Alien Techwebs: Difference between revisions

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{{WiP}}
{{Archive}}
= Overview =
= Overview =


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== How to get Points? ==
== How to get Points? ==
Currently, points will generate passively gaining 1 point every minute. Though passive point generation will increase every 20 minutes by 1.
Currently, points will generate passively gaining 1 point every minute. More ways will be added acquiring points in the future.
So after 20 minutes have passed, passive point gain will reach 2 points every minute and so on and so forth.


= Alien Techs =
= Alien Techs =
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{| style="border: 2px solid black; width:100%"
{| style="border: 2px solid black; width:100%"
  ! style="background-color:#84987A; width:15%"|'''Techwebs:'''
  ! style="background-color:#CCB6D6; width:15%"|'''Techwebs:'''
  ! style="background-color:#84987A; width:45%"|'''Description:'''
  ! style="background-color:#CCB6D6; width:30%"|'''Description:'''
  ! style="background-color:#84987A;"|'''Unlocks:'''
  ! style="background-color:#CCB6D6;"|'''Unlocks:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
<center>
<center>
[[File:TechWebs-Transition-Unlocked-T1.png]]
[[File:TechWebs-Transition-Unlocked-Xeno-T1.png]]


'''Upgrade to Next Tech Tier'''
'''Upgrade to Next Tech Tier'''
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<center>
<center>
[[File:TechWebs-Squad-Engie-CZSP.png]]
[[File:TechWebs-Unknown-Unlocked-Xeno-T1.png]]


'''Squad Engineer Combat Zone Support'''
'''Blockades'''
</center>
</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Gives upgraded composite (deployable) cades to regulars. Gives squad engineers a mod kit for their deployable.
Requires an RTO; deployed via droppod.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Gives Squad Engineers a defensive structure modification kit that transforms their sentries, Teslas and etc, into alternate versions of them.
The queen gets the ability to place blockades.


'''Costs: 15 Points'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Allows the [[Queen]] to spawn a temporary 3x3 reinforced resin wall on a resin tile.
It has a 8 second casting time and 1 minute life span.
After 30 seconds, the reinforced resin wall will become brittle, turning into resin membranes, drastically weakening the blockade.
Once the 1 minute life span, the walls will delete themselves along with the resin underneath it.
 
'''Must be used in Ovipositor mode'''.
 
'''Purchasing it grants you two uses'''.
 
'''Can be bought more than once'''.
 
'''Costs: 5 Points'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
<center>
<center>
[[File:TechWebs-Squad-Medic-CZSP.png]]
[[File:TechWebs-Comms-Distruption-Xeno-T1.png]]


'''Squad Medic Combat Zone Support'''
'''Telecommunication Disruption'''
</center>
</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Gives medics to use powerful tools to heal marines.
Requires an RTO; deployed via droppod.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Gives Squad Medics access to one stack Upgraded Advanced Trauma/Burn Kits, Pill gun and 3 Nanosplints.
The Queen's releases a psychic field that temporarily disables telecommunications for a duration of time.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Temporarily disables marine communications on the same Zlevel the Queen is on or 3 minutes.


Non Squad Medics get Ointment or a Roll of Gauze.
'''Can be bought more than once'''


'''Costs: 15 Points'''
'''Costs: 5 Points'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
<center>
<center>
[[File:TechWebs-Armour-Upgrade-Kit.png]]
[[File:TechWebs-Build-Distribute-T1-Xeno.png]]


'''Modular Armour Upgrade Kit'''
'''Build Distribution'''
</center>
</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Marines get access to plates they can put in their uniforms that act as temporary HP. Ceramic plates will have higher temp HP, but break after 1 use; metal plates break into scrap that can be combined to form improvised plates that are almost as good.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Provides marines with armoured plates that will completely block damage. Once broken, they no longer block damage.
Distribute the ability to build to all xenomorphs
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Allows all xenomorphs that aren't larva to build standard resin structures slightly slower than their build castes counter parts..


'''Costs: 15 Points'''
'''Costs: 15 Points'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
<center>
<center>
[[File:TechWebs-Unknown-Unlocked-T1.png]]
[[File:TechWebs-Unknown-Unlocked-Xeno-T1.png]]


'''Requisitions Budget Increase'''
'''Defensive Structures'''
</center>
</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Grant an increased budget towards Requisitions.
Unlock defensive structures to use to defend the hive with.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Grants 20,000 dollars towards Requisition's budget.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Allows 3 new types of structures to be built by building castes
 
'''Reflective Wall:''' A weak resin wall that deflects all bullets and projectiles back to the sender. Extremely weak to melee.
 
Limited to 5 per Building Caste.
 
'''Resin Spikes:''' A tile of 3 spikes stick out of the ground. Deals 8 damage to the one of the legs or feet of anyone walking over it.


'''Costs: 10 Points'''
Limited to 8 per Building Caste.
|-


|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
'''Acid Pillar:''' A pillar of acid that sprays acid at anyone within a 11x11 tile range. Can also extinguish Aliens on fire.
<center>
[[File:TechWebs-Unknown-Unlocked-T1.png]]


'''Dropship Fabricator Budget Increase'''
Limited to 1 per Building Caste.  
</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Grant an increased budget towards the Dropship Fabricator.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Grants 20,000 dollars towards the Dropship Fabricator's budget.


'''Costs: 10 Points'''
'''Costs: 15 Points'''
|}
|}


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{| style="border: 2px solid black; width:100%"
{| style="border: 2px solid black; width:100%"
  ! style="background-color:#84987A; width:15%"|'''Techwebs:'''
  ! style="background-color:#CCB6D6; width:15%"|'''Techwebs:'''
  ! style="background-color:#84987A;"|'''Description:'''
  ! style="background-color:#CCB6D6; width:30%"|'''Description:'''
  ! style="background-color:#84987A;"|'''Unlocks:'''
  ! style="background-color:#CCB6D6;"|'''Unlocks:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
<center>
<center>
[[File:TechWebs-Transition-Unlocked-T2.png]]
[[File:TechWebs-Transition-Unlocked-Xeno-T2.png]]


'''Upgrade to Next Tech Tier'''
'''Upgrade to Next Tech Tier'''
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |  
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |  
Unlocks the next set of techs to be purchased.
Unlocks the next set of techs to be purchased.
'''Warning: PURCHASING THIS WILL DISABLE PREVIOUS REBUYABLE TECHS'''


'''Costs: 10 Points'''
'''Costs: 10 Points'''
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|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
<center>
<center>
[[File:TechWebs-Unknown-Unlocked-T2.png]]
[[File:TechWebs-Frenzy-Xeno-T2.png]]


'''Combat Implants'''
'''Evolution Boost'''
</center>
</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Marines get access to combat implants to improve their ability to function.
The hive is put on an evolution frenzy! Increases evolution rate temporarily.
Requires an RTO; deployed via droppod.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Temporarily increases alien evolution speed.
 
Lasts 5 minutes.


|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
'''Can be bought more than once'''
Provides 4 options to get 2 implants that vastly improve marine combat capabilities.


'''Costs: 25 Points'''
'''Costs: 10 Points'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
<center>
<center>
[[File:TechWebs-Unknown-Unlocked-T2.png]]
[[File:TechWebs-Queen-Beacon-Xeno-T2.png]]


'''Combat Stimulants'''
'''Queen Beacon'''
</center>
</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Marines get access to combat stimulants to assist them in their activities.
Rally the hive to a specific location.
Requires an RTO; deployed via droppod.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |  
Teleports '''all''' aliens to a selected location on weeds.
Gives 3 options to get a pack of 3, 5 unit stimulants that last 5 minutes.


* '''Speed''': Vastly Improves your speed with tramadol levels of painkilling.
'''Purchasing it will grant you one Queen Beacon'''


* '''Endurance''': Makes you immune to pain, bones, organs being broken and gives a slight movement buff.
'''Can be bought more than once'''


* '''Brain''': Makes you near immune to stuns, allowing you to recover from them near instantly as well as negating neurotoxin effects entirely.
'''Must be used in Ovipositor mode.'''


Injecting any other stim you didn't pick while the original stim chemicals are still in you will lower the duration of all stims inside you.
'''Costs: 10 Points'''
 
'''Costs: 25 Points'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
<center>
<center>
[[File:TechWebs-Unknown-Unlocked-T2.png]]
[[File:TechWebs-Unknown-Unlocked-Xeno-T2.png]]


'''Enhanced Antibiologicals'''
'''Shielding Slash Evolution'''
</center>
</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Marines get access to limited-use kits that can convert ammo magazines into the specified ammo.
Every time a xenomorph slashes a marine enough times, they'll get protection.
Requires an RTO; deployed via droppod.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |  
All aliens gain an internal shield build up of 160. Every slash generates 20 build up.
Provides a choice of 5 ammo types:
Once it reaches over 160, the alien gains 160 shield and the internal build up is reset.


'''Incendiary Buckshot''': Grants 5 handfuls of Incendiary Buckshot in a box.
'''Does not stack.'''
 
'''Incendiary Slugs''': Grants 5 handfuls of Incendiary Slugs in a box.
 
'''Incendiary Ammo Kit''': Allows full non-specialist standard issue magazines to be converted into their incendiary variants.
 
'''Wall-Piercing Ammo Kit''': Allows full non-specialist standard issue magazines to be converted into wall piercing ammo variants that does exactly what it says on the tin. Allowing bullets to pass up to 6 non-indestructible walls and people.
 
'''Toxin Ammo Kit'': Allows full non-specialist standard issue magazines to be converted into toxin ammunition. This ammo type temporarily reduces the armour of an alien per hit.


'''Costs: 25 Points'''
'''Costs: 25 Points'''
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|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
<center>
<center>
[[File:TechWebs-OB-HE.png]]
[[File:TechWebs-Unknown-Unlocked-Xeno-T2.png]]


'''Additional OB - HE'''
'''Offensive structures'''
</center>
</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Requisition additional High Explosive Orbital bombardment ammunition and accompanying fuel cells for it.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Deploys a crate with corresponding OB ammo (x2) and fuel (x10) onto the Supply Elevator which appears next time the elevator is called up.
Unlock offensive structures to use to attack people with. Upgrades the acid pillar to a stronger variation.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Allows the aliens to construct the following:


'''Costs: 5 Points'''
'''Moveable Resin Membranes''': A moveable membrane on weeds that can be pushed to act as mobile window. (Max of 7 can be placed per caste)
|-
 
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
'''Moveable Resin Walls''': A moveable wall on weeds that can be pushed to act as mobile cover. (Max of 7 can be placed per caste)
<center>
 
[[File:TechWebs-OB-Cluster.png]]
'''Shield Pillar''': Grants 25 shield points every 7 seconds as long as you're next to it with a max of 200 Shield Points. (Max of 1 per caste)


'''Additional OB - Cluster'''
'''Resin Acid Grenade''': Secret a resin acid grenade that functions like a normal grenade but spews level 1 acid on a 5x5 tile range. (Max of 1 per caste)
</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Requisition additional Cluster Orbital bombardment ammunition as well and accompanying fuel cells for it.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Deploys a crate with corresponding OB ammo (x2) and fuel (x10) onto the Supply Elevator which appears next time the elevator is called up.


'''Costs: 5 Points'''
'''Costs: 25 Points'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
<center>
<center>
[[File:TechWebs-OB-Incendiary.png]]
[[File:TechWebs-Fortifying-Weeds-Xeno-T2.png]]


'''Additional OB - Incendiary'''
'''Fortifying Weeds'''
</center>
</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Requisition additional Incendiary Orbital bombardment ammunition as well and accompanying fuel cells for it.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Deploys a crate with corresponding OB ammo (x2) and fuel (x10) onto the Supply Elevator which appears next time the elevator is called up.
Actively causes weeds to reduce the damage taken by Xenomorphs by providing a light layer of armour, reducing all incoming damage by 35% as long as a xenomorph is on weeds.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Upon purchases, the Queen will be able to scale the effectiveness of fortifying weeds from 5% to 50%. Point loss is dependent on how effective the fortifying weeds bonus is.


'''Costs: 5 Points'''
'''Can be activated and deactivated'''.
 
'''Costs: 15 Points'''
|}
|}


== Techs: Tier Three ==
== Techs: Tier Three ==
{| style="border: 2px solid black; width:100%"
{| style="border: 2px solid black; width:100%"
  ! style="background-color:#84987A; width:15%"|'''Techwebs:'''
  ! style="background-color:#CCB6D6; width:15%"|'''Techwebs:'''
  ! style="background-color:#84987A;"|'''Description:'''
  ! style="background-color:#CCB6D6; width:30%"|'''Description:'''
  ! style="background-color:#84987A;"|'''Unlocks:'''
  ! style="background-color:#CCB6D6;"|'''Unlocks:'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
<center>
<center>
[[File:TechWebs-Transition-Unlocked-T3.png]]
[[File:TechWebs-Transition-Unlocked-Xeno-T3.png]]


'''Upgrade to Next Tech Tier'''
'''Upgrade to Next Tech Tier'''
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |  
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |  
Unlocks the next set of techs to be purchased.
Unlocks the next set of techs to be purchased.
'''Warning: PURCHASING THIS WILL DISABLE PREVIOUS REBUYABLE TECHS'''


'''Costs: 15 Points'''
'''Costs: 15 Points'''
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|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
<center>
<center>
[[File:TechWebs-Unknown-Unlocked-T3.png]]
[[File:TechWebs-Artillery-Blob-Xeno-T3.png]]


'''Wake Up Additional Troops'''
'''Artillery Blob'''
</center>
</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Wakes up additional troops to fight against any threats.
The queen can fire a glob of gas to siege fortified enemies or stall attackers!
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Launch a normal Boiler acid blob anywhere you have line of sight on provided the target isn't obscured by anything else.
 
Works with the Queen Eye ability
 
'''Purchasing it will grant you two uses.'''


|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
'''Costs: 15 Points'''
Activates a distress call allowing Observer to join a reinforcement wave of marines.


'''Can be bought multiple times with an increased cost of +10'''


'''Costs: 20 Points + 10 for every purchase made'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
<center>
<center>
[[File:TechWebs-Tank-Unlocked-T3.png]]
[[File:TechWebs-Revival-Jelly-T3.png]]


'''Armoured Support'''
'''Revival Jelly'''
</center>
</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Gives the marines the LTB tank and 2 kits to make vehicle crewmen. The kits will be delivered by ASRS.
The queen dispenses a special type of royal jelly, which can be given to a fallen sister to rejuvenate and revive them. The amount of jelly required depends on the caste tier. Can only be used whilst the Queen is on her ovipositor.  
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |  
 
Provides the following:
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
* 2 Vehicle Crewmen Training Manuals delivered via the ASRS.
The Queen spawns 1 stack of 6 revival jelly for an Alien to carry and apply to a dead Alien.
* A freshly outfitted tank with an LTB, Grenade Launcher, Ballistic Armour, Artillery Module and tank treads.
Revives a non-gibbed alien back to full health. Amount needed is tied to their tier.
* 1 crate of LTB Ammo delivered via the ASRS.
 
* 1 crate of Grenade Launcher Ammo delivered via the ASRS.
To revive one, simply take the Revival Jelly in hand and click on a dead non-gibbed Alien body.
* 1 set of Backup Tank Modules from the Vehicle Parts Delivery System.
 
If the dead Alien's original owner is still in the server and in the body, they will retake their Alien.
 
Otherwise, the Alien is up for the taking by Observers.
 
'''Must be on Ovipositor mode to dispense'''.
 
'''You can not revive a Queen or Larva with this'''.


'''Costs: 30 Points'''
'''Costs: 15 Points'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
<center>
<center>
[[File:TechWebs-Stellar-Armaments-T3.png]]
[[File:TechWebs-Acidic-Evolution-Xeno-T3.png]]


'''Enable Stellar Vessel Armaments'''
'''Acidic Blood Evolution'''
'''
</center>
</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Enables the two railguns attached to CIC, allowing for bombardment of enemy positions.
Increases the damage of acidic blood, punishing close-ranged combatants.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |  
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Provides two computers hooked up to two separate railguns. It allows for any user to view the battlefield with only the floor and walls visible.
Drastically increases the damage acid blood causes when it is spewed out against marines fighting in close range.


Clicking anywhere on the screen will launch one shell which will cause a localised orbital strike with a 10 second impact time.
Increases its damage by 300%.
Size of the strike is a 5x5 blast zone.


Railgun can fires a shell every 1.5 seconds with 10 shells in reserve, restocking the reserves every 15 seconds.
'''Costs: 30 Points'''
 
'''Costs: 20 Points'''
|-
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
<center>
<center>
[[File:TechWebs-Xeno-Squad-T3.png]]
[[File:TechWebs-Endurance-Xeno-T3.png]]


'''Advanced Exobiology'''
'''Endurance'''
</center>
</center>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Give the Marines a Xeno ERT
Xenomorphs become faster off weeds. Additionally, they heal very slowly as well.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
Triggers a distress call that allows Observers to join it.
As the description says, Aliens become faster off weeds and can heal slowly without the need to being on weeds.
Contains a green tinted Alien squad loyal to marines and a PMC handler.
The Aliens can not harm the marines or their handler.


Alien Squad contains the following:
Aliens become 5% faster off weeds.
* 2 Lurkers
* 4 Spitters
* 2 Drones


'''Note''':
Heals 0.3 per second.


All loyal Aliens can evolve without a Queen.
'''Costs: 25 Points'''
The Drones cannot evolve into a Queen.
If the PMC handler is '''GIBBED''', not just dead, all Aliens have been wild and can attack marines.
 
'''Costs: 20 Points'''
|-
|}
|}

Latest revision as of 00:24, 31 August 2021

Archived
This page or file has been archived for historical importance, as the contents are no longer relevant to the current game. To locate other archived pages head here.

Overview

Alien Techwebs are unlockable upgrades that improve the overall effectiveness of the aliens on the ground. In order to access them they must be purchased by the Queen. Some techs can be purchased multiple times, allowing for certain techwebs abilities to be used more than once.


How to get Points?

Currently, points will generate passively gaining 1 point every minute. More ways will be added acquiring points in the future.

Alien Techs

Techs: Tier One

The starting techs that allow you to give the aliens an initial boost at the start of the operation.

Techwebs: Description: Unlocks:

TechWebs-Transition-Unlocked-Xeno-T1.png

Upgrade to Next Tech Tier

Progress to the next tier of techs.

Unlocks the starting set of techs to be purchased.

Costs: 0 Points

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Blockades

The queen gets the ability to place blockades.

Allows the Queen to spawn a temporary 3x3 reinforced resin wall on a resin tile. It has a 8 second casting time and 1 minute life span. After 30 seconds, the reinforced resin wall will become brittle, turning into resin membranes, drastically weakening the blockade. Once the 1 minute life span, the walls will delete themselves along with the resin underneath it.

Must be used in Ovipositor mode.

Purchasing it grants you two uses.

Can be bought more than once.

Costs: 5 Points

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Telecommunication Disruption

The Queen's releases a psychic field that temporarily disables telecommunications for a duration of time.

Temporarily disables marine communications on the same Zlevel the Queen is on or 3 minutes.

Can be bought more than once

Costs: 5 Points

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Build Distribution

Distribute the ability to build to all xenomorphs

Allows all xenomorphs that aren't larva to build standard resin structures slightly slower than their build castes counter parts..

Costs: 15 Points

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Defensive Structures

Unlock defensive structures to use to defend the hive with.

Allows 3 new types of structures to be built by building castes

Reflective Wall: A weak resin wall that deflects all bullets and projectiles back to the sender. Extremely weak to melee.

Limited to 5 per Building Caste.

Resin Spikes: A tile of 3 spikes stick out of the ground. Deals 8 damage to the one of the legs or feet of anyone walking over it.

Limited to 8 per Building Caste.

Acid Pillar: A pillar of acid that sprays acid at anyone within a 11x11 tile range. Can also extinguish Aliens on fire.

Limited to 1 per Building Caste.

Costs: 15 Points

Techs: Tier Two

Techwebs: Description: Unlocks:

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Upgrade to Next Tech Tier

Progress to the next tier of techs.

You must have at least purchased two permanent techs of the previous tier to unlock

Unlocks the next set of techs to be purchased.

Costs: 10 Points

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Evolution Boost

The hive is put on an evolution frenzy! Increases evolution rate temporarily.

Temporarily increases alien evolution speed.

Lasts 5 minutes.

Can be bought more than once

Costs: 10 Points

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Queen Beacon

Rally the hive to a specific location.

Teleports all aliens to a selected location on weeds.

Purchasing it will grant you one Queen Beacon

Can be bought more than once

Must be used in Ovipositor mode.

Costs: 10 Points

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Shielding Slash Evolution

Every time a xenomorph slashes a marine enough times, they'll get protection.

All aliens gain an internal shield build up of 160. Every slash generates 20 build up. Once it reaches over 160, the alien gains 160 shield and the internal build up is reset.

Does not stack.

Costs: 25 Points

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Offensive structures

Unlock offensive structures to use to attack people with. Upgrades the acid pillar to a stronger variation.

Allows the aliens to construct the following:

Moveable Resin Membranes: A moveable membrane on weeds that can be pushed to act as mobile window. (Max of 7 can be placed per caste)

Moveable Resin Walls: A moveable wall on weeds that can be pushed to act as mobile cover. (Max of 7 can be placed per caste)

Shield Pillar: Grants 25 shield points every 7 seconds as long as you're next to it with a max of 200 Shield Points. (Max of 1 per caste)

Resin Acid Grenade: Secret a resin acid grenade that functions like a normal grenade but spews level 1 acid on a 5x5 tile range. (Max of 1 per caste)

Costs: 25 Points

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Fortifying Weeds

Actively causes weeds to reduce the damage taken by Xenomorphs by providing a light layer of armour, reducing all incoming damage by 35% as long as a xenomorph is on weeds.

Upon purchases, the Queen will be able to scale the effectiveness of fortifying weeds from 5% to 50%. Point loss is dependent on how effective the fortifying weeds bonus is.

Can be activated and deactivated.

Costs: 15 Points

Techs: Tier Three

Techwebs: Description: Unlocks:

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Upgrade to Next Tech Tier

Progress to the next tier of techs.

You must have at least purchased two permanent techs of the previous tier to unlock

Unlocks the next set of techs to be purchased.

Costs: 15 Points

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Artillery Blob

The queen can fire a glob of gas to siege fortified enemies or stall attackers!

Launch a normal Boiler acid blob anywhere you have line of sight on provided the target isn't obscured by anything else.

Works with the Queen Eye ability

Purchasing it will grant you two uses.

Costs: 15 Points


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Revival Jelly

The queen dispenses a special type of royal jelly, which can be given to a fallen sister to rejuvenate and revive them. The amount of jelly required depends on the caste tier. Can only be used whilst the Queen is on her ovipositor.

The Queen spawns 1 stack of 6 revival jelly for an Alien to carry and apply to a dead Alien. Revives a non-gibbed alien back to full health. Amount needed is tied to their tier.

To revive one, simply take the Revival Jelly in hand and click on a dead non-gibbed Alien body.

If the dead Alien's original owner is still in the server and in the body, they will retake their Alien.

Otherwise, the Alien is up for the taking by Observers.

Must be on Ovipositor mode to dispense.

You can not revive a Queen or Larva with this.

Costs: 15 Points

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Acidic Blood Evolution

Increases the damage of acidic blood, punishing close-ranged combatants.

Drastically increases the damage acid blood causes when it is spewed out against marines fighting in close range.

Increases its damage by 300%.

Costs: 30 Points

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Endurance

Xenomorphs become faster off weeds. Additionally, they heal very slowly as well.

As the description says, Aliens become faster off weeds and can heal slowly without the need to being on weeds.

Aliens become 5% faster off weeds.

Heals 0.3 per second.

Costs: 25 Points