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|headerfontcolor = white | |headerfontcolor = white | ||
|tiertype = ALIEN- TIER 2 | |tiertype = ALIEN- TIER 2 | ||
|imagebgcolor = | |imagebgcolor = | ||
|img = Alien-Hivelord.png | |img = Alien-Hivelord.png | ||
|castetitle = Hivelord | |castetitle = Hivelord | ||
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Luckily, the Hivelord is not just a better Drone, and enjoys new, powerful abilities. Like the Drone, it has access to its trusty [[Pheromones]] but slightly more powerful than them. For its own uses, he also has access to the '''Resin Walker''' ability, allowing it to become one with the weeds and get a speed boost that would almost rival a [[Lurker]] as long as it walks the weeds. | Luckily, the Hivelord is not just a better Drone, and enjoys new, powerful abilities. Like the Drone, it has access to its trusty [[Pheromones]] but slightly more powerful than them. For its own uses, he also has access to the '''Resin Walker''' ability, allowing it to become one with the weeds and get a speed boost that would almost rival a [[Lurker]] as long as it walks the weeds.{{Autowiki/Content/XenoStats/Hivelord}} | ||
== Playing as a Hivelord == | == Playing as a Hivelord == | ||
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== Abilities == | == Abilities == | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
! style="background-color:# | ! style="background-color:#423042;" width=150|<span style="color:white;">Abilities:</span> | ||
! style="background-color:# | ! style="background-color:#423042;" |<span style="color:white;">Description:</span> | ||
|- | |- | ||
![[File:Xeno_Rest.png]]<br>Rest | ![[File:Xeno_Rest.png]]<br>Rest | ||
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|{{Devour}} | |{{Devour}} | ||
|- | |- | ||
![[File:Plant purple sac.png]]<br>Plant | ![[File:Plant purple sac.png]]<br>Plant Resin Node | ||
|Can't be planted if there is already a | |Can't be planted if there is already a node on the tile. | ||
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{{Hivelord Buildable Structures}} | {{Hivelord Buildable Structures}} | ||
|- | |- | ||
![[File:Secrete Resin.png]]<br>Secrete Resin | ![[File:Secrete Resin.png]]<br>Secrete Resin | ||
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|- | |- | ||
![[File:Emit pheromones.png]]<br>Emit Pheromones | ![[File:Emit pheromones.png]]<br>Emit Pheromones | ||
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack except for Frenzy pheromone | |Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack except for Frenzy pheromone. | ||
Costs 30 plasma to emit and then drains plasma while active. | Costs 30 plasma to emit and then drains plasma while active. | ||
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Costs 50 plasma and then drains plasma while active. | Costs 50 plasma and then drains plasma while active. | ||
{{Tail Stab}} | |||
|} | |} | ||
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{| style="border: 2px solid black; | {| style="border: 2px solid black; | ||
! style="background-color:# | ! style="background-color:#423042; text-align:center;"|'''Strain''' | ||
|- | |- | ||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;" | | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;" | | ||
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====== Resin Whisperer ====== | ====== Resin Whisperer ====== | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
! style="background-color:# | ! style="background-color:#423042;" width=150|<span style="color:white;">Abilities:</span> | ||
! style="background-color:# | ! style="background-color:#423042;" |<span style="color:white;">Description:</span> | ||
|- | |- | ||
![[File:Toggle_Long_Range_Sight.png]]<br>Toggle Long Range Sight | ![[File:Toggle_Long_Range_Sight.png]]<br>Toggle Long Range Sight | ||
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|- | |- | ||
![[File:Secrete_Resin.png]]<br>Coerce Resin | ![[File:Secrete_Resin.png]]<br>Coerce Resin | ||
|Toggle the ability to remotely create the resin structure you've selected. | |Toggle the ability to remotely create the resin structure you've selected, The construction will be built faster or slower depending on the distance it is away from you. | ||
<br> | <br> | ||
Costs 150 plasma. | Costs 150 plasma. | ||
|} | |} | ||
{{Autowiki/Content/XenoStats/Resin_Whisperer_Hivelord}} | |||
== Hivelord Tactics == | == Hivelord Tactics == | ||
* | * Hivelords consume plasma quickly when building. To more effectively set up hive defenses at the beginning of the round, find a Drone to feed you plasma -- and between the two of you, you should be able to continue building nearly uninterrupted. | ||
* Make sure to study your [[Hives|Hive Building theory]]. Knowing all the resin structures you can build and their uses in and out is a must, not a plus, as a Hivelord. A Hivelord that cannot build proper Hives is a waste of a Tier 2 slot and a major burden on the Hive as there will rarely be more than two, and probably just one. | * Make sure to study your [[Hives|Hive Building theory]]. Knowing all the resin structures you can build and their uses in and out is a must, not a plus, as a Hivelord. A Hivelord that cannot build proper Hives is a waste of a Tier 2 slot and a major burden on the Hive as there will rarely be more than two, and probably just one. | ||
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* If ever you are caught in direct combat, emit Frenzy pheromones, stick to weeds, and use your resin structures as cover. Running should always stay a solid option, a single mistake can cost you your life. | * If ever you are caught in direct combat, emit Frenzy pheromones, stick to weeds, and use your resin structures as cover. Running should always stay a solid option, a single mistake can cost you your life. | ||
Hivelords can not '''Evolve''' any further. | |||
Hivelords ''' | |||
== Hivelord Stats == | |||
{{XenoSkills | |||
|meleelow=1 | |||
|meleehigh=2 | |||
|health=7 | |||
|plasmaregen=10 | |||
|plasma=10 | |||
|explosiveresist=1 | |||
|speed=2 | |||
}} | |||
You can learn more about alien stats [[Xenomorph Stats|here]]. | |||
[[Category:Alien Castes]] |
Latest revision as of 16:16, 25 August 2024
Evolves From: Drone Evolves To: N/A Role: Shape the Hive to your will with a massive plasma reserve. Become one with weeds and sprint around weeded terrain like a Runner. Use pheromones to assist fellow Aliens. Guides: Hivelord Guide, My Badass Hive Guide, Guide to Hive Building, Guide to Pheromones |
General Information
The Hivelord, as its name implies, is the workhorse of the Hive. Where Drones would be the humble workers, the Hivelord is capable of moving mountains, more or less literally. Enjoying an increased plasma reserve and a greatly increased plasma regeneration, it can build far more, far more often, far more efficiently, capable of easily creating a whole new Hive chamber where a Drone might have to take multiple breaks to recharge its plasma. The Hivelord's resin walls are also a lot stronger than the resin walls of her sisters, making him a high priority caste for building large nests and defensive works.
The Hivelord, however, trades this ability to shape the Hive with probably one of the weakest combat abilities in the entire Hive. It has a small health pool, a very weak attack, and a sluggish speed when caught off weeds. This all compounds into making the Hivelord a big, obvious target, meaning that any badly planned adventure out of the Hive, much less near Marine positions, will end very poorly.
Luckily, the Hivelord is not just a better Drone, and enjoys new, powerful abilities. Like the Drone, it has access to its trusty Pheromones but slightly more powerful than them. For its own uses, he also has access to the Resin Walker ability, allowing it to become one with the weeds and get a speed boost that would almost rival a Lurker as long as it walks the weeds.
Maximum Health | 550 |
---|---|
Maximum Plasma | 1000 |
Plasma Regeneration | 5.5 |
Armor | 0 |
Evasion | 0 |
Speed | 0.8 |
Slash Damage | 20–25 |
Claw Strength | 1 |
Explosion Resistance | 10 |
Playing as a Hivelord
As a Hivelord, the vast majority of your time will be spent away from the frontlines, building up the Hives that your sisters will soon use as defensive positions. It is highly recommended to not step up into direct combat with tallhosts, even if assisted by stronger sisters, as you will probably take a major thrashing without much use and might even get killed on the spot. The Hivelord can however afford to stay in combat on terrain it controls, fully weeded and built up with resin to allow it to easily get out of dangerous encounters and use its Resin Walker ability to rapidly change positions.
Resin Walker should always be enabled when possible. While it will draw into your plasma regeneration, it is already massive enough to not be an issue. In exchange, you will gain a massive speed boost, allowing you to get around quickly as long as you stick to weeds. Of course, if the path you need to take does not have said weeds, you might want to expand your garden a little bit.
Abilities
Abilities: | Description: | |||||||||||||||||||||||||||
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Rest |
Used to rest and get up. Aliens heal faster when resting on weeds. | |||||||||||||||||||||||||||
Regurgitate |
To devour, grab a host with Ctrl + Click or
Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. Using this ability with a host devoured will regurgitate them back up, giving a moderate stun. (Edit this template) | |||||||||||||||||||||||||||
Plant Resin Node |
Can't be planted if there is already a node on the tile.
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Choose Resin Structure |
Click to choose what resin structure to make. .This opens up a menu of all buildable resin structures for you to choose from. The default structure is a Resin Wall.
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Secrete Resin |
Secrete the chosen Resin Structure. Hivelord Resin Structures are significantly more durable than Drone or Queen structures. As a Hivelord, you secrete resin faster than the Drone you evolved from. You can also secrete resin into adjacent tiles by hovering your mouse over them while activating this ability and upgrade normal Resin Structure the same way. However, due to these advantages Hivelord Structure costs 33% more plasma to secrete.
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Transfer Plasma |
Transfers 200 Plasma to any target you can see. You have to stand still when transferring, but not for as long as when you were a Drone. | |||||||||||||||||||||||||||
Corrosive Acid |
Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to the drone due to how the hivelord has stronger corrosive acid.
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Emit Pheromones |
Emit one of the three Pheromones. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack except for Frenzy pheromone.
Costs 30 plasma to emit and then drains plasma while active. | |||||||||||||||||||||||||||
Resin Walker |
When activated increases the movement speed of the hivelord when on weeds.
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Tail Stab |
Activating tail stab will begin a windup of one second, and upon conclusion, will enable you to launch a two tile attack that deals 1.2 times your maximum melee damage. It requires a direct click on the targets sprite, however, if it is missed, it only incurs a standard slash delay. Additionally, it will always hit the targeted limb.
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Attainable Strains
Strain |
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Strain Abilities
Resin Whisperer
Maximum Health | 550 |
---|---|
Maximum Plasma | 800 |
Plasma Regeneration | 5.5 |
Armor | 0 |
Evasion | 0 |
Speed | 0.8 |
Slash Damage | 20–25 |
Claw Strength | 1 |
Explosion Resistance | 10 |
Hivelord Tactics
- Hivelords consume plasma quickly when building. To more effectively set up hive defenses at the beginning of the round, find a Drone to feed you plasma -- and between the two of you, you should be able to continue building nearly uninterrupted.
- Make sure to study your Hive Building theory. Knowing all the resin structures you can build and their uses in and out is a must, not a plus, as a Hivelord. A Hivelord that cannot build proper Hives is a waste of a Tier 2 slot and a major burden on the Hive as there will rarely be more than two, and probably just one.
- In combat, you should always be in the back line, fortifying and repairing damage while your sisters bring the fight to the tallhosts. In a siege, you can afford to be the frontline as you build and rebuild your main line of resin walls, but if you get shot you should fall back quickly. Despite your size, you are no tank and bullets will rapidly tear through your delicate chitin.
- If ever you are caught in direct combat, emit Frenzy pheromones, stick to weeds, and use your resin structures as cover. Running should always stay a solid option, a single mistake can cost you your life.
Hivelords can not Evolve any further.
Hivelord Stats
|
You can learn more about alien stats here.