Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Template:M39 Consolidated: Difference between revisions

Template page
(Adds HEAP.)
m (Removed extended damage as it's the same as regular)
 
(One intermediate revision by one other user not shown)
Line 103: Line 103:


|A 10x20mm caseless incendiary submachinegun magazine. Incendiary payload sets targets ablaze, but causes the gun to have low stopping power and strongly decreased accuracy.
|A 10x20mm caseless incendiary submachinegun magazine. Incendiary payload sets targets ablaze, but causes the gun to have low stopping power and strongly decreased accuracy.


  Obtainable through the Surplus supply crate in [[Requisitions]].
  Obtainable through the Surplus supply crate in [[Requisitions]].
Line 124: Line 125:


|A 10x20mm caseless cluster bullet submachinegun magazine, containing cluster bullets. Designed to attach tiny explosives to targets, to detonate all at once if 15 hit.
|A 10x20mm caseless cluster bullet submachinegun magazine, containing cluster bullets. Designed to attach tiny explosives to targets, to detonate all at once if 15 hit.


'''Not currently obtainable.'''
'''Not currently obtainable.'''
Line 143: Line 145:


|A 10x20mm caseless wall-piercing bullet submachinegun magazine, containing wall-piercing bullets. Designed to penetrate straight through objects and walls.
|A 10x20mm caseless wall-piercing bullet submachinegun magazine, containing wall-piercing bullets. Designed to penetrate straight through objects and walls.


  Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.  
  Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.  


'''Not Currently Obtainable'''.
'''Not Currently Obtainable'''.
Line 164: Line 168:


|A 10x20mm caseless toxin bullet submachinegun magazine, containing toxin bullets. Great at stripping away armour and destroying biological structures.
|A 10x20mm caseless toxin bullet submachinegun magazine, containing toxin bullets. Great at stripping away armour and destroying biological structures.


Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable, applying 5 per hit. Once the toxin level is above their armour, they will receive full damage from all sources.
Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable, applying 5 per hit. Once the toxin level is above their armour, they will receive full damage from all sources.


'''Not currently obtainable.'''
'''Not currently obtainable.'''
Line 185: Line 191:


|A 10x20mm caseless light-explosive submachinegun magazine containing special light explosive rounds, designed to rapidly decimate armor, at the cost of vastly reduced damage and penetration.
|A 10x20mm caseless light-explosive submachinegun magazine containing special light explosive rounds, designed to rapidly decimate armor, at the cost of vastly reduced damage and penetration.


  Removes five armor per hit.  
  Removes five armor per hit.  


'''Not currently obtainable.'''
'''Not currently obtainable.'''
Line 206: Line 214:


|A 10x20mm caseless armor-piercing high-explosive submachinegun magazine. The bullet tips are made out of a special explosive, designed to penetrate armor then detonate for maximum soft-tissue damage.
|A 10x20mm caseless armor-piercing high-explosive submachinegun magazine. The bullet tips are made out of a special explosive, designed to penetrate armor then detonate for maximum soft-tissue damage.


'''Not currently obtainable.'''
'''Not currently obtainable.'''
Line 255: Line 264:
! Armor Value !! 0 !! 5 !! 10 !! 15 !! 20 !! 25 !! 30 !! 35 !! 40 !! 45 !! 50
! Armor Value !! 0 !! 5 !! 10 !! 15 !! 20 !! 25 !! 30 !! 35 !! 40 !! 45 !! 50
|-
|-
| Regular || 34|| 34|| 30|| 28|| 21|| `18|| 14|| 11 || 8|| 5|| 3
| Regular || 34|| 34|| 30|| 28|| 21|| 18|| 14|| 11 || 8|| 5|| 3
|-
| Extended || 34|| 34|| 30|| 28|| 21|| `18|| 14|| 11 || 8|| 5|| 3
|-
|-
| Armor Piercing || 26|| 26|| 26|| 26|| 26|| 26|| 26|| 23|| 21|| 15|| 12
| Armor Piercing || 26|| 26|| 26|| 26|| 26|| 26|| 26|| 23|| 21|| 15|| 12

Latest revision as of 16:00, 6 May 2023

Stats:
Recoil Wielded: 0.1

Recoil Unwielded: 3

Scatter Wielded: 9

Scatter Unwielded: 13

Burst Scatter Multiplier: 7

Burst Amount: 3

Effective Range: 5 Tiles

Firerate: 461 RPM

Burst Firerate: 395RPM

Accuracy Wielded: 4.6

Accuracy Unwielded: 2.4

Ammunition:
M39mag.png

M39 HV Magazine

Capacity: 48

Damage: 34

Max Range: 22

Fall off: 6

Penetration: 5

Punch: 0.5

A 10x20mm caseless high-velocity submachinegun magazine. Powerful propellant allows the bullet increased velocity and minor penetration capabilities, noticeably improving its efficacy at medium ranges, although it still suffers significantly compared to a rifle bullet.


Holds forty eight (48) 10x20mm high-velocity rounds.

M39-extended-mag.png

M39 HV Extended Magazine

Capacity: 72

Damage: 34

Max Range: 22

Fall off: 6

Penetration: 5

Punch: 0.5

A 10x20mm caseless HV extended submachinegun magazine. Powerful propellant allows the bullet increased travel speed and minor penetration capabilities, noticeably improving its efficacy at long ranges, although it still suffers significantly compared to a rifle bullet.


Holds seventy two (72) 10x20mm high-velocity rounds. Holds more ammunition than the standard magazines.

M39-AP-mag.png

M39 Armor Piercing Magazine

Capacity: 48

Damage: 26

Max Range: 22

Fall off: 6

Penetration: 30

Punch: 0.5

A 10x20mm caseless armour-piercing submachinegun magazine. The bullet tips are made out of high-density material, allowing them to pierce straight through armour, but also reducing the raw stopping power and velocity of the ammunition.


Holds forty eight (48) 10x20mm AP rounds. Has better armour penetration, but lower overall damage.

M39-Incen-mag.png

M39 Incendiary Magazine

Capacity: 48

Damage: 25

Max Range: 22

Fall off: 10

Penetration: 5

Punch: 0.5

A 10x20mm caseless incendiary submachinegun magazine. Incendiary payload sets targets ablaze, but causes the gun to have low stopping power and strongly decreased accuracy.


Obtainable through the Surplus supply crate in Requisitions.
M39-Cluster-mag.png

M39 Cluster Magazine

Capacity: 48

Damage: 30

Max Range: 22

Fall off: 10

Penetration: 50

Punch: 0.5

Cluster stack: 0.8

A 10x20mm caseless cluster bullet submachinegun magazine, containing cluster bullets. Designed to attach tiny explosives to targets, to detonate all at once if 15 hit.


Not currently obtainable.

M39-Wall-Piercing-mag.png

M39 Wall Piercing Magazine

Capacity: 48

Damage: 30

Max Range: 22

Fall off: 10

Penetration: 50

Punch: 0.5

A 10x20mm caseless wall-piercing bullet submachinegun magazine, containing wall-piercing bullets. Designed to penetrate straight through objects and walls.


Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. 


Not Currently Obtainable.

M39-Toxin-mag.png

M39 Toxin Magazine

Capacity: 48

Damage: 26

Max Range: 22

Fall off: 10

Penetration: 30

Punch: 0.5

A 10x20mm caseless toxin bullet submachinegun magazine, containing toxin bullets. Great at stripping away armour and destroying biological structures.


Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable, applying 5 per hit. Once the toxin level is above their armour, they will receive full damage from all sources.


Not currently obtainable.

M39-Light Explosive-mag.png

M39 Light Explosive Magazine

Capacity: 48

Damage: 20

Max Range: 22

Fall off: 1

Penetration: 20

Punch: 0.5

A 10x20mm caseless light-explosive submachinegun magazine containing special light explosive rounds, designed to rapidly decimate armor, at the cost of vastly reduced damage and penetration.


Removes five armor per hit. 


Not currently obtainable.

HEAPM39.png

M39 HEAP Magazine

Capacity: 48

Damage: 45

Max Range: 22

Fall off: 1

Penetration: 30

Punch: 0.5

A 10x20mm caseless armor-piercing high-explosive submachinegun magazine. The bullet tips are made out of a special explosive, designed to penetrate armor then detonate for maximum soft-tissue damage.


Not currently obtainable.

Attachments:
Muzzle Attachments Supressor.pngSuppressor

Recoil compensator.pngRecoil Compensator

Extended barrel.pngExtended Barrel

Barrel charger.pngBarrel Charger

Rail Attachments Mountedflash.pngRail Flashlight

Reflex.pngS6 Reflex Sight

Reddot.pngS5 Red-Dot Sight

Magnetic harness.pngMagnetic Harness

Mini Scope.pngS4 2x Telescopic Mini-Scope

Underbarrel Attachments Angled Grip.pngAngled Grip

Flash Grip.pngFlashlight Grip

Gyro.pngGyroscopic Stabilizer

Laser sight.pngLaser Sight

Stock Attachments Smg Stock.pngSubmachinegun Stock

Collapsible Smg Stock.pngCollapsible Submachinegun Stock (Default)

Smg Arm Brace.pngSubmachinegun Arm Brace

Damage versus Armor:
Armor Value 0 5 10 15 20 25 30 35 40 45 50
Regular 34 34 30 28 21 18 14 11 8 5 3
Armor Piercing 26 26 26 26 26 26 26 23 21 15 12
Incendiary 25 25 22 20 15 12 9 6 4 1 0
Cluster 30 30 30 30 30 30 30 30 30 30 30
Wall Piercing 30 30 30 30 30 30 30 30 30 30 30
Toxin 26 26 26 26 26 26 26 23 21 15 12
Light Explosive 20 20 20 20 20 18 14 11 8 6 3
HEAP 45 45 45 45 45 45 45 40 37 33 25