefing before any operation is being held. The briefing should be performed in an area where a proper inspection of ready personnel and personnel can hear any orders. Areas that interfere with non-combat personnel or support personnel shall be avoided (Medbay, Research, Dropship) It is recommended to use the briefing room, conference room, or an open area such as the Hanger.

The briefing performed must at least involve the Squad Leaders as well as CiC personnel, which includes the on-duty Staff Officers unless they are performing other essential roles. Failure to adhere to this will incur Neglect of Duty Charges.

  • This procedure may be skipped in the event of Delta alert or another Emergency situation.


Armories

Special equipment found in armories such as Mk221s is not allowed to be handed out to non-officers without a clear, understandable, and urgent reason behind doing so. The Commanding Officer's M46C is not to be handed out.

One may not send items stored in the Armory as part of a supply drop, give them away as rewards/prizes, or form a squad that uses such equipment as standard.

  • The Commander may hand them out to deploying CIC staff as part of their standard equipment.
  • Armory equipment may be handed out to all personnel during boarding or a Code Red or Delta scenario. Officers should be prioritized before enlisted.

Department SOP and Heads of Staff

Specific Department orders and their standard procedures are listed here. These should always be followed and carried out by the department personnel. The head of the department holds responsibility for his department and answers directly to the Commander of the ship. Department heads are not allowed to deploy to the AO, with the exception of the CMP and CE. Following this, anyone that intends to deploy requires permission from either the head of their department or the Commander, where the Commander can overrule the department head.


Medical

The Chief Medical Officer has final say over the medbay and medical procedures onboard the Almayer, except when overridden by the Commander. They may authorize or prohibit experiments at their discretion, set medbay procedures, and fire or hire civilians working in their department. They may only fire medbay staff in the case they have performed a Marine Law violation. When in medbay all personnel, excluding the Commander, are required to listen to and obey the orders of the CMO. During Delta Emergency Alerts, any medical personnel is to either get to the escape pods and evacuate the ship, or hold in safe locations with marines, to provide medical support for the wounded troops.

Requisitions

The Requisitions Officer has control over the requisitions bay and the right to decline service to any member of the crew, including other officers. No equipment may be taken from the Requisitions Bay by non-requisitions personnel without the RO’s approval. His decisions on such matters may only be overridden by the Commander. During Delta Emergency Alerts, the Requisitions Department is to follow orders from Command. All Requisitions personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.

Engineering

The Chief Engineer is in charge of modifications made to the ship as well as performing repairs, maintenance, and overall structure changes. The Ordnance Technicians are also under the Chief Engineer and their department a part of Engineering as a whole. The CE is still required to follow the Ship modifications SOP. The CE is directly below the Commander, but may only be overridden by the Commanding Officer. During Delta Emergency Alerts, the Engineering Department is to follow orders from Command. All Engineering personnel are to join standard marines in either holding the Almayer or Evacuate the ship as well as getting Civilian personnel into safety, depending on the orders given by the Command Staff.

  • The CE is allowed to deploy to the FOB if there’s an XO on board, and they require permission from the Commander. They may deploy with the purpose of building the FOB, securing Tcomms, etc. and must leave should it fall under siege.

Security

The Commanding Officer has the final say on law enforcement in his operational area as outlined in Marine Law. It is the duty of the Chief MP to ensure the procedure is observed and the law is carried out in a just manner. Should the Chief MP believe the Commanding Officer Is abusing his position, he must contact High Command for permission to relieve him.

MPs have a duty to enforce Marine Law and ensure order is maintained, and breaking Marine Law would incur in neglect of duty charges. To this end, other members of the crew may not interfere with their actions when enforcing the law, such as barring them from entering an area if they have reason to be there. However, when ordered to, MPs must leave sensitive areas such as Operation Theatres unless performing an arrest. Additionally, MPs have a duty to keep the ship and shipside crew safe. In such matters, they must obey the orders of officers in accordance with their position within the ship.

Third-Party Personnel

Marines are encouraged to peacefully recover any third-party personnel found in an area of operations and offer them refuge within their ship. All personnel recovered from a combat zone must be searched on arrival and their weapons and unauthorized items secured within the Brig performed by the MP's. They may keep their clothes and tools, provided they are not used for criminal purposes.

  • Survivors may refuse to answer questions and use their right to remain silent. They may not be punished for this.
  • Should the civilians deploy to the area of operations again they may request to be given back their gear and an MP must escort them to the dropship to make sure they deploy. Returning Civilians will have to be searched again but may skip the medical check.

They must also be provided with adequate medical care and sustenance. Civilian personnel recovered may be given a temporary junior position in a department or join the USCM should their qualifications allow for it as outlined in the Employment procedure by the Commander. Survivors employed by the USCM may keep their weapons if their position permits them to be armed.

  • Third-Party Military or Paramilitary forces may be allowed to keep their weaponry, provided their presence is beneficial to the operation.

Eviction of Survivors

Survivors can only be evicted or denied access to the ship in these cases: The Commanding Officer can overrule either decision and the Commander may overrule the CMP.

  • Should a survivor commit a Major crime the Commander or CMP may choose to evict them or refuse entrance to the Ship after their sentence has been completed. Once the survivor is evicted, they are barred from boarding the Ship again.
  • Should the survivor be confirmed to have any confirmed ties to a military or paramilitary organization. The Commander or CMP may bar the person from entering.

Employment Regulations

Demotion and Termination Procedure

For crimes with the punishment of demotion or termination USCM affiliated personnel may be demoted to a more junior position within their department (or into the Operations department in the XO’s case) If that position does not exist, they can be terminated. Should the Commander wish, he may turn any demotion to a termination instead allowing them access only to the common areas of the ship.


Employment Procedure

Personnel recovered from the Area of Operations may be temporarily employed in the Requisitions, Engineering or Medical department according to their skills or join the forces of USCM if the current Commander allows it under the rank of PVT. Employed personnel must be given an ID identifying them in their new position and given access to their work area. Employed personnel are given a junior position and must obey the orders of all Almayer personnel assigned to that department.


Restricted Areas and Access Modification

Personnel may only legally access areas their ID grants them passage to unless someone responsible for the area allows them entry. The Commander may restrict anyone from accessing any area of the ship. Heads of Staff may evict anyone from their departments except the Commander.

The Commanding Officer may modify the access afforded to any person’s ID card at will. (No all-access| Server Rules). The Commander may modify access to all departments and grant access to all departments with the Head of Department's approval. During emergencies, such as missing Command Staff, officers may modify their own access if required.

Anyone with access to a department may grant others access to that area but may be overruled by the head of the department. The Commanding Officer can overrule Head of Departments, but a regular Commander may not.