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Pheromone Templates: Difference between revisions

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{| border="1" class="mw-collapsible" style="border: 2px solid black; width:50%"
{| border="1" class="mw-collapsible" style="border: 2px solid black; width:50%"


  ! style="background-color:#F9B9F2;"| '''Template:'''</center>
  ! style="background-color:#423042;"| '''Template:'''</center>
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <center>'''<big>[[Template:Pheromones List | Template Can Be Found Here:]]</big>'''</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <center>'''<big>[[Template:Pheromones List | Template Can Be Found Here:]]</big>'''</center>
|}
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{{Pheromones List}}
{{Pheromones List}}

Latest revision as of 10:10, 9 September 2023

Template:
Template Can Be Found Here:
Pheromone Effect

Recovery
Increases health regeneration, increases plasma regeneration on weeds, and reduces stun times of affected Xenomorphs.

Warding
Increases the damage threshold to die when in a critical state, increases the grace time between health going below 0 and entering a critical state, increases health regeneration in a critical state on weeds, and reduces bleed out damage in a critical state off weeds.

Frenzy
Increases movement speed, damage from slashes, and the chance to knock off headhunter masks. Multiple sources of Frenzy further increase slash damage, but not movement speed.