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|headerbgcolor = #000000 | |headerbgcolor = #000000 | ||
|headerfontcolor = red | |headerfontcolor = red | ||
|stafftype = SPECIAL | |stafftype = SPECIAL OPERATIONS | ||
|imagebgcolor = white | |imagebgcolor = white | ||
|img = MARSOC.png | |img = MARSOC.png | ||
|jobtitle = MARSOC | |jobtitle = MARSOC | ||
|rank = Classified | |||
|difficulty = Very Hard | |difficulty = Very Hard | ||
|superior = UA | |superior = UA Allied Command | ||
|duties = Carry out your standing orders. | |duties = Carry out your standing orders. | ||
|guides = This one | |guides = This one | ||
|description = ...<br> | |description = ...<br>You are an elite MARSOC Operative, the best of the best.<br>You are absolutely loyal to High Command and must follow their directives.<br>Execute the mission assigned to you with extreme prejudice! | ||
}} {{Tocright}} | }} {{Tocright}} | ||
=Overview= | =Overview= | ||
Marine Special Operations Command, or MARSOC for short, is the | Marine Special Operations Command, or MARSOC for short, is the ultra-elite special operations division of the [[USCM]] and UA responsible for carrying out clandestine tasks operating above the law, above ethics, and above standard definitions of morality. Formed of the absolute best of the best the Marine Corps has to offer, they're armed to the teeth with the best weapons and equipment that money can buy. A competent and well-trained MARSOC operative is nearly unstoppable, capable of besting even the most [[Hunters|formidable]] [[Aliens|adversaries]]. | ||
= Equipment = | |||
MARSOC operatives are issued limited-spec firearms developed in-house by the MARSOC weapons development group. They are far stronger (and far more expensive) than standard-issue equipment used by Marines and are only made in limited production. | |||
= | MARSOC operatives are one of the very few USCM groups to be issued highly expensive Night Vision Goggles (NVGs), capable of letting them see perfectly in the dark. | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" | |||
Backing up a MARSOC operative's arsenal is their support equipment, a curated selection of items to give them the edge in combat. A medical pouch containing advanced medical equipment and a generous helping of medication provides their first-aid, while a tactical tools pouch provides everything they need to breach and clear an area. | |||
Two C4 explosives, an HPDP grenade, M12 grenades, stimulant injectors, and spare ammunition make up the rest of what an operative carries. Next to no space is spared for packing operatives full of almost everything they need for a majority of their missions. | |||
Operators are given codenames according to the phonetic alphabet; every trace of their personal data and real names is wiped from all military records. Nobody remembers them by face or by name. The only one who truly knows a MARSOC operative is themself, and themself only. | |||
<center> | |||
{| style="width: 100%; border: none" | |||
|style="width: 100%; vertical-align: top;" | | |||
<tabs> | |||
<tab name="MARSOC Weapons"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:M40-SD-Pulse-Rifle.png|64px]] | |||
{{Anchor|M40-SD Pulse Rifle}} | |||
[[#M40-SD Pulse Rifle|'''M40-SD Pulse Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |One of the experimental predecessors to the M41A line that never saw widespread adoption beyond elite marine units. Of the rifles in the USCM inventory that are still in production, this is the only one to feature an integrated suppressor. It can accept M41A MK2 magazines, but also features its own proprietary magazine system. Extremely lethal in burst-fire mode. | |||
'''Found in the hands of MARSOC Operators.''' | |||
{{M40-SD Pulse Rifle Stats}} | |||
{{M40-SD Pulse Rifle Ammunition}} | |||
{{M40-SD Pulse Rifle Attachments}} | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:MK210-Tactical-Shotgun.png|64px]] | |||
{{Anchor|MK210 Tactical Shotgun}} | |||
[[#MK210 Tactical Shotgun|'''MK210 Tactical Shotgun''']] | |||
|style="border: 2px solid black; padding: 5px;" |Way back in 2168, W-Y began testing the MK221. The USCM picked up an early prototype, and later adopted it with a limited military contract. But the USCM MARSOC division wasn't satisfied, and iterated on the early prototypes they had access to; eventually, their internal armorers and tinkerers produced the MK210, a lightweight folding shotgun that snaps to the belt. And to boot, it's fully automatic and made of stamped metal. Truly an engineering marvel. | |||
'''Found in the hands of MARSOC Operators.''' | |||
{{MK210 Tactical Shotgun Stats}} | |||
{{Shotgun Ammunition}} | |||
{{MK210 Tactical Shotgun Attachments}} | |||
|} | |||
</tab> | |||
<tab name="MARSOC Support Equipment"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9; width:800px;"|'''Description:''' | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |'''2x''' {{Anchor|M12 Blast Grenade}}[[File:M12_Blast_grenade.png|64px]] | |||
[[#M40/2 HEDP grenade|'''M40/2 HEDP grenade''']] | |||
|style="border: 2px solid black; padding: 5px;" |High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. This version is stronger than the regular issue M40. | |||
|- | |||
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HPDP Grenade}}[[File:M40_HPDP.png|64px]] | |||
[[#M40 HPDP Grenade|'''M40 HPDP Grenade''']] | |||
|style="border: 2px solid black; padding: 5px;" |The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds. | |||
Sets ablaze whoever enters the phosphorus cloud with intense burning smoke. Throw with caution. | |||
|- | |||
|style="width:125px; border: 2px solid black; padding: 5px;" |'''2x''' {{Anchor|C4 Explosive Charge}}[[File:c4.png|64px]] | |||
[[#C4 Explosive Charge|'''C4 Explosive Charge''']] | |||
|style="border: 2px solid black; padding: 5px;" |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. | |||
|- | |||
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Tactical Medical Pouch}}[[File:Tactical-med-pouch.png|64px]] | |||
[[#Tactical Medical Pouch|'''Tactical Medical Pouch''']] | |||
|style="width:125px; border: 2px solid black; padding: 5px;"|A heavy pouch containing everything one needs to get themselves back on their feet. Quite the selection. | |||
Worn by MARSOC Operators. | |||
Can be worn by attaching it to a pocket. | |||
Holds the following: | |||
{| border="1" class="wikitable style="width: 70%;" | |||
|[[File:Healthanalyzer.png|48px]] | |||
[[#Health Analyzer|'''Health Analyzer''']] | |||
|[[File:Nano-Splint.png|48px]] | |||
[[#Nano Splints|'''Nano Splints''']] | |||
|[[File:UpgradedAdvtraumakit.png|48px]] | |||
[[#Upgraded Advanced Trauma Kit|'''Upgraded Advanced Trauma Kit''']] | |||
|[[File:UpgradedAdvburnkit.png|48px]] | |||
[[#Upgraded Advanced Burn Kit|'''UpgradedAdvanced Burn Kit''']] | |||
|[[File:Bicaridine.png|48px]] | |||
[[#Bicaridine|'''Bicaridine Injector''']] | |||
|[[File:Bicaridine.png|48px]] | |||
[[#Bicaridine|'''Bicaridine Injector''']] | |||
|[[File:Kelotane.png|48px]] | |||
[[#Kelotane Injector|'''Kelotane Injector''']] | |||
|[[File:Emergency_Auto_injector.png|48px]] | |||
[[#Emergency AutoInjector|'''2 x Emergency AutoInjector''']] | |||
|[[File:Mini_Extinguisher.png|48px]] | |||
[[#Mini Fire Extinguisher|'''Mini Fire Extinguisher''']] | |||
|[[File:brain_stim.png|48px]] | |||
[[#Brain Stimulant Stimpack|'''Brain Stimulant Stimpack''']] | |||
|[[File:redemp_stim.png|48px]] | |||
[[#Redemption Stimulant|'''Redemption Stimulant''']] | |||
|[[File:speed_stim.png|48px]] | |||
[[#Speed Stimulant Stimpack|'''Speed Stimulant Stimpack''']] | |||
|} | |||
|- | |||
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Tactical Tool Pouch}}[[File:Tactical-tool-pouch.png|64px]] | |||
[[#Tactical Tool Pouch|'''Tactical Tool Pouch''']] | |||
|style="width:125px; border: 2px solid black; padding: 5px;"|This particular toolkit full of sharp, heavy objects was designed for breaking into things rather than fixing them. Still does the latter pretty well, though. | |||
Worn by MARSOC Operators. | |||
Can be worn by attaching it to a pocket. | |||
Contains 8 slots. | |||
Holds the following items below: | |||
{| border="1" class="wikitable style="width: 80%;" | |||
|[[File:Screwdriver.png|48px]] | |||
[[#Screwdriver|'''Screwdriver''']] | |||
||[[File:Wirecutters.png|48px]] | |||
[[#Wirecutters|'''Wirecutters''']] | |||
||[[File:Crowbar.png|48px]] | |||
[[#Crowbar|'''Crowbar''']] | |||
||[[File:CableCoils.png|48px]] | |||
[[#Cable Coils|'''Cable Coils''']] | |||
||[[File:Multitool.png|48px]] | |||
[[#Security Access Tuner|'''Security Access Tuner''']] | |||
||[[File:Wrench.png|48px]] | |||
[[#Wrench|'''Wrench''']] | |||
||[[File:C4.png|48px]] | |||
[[#C4|'''C4 x 2''']] | |||
|} | |||
|} | |||
</tab> | |||
</tabs> | |||
|- | |||
| | |||
|- | |||
| | |||
|- | |||
| | |||
|} | |||
</center> | |||
= Objectives = | |||
Very few MARSOC missions are ever the same, and High Command only calls them for very specific, very risky situations. | |||
In any case, it is up to the briefing officer - or High Command - to disclose to you what your goals are and your ultimate mission. Be it hostage retrieval, VIP escort, threat elimination, or even ridding a place of witnesses, your goal is to take your orders, protect those you are ordered to, and eliminate everyone and everything that stands in your way. | |||
= Standing Orders = | |||
As a MARSOC operative, the only superiors you have are High Command staff and any other personnel High Command instructs you to take orders from. Nothing else gets in your way; not the [[Marine Law|law]], not the [[Commanding Officer]], and not your fellow Marines. Drive them away if they become a problem, and drop them if they become a threat. | |||
In some circumstances, even the Marines might be your enemies - and your targets. | |||
= MARSOC Roles = | |||
{| border="1" cellspacing="0" cellpadding="2" width="80%";" class="wikitable sortable" | |||
! scope="col" style="background-color:#C4B39C;" width=200|Role | ! scope="col" style="background-color:#C4B39C;" width=200|Role | ||
! scope="col" class="unsortable" style="background-color:#C4B39C;" |Description | ! scope="col" class="unsortable" style="background-color:#C4B39C;" |Description | ||
|- | |- | ||
![[File:MARSOC.png|64px]]<br> | ![[File:MARSOC.png|64px]]<br>MARSOC Operative | ||
|A heavily armed and armoured marine commando equipped with the venerable M40-SD Pulse Rifle and fearsome MK210 tactical shotgun. | |A heavily armed and armoured marine commando equipped with the venerable M40-SD Pulse Rifle and fearsome MK210 tactical shotgun. Rank of SSgt. | ||
|- | |||
![[File:MARSOC.png|64px]]MARSOC Team Leader | |||
|Team leader marine commando, holds the rank of 2ndLt. | |||
|- | |||
![[File:MARSOC.png|64px]]MARSOC Officer | |||
|A MARSOC Captain. | |||
|} | |} |
Latest revision as of 14:47, 8 September 2023
Overview
Marine Special Operations Command, or MARSOC for short, is the ultra-elite special operations division of the USCM and UA responsible for carrying out clandestine tasks operating above the law, above ethics, and above standard definitions of morality. Formed of the absolute best of the best the Marine Corps has to offer, they're armed to the teeth with the best weapons and equipment that money can buy. A competent and well-trained MARSOC operative is nearly unstoppable, capable of besting even the most formidable adversaries.
Equipment
MARSOC operatives are issued limited-spec firearms developed in-house by the MARSOC weapons development group. They are far stronger (and far more expensive) than standard-issue equipment used by Marines and are only made in limited production.
MARSOC operatives are one of the very few USCM groups to be issued highly expensive Night Vision Goggles (NVGs), capable of letting them see perfectly in the dark.
Backing up a MARSOC operative's arsenal is their support equipment, a curated selection of items to give them the edge in combat. A medical pouch containing advanced medical equipment and a generous helping of medication provides their first-aid, while a tactical tools pouch provides everything they need to breach and clear an area.
Two C4 explosives, an HPDP grenade, M12 grenades, stimulant injectors, and spare ammunition make up the rest of what an operative carries. Next to no space is spared for packing operatives full of almost everything they need for a majority of their missions.
Operators are given codenames according to the phonetic alphabet; every trace of their personal data and real names is wiped from all military records. Nobody remembers them by face or by name. The only one who truly knows a MARSOC operative is themself, and themself only.
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Objectives
Very few MARSOC missions are ever the same, and High Command only calls them for very specific, very risky situations.
In any case, it is up to the briefing officer - or High Command - to disclose to you what your goals are and your ultimate mission. Be it hostage retrieval, VIP escort, threat elimination, or even ridding a place of witnesses, your goal is to take your orders, protect those you are ordered to, and eliminate everyone and everything that stands in your way.
Standing Orders
As a MARSOC operative, the only superiors you have are High Command staff and any other personnel High Command instructs you to take orders from. Nothing else gets in your way; not the law, not the Commanding Officer, and not your fellow Marines. Drive them away if they become a problem, and drop them if they become a threat.
In some circumstances, even the Marines might be your enemies - and your targets.