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  |width=150|'''Firing a weapon'''
  |width=150|'''Firing a weapon'''
  |To fire a weapon, point at the cursor to the target you want to shoot and click to fire. If you cannot fire your weapon, then this will explain the following:
  |To fire a weapon, point at the cursor to the target you want to shoot and click to fire. If you cannot fire your weapon, then this will explain the following:
* '''*Click*'''
* '''''*Click*'''''
** The weapon is out of ammo or a loaded magazine/shell/rocket has not been loaded. Hold a gun and its respective ammo with two hands and click the weapon while your ammo is in the active hand, this will load the weapon.  
** The weapon is out of ammo or a loaded magazine/shell/rocket has not been loaded. Hold a gun and its respective ammo with two hands and click the weapon while your ammo is in the active hand, this will load the weapon.  
** A shell from a recently fired pump-action shotgun is not 'pumped' or loaded. Activate Unique action to the shotgun to unload the spent shell and load a new one.
** A shell from a recently fired pump-action shotgun is not 'pumped' or loaded. Activate Unique action to the shotgun to unload the spent shell and load a new one.
** A bullet inside the revolver is not in the right chamber. Either pull the trigger (fire) or activate Unique Action to the weapon a few times until the bullet is in the chamber.  
** A bullet inside the revolver is not in the right chamber. Either pull the trigger (fire) or activate Unique Action to the weapon a few times until the bullet is in the chamber.  
* ''You need two hands to fire [Weapon]!''
* '''''You need two hands to fire [Weapon]!'''''
** Two hands are required to fire two handed weapons, use the two handed gun to wield it with both hands. A Gyroscopic Stabilizer attachment will make a two handed weapon one handed and a Forward Grip will make a one handed weapon to a two handed gun.
** Two hands are required to fire two handed weapons, use the two handed gun to wield it with both hands. A Gyroscopic Stabilizer attachment will make a two handed weapon one handed and a Forward Grip will make a one handed weapon to a two handed gun.
* '''You don't know how to use [Weapon]...'''
* '''''You don't know how to use [Weapon]...'''''
** You're either holding a Smartgun or a Specialist Weapon with a role that does not have the knowledge to use this weapon. Only a Smartgunner (as well as a Commander) and a Specialist can use these weapons respectively. A simple squad marine cannot use the Smartgun without smartgun training, a Smartgunner cannot use the M5 RPG without heavy weapons training and so on.
** You're either holding a Smartgun or a Specialist Weapon with a role that does not have the knowledge to use this weapon. Only a Smartgunner (as well as a Commander) and a Specialist can use these weapons respectively. A simple squad marine cannot use the Smartgun without smartgun training, a Smartgunner cannot use the M5 RPG without heavy weapons training and so on.
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  |width=150|'''How to shoot point-blank'''
  |width=150|'''How to shoot point-blank'''
  |Switch your intent to Harm, click on their sprite/tile.
  |Switch your intent to Harm, click on their sprite/tile. There is a bug where buckshot weapons and weapons that fire bursts will treat pointblank firing into one shot.
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  |width=150|'''Mounting Emplacements'''
  |width=150|'''Mounting Emplacements'''

Revision as of 09:12, 30 March 2018

This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game and a member of the staff will assist you.



What you'd like to know: How To:
General


This section contains the general information that is useful for both teams:

Marine

This section contains information for marine players:

Xenomorph

This section contains information for xenomorph players: