Pheromone Templates: Difference between revisions
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{| border="1" class="mw-collapsible" style="border: 2px solid black; width:50%" | {| border="1" class="mw-collapsible" style="border: 2px solid black; width:50%" | ||
! style="background-color:# | ! style="background-color:#423042;"| '''Template:'''</center> | ||
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <center>'''<big>[[Template:Pheromones List | Template Can Be Found Here:]]</big>'''</center> | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <center>'''<big>[[Template:Pheromones List | Template Can Be Found Here:]]</big>'''</center> | ||
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{{Pheromones List}} | {{Pheromones List}} | ||
Latest revision as of 10:10, 9 September 2023
| Template: |
|---|
| Pheromone | Effect |
|---|---|
![]() Recovery |
Increases health regeneration, increases plasma regeneration on weeds, and reduces stun times of affected Xenomorphs. |
![]() Warding |
Increases the damage threshold to die when in a critical state, increases the grace time between health going below 0 and entering a critical state, increases health regeneration in a critical state on weeds, and reduces bleed out damage in a critical state off weeds. |
![]() Frenzy |
Increases movement speed, damage from slashes, and the chance to knock off headhunter masks. Multiple sources of Frenzy further increase slash damage, but not movement speed. |


