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|imagebgcolor = lightblue
|imagebgcolor = lightblue
|img = MD.png
|img = MD.png
|jobtitle = Sulaco Doctor
|jobtitle = Almayer Doctor
|difficulty = Medium
|difficulty = Medium
|rank = Second Lieutenant
|superior = Chief Medical Officer
|superior = Chief Medical Officer
|unlock = One hour as Nurse.
|duties = Heal severely injured marines, do surgery.
|duties = Heal severely injured marines, do surgery.
|guides = [http://www.colonial-marines.com/wiki/Guide_to_Medicine Guide to Medicine], [http://colonial-marines.com/wiki/Surgery Surgery], [http://www.colonial-marines.com/wiki/Chem_Guide Guide to Chemistry]
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine], [http://cm-ss13.com/wiki/Surgery Surgery], [http://cm-ss13.com/wiki/Chemistry Guide to Chemistry]
|description = You are tasked with keeping the marines healthy and strong, usually in the form of surgery.<br>
You are also an expert when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.
}}
}}
''"Doctor, I can't feel my legs!"''<br />
''"I know, we amputated them!"''<br />― A Patient and a Doctor
A [[Hospital Corpsman]] can bandage a wounded marine, but sometimes the situation is so bad that the Marine should be taken from combat back to the Almayer. That's where you, the '''Almayer Doctor''' comes, safe in your medbay on the Almayer, you'll be doing all the things normal field medics can't do.
== Role ==
== Role ==
----
----
Your job as a Sulaco Doctor is to heal what the Combat Medics can't. You will be responsible for:
Your job as a '''Almayer Doctor''' is '''to heal what the [[Hospital Corpsman|Hospital Corpsmen]] can't'''. You will be responsible for:
* Treating major wounds and infections
* Treating major wounds and infections
* Operating on patients in need of major surgeries
* Operating on patients in need of major surgeries
Line 19: Line 29:
* Handling triage
* Handling triage


You answer to the Chief Medical Officer, and should follow their instructions and advice at all times, unless the Commander says otherwise. You also work with the Researcher, they don't really do much, but don't bother them in case they're on the verge of a breakthrough!
You answer to the '''[[Chief Medical Officer]]''', and should follow their instructions and advice at all times, however if the  [[Commanding Officer]] gives you an order it takes priority over the Chief Medical Officers. In the event that you are planning to deploy for field surgery remember that the CMO has to agree to send you planetside. You also share a department with the [[Researcher|Research team]], who usually keep to themselves upstairs, but they will occasionally make a medicinal breakthrough.


=== Tools of the Trade ===
----
The Almayer doctor is given a number of trusty tools to assist him or her in their duty, which is, being a doctor! These tools include:
* Two cryogenic cells
* A chemistry laboratory
* An autodoc medical system
* Four operating theaters
* One sleeper
* Six cryogenic freezers (For placing players who have left the game into)
* Four body scanners
* A ton of medical kits, defibrillators and a bunch of other supplies in the vendors
* Multiple IVs and a supply of blood bags


== Tools of the Trade ==
=== I'm a doctor! Now what? ===
----
----
The Sulaco doctor is given a number of trusty tools to assist him or her in their duty, which is, being a doctor! These tools include:
At the beginning of each round, you will have 20-30 minutes to prepare the Medbay before injured marines start showing up. During this time, you won't have many injuries to tend with, so it is best to try to prepare for the flood of casualties in Medbay by doing 'common tasks' detailed below. <br />
* Four cryogenic cells
* A Chemistry laboratory
* Two operating theaters
* Four sleepers
* Two body scanners
* Defibrillators
* A ton of medical kits!
* Several IVs and a supply of blood bags
* A bunch of other supplies


== I'm a doctor! Now what? ==
Common tasks that help improve the effectiveness of your medical environment:
----
----
At the beginning of each round, you will have 20-30 minutes to prepare the Medbay before injured marines start showing up. During this time, it is important to set up certain systems that you will need to deliver an efficient and effective medical experience.
{| class="wikitable"
|-
|
[[File:Medbay Cryo Updated.png|thumb|]] <br />Switch the cryogenic cells on by clicking on each individual tank (circled in yellow) to open the cryogenic interface.The gas cooling system (circled in green) cools the cryogenic cells, while the pressure tank (circled in red) maintains pressure in the cells which is required for them to function effectively.
You are able to customize the power and target temperature for the cryogenic cells, but the default configuration is the most efficient. (As an additional improvement, you can alter the cryogenic cells individually with different chemicals, loadable by removing the existing beakers and inserting new beakers filled with your designer chemicals.)
|}
<br />


'''Preventing Overwork and Long Wait Times:'''
{| class="wikitable"
|-
| [[File:IVdrip.png|thumb]]Set up the IV drips. || [[File:Bloodtypes table.jpg|thumb]]
|IV drips are used to provide patients with blood. To use them, take a blood pack (or a beaker, if you want to inject chemicals) and use it on the IV drip to load it. After loading the IV drip, pull it to be adjacent to your patient and click-and-drag the IV drip to your patient's body. You should get a message that the IV drip was attached. '''MAKE SURE THAT THE BLOOD IS COMPATIBLE WITH YOUR PATIENT. (See attached chart)''' When in a hurry, use O- blood. (all blood types can take O- blood) ||
|Always unattach the IV drip from the patient if he is about to be moved away. Patients will take minor brute damage if you pull them away while they are still attached. ||
|}


Here are some common tasks that can help improve the effectiveness of your medical environment.
{| class="wikitable"
* Go to the cryogenic freezer and turn it on.
|-
The freezer cools the cryogenic cells, which is required for them to function effectively.You are able to customize the power and target temperature for the cryogenic cells, but the default configuration is the most efficient. As an additional improvement, you can fill the cryogenic cells with enhanced beakers.
| [[File:Doctor-Chem.png|400px]] Produce Chemicals at the circled red workstation, and at the circled yellow station make them into pills. || Squad medics have access to the medical communications channel through a medical key available in their lockers. They will likely request that you provide them with certain chemicals as a part of their preparation routine; the chemvendors in the lab share energy with eachother, at times the Researcher might help. Always provide these medications in pill form in a labelled pill bottle. You are authorized to distribute requested <b>beneficial</b> medicine in pill form to Hospital Corpsmen.
|}


* Create Peridaxon pills.  
* Please refer to the [http://cm-ss13.com/wiki/Chemistry chemistry guide] for details of what is available to create, please see [[Rules|Server Rules]] & [[Marine Law|Marine Law]] for an idea of what is illegal to distribute. Also understand the [[Standard Operating Procedure]] as it applies to Doctor.  
Peridaxon is an important drug used to cure internal organ injuries (damaged heart, lungs, liver, eyes, and brain). If the body scanner indicates that these target internal areas are damaged, a pill of Peridaxon will quickly cure the damage. Typical dosages should be in the 5u to 6u range.<br />
<br />
Keep in mind that if the patient has robotic organs (i.e. a robotic heart), Peridaxon will have no effect and you will need to perform internal organ surgery.


* Set up the IV drips.
{| class="wikitable"
IV drips are used to provide patients with blood. To use them, take a blood pack (or a beaker, if you want to inject chemicals) and use it on the IV drip to load it. After loading the IV drip, pull it to be adjacent to your patient and click-and-drag the IV drip to your patient's body. You should get a message that the IV drip was attached. '''MAKE SURE THAT THE BLOOD IS COMPATIBLE WITH YOUR PATIENT.''' If you are a lazy heathen, use blood (all blood types can take O- blood)
|-
| [[File:Medibot.png|64px]] Medibots || As a doctor, you are able to construct medibots. Medibots are automated robots designed to assist in triaging the department, or for quick administration of drugs. By default, their injection is 15 Tricordrazine synthesized inside the medibot itself. To see how create a medibot, click [[Guide_to_construction#Other|here]].
|}


Always unattached the IV drip when you move the patient away. Patients will take minor brute damage if you pull them away while they are still attached.
=== Surgery ===
----
{| class="wikitable"
|-
| [[File:Prepared-OR.png|400px]] The Upper Left Operating Room, prepared for surgery. Red circle around the surgical tool storage, Yellow circle around the Operating Table || As the round progresses, your main role will be to administer aid to the individuals that visit the Medbay. Since Hospital Corpsman can patch up and resolve minor injuries, marines will typically only visit the Medbay if they have a severe internal injury that requires surgery. As such, it is critical to triage cases properly. Because surgery is a time-consuming process with many separate steps, it is important to be educated on [[Surgery|how to conduct surgery]].
|}


* Produce supplies for Squad Medics.
=== Field Deployment ===
Squad medics have access to the medical communications channel through a medical key available in their lockers. They may request that you provide them with certain chemicals as a part of their preparation routine. Usual requests from medics may be: Bicardine, peridaxon, tricordrazine, and other medications. Always provide these medications in pill form, and in a labeled pill bottle.
----
Generally, at least one doctor will deploy from the Almayer to the FOB <!-- or an APC --> for field surgery duty. As a field surgeon, you are expected to be performing surgery duties in a secure area, not fighting or performing surgery on the front-line. You must ask your Chief Medical Officer for permission, or the assigned or current Commanding Officer before deployment or face arrest from the Military Police. Sometimes the CMO forbids people to deploy before Medbay is set up, so be sure to help with making pills, printing limbs, filling IV drips, and filling the cryotubes with chemicals before going down. However they always must stop you from going on first drop, which happens directly after briefing. This is due to the landing zone having no pre-constructed defenses, meaning it isn't safe yet for non-combat personnel like you.  




'''Surgery:'''
<!-- You may be deploying on an APC - which lack vital parts of a Medbay. Such as a scanner, autodoc, and surgery table. You are unable to perform surgeries inside of the APC or the Dropship, so make sure to ask the driver to help transport you to a secure location to do so. Make sure you bring a surgical tray, painkillers (such as Oxycodone injectors), and a field surgical bed to perform your surgeries on. Of course, fortunes of war may force you to bail out of the APC, so it doesn't hurt to bring anesthetics and a field bed anyway. -->


As the round progresses, your main role will be to administer aid to the individuals that visit the Medbay. Since Squad Medics can patch up and resolve minor injuries, marines will typically only visit the Medbay if they have a severe internal injury that requires surgery. Because surgery is a time-consuming process with many separate steps, it is important to be educated on how to conduct surgery.


Many maps also have medical departments on the colony, which if repaired, offer shipside Medbay levels of utility. But be sure wherever you do surgery, you are safe. You lack endurance and firearm training like marines do to defend themselves and others. Most marines don't mind guarding a doctor performing surgery in a "relatively" secure area. Just be sure to ask nicely.


For a step-by-step surgery guide, please refer to the [http://colonial-marines.com/wiki/Surgery guide to Surgery].


Practice diagnosing patients without using the big medical scanner - you may not have access to one in the field unless you bring one with you. Do not leave your patients with organ damage, internal bleeding, or broken bones after surgery.


== General Guidance ==
=== General Guidance ===
----
----
Nobody likes to wait in the Medbay while they are injured and unconscious. As a doctor, you need to organize your activities and manage your workflow efficiently in order to process patients quickly and reduce the time that everyone has to wait. This can become especially important if you are the only doctor actively conducting surgery.
Nobody likes to wait in the Medbay while they are injured and unconscious. As a doctor, you need to organize your activities and manage your workflow efficiently in order to process patients quickly and reduce the time that everyone has to wait. This can become especially important if you are the only doctor actively conducting surgery. It's equally important to have a thick skin, because most players will be irritated that they were injured to start with.  




Your actions will have a large impact upon whether or not the marines will be victorious, because your ability to do surgery influences the number of active marines currently engaged in combating the alien menace. Do your job well.  
Remember that you can restock empty injectors, bottles and medical supplies in the medical vendors by click-dragging them back onto it, or by clicking the injector/bottle in hand to re-fill it. This makes them usable again. Pill bottles are not restockable in this manner.




'''Efficiency Tips or "How to Save Seconds on Every Procedure":'''
Your actions will have a large impact upon whether or not the marines will be victorious, because your ability to do surgery influences the number of active marines currently engaged in combating the alien menace. Do your job well, but remember - this is not a chore. Perform your duties at your own pace, and most importantly remember to breathe and have fun. <br />


* Use Peridaxon pills to cure internal organ injuries instead of surgery (unless they have mechanical organs).
===Efficiency Tips===
* Before conducting surgery, always print a body scan of the patient and have it readily available.
----
* Before conducting surgery, always check the body scan of the patient and have it readily available in your mind. If you are unable to remember the scan, don't fret, you can just examine your patient and read up on the saved scan data again for reassurance.
* If the patient has low blood levels and also requires surgery, give them the IV drip '''while''' they are on the surgery table.
* If the patient has low blood levels and also requires surgery, give them the IV drip '''while''' they are on the surgery table.
* Print mechanical limbs early on in the surgery procedure so they are ready immediately when you need them.
* Print mechanical limbs early on in the surgery procedure, or before patients need them, so they are ready immediately when you need them.
* Ask your patient to remove their backpack/mask. This is much faster than taking off their items manually.
* Remember that - thanks to improved technology - you just need to put the patient on a surgery table, then drag his sprite onto the surgery table to hook him up with anesthetics for your operation to commence. Be sure though that there's an anesthetic tank loaded up beforehand!
* Wash your hands right after you set your patient's internals. It take a second for your patient to fall asleep, so you can take this time to wash your hands for the surgery.
* The [[Surgery#Incision_Management_System|'''Incision Managment Tool''']] is a godsend when it comes to state of the art surgery procedures. Use this instead of the usual way of a scalpel and retractor. The IMT does all three steps (incision, retracting and bleeder clamping) in one click!
* The hemostat step after an incision is OPTIONAL. If you need to speed through surgeries at top speed, you can skip "Clamping bleeders" for your patient after you apply the scalpel. Keep in mind that this will cause them to '''bleed''' during the surgery.
* For a single patient, conduct all required surgeries at once. This reduces the number of times you need to pick up surgery tools. '''For example:''' If a patient has internal bleeding, heart/lung damage, a broken ribcage and shrapnel, cut open his chest, treat the IB with [[Surgery#Fix-O-Vein|Fix-O-Vein]], use a [[Surgery#Hemostat|Hemostat]] to remove the shrapnel, then use a [[Surgery#Advanced_Trauma_Kit|trauma kit]] for the organ damage, retract the skin, use bone gel and the bone setter for the bones and close him up. Done! You can also refer to this [[Surgery#Combining_Surgeries|Guide]] here!
* For a single patient, conduct all required surgeries at once. This reduces the number of times you need to pick up surgery tools.
* Don't fight with the other doctors over the operating rooms. Simply wait for it to get vacant instead of arguing with the people around you.
* If a patient does not succumb to anesthesia when you hook him onto the surgery table, check for a collapsed lung! Patients with this type of injury usually suffer from oxygen damage which prevents them from falling asleep. In that case, administer a dosage of Dexalin+ to bridge the time till you fix the lungs.


==Sources and Reading==
===Your Skillset===
----
{{MarineSkills
* [http://www.colonial-marines.com/viewtopic.php?f=94&t=2227 An actual guide to triage, trauma, and tricks in medicine]
|endurance=1
|medical=3
|surgery=2
|fireman=1
}}
 
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].
 
===Guides===
* [https://cm-ss13.com/forums/showthread.php?1463-Doctor-101 Doctor 101] by grinkgo on 04-14-2019

Latest revision as of 21:33, 10 September 2024

MEDICAL
MD.png
Almayer Doctor
Difficulty: Medium
Supervisors: Chief Medical Officer
Rank: Second Lieutenant
Duties: Heal severely injured marines, do surgery.
Guides: Guide to Medicine, Surgery, Guide to Chemistry
Unlock Requirements: One hour as Nurse.
Detailed Description:
|__________|
You are tasked with keeping the marines healthy and strong, usually in the form of surgery.
You are also an expert when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.
|__________|


"Doctor, I can't feel my legs!"
"I know, we amputated them!"
― A Patient and a Doctor


A Hospital Corpsman can bandage a wounded marine, but sometimes the situation is so bad that the Marine should be taken from combat back to the Almayer. That's where you, the Almayer Doctor comes, safe in your medbay on the Almayer, you'll be doing all the things normal field medics can't do.

Role


Your job as a Almayer Doctor is to heal what the Hospital Corpsmen can't. You will be responsible for:

  • Treating major wounds and infections
  • Operating on patients in need of major surgeries
  • Concocting medicine as required
  • Handling triage

You answer to the Chief Medical Officer, and should follow their instructions and advice at all times, however if the Commanding Officer gives you an order it takes priority over the Chief Medical Officers. In the event that you are planning to deploy for field surgery remember that the CMO has to agree to send you planetside. You also share a department with the Research team, who usually keep to themselves upstairs, but they will occasionally make a medicinal breakthrough.

Tools of the Trade


The Almayer doctor is given a number of trusty tools to assist him or her in their duty, which is, being a doctor! These tools include:

  • Two cryogenic cells
  • A chemistry laboratory
  • An autodoc medical system
  • Four operating theaters
  • One sleeper
  • Six cryogenic freezers (For placing players who have left the game into)
  • Four body scanners
  • A ton of medical kits, defibrillators and a bunch of other supplies in the vendors
  • Multiple IVs and a supply of blood bags

I'm a doctor! Now what?


At the beginning of each round, you will have 20-30 minutes to prepare the Medbay before injured marines start showing up. During this time, you won't have many injuries to tend with, so it is best to try to prepare for the flood of casualties in Medbay by doing 'common tasks' detailed below.

Common tasks that help improve the effectiveness of your medical environment:


Medbay Cryo Updated.png

Switch the cryogenic cells on by clicking on each individual tank (circled in yellow) to open the cryogenic interface.The gas cooling system (circled in green) cools the cryogenic cells, while the pressure tank (circled in red) maintains pressure in the cells which is required for them to function effectively.

You are able to customize the power and target temperature for the cryogenic cells, but the default configuration is the most efficient. (As an additional improvement, you can alter the cryogenic cells individually with different chemicals, loadable by removing the existing beakers and inserting new beakers filled with your designer chemicals.)


IVdrip.png
Set up the IV drips.
Bloodtypes table.jpg
IV drips are used to provide patients with blood. To use them, take a blood pack (or a beaker, if you want to inject chemicals) and use it on the IV drip to load it. After loading the IV drip, pull it to be adjacent to your patient and click-and-drag the IV drip to your patient's body. You should get a message that the IV drip was attached. MAKE SURE THAT THE BLOOD IS COMPATIBLE WITH YOUR PATIENT. (See attached chart) When in a hurry, use O- blood. (all blood types can take O- blood) Always unattach the IV drip from the patient if he is about to be moved away. Patients will take minor brute damage if you pull them away while they are still attached.
Doctor-Chem.png Produce Chemicals at the circled red workstation, and at the circled yellow station make them into pills. Squad medics have access to the medical communications channel through a medical key available in their lockers. They will likely request that you provide them with certain chemicals as a part of their preparation routine; the chemvendors in the lab share energy with eachother, at times the Researcher might help. Always provide these medications in pill form in a labelled pill bottle. You are authorized to distribute requested beneficial medicine in pill form to Hospital Corpsmen.


Medibot.png Medibots As a doctor, you are able to construct medibots. Medibots are automated robots designed to assist in triaging the department, or for quick administration of drugs. By default, their injection is 15 Tricordrazine synthesized inside the medibot itself. To see how create a medibot, click here.

Surgery


Prepared-OR.png The Upper Left Operating Room, prepared for surgery. Red circle around the surgical tool storage, Yellow circle around the Operating Table As the round progresses, your main role will be to administer aid to the individuals that visit the Medbay. Since Hospital Corpsman can patch up and resolve minor injuries, marines will typically only visit the Medbay if they have a severe internal injury that requires surgery. As such, it is critical to triage cases properly. Because surgery is a time-consuming process with many separate steps, it is important to be educated on how to conduct surgery.

Field Deployment


Generally, at least one doctor will deploy from the Almayer to the FOB for field surgery duty. As a field surgeon, you are expected to be performing surgery duties in a secure area, not fighting or performing surgery on the front-line. You must ask your Chief Medical Officer for permission, or the assigned or current Commanding Officer before deployment or face arrest from the Military Police. Sometimes the CMO forbids people to deploy before Medbay is set up, so be sure to help with making pills, printing limbs, filling IV drips, and filling the cryotubes with chemicals before going down. However they always must stop you from going on first drop, which happens directly after briefing. This is due to the landing zone having no pre-constructed defenses, meaning it isn't safe yet for non-combat personnel like you.



Many maps also have medical departments on the colony, which if repaired, offer shipside Medbay levels of utility. But be sure wherever you do surgery, you are safe. You lack endurance and firearm training like marines do to defend themselves and others. Most marines don't mind guarding a doctor performing surgery in a "relatively" secure area. Just be sure to ask nicely.


Practice diagnosing patients without using the big medical scanner - you may not have access to one in the field unless you bring one with you. Do not leave your patients with organ damage, internal bleeding, or broken bones after surgery.

General Guidance


Nobody likes to wait in the Medbay while they are injured and unconscious. As a doctor, you need to organize your activities and manage your workflow efficiently in order to process patients quickly and reduce the time that everyone has to wait. This can become especially important if you are the only doctor actively conducting surgery. It's equally important to have a thick skin, because most players will be irritated that they were injured to start with.


Remember that you can restock empty injectors, bottles and medical supplies in the medical vendors by click-dragging them back onto it, or by clicking the injector/bottle in hand to re-fill it. This makes them usable again. Pill bottles are not restockable in this manner.


Your actions will have a large impact upon whether or not the marines will be victorious, because your ability to do surgery influences the number of active marines currently engaged in combating the alien menace. Do your job well, but remember - this is not a chore. Perform your duties at your own pace, and most importantly remember to breathe and have fun.

Efficiency Tips


  • Before conducting surgery, always check the body scan of the patient and have it readily available in your mind. If you are unable to remember the scan, don't fret, you can just examine your patient and read up on the saved scan data again for reassurance.
  • If the patient has low blood levels and also requires surgery, give them the IV drip while they are on the surgery table.
  • Print mechanical limbs early on in the surgery procedure, or before patients need them, so they are ready immediately when you need them.
  • Remember that - thanks to improved technology - you just need to put the patient on a surgery table, then drag his sprite onto the surgery table to hook him up with anesthetics for your operation to commence. Be sure though that there's an anesthetic tank loaded up beforehand!
  • The Incision Managment Tool is a godsend when it comes to state of the art surgery procedures. Use this instead of the usual way of a scalpel and retractor. The IMT does all three steps (incision, retracting and bleeder clamping) in one click!
  • For a single patient, conduct all required surgeries at once. This reduces the number of times you need to pick up surgery tools. For example: If a patient has internal bleeding, heart/lung damage, a broken ribcage and shrapnel, cut open his chest, treat the IB with Fix-O-Vein, use a Hemostat to remove the shrapnel, then use a trauma kit for the organ damage, retract the skin, use bone gel and the bone setter for the bones and close him up. Done! You can also refer to this Guide here!
  • Don't fight with the other doctors over the operating rooms. Simply wait for it to get vacant instead of arguing with the people around you.
  • If a patient does not succumb to anesthesia when you hook him onto the surgery table, check for a collapsed lung! Patients with this type of injury usually suffer from oxygen damage which prevents them from falling asleep. In that case, administer a dosage of Dexalin+ to bridge the time till you fix the lungs.

Your Skillset

Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator



To find out about how the skill system works head over to the skills system page.

Guides