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! scope="col" class="unsortable" style="background-color:grey;" |Description | ! scope="col" class="unsortable" style="background-color:grey;" |Description | ||
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![[File:Commando.png|64px]]<br>Weyland-Yutani Commandos | ![[File:Commando.png|64px|link=Weyland-Yutani_Commandos]]<br>[[Weyland-Yutani Commandos]] | ||
|A top-secret, black-ops group formed by Weyland-Yutani High Command to deal with any kind of business with the Xenomorphs, such as capturing or containing infections. The '''W-Y PMC Commandos''' are highly trained and utterly loyal to the corporation. They are not affiliated with the W-Y PMC's. Their job is to clean up situations that are out of hand by '''killing everything they see''' (this MAY include the Liaison depending on his actions). Usually, when sent, they'll be informed that there is a Liaison onboard and he is not to be harmed if he has been loyal to the Company. | |A top-secret, black-ops group formed by Weyland-Yutani High Command to deal with any kind of business with the Xenomorphs, such as capturing or containing infections. The '''W-Y PMC Commandos''' are highly trained and utterly loyal to the corporation. They are not affiliated with the W-Y PMC's. Their job is to clean up situations that are out of hand by '''killing everything they see''' (this MAY include the Liaison depending on his actions). Usually, when sent, they'll be informed that there is a Liaison onboard and he is not to be harmed if he has been loyal to the Company. | ||
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They posses the most deadly equipment available, using the prototype [[Marine_Equipment#Marine_Armor|X-13 "Ape suit"]], a special armor tailored to stop the effects from the xenomorph's acid blood, and a thick Kevlar cover to protect from bullets, as well as being issued with a more powerful [[Marine_Equipment#Mercenary_or_Black_Ops_Equipment|M41A/2 Battle Rifle]] and the [[Marine_Equipment#Mercenary_or_Black_Ops_Equipment|Mateba Autorevolver]]. They are a force not to be messed with. | They posses the most deadly equipment available, using the prototype [[Marine_Equipment#Marine_Armor|X-13 "Ape suit"]], a special armor tailored to stop the effects from the xenomorph's acid blood, and a thick Kevlar cover to protect from bullets, as well as being issued with a more powerful [[Marine_Equipment#Mercenary_or_Black_Ops_Equipment|M41A/2 Battle Rifle]] and the [[Marine_Equipment#Mercenary_or_Black_Ops_Equipment|Mateba Autorevolver]]. They are a force not to be messed with. | ||
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![[File:UPP_Commando_Leader.png]]<br> [[Union of Progressive Peoples Commandos| Union of Progressive Peoples Commandos]] | ![[File:UPP_Commando_Leader.png|link=Union of Progressive Peoples Commandos]]<br> [[Union of Progressive Peoples Commandos| Union of Progressive Peoples Commandos]] | ||
|Placholder Description - UPP Commandos | |Placholder Description - UPP Commandos | ||
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Revision as of 21:51, 6 July 2017
This is USS Almayer, calling anyone... Mayday, Mayday...We are under attack... They are everywhere, we are losing our crew fast! Mayday...Please help...This is USS Almayer...
USS Almayer? Come in, USS Almayer! Can you hear me? Come in, USS Almayer! ... Hang in there, Almayer! Help is on the way!
The frontiers of space can be a dangerous place: pirates, raiders and rebels frequently attack colonies and lone ships wandering in space. The military sometimes can't reach those places (or sometimes, those people want to be VERY far away from the military), for solving those problems, many mercenary groups have formed to defend those people... or at least fight for the ones that need a gun for hire.
Overview
If the marines are outgunned by the aliens or any other potential threat, the Commander can send a distress call to anybody in the nearby space vicinity, if heard by a nearby ship a Response Team (Or a Pod full of Aliens) will be signaled as hearing the signal for help, from this a Response Team will dock with the Almayer. The game randomly dictates which of the Response Teams will be chosen for deployment, however these Response Teams can also be chosen by an admin to either help get the round moving or to deal with an in game event (Such as the Corporate Liaison requesting help).
To join a Response Team you need to set your "Toggle Special Role Candidacy" for Response Team to enabled and then when a Response Team message pops up go to the IC tab and click on "Join Response Team".
Friendly/Neutral Space Factions
Mercenary group | Description |
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Freelancer Mercenaries |
They're a collection of ex-Colonists in the Tychon's Rift sector who have banded together to form a mercenary group and as such have been the lawmen-for-hire in the sector from 2181 to 2186, and are mostly good willed, but mostly motivated by money rather than ethics. The least hated faction in the sector, though ironically they can also be hostile or friendly towards everyone. |
Weyland-Yutani PMCs |
The largest PMC force in the sector, the Weyland-Yutani military consultants is a subsidiary of Weyland-Yutani. They were originally a independent PMC on Earth, but they were bought out by W-Y and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to Weyland-Yutani facilities, space stations and colonies. PMCs are the most similar to the USCM in playstyle, but they wield weapons far more powerful than the USCM on average.
|
Hostile Space Factions
Mercenary group | Description |
---|---|
The Union of Progressive Peoples |
PLACEHOLDER - The Union of Progressive Peoples (U.P.P) is a powerful socialist block that rivals the United Americas in many respects. Being highly territorial and relatively secretive, the UPP maintains very little communication with those outside their borders. Their inner workings are largely a mystery. |
The Colonial Liberation Front |
The CLF are an organized group of colonists who believe the Tychon's Rift sector is not part of the United Americas. They have grown used to their independence which they have "achieved" over the years; subsequently, they consider the withdrawal of the Dust Raiders and the diminished presence of the Colonial Marshals to be proof of their independence. |
Deathsquad
The Deathsquad, also know as the Commando's, is a special event, they are not available through regular gameplay and can only be only activated by admins. When active, they will all spawn from ghosts and will have one mission: kill everybody aboard the Almayer, Alien or Marine. For this, they will have a special equipment to kill and protect from damage more efficiently.
Deathsquad | Description |
---|---|
Weyland-Yutani Commandos |
A top-secret, black-ops group formed by Weyland-Yutani High Command to deal with any kind of business with the Xenomorphs, such as capturing or containing infections. The W-Y PMC Commandos are highly trained and utterly loyal to the corporation. They are not affiliated with the W-Y PMC's. Their job is to clean up situations that are out of hand by killing everything they see (this MAY include the Liaison depending on his actions). Usually, when sent, they'll be informed that there is a Liaison onboard and he is not to be harmed if he has been loyal to the Company.
|
Union of Progressive Peoples Commandos |
Placholder Description - UPP Commandos |
Special Factions
These factions have been removed from the ERT roster and as such are reserved for admin events only.
Mercenary group | Description |
---|---|
The Iron Bears |
The Iron Bears are a special forces group from the USSR. While the USSR and the US are at peace and officially co-operating, the USSR still wants USCM technology. On average Iron Bear weapons are typically slightly less effective than their USCM counterpart, but this is compensated by their weapons usually having a very large ammo supply.
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Mercenary group | Description |
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Pizzachimp Delivery Company |
To boldly deliver pizza where no deliveryman has gone before. |