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Pathogen Creatures: Difference between revisions

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(Created page with "{{tocright}} ''"You still don't understand what you're dealing with, do you? Perfect organism. Its structural perfection is matched only by its hostility. I admire its purity. A survivor... unclouded by conscience, remorse, or delusions of morality. Is there room enough in space for us and it?"'' - Ash, ''Alien'' The '''Pathogen Creature''' is a rare opposing force of the USCM Marines during rounds on CM-SS13. The Pathogen Creatures are fearsome, perfected...")
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Revision as of 15:55, 21 July 2025

"You still don't understand what you're dealing with, do you? Perfect organism. Its structural perfection is matched only by its hostility. I admire its purity. A survivor... unclouded by conscience, remorse, or delusions of morality. Is there room enough in space for us and it?" - Ash, Alien

The Pathogen Creature is a rare opposing force of the USCM Marines during rounds on CM-SS13. The Pathogen Creatures are fearsome, perfected for combat to the point of challenging the Marine force with fewer numbers.

You are part of the Confluence, under the Overmind. You are but a manifestation of its will, and your primary and only task is to expand and protect the Confluence. You are reasonably intelligent and capable of quickly learning from the events during the infestation of the colony, yet you show no compassion or empathy. Your job will only be done when the Confluence reigns over all that you can reach.

Starting Out

If you are chosen as one of the first Aliens, you will spawn as a Larva inside the colony that has just days before been pillaged and demolished, allowing you to spread out of control and infect or slaughter the entire colonist population. While the colony is mostly safe aside from a handful of hardened Survivors stubbornly clinging to life, this may not hold true long.

The Mycelial Link has full knowledge of the colony on which you were born, and many of its facets, even the most complex; its entire layout, how power and lighting functions, and where particular locations are. The little of resistance the Mycelial Link met also granted you some knowledge on the weapons you may expect to be used against you, like guns, knives, and grenades.

One of the first tasks of the Confluence is to find a nesting ground. Due to how vital this nest is and how disastrous it would be for Marines to find and destroy it, it is recommended to put it in the most secluded and secure location available. Nothing prevents you from making smaller nests closer to the action, but it could mean that the hosts manage to escape if the nesting area is pushed upon by the Marines.

If this is your first time as an Alien, check the Xeno Quickstart Guide. Here are additional tips:

  • Speak in Mycelial Link by using :q or ; before your message. Example: Say ":q My life for the Overmind!" or "; My life for the Overmind!" instead.
  • You are a manifestation of the Overmind's will. Follow its orders or die trying. If the orders appear to break server rules, you should warn the admins.
  • Grow the Confluence. Gather together any hosts (living monkeys and humans) and bring them to the nest to incubate more Larvae.
  • Weeds are paramount to you. While off weeds, your plasma will regenerate very slowly and you will not heal. If you do need to stray off weeds, remember this dearly, do not get caught exhausted and badly wounded far from weeds. Keep in mind that to heal at a fast, steady rate on weeds you need to be resting as if you stand while on weeds to heal you'll heal significantly slower.


Rank

Rank or age is determined by time played. The time to reach each rank is as followed. Bloodbursters do not show maturation via playtime, instead differing on fresh bloodburster to mature larva as they gain evolution points.

  • Scarred: 10 hours
  • Enduring: 25 hours
  • Apex: 70 hours
  • Centennial: 175 hours

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