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This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game and a member of the staff will assist you.
This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game, and a member of the staff will assist you.




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  |width=150|'''Infestation'''
  |width=150|'''Infestation'''
  |The infestation gamemode is Aliens vs Marines, this gamemode ends upon the eradication of one side. Custom events started by admins can sometimes take place during this mode.This is the default gamemode of CM. Typically however the Server and Hub will show the Map Name as the game mode instead of Infestation.
  |The infestation game mode is Aliens vs. Marines; this game mode ends with the eradication of one side. Custom events started by admins can sometimes take place during this mode.This is the default game mode of CM. Typically, however, the Server and Hub will show the Map Name as the game mode instead of Infestation.
  |}
  |}


  {| border="1"
  {| border="1"
  |width=150|'''[[Hunter Games]]'''
  |width=150|'''[[Hunter Games]]'''
  |The Hunter Games gamemode is split into two modes, the first one being a deathmatch style with random weapons, mostly melee or thrown, scattered about, typically with admins spicing it up. The second mode is where there are still weapons scattered about and it is still a free for all deathmatch however RP is encouraged due to how multiple 'Tribes' are spawned in at certain areas of the designated map to play on. From there the tribes can go to war, conduct diplomacy, execute their prisoners of war, go looting, etc. Nearing round end the remaining players of the tribes are told to get to more of a 'There can be Only One' styled of gameplay, with the last player standing wins. This is a gamemode that needs one of the heads of staff to be online in order to play this mode properly. Remember, this is a gamemode that can only be playable from round start.
  |The Hunter Games game mode is split into two modes, the first one being a deathmatch style with random weapons, mostly melee or thrown, scattered about, typically with admins spicing it up. The second mode is where there are still weapons scattered about, and it is still a free for all deathmatch however RP is encouraged due to how multiple 'Tribes' are spawned in at certain areas of the designated map to play on. From there the tribes can go to war, conduct diplomacy, execute their prisoners of war, go looting, etc. Nearing round end the remaining players of the tribes are told to get to more of a 'There can be Only One' styled of gameplay, with the last player standing wins. This is a game mode that needs one of the heads of staff to be online to play this mode properly. Remember, this is a game mode that can only be playable from round start.
  |}
  |}


  {| border="1"
  {| border="1"
  |width=150|'''[[Whiskey Outpost]]'''
  |width=150|'''[[Whiskey Outpost]]'''
  |During the Whiskey Outpost gamemode you play as one of the Marines in the USCM battalion 'Dust Raiders' who were previously in charge of 'keeping the peace' in the Tychon Rift sector. The aim of the mode is for the Dust Raiders to hold the outpost for as long as possible (Until Wave 10) against the xenomorph hordes, the game ends if either the aliens annihilated the Dust Raider marines or the Dust Raiders survived 10 waves against the xenomorphs. Requires one of the heads of staff to be online in order to play. Take note that after the round starts, you cannot late join onto the marine side and as such are forced to observe or play as a xeno.
  |During the Whiskey Outpost game mode you play as one of the Marines in the USCM battalion 'Dust Raiders' who were previously in charge of 'keeping the peace' in the Tychon Rift sector. The aim of the mode is for the Dust Raiders to hold the outpost for as long as possible (Until Wave 10) against the xenomorph hordes, the game ends if either the aliens annihilated the Dust Raider marines or the Dust Raiders survived ten waves against the xenomorphs. Requires one of the heads of staff to be online to play. Take note that after the round starts, you cannot late join the marine side and as such are forced to observe or play as a xeno.
  |}
  |}


  {| border="1"
  {| border="1"
  |width=150|'''Extended'''
  |width=150|'''Extended'''
  |The Extended gamemode does appear in CM, but it's reserved for admin events only. Normally xenomorphs aren't spawned in extended rounds, however it's up to the admin hosting the event. An example event that uses extended would be the [[The_Colonial_Liberation_Front|CLF]] vs [[Lore#The_United_States_Colonial_Marines|USCM]].
  |The Extended game mode does appear in CM, but it's reserved for admin events only. Normally xenomorphs aren't spawned in extended rounds; however, it's up to the admin hosting the event. An example event that uses extended would be the [[The_Colonial_Liberation_Front|CLF]] vs [[Lore#The_United_States_Colonial_Marines|USCM]].
  |}
  |}


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  |width=150|'''Maps'''
  |width=150|'''Maps'''
  |Colonial Marines has 5 maps. The foggy, tropical warzone colony of Lazarus Landing on '''[[Planet LV-624]]'''. The harsh, cold winter environment of '''Ice Colony''' on Planet LV-343 'Ifrit', also known as Shiva's Snowball. The modern, hot areas of the research facility Solaris Ridge on the Planet ''''Big-Red''''. The everfloating, maximum security station is known as the Florina Orbital Penitentiary or simply, '''Prison Station'''. And the soon-to-be overrun '''Whiskey Outpost''' in the Tychon Rift sector.
  |Colonial Marines has five maps. The foggy, tropical warzone colony of Lazarus Landing on '''[[Planet LV-624]]'''. The harsh, cold winter environment of '''Ice Colony''' on Planet LV-343 'Ifrit,' also known as Shiva's Snowball. The modern, hot areas of the research facility Solaris Ridge on the Planet ''''Big-Red''''. The ever-floating, maximum security station is known as the Florina Orbital Penitentiary or simply, '''Prison Station'''. And the soon-to-be overrun '''Whiskey Outpost''' in the Tychon Rift sector.
  |}
  |}


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  |width=150|'''How to get a trap off your leg'''
  |width=150|'''How to get a trap off your leg'''
  |Go to the IC tab then click on resist or type resist into the chat bar. Note that if you're an alien you can just press the resist UI button.
  |Go to the IC tab then click on resist or type resist into the chat bar. Note that if you're an alien you can press the resist UI button.
  |}
  |}


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  |width=150|'''Turning off xenomorph preference'''
  |width=150|'''Turning off xenomorph preference'''
  |Go to the Preference tab for verbs (top right) and click on Toggle SpecialRole Candidacy and select xeno. After you've done this you'll have disabled your xenomorph preference meaning that you won't be placed into a larva body automatically.
  |Go to the Preference tab for verbs (top right) and click on Toggle SpecialRole Candidacy and select xeno. After you've done this, you'll have disabled your xenomorph preference meaning that you won't be placed into a larva body automatically.
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  |-
  |width=150|'''Check ping'''
  |width=150|'''Check ping'''
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  |width=150|'''Reloading weapon attachments'''
  |width=150|'''Reloading weapon attachments'''
  |You can reload weapons attachments by toggling the attachment on, then feeding the attachment with its relevant ammo type. Underbarrel grenade launchers take M40 grenades(Typically HEDP), Masterkey Shotguns take buckshot shells, and Mini Flamethrowers take flamethrower tanks.
  |You can reload weapons attachments by toggling the attachment on, then feeding the attachment with its appropriate ammo type. Underbarrel grenade launchers take M40 grenades(Typically HEDP), Masterkey Shotguns take buckshot shells, and Mini Flamethrowers take flamethrower tanks.
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  |-
  |width=150|'''Refilling Incinerator Tanks'''
  |width=150|'''Refilling Incinerator Tanks'''
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  |width=150|'''Throwing other marines'''
  |width=150|'''Throwing other marines'''
  |<span style="background-color: yellow;">Grab</span> or Right click -> Pull a marine in active hand then click [[File:UP-GRADE.png|32px]] (or press '''Z''' in hotkey mode) two times (there is a few seconds cooldown in between) to upgrade it to [[File:DISARM-KILL.png|32px]]. Then you can use throw [[File:Hud-throw.png|20px]] to throw them up to 7 tiles away and over '''unbarbed wire''' barricades but it doesn't pass over window frames and tables. To overcome window frames and tables, click the window frame or the table next to you to put them on it when it's [[File:DISARM-KILL.png|32px]].
  |<span style="background-color: yellow;">Grab</span> or Right-click -> Pull a marine in active hand then click [[File:UP-GRADE.png|32px]] (or press '''Z''' in hotkey mode) two times (there is a few seconds cooldown in between) to upgrade it to [[File:DISARM-KILL.png|32px]]. Then you can use throw [[File:Hud-throw.png|20px]] to throw them up to seven tiles away and over '''unbarbed wire''' barricades but it doesn't pass over window frames and tables. To overcome window frames and tables, click the window frame or the table next to you to put them on it when it's [[File:DISARM-KILL.png|32px]].
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  |-
  |width=150|'''Removing Facepaint'''
  |width=150|'''Removing Facepaint'''
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  |width=150|'''Containers and you'''
  |width=150|'''Containers and you'''
  |You can view the insides of a container (backpack, belt, armor, etc) by dragging it onto your sprite. This works for containers on the floor or equipped on you, though backpacks will have to be in your hand, or on the floor.
  |You can view the insides of a container (backpack, belt, armor, etc.) by dragging it onto your sprite. This works for containers on the floor or equipped on you, though backpacks will have to be in your hand, or on the floor.
  |}
  |}



Revision as of 13:41, 10 June 2018

This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game, and a member of the staff will assist you.



What you'd like to know: How To:
General


This section contains the general information that is useful for both teams:

Marine

This section contains information for marine players:

Xenomorph

This section contains information for xenomorph players: