Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

FAQ: Difference between revisions

From CM-SS13 - Wiki
No edit summary
No edit summary
Line 59: Line 59:
  |width=150|'''The WO Role'''
  |width=150|'''The WO Role'''
  |The WO role is a custom preference for the map [http://www.colonial-marines.com/wiki/images/7/78/Whiskey_outpost.png Whiskey Outpost (WO)]. If you have it set to yes, you may be chosen to become a Doctor or Commander on that map instead of a standard grunt.
  |The WO role is a custom preference for the map [http://www.colonial-marines.com/wiki/images/7/78/Whiskey_outpost.png Whiskey Outpost (WO)]. If you have it set to yes, you may be chosen to become a Doctor or Commander on that map instead of a standard grunt.
|}
'''Interacting with the map'''
{| border="1"
|width=150|'''How to climb over obstacles'''
|Click and drag your character onto the obstacle and you'll start to climb onto it. A example of an obstacle being a window frame, table and barricade.
|-
|width=150|'''How to flip tables'''
|Stand next to the table. Right-click -> Flip table. OR Click and drag on the table with an empty hand and release with your cursor on a tile adjacent to the table in the direction you wish to flip the table. Make sure you are standing on the proper side for the direction you wish to flip it. To set the table back, repeat the procedure but drag and release towards your character. Also, keep note that only regular tables may be flipped; reinforced tables can be flipped but it requires an engineer to weld them first.
  |}
  |}


Line 88: Line 79:
'''This section contains information for marine players:'''  
'''This section contains information for marine players:'''  
<div id="mw-customcollapsible-mateba" class="mw-collapsible mw-collapsed">
<div id="mw-customcollapsible-mateba" class="mw-collapsible mw-collapsed">
'''Ladders:'''
{| border="1"
|width=150|'''How to throw a grenade up or down a ladder'''
|'''Without''' priming the grenade, click on the ladder with a grenade in your hand, the grenade will be automatically primed and thrown up or down to the ladder.
|-
|width=150|'''How to throw a flare up or down a ladder'''
|Activate the flare in your hand so that it's providing light then click on the ladder and you'll drop it up or down the ladder. Also applies to Flashlights.
|}


'''Wall Holes'''
'''Wall Holes'''
Line 124: Line 106:
'''Combat:'''  
'''Combat:'''  
  {| border="1"
  {| border="1"
|width=150|'''Firing a weapon'''
|To fire a weapon, point at the cursor to the target you want to shoot and click to fire. If you cannot fire your weapon, then this will explain the following:
* <span style="color:red">'''''*Click*'''''</span>
** The weapon is out of ammo or a loaded magazine/shell/rocket has not been loaded. Hold a gun and its respective ammo with two hands and click the weapon while your ammo is in the active hand, this will load the weapon or using any reloading methods listed above with their respective weapon. If the weapon does not have an auto-unload system (the gun blares beeps to signify the weapon ran out of ammo), you unload the empty magazine manually by clicking on the unload magazine button.
** A shell from a recently fired pump-action shotgun is not 'pumped' or loaded. Activate Unique action to the shotgun to unload the spent shell and load a new one.
** A bullet inside the revolver is not in the right chamber. Either pull the trigger (fire) or activate Unique Action to the weapon a few times until the bullet is in the chamber.
* <span style="color:red">'''''You need a more secure grip to fire the weapon!'''''</span>
** You're using a two handed weapon with one hand. Two hands are required to fire two handed weapons (Like sniper rifles, flamethrowers, rocket launchers, etc.), use the two handed gun to wield it with both hands.
** Rifles, shotguns and such weapons on the other hand can be fired with one hand, but firing such weapons will have their recoil increased majorly, which throws off your cursor's aim.
** However, pistols, machine pistols, revolvers and SMGs can be wielded properly with one hand, as such, you can fire these weapons without the risk of recoil.
** A Gyroscopic Stabilizer attachment will make a two handed weapon greatly decrease recoil and increase accuracy while firing one handed.
* <span style="color:red">'''''You don't know how to use [Weapon]...'''''</span>
** You're either holding a Smartgun or a Specialist Weapon with a role that does not have the knowledge to use this weapon. Only a Smartgunner (as well as a Commander) and a Specialist can use these weapons respectively. A simple squad marine cannot use the Smartgun without smartgun training, a Smartgunner cannot use the M5 RPG without heavy weapons training and so on.
  |-
  |-
  |width=150|'''Dual Wielding'''
  |width=150|'''Dual Wielding'''
  |You can dual wield and fire both weapons at the same time by having two guns at each hand. This will greatly decrease accuracy however.
  |You can dual wield and fire both weapons at the same time by having two guns at each hand. This will greatly decrease accuracy however.
|-
|width=150|'''Grenade Throwing'''
|Priming a grenade automatically sets it to throw. Just prime and click; toggling the throw button after that will mean the grenade stays in your hand when you click, which is probably not what you intended.
|-
|width=150|'''How to shoot point-blank'''
|Switch your intent to <span style="background-color: Tomato;">Harm</span>, click on their sprite/tile. There is a bug where buckshot weapons and weapons that fire bursts will treat pointblank firing into one shot.
  |-
  |-
  |width=150|'''Mounting Emplacements'''
  |width=150|'''Mounting Emplacements'''
Line 155: Line 118:
  |width=150|'''Friendly on Fire'''
  |width=150|'''Friendly on Fire'''
  |You can help put someone out if they're on fire by using <span style="background-color: lightgreen;">help</span> intent and clicking on them with an empty hand.
  |You can help put someone out if they're on fire by using <span style="background-color: lightgreen;">help</span> intent and clicking on them with an empty hand.
|-
|width=150|'''Using Rail Scope'''
|There are two ways to use the rail scope, Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] and Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]. You can also [http://www.colonial-marines.com/wiki/Macros make a macro] for this action by using the command  'load-from-attachmentt''
  |-
  |-
  |width=150|'''Pumping a shotgun.'''
  |width=150|'''Pumping a shotgun.'''
  |Click Unique Action Button [[File:Use-Unique-Action.png|32px]] to pump. Since it has no hotkey you need to [http://www.colonial-marines.com/wiki/Macros make a macro] to blind it with a key. The command is ''unique-action''
  |Click Unique Action Button [[File:Use-Unique-Action.png|32px]] to pump. Since it has no hotkey you need to [http://www.colonial-marines.com/wiki/Macros make a macro] to blind it with a key. The command is ''unique-action''
|-
|width=150|'''Walking'''
|You can choose to 'Walk' instead of run, trading movement speed for increased accuracy. Best used when behind cover. While rarely relevant, this will also let you go over wet tiles without issue, instead of slipping and falling over.
  |-
  |-
  |width=150|'''Helping a recently facehugged marine regain consciousness'''
  |width=150|'''Helping a recently facehugged marine regain consciousness'''
  |After the facehugger has fallen off, repeatedly shake the marine by clicking them with an empty hand and '''<span style="background-color: lightgreen;">Help</span>''' intent.
  |After the facehugger has fallen off, repeatedly shake the marine by clicking them with an empty hand and '''<span style="background-color: lightgreen;">Help</span>''' intent.
|-
|width=150|'''Turn on/off gun's safety'''
|Alt click the gun.
  |}
  |}


Line 180: Line 134:
  |You can use the medHUD to add a visible holocard onto someone by shift-clicking them and using the holocard option at the bottom of their examine description.
  |You can use the medHUD to add a visible holocard onto someone by shift-clicking them and using the holocard option at the bottom of their examine description.
  |-
  |-
  |width=150|'''Intercomms'''
  |width=150|'''Intercoms'''
  |You can directly speak into an intercom without having to enable it by prepending your text with :i. For example, ' :i I'm speaking into an intercom. '  
  |You can directly speak into an intercom without having to enable it by prepending your text with :i. For example, ' :i I'm speaking into an intercom. '  
  |-
  |-
  |width=150|'''Headsets'''
  |width=150|'''Headsets'''
  |If you are a member of command (SO, PO, etc), you can listen to marine squads' channel by activating the headset then click "engage". [http://www.colonial-marines.com/wiki/Space_Station_13_Guide#Communication Note that all radio channels and how to use them with a headset can be found here.]
  |If you are a member of command (SO, PO, etc), you can listen to marine squads' channel by activating the headset then click "engage". [http://www.colonial-marines.com/wiki/Space_Station_13_Guide#Communication Note that all radio channels and how to use them with a headset can be found here.]
|-
|width=150|'''Removing equipments from other marines'''
|Drag their sprites onto yours to open their equipment window, click the item names to strip.
  |-
  |-
  |width=150|'''Removing weapon attached with Magnetic Harness'''
  |width=150|'''Removing weapon attached with Magnetic Harness'''
  |Remove armor first then the weapon.
  |Remove armor first then the weapon will drop as well, if it's not deattached (Ie, the weapon is not in the armor slot), then remove the weapon.
  |-
  |-
  |width=150|'''Throwing other marines'''
  |width=150|'''Throwing other marines'''
Line 212: Line 163:
  |width=150|'''Unlocking locked dropship by Xeno'''
  |width=150|'''Unlocking locked dropship by Xeno'''
  |In case the Queen locked the dropship, it can be unlocked by having a command role (SL, PO, SO, XO and CO) access the dropship console.
  |In case the Queen locked the dropship, it can be unlocked by having a command role (SL, PO, SO, XO and CO) access the dropship console.
|-
|width=150|'''Unlocking access to dropship doors by Xeno'''
|This is the same case as above, however, this affects only when the dropship is on the ground, you are unable to access the door locks for 10 minutes once the Queen disables door locking.
  |}
  |}
   
   
Line 218: Line 172:
  |width=150|'''Containers and you'''
  |width=150|'''Containers and you'''
  |You can view the insides of a container (backpack, belt, armor, etc) by dragging it onto your sprite. This works for containers on the floor or equipped on you, though backpacks will have to be in your hand, or on the floor.
  |You can view the insides of a container (backpack, belt, armor, etc) by dragging it onto your sprite. This works for containers on the floor or equipped on you, though backpacks will have to be in your hand, or on the floor.
|-
|width=150|'''Helmets and you'''
|Your helmet can take two tiny items (protein bar/throwing knife) into it, and your armour can take two small items or weapon magazines into it.
  |}
  |}


'''Attachments:'''
{| border="1"
|width=150|'''Stripping Attachments'''
|The "field strip weapon" verb in the weapons tab lets you take off specific attachments from a weapon you are holding.
|}
|-
|-
|style="border: 2px solid black; padding: 5px;" |'''Xenomorph'''
|style="border: 2px solid black; padding: 5px;" |'''Xenomorph'''

Revision as of 12:54, 29 April 2018

This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game and a member of the staff will assist you.



What you'd like to know: How To:
General


This section contains the general information that is useful for both teams:

Marine

This section contains information for marine players:

Xenomorph

This section contains information for xenomorph players: