More actions
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|width=150|'''Firing a weapon''' | |width=150|'''Firing a weapon''' | ||
|To fire a weapon, point at the cursor to the target you want to shoot and click to fire. If you cannot fire your weapon, then this will explain the following: | |To fire a weapon, point at the cursor to the target you want to shoot and click to fire. If you cannot fire your weapon, then this will explain the following: | ||
* '''*Click*''' | * '''''*Click*''''' | ||
** The weapon is out of ammo or a loaded magazine/shell/rocket has not been loaded. Hold a gun and its respective ammo with two hands and click the weapon while your ammo is in the active hand, this will load the weapon. | ** The weapon is out of ammo or a loaded magazine/shell/rocket has not been loaded. Hold a gun and its respective ammo with two hands and click the weapon while your ammo is in the active hand, this will load the weapon. | ||
** A shell from a recently fired pump-action shotgun is not 'pumped' or loaded. Activate Unique action to the shotgun to unload the spent shell and load a new one. | ** A shell from a recently fired pump-action shotgun is not 'pumped' or loaded. Activate Unique action to the shotgun to unload the spent shell and load a new one. | ||
** A bullet inside the revolver is not in the right chamber. Either pull the trigger (fire) or activate Unique Action to the weapon a few times until the bullet is in the chamber. | ** A bullet inside the revolver is not in the right chamber. Either pull the trigger (fire) or activate Unique Action to the weapon a few times until the bullet is in the chamber. | ||
* ''You need two hands to fire [Weapon]!'' | * '''''You need two hands to fire [Weapon]!''''' | ||
** Two hands are required to fire two handed weapons, use the two handed gun to wield it with both hands. A Gyroscopic Stabilizer attachment will make a two handed weapon one handed and a Forward Grip will make a one handed weapon to a two handed gun. | ** Two hands are required to fire two handed weapons, use the two handed gun to wield it with both hands. A Gyroscopic Stabilizer attachment will make a two handed weapon one handed and a Forward Grip will make a one handed weapon to a two handed gun. | ||
* '''You don't know how to use [Weapon]...''' | * '''''You don't know how to use [Weapon]...''''' | ||
** You're either holding a Smartgun or a Specialist Weapon with a role that does not have the knowledge to use this weapon. Only a Smartgunner (as well as a Commander) and a Specialist can use these weapons respectively. A simple squad marine cannot use the Smartgun without smartgun training, a Smartgunner cannot use the M5 RPG without heavy weapons training and so on. | ** You're either holding a Smartgun or a Specialist Weapon with a role that does not have the knowledge to use this weapon. Only a Smartgunner (as well as a Commander) and a Specialist can use these weapons respectively. A simple squad marine cannot use the Smartgun without smartgun training, a Smartgunner cannot use the M5 RPG without heavy weapons training and so on. | ||
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|width=150|'''How to shoot point-blank''' | |width=150|'''How to shoot point-blank''' | ||
|Switch your intent to Harm, click on their sprite/tile. | |Switch your intent to Harm, click on their sprite/tile. There is a bug where buckshot weapons and weapons that fire bursts will treat pointblank firing into one shot. | ||
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|width=150|'''Mounting Emplacements''' | |width=150|'''Mounting Emplacements''' |
Revision as of 09:12, 30 March 2018
This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game and a member of the staff will assist you.
What you'd like to know: | How To: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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General |
Ladders & Wall Holes
Combat
Setup Character
Interacting with the map
Preferences & Others
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Marine |
This section contains information for marine players: Ladders:
Wall Holes
Reloading:
Combat:
Non-Combat:
Inventory:
Attachments:
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Xenomorph |
This section contains information for xenomorph players: Capturing Hosts
Evolving and Upgrading
Non-Combat
Wall Holes
|