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Surgery: Difference between revisions

From CM-SS13 - Wiki
(→‎Tips: Added much needed tips regarding surgery while also adding shrapnel, heartbreak, and IB treatment from the general medicine guide page for ease of reading. Finally also adding some referrals to pages that one should *probably* also read.)
(Some elaboration on)
 
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!Function
!Function
|-
|-
|[[File:1Scalpel.png]]<br>'''{{anchor|Scalpel}}[[#Scalpel|Scalpel]]'''||Used for cutting through flesh.<br>'''Improvised Equivalents:'''PICT System[[File:The_PICT System.png|32px]], Kitchen Knife[[File:Kitchen_Knife.png|32px]], or Glass Shard[[File:Shard.png|32px]].
|[[File:1Scalpel.png]]<br>'''{{anchor|Scalpel}}[[#Scalpel|Scalpel]]'''||Used for cutting through flesh. Has three laser-augmented variants of differing quality, each with a percentage chance to create a bloodless incision instead.<br>'''Improvised equivalents:''' PICT system[[File:The_PICT System.png|32px]], bayonet[[File:Autowiki-M5 'Night Raider' bayonet.png|32px]], kitchen knife[[File:Kitchen_Knife.png|32px]], or glass shard[[File:Shard.png|32px]]
|-
|-
|[[File:1Incision_manager.png|64px]]<br>'''{{anchor|Incision Management System}}[[#Incision Management System|Incision Management System]] (IMS)'''||Used for cutting through flesh, skips bleeder clamping and organ rearranging. Basically acts as a scalpel, hemostat, and retractor in one step during the initial incision. Only functions as a scalpel in steps after the first.
|[[File:1Incision_manager.png|64px]]<br>'''{{anchor|Incision Management System}}[[#Incision Management System|Incision Management System]] (IMS)'''||Used for cutting through flesh, skips bleeder clamping and organ rearranging. Basically acts as a scalpel, hemostat, and retractor in one step during the initial incision. Only functions as a scalpel in steps after the first. (Available in the surgical theatre on Solaris Ridge)
|-
|-
|[[File:1Hemostat.png]]<br>'''{{anchor|Hemostat}}[[#Hemostat|Hemostat]]'''||Used to stop bleeding during an operation, or to remove foreign and undesirable objects from a patient's body.<br>'''Improvised Equivalents:''' Wirecutters[[File:Wirecutters.png|32px]] if you are going to use it to extract items from the patient or Cable Coil [[File:CableCoils.png|32px]] if you are going to use it to stop the bleeding of a patient.
|[[File:1Hemostat.png]]<br>'''{{anchor|Hemostat}}[[#Hemostat|Hemostat]]'''||Used to stop bleeding during an operation, or to remove foreign and undesirable objects from a patient's body. Also used to repair the brain by removing chips of bone from grey matter.<br>'''Improvised equivalents:''' wirecutters[[File:Wirecutters.png|32px]] for all of the above uses, a kitchen fork [[File:Kitchen Fork.png|32px]] for removing objects and brain repair, or cable coil [[File:CableCoils.png|32px]] if you are only trying to clamp bleeders during an operation.
|-
|-
|[[File:1Bone Setter.png]]<br>'''{{anchor|Bone Setter}}[[#Bone Setter|Bone Setter]]'''||Used for setting bones back into place. If used on a bone that is not broken then you will break it.<br>'''Improvised Equivalents:''' Wrench [[File:Wrench.png|32px]]
|[[File:1Bone Setter.png]]<br>'''{{anchor|Bone Setter}}[[#Bone Setter|Bone Setter]]'''||Used for setting bones back into place. If used on a bone that is not broken then you will break it.<br>'''Improvised equivalents:''' wrench[[File:Wrench.png|32px]] or maintenance jack[[File:Maintenance Jack.png|32px]]
|-
|-
|[[File:1Bone-Gel.png]]<br>'''{{anchor|Bone Gel}}[[#Bone Gel|Bone Gel]]'''||Used for repairing broken/shattered bones.<br>'''Improvised Equivalents:''' Screwdriver[[File:Screwdriver.png|32px]]
|[[File:1Bone-Gel.png]]<br>'''{{anchor|Bone Gel}}[[#Bone Gel|Bone Gel]]'''||Used for repairing broken/shattered bones, both in case of fracture and resealing cut ribcages & skulls.<br>'''Improvised equivalents:''' screwdriver[[File:Screwdriver.png|32px]] + 2 metal rods[[File:Rods.png|32px]]
|-
|-
|[[File:1Retractor.png]]<br>'''{{anchor|Retractor}}[[#Retractor|Retractor]]'''||Used for re-arranging organs, and moving cut ribcages & skulls.<br>'''Improvised Equivalents:''' Crowbar[[File:Crowbar.png|32px|]]
|[[File:1Retractor.png]]<br>'''{{anchor|Retractor}}[[#Retractor|Retractor]]'''||Used for widening incisions and re-arranging organs, and moving cut ribcages & skulls. '''Most scalpels and scalpel substitutes can widen incisions in place of a retractor or one of its substitutes, albeit at a much slower rate.''' When prying open bones, there is a small chance that the ribcage or skull will suffer a fracture even if this step is performed correctly. <br>'''Improvised equivalents:''' crowbar[[File:Crowbar.png|32px|]] or maintenance jack[[File:Maintenance Jack.png|32px]]
|-
|-
|[[File:1Cautery.png]]<br>'''{{anchor|Cautery}}[[#Cautery|Cautery]]'''||Used for sealing incisions in a patients skin. Burns skin together.<br>'''Improvised Equivalents:''' Cigarette[[File:Cig.png|32px]], Lighter[[File:Lighter.png|32px]], or Blowtorch[[File:Welder.gif|32px]]
|[[File:1Cautery.png]]<br>'''{{anchor|Cautery}}[[#Cautery|Cautery]]'''||Used for sealing incisions in a patients skin. Burns skin together.<br>'''Improvised equivalents:''' cigarette[[File:Cig.png|32px]], lighter[[File:Lighter.png|32px]], or blowtorch[[File:Welder.gif|32px]]
|-
|-
|[[File:Fixovein.png]]<br>'''{{anchor|Fix-O-Vein}}[[#Fix-O-Vein|Fix-O-Vein]]'''||Used for repairing veins and arteries.<br>'''Improvised Equivalents:''' Surgical Line[[File:Surgical Line.png|32px]], Cable Coil[[File:CableCoils.png|32px]]
|[[File:Fixovein.png]]<br>'''{{anchor|Fix-O-Vein}}[[#Fix-O-Vein|Fix-O-Vein]]'''||Used for repairing veins and arteries, treating internal bleeding in the process. Also used to repair hematoma in the brain, treating severe brain damage.<br>'''Improvised equivalents:''' surgical line[[File:Surgical Line.png|32px]], cable coil[[File:CableCoils.png|32px]], or headband [[File:Headband.png|32x32px]]
|-
|-
|[[File:1Saw.png]]<br>'''{{anchor|Circular Saw}}[[#Circular Saw|Circular Saw]]'''||Used for cutting through bones.<br>'''Improvised Equivalents:''' Hatchet[[File:Hatchet.png|32px|]] or Machete[[File:Machete.png|32px]]
|[[File:1Saw.png]]<br>'''{{anchor|Circular Saw}}[[#Circular Saw|Circular Saw]]'''||Used for cutting through bones, particularly those in the ribcage and skull. Performing a bone cutting step on '''disarm''' intent will instantly complete the step at the cost of a guaranteed fracture to that region.<br>'''Improvised equivalents:''' bayonet[[File:Autowiki-M5 'Night Raider' bayonet.png|32px]], hatchet[[File:Hatchet.png|32px|]] , or machete[[File:Machete.png|32px]]
|-
|-
|[[File:Advtraumakit.png|64px]]<br>'''{{anchor|Advanced Trauma Kit}}[[#Advanced Trauma Kit|Advanced Trauma Kit]]'''||Used to patch all organs except for the brain and eyes.
|[[File:Advtraumakit.png|64px]]<br>'''{{anchor|Advanced Trauma Kit}}[[#Advanced Trauma Kit|Advanced Trauma Kit]]'''||Used to repair all organs except for the brain and eyes.<br>'''Improvised equivalents:''' roll of gauze[[File:Gauze.png|32px]]
|-
|-
|[[File:Surgical Line.png|64px]]<br>'''{{anchor|Surgical Line}}[[#Surgical Line|Surgical Line]]'''||A roll of military-grade surgical line, able to seamlessly seal and tend any wound. Also works as a robust fishing line for maritime deployments.
|[[File:Surgical Line.png|64px]]<br>'''{{anchor|Surgical Line}}[[#Surgical Line|Surgical Line]]'''||Used to suture damaged flesh together, treating excessive brute damage. It can also be used to close incisions in place of a cautery.<br>'''Improvised equivalents:''' Fix-O-Vein[[File:Fixovein.png|32px]] or cable coil [[File:CableCoils.png|32px]]
|-
|[[File:Synth_Graft.png|64px]]<br>'''{{anchor|Synth Graft}}[[#SynthGraft|Synth-Graft]]'''||Used to graft severely burned flesh, treating excessive burn damage.<br>'''No improvised equivalents.'''
|-
|[[File:The_PICT System.png|64px]]<br>'''{{anchor|PICT Systerm}}[[#PICT Systerm|PICT System]]'''||The Precision Incision and Cauterization Tool uses a high-frequency vibrating blade, laser cautery, and suction liquid control system to precisely sever target tissues while preventing all fluid leakage. Despite its troubled development program and horrifying pricetag, outside of complex experimental surgeries it isn't any better than an ordinary twenty-dollar scalpel and can't create a full-length incision bloodlessly.


'''Improvised Equivalents:''' Fix-O-Vein[[File:Fixovein.png|32px]].
'''Improvised equivalents:''' scalpel[[File:1Scalpel.png|32px]] and all scalpel substitutes (see above)


|-
|-
|[[File:Synth_Graft.png|64px]]<br>'''{{anchor|Synth Graft}}[[#SynthGraft|Synth Graft]]'''||A roll of military-grade synthetic gauze, able to tend any burn wound.
|[[File:Surgical Drill.png|64px]]<br>'''{{anchor|Surgical Drill}}[[#Surgical Drill|Surgical Drill]]'''||Used to open holes in the thoracic wall to access implant cavities, whether implanting a new object from scratch or removing a deeply-embedded foreign body (such as a monkey cube...)


|-
'''Improvised equivalents:''' a pen or a metal rod
|[[File:The_PICT System.png|64px]]<br>'''{{anchor|PICT Systerm}}[[#PICT Systerm|PICT Systerm]]'''||The Precision Incision and Cauterization Tool uses a high-frequency vibrating blade, laser cautery, and suction liquid control system to precisely sever target tissues while preventing all fluid leakage. Despite its troubled development program and horrifying pricetag, outside of complex experimental surgeries it isn't any better than an ordinary twenty-dollar scalpel and can't create a full-length incision bloodlessly.


|}
|}
* Improvised tools generally have a fairly high failure chance starting at about 25%.
* Improvised tools perform surgery slower compared to their ideal counterparts and apply a risk of failure mitigated by your surgical skill. The severity of the speed penalty scales on how unsuited the tool is. A bayonet is a much better substitute for a scalpel than a glass shard, for example.
* In addition to the speed penalty, an improvised PICT will spray acidic blood all over you and your patient, dealing burn damage to the patient's body as well as significant organ damage to the heart, lungs, and liver.
<br><br>
<br><br>


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The second requirement is a place to work. Some surgeries can be performed on a standing patient, and it doesn't matter where you perform them. Most, however, need a decent surface to work on.
The second requirement is a place to work. Some surgeries can be performed on a standing patient, and it doesn't matter where you perform them. Most, however, need a decent surface to work on.


The patient doesn't necessarily need to be buckled - having them on the same tile will do.
The patient doesn't necessarily need to be buckled - having them on the same tile will do. However the speed modifier is not applied if they aren't buckled.  
If a surface isn't ideal, the surgery will take longer - and possibly a lot longer.
If a surface isn't ideal, the surgery will take longer - and possibly a lot longer.
Locations, namely medical tents, can also provide some benefits to the surgery speed and pain reduction required.


<small>
<small>
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<br>
<br>
=== Surgery Failure Penalties ===
Improvised tools and poor working conditions contribute to a penalty system that increases the risk of failure, but this penalty is mitigated by your surgical skill.
{| class="wikitable"
!Tool Suitability
!Penalty
!
!Surface Suitability
!Penalty
!
!Skill Compensation
!Penalty
!
!Penalties
!Chance of Failure
|-
|Ideal
|0
|
|Ideal
|0
|
|Novice
|0
|
|0
|0%
|-
|Suboptimal
|0
|
|Adequate
|0
|
|Trained
| -1
|
|1
|5%
|-
|Subsitute
|0
|
|Unsuited
|1
|
|Expert
| -3
|
|2
|25%
|-
|Bad Substitue
|1
|
|Awful
|2
|
|Max
| -3
|
|3+
|50%
|-
|Awful
|2
|
|
|
|
|
|
|
|
|
|}
For example, performing internal bleeding surgery, skipping clamp bleeders step, by a corpsman on a roller:
{| class="wikitable"
!Step
!Tool Penalties
!Surface Penalties
!Skill Mitigation
!Total Penalties
!Chance of Failure
|-
|Knife - Incision (Pre-op)
|0 (Subsitute)
| - (Lying not required)
|0 (Novice)
|0
|0%
|-
|Knife - Expose (Pre-op)
|2 (Awful)
| - (Lying not required)
|0 (Novice)
|2
|25%
|-
|Surgical Line - Fix Vein (IB)
|0 (Subsitute)
|1 (Unsuited)
|0 (Novice)
|1
|5%
|-
|Surgical Line - Suture (Post-op)
|0 (Ideal)
| - (Lying not required)
|0 (Novice)
|0
|0%
|}
For example, performing internal bleeding surgery, skipping clamp bleeders step, by a surgeon on a roller:
{| class="wikitable"
!Step
!Tool Penalties
!Surface Penalties
!Skill Mitigation
!Total Penalties
!Chance of Failure
|-
|Shard - Incision (Pre-op)
|2 (Awful)
| - (Lying not required)
| -1 (Trained)
|1
|5%
|-
|Shard - Expose (Pre-op)
|2 (Awful)
| - (Lying not required)
| -1 (Trained)
|1
|5%
|-
|Surgical Line - Fix Vein (IB)
|0 (Subsitute)
|1 (Unsuited)
| -1 (Trained)
|0
|0%
|-
|Surgical Line - Suture (Post-op)
|0 (Ideal)
| - (Lying not required)
| -1 (Trained)
| -1
|0%
|}


=== Anesthetic ===
=== Anesthetic ===
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==== Operating Table ====
==== Operating Table ====
If you are using an operating table, place your patient on the table (grab your patient, then click the table with your grabbing hand selected). Then buckle them to it to connect the anaesthetic system (click hold and drag the patient to the operating table). After a short delay, your patient will be under general anaesthetic, which will allow you to operate safely.
If you are using an operating table, place your patient on the table (grab your patient, then click the table with your grabbing hand selected). Then buckle them to it to connect the anesthetic system (click hold and drag the patient to the operating table). After a short delay, your patient will be under general anesthetic, which will allow you to operate safely.


<small>
<small>
*The operating table must have an anaesthetic tank attached to be able to put your patient to sleep.
*The operating table must have an anesthetic tank attached to be able to put your patient to sleep.


* Click on the surgery table with an anaesthetic tank in hand to insert one.
*Click on the surgery table with an anasthetic tank in hand to insert one.


* Click on the table with an empty hand when no patient is buckled to it to remove an existing one.
*Click on the table with an empty hand when no patient is buckled to it to remove an existing one.


* If the tank runs out, simply replace it with a new one.
*If the tank runs out, simply replace it with a new one.
</small>
</small>


<br>
<br>


==== Anesthetic Tank and Medical Mask ====
====Anesthetic Tank and Medical Mask====
If there is no available operating table then you can make the patient wear an anesthetic tank and medical mask and turn on its internals. Encourage your patient to don and activate the tank and mask themselves, as this is much faster than doing it yourself.
If there is no available operating table then you can make the patient wear an anesthetic tank and medical mask and turn on its internals. Encourage your patient to don and activate the tank and mask themselves, as this is much faster than doing it yourself.


<small>
<small>
* It is advisable to remove the anesthetic tank and medical mask during the cauterizing step for maximum efficiency; the anesthetic takes a few seconds to wear off.
*It is advisable to remove the anesthetic tank and medical mask during the cauterizing step for maximum efficiency; the anesthetic takes a few seconds to wear off.
</small>
</small>


<br>
<br>


==== Painkillers ====
====Painkillers ====
If you don't have anesthetic equipment or you just want to save time, you can give your patients [[Chemistry#Oxycodone|Oxycodone]] for quick surgeries without anesthetic (15-20U recommended). You will need to work quickly, though, as it wears off.
If you don't have anesthetic equipment or you just want to save time, you can give your patients [[Chemistry#Tramadol|Tramadol]] or [[Chemistry#Oxycodone|Oxycodone]] for quick surgeries without anesthetic. These painkillers wear off over time. [[Chemistry#Tramadol|Tramadol]] lasts twice as long compared to [[Chemistry#Oxycodone|Oxycodone]] but [[Chemistry#Oxycodone|Oxycodone]] has enough painkilling potency to perform Amputations and Alien Embryo Removal. Choose your painkiller wisely.
 
Different surgeries cause different amounts of pain. If Oxycodone isn't available, some painkillers are much better than none; a mixture of [[Chemistry#Tramadol|Tramadol]], [[Chemistry#Inaprovaline|Inaprovaline]] or [[Chemistry#Paracetamol|Paracetamol]] (Paracetamol and Tramadol are toxic when mixed - do not give them simultaneously) will make them less likely to flinch.  


<small>
<small>
* Use your medical scanner to monitor your patient's painkiller levels and re-dose as necessary. Using painkillers instead of anesthetics can cause distress in the patient (screaming over the radio about getting operated on without anesthetics, standing up and trying to leave or fight back).
*Use your medical scanner to monitor your patient's painkiller levels and re-dose as necessary. Using painkillers instead of anesthetics can cause distress in the patient (screaming over the radio about getting operated on without anesthetics, standing up and trying to leave or fight back).
</small>
</small>


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<br><br>
<br><br>


== Surgeries ==
==Surgeries==
Surgeries are simple processes with a series of steps. Once these steps are memorized it should become effortless and routine to perform. Keep in mind that once you have mastery over the basics, it's a good idea to aim to be as fast and efficient as possible due to the importance of recycling casualties back into the fight, or even preventing them from dying in the case of [[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]].
Surgeries are simple processes with a series of steps. Once these steps are memorized it should become effortless and routine to perform. Keep in mind that once you have mastery over the basics, it's a good idea to aim to be as fast and efficient as possible due to the importance of recycling casualties back into the fight, or even preventing them from dying in the case of [[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]].


To perform surgery on someone, you must Toggle the Surgery Mode to be On. This can be bound to a hotkey in preferences. [[File:Surgery Button.png|32px]]
To perform surgery on someone, you must Toggle the Surgery Mode to be On. This can be bound to a hotkey in preferences. [[File:Surgery Button.png|32px]]
This will toggle the Help-Intent Safety preference, if you didn't have it already, preventing you from accidentally hurting people with objects when on help intent. You will be forced on to <span style="background-color: lightgreen;">'''Help'''</span> intent (top left, '''1''') [[File:Intent-Wheel.gif]], which allows you to perform any surgeries.
This will toggle the Help-Intent Safety preference, if you didn't have it already, preventing you from accidentally hurting people with objects when on help intent. You will be forced on to {{Intent|Help}} intent (top left, {{Key press|1}}) [[File:Intent-Wheel.gif]], which allows you to perform any surgeries.


<small>
<small>
* Only one surgery can be performed on a given aim-location at a time.
*The patient must not be wearing any armor.


* Once you complete a step in a surgery, you must finish the surgery before you can begin a different one.
*Only one surgery can be performed on a given aim-location at a time.


* Failing or cancelling the first attempted step doesn't injure the patient unless done deliberately.
*Once you complete a step in a surgery, you must finish the surgery before you can begin a different one.


* Some steps can be skipped, if the conditions are right, sometimes including the first step.
*Failing or cancelling the first attempted step doesn't injure the patient unless done deliberately.  


* If you are in a rush, attempting surgery steps on <span style="background-color: lightblue;">'''Disarm'''</span> intent (top right, '''2''') [[File:Intent-Wheel.gif]] deliberately fails the step. For a handful of specific steps, this will quickly and violently complete the step at the expense of your patient's health. Useful when you need to do a critical surgery very quickly, or to save time if you're certain you know what you're doing. It isn't necessary to switch back to Help intent afterwards - that happens automatically.
*Some steps can be skipped, if the conditions are right, sometimes including the first step.
 
*If you are in a rush, attempting surgery steps on{{Intent|Disarm}} intent (top right, {{Key press|2}}) [[File:Intent-Wheel.gif]] deliberately fails the step. For a handful of specific steps, this will quickly and violently complete the step at the expense of your patient's health. Useful when you need to do a critical surgery very quickly, or to save time if you're certain you know what you're doing. It isn't necessary to switch back to Help intent afterwards - that happens automatically. (You can use disarm intent to skip the widening incision with Scalpel or break the rib with Circular Saw)
</small>
</small>


<br>
<br>


=== Standing Patients and Self-Surgery ===
===Standing Patients and Self-Surgery===
Some surgeries can be performed on a patient who's standing up. These surgeries aren't affected by the surface under the patient. These are marked as '''(STANDING)'''.
Some surgeries can be performed on a patient who's standing up. These surgeries aren't affected by the surface under the patient. These are marked as '''(STANDING)'''.


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<small>
<small>
* If you're trying to work on a standing patient and can't begin a surgery that you know you should be able to, make sure that it doesn't need them to be lying down.
*If you're trying to work on a standing patient and can't begin a surgery that you know you should be able to, make sure that it doesn't need them to be lying down.  


* Since it's difficult and awkward to work on your own body, self-surgery takes longer to do.
*Since it's difficult and awkward to work on your own body, self-surgery takes longer to do.


* You can't perform surgery on the same arm you're holding the tool with.
*You can't perform surgery on the same arm you're holding the tool with.


* Self-surgery requires you to use painkillers rather than anesthesia, since it's hard to work when unconscious.
*Self-surgery requires you to use painkillers rather than anesthesia, since it's hard to work when unconscious.
</small>
</small>


<br>
<br>


=== Required Skills ===
===Required Skills===
Your character's training affects how quickly they can work.
Your character's training affects how quickly they can work and mitigates risk of failure due to improvised tool or unsuitable working condition penalties.


<br>
<br>
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<br>
<br>


You may occasionally see Professor DUMMY, the medical mannequin. This is a sophisticated training tool designed to realistically simulate any wound. Real patients are more difficult to perform surgery on - a medic may be able to set Professor DUMMY's broken ribs, but that doesn't mean they can do it on a real patient in the field. (You can create an ahelp to ask admins to spawn you in a Professor DUMMY)
You may occasionally see Professor DUMMY, the medical mannequin. This is a sophisticated training tool designed to realistically simulate any wound (Except alien parasite infections). Real patients are more difficult to perform surgery on - a medic may be able to set Professor DUMMY's broken ribs, but that doesn't mean they can do it on a real patient in the field. (You may contact your local CMO to vend the Professor DUMMY from their cabinet)


<br>
<br>


==== Level 1 Surgeries ====
====Level 1 Surgeries====


{| border="1"
([[File:1Cautery.png|32px|link=|Cautery]]) (optional)
{| class="wikitable"
!Surgery:
!Surgery:
!Description:
!Description:


|-
|-
|{{anchor|Suture wound}}[[#Suture Wound|Suture Wound]] (Everywhere except mouth/eyes.)
|{{anchor|Suture wound}}[[#Suture Wound|Suture Wound]] (Everywhere except mouth/eyes.) '''(STANDING - SELF)'''
|Suture and tend a wound that has brute or burn damage on it. This will heal 10 brute on the targeted area when a surgical line is used, and will heal 10 burn if a synth graft is used. This will loop until all damage on the area has been fixed.
|Suture and tend a wound that has brute or burn damage on it. This will heal 10 brute on the targeted area when a surgical line is used, and will heal 10 burn if a synth graft is used. This will loop until half of all damage on the area has been fixed.
*Tend to the damaged brute wound. [[File:Surgical Line.png|64px|link=|Surgical Line]]
*Tend to the damaged brute wound. [[File:Surgical Line.png|64px|link=|Surgical Line]]
*Tend to the damaged burn wound. [[File:Synth_Graft.png|64px|link=|Synth Graft]]
*Tend to the damaged burn wound. [[File:Synth_Graft.png|64px|link=|Synth Graft]]
|-
|-
|{{anchor|Foreign Object Removal}}[[#Foreign Objectl|Foreign Object]] (Everywhere except mouth/eyes.)
|{{anchor|Foreign Object Removal}}[[#Foreign Objectl|Foreign Object]] (Everywhere except mouth/eyes.)
|Removal of unknown objects, such as shrapnel or implants from the body.
|Removal of unknown objects, such as shrapnel or implants from the body.
*Incision Management System.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' Open the incision. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Incision Management System.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' Open the incision. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Fish out the foreign objects until they are all removed. ([[File:1Hemostat.png|32px|link=|Hemostat]])
*Fish out the foreign objects until they are all removed. ([[File:1Hemostat.png|32px|link=|Hemostat]])
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|Sealing a stump where the patient's arm or leg should have been.
|Sealing a stump where the patient's arm or leg should have been.
**Seal the stump. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:Fixovein.png|32px|link=|Fix-ovein]] ->[[File:Surgical Line.png|32px|link=|Surgical Line]])
**Seal the stump. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:Fixovein.png|32px|link=|Fix-ovein]] ->[[File:Surgical Line.png|32px|link=|Surgical Line]])
|-
|{{anchor|Autopsy}}[[#Autopsy|Autopsy]] (Only on Permanently Dead)
| Helps find out how the person died. Displays wounds, possible causes, and detected chemicals in the body. 
*'''This surgery is of minimal priority and should only be done if you have nothing better to do.'''
*Aim for the affected area on the deceased using the Hud-target
*Cut the skin open ([[File:1Scalpel.png|32px|link=|Scalpel]]) (the chest may require two cuts).
*Use the autopsy scanner to scan the area. ([[File: Autopsy_scanner.png|32px]])
*Repeat scalpel and scan procedure for all affected areas. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File: Autopsy_scanner.png|32px]])
*Right click the autopsy scanner to print out autopsy data. ([[File: Autopsy_scanner.png|32px]])
*Close the incision/s.
|-
|{{anchor|Internal Bleeding Surgery}}[[#Internal Bleeding Surgery|Internal Bleeding Surgery]] (Everywhere except mouth/eyes.)
|This surgery mends the torn/ripped arteries and veins within the body to stop internal bleeding.
*Incision Management System.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' Open the incision. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Mend the artery. ([[File:Fixovein.png|32px|link=|Fix-o-Vein]])
*Close the incision. ([[File:1Cautery.png|32px|link=|Cautery]])
|-
|}
|}


==== Level 2 Surgeries ====
====Level 2 Surgeries====


{| border="1"
{| class="wikitable"
!Surgery:
!Surgery:  
!Description:
!Description:


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|Removal of an alien embryo from the body.
|Removal of an alien embryo from the body.
*'''This must be performed on an operating table'''.
*'''This must be performed on an operating table'''.
*'''Alien embryos will always be in the chest behind the ribcage. Time is of the essence when removing them, and you must complete this surgery as quickly as possible; your patient will die instantly when it finishes gestating, resulting in the birth of an alien larva. Make haste in removing any embryos.
*'''Alien embryos will always be in the chest behind the ribcage. Time is of the essence when removing them, and you must complete this surgery as quickly as possible; your patient will die instantly when it finishes gestating, resulting in the birth of an alien larva. Make haste in removing any embryos.'''
*Incision Management System.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' Open the incision. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Retractor.png|32px|link=|Retractor]])
* Incision Management System.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' Open the incision. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Open the skull or ribcage if necessary. ([[File:1Saw.png|32px|link=|Bone Saw]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Open the skull or ribcage if necessary. ([[File:1Saw.png|32px|link=|Bone Saw]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Cut away the larva's pseudoroots.([[File:The_PICT System.png|32px|link=|PICT System]]) '''OR''' use ([[File:1Scalpel.png|32px|link=|Scalpel]]) (very much not recommended, as it deals burn damage to yourself and the patient).
*Cut away the larva's pseudoroots.([[File:The_PICT System.png|32px|link=|PICT System]]) '''OR''' use ([[File:1Scalpel.png|32px|link=|Scalpel]]) (very much not recommended, as it deals burn damage to yourself and the patient).
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|{{anchor|Bone Repair Surgery}}[[#Bone Repair Surgery|Bone Repair Surgery]] (Everywhere except mouth/eyes.)
|{{anchor|Bone Repair Surgery}}[[#Bone Repair Surgery|Bone Repair Surgery]] (Everywhere except mouth/eyes.)
|This surgery is used for mending broken bones and fractures.
|This surgery is used for mending broken bones and fractures.
*'''Note that a repaired bone will rebreak if your patient has more than 50 brute damage.'''
* '''Note that a repaired bone will rebreak if your patient has more than 50 brute damage.'''
*Incision Management System.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' Open the incision. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Incision Management System.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' Open the incision. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Repair the bone. ([[File:1Bone-Gel.png|32px|link=|Bone Gel]]->[[File:1Bone Setter.png|32px|link=|Bone Setter]]) (Use the Health Analyzer to double check)
*Repair the bone. ([[File:1Bone-Gel.png|32px|link=|Bone Gel]]->[[File:1Bone Setter.png|32px|link=|Bone Setter]]) (Use the Health Analyzer to double check)
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*Close the incision. ([[File:1Cautery.png|32px|link=|Cautery]])
*Close the incision. ([[File:1Cautery.png|32px|link=|Cautery]])
|-
|-
|{{anchor|Eye Surgery}}[[#Eye Surgery|Eye Surgery]] (Eyes.)
|{{anchor|Monkey Cube Removal}}[[#Monkey Cube Removal|Monkey Cube Removal]] (Chest.)
|Mending the eyes to cure blindness and eye damage.
|Removing a monkey cube post-ingestion. This surgery is one of the few that require a surgical drill.
*'''Using imidazoline is usually faster than this surgery.'''
* '''The embedded monkey will cause continual organ damage and may even result in the host heartbreaking. Time is of the essence.'''
* Mend the eyes. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Retractor.png|32px|link=|Retractor]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Cautery.png|32px|link=|Cautery]]).
* Incision Management System.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' Open the incision. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Open the ribcage. ([[File:1Saw.png|32px|link=|Bone Saw]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Extract the malformed monkey with a hemostat. ([[File:Hemostat.png|32px|link=|Hemostat]]). If this doesn't work, continue with the other steps.
*Drill open the thoracic cavity wall. ([[File:Surgical Drill.png|32px|link=|Surgical Drill]])
*Extract the malformed monkey with a hemostat. ([[File:Hemostat.png|32px|link=|Hemostat]])
*Close the hole with a cautery. ([[File:1Cautery.png|32px|link=|Cautery]])
*Check for organ damage by using an advanced trauma kit or nanopaste if the organ is robotic.([[File:Advtraumakit.png|32px|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|32px|link=|Nanopaste]])
*Close the ribcage. ([[File:1Retractor.png|32px|link=|Retractor]]->[[File:1Bone-Gel.png|32px|link|Bone Gel]])
*Close the incision. ([[File:1Cautery.png|32px|link=|Cautery]])
|-
|{{anchor|Eye Surgery}}[[#Eye Surgery|Eye Surgery]] (Eyes.)  
|Mending the eyes to cure blindness and eye damage.  
*'''Unless the patient has extreme eye damage, using imidazoline is usually faster than this surgery.'''
*Mend the eyes. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Retractor.png|32px|link=|Retractor]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Cautery.png|32px|link=|Cautery]]).
|-
|-
|{{anchor|Brain Damage Surgery}}[[#Brain Damage Surgery|Brain Damage Surgery]] (Head.)
|{{anchor|Brain Damage Surgery}}[[#Brain Damage Surgery|Brain Damage Surgery]] (Head.)  
|Fixing up the brain.
|Fixing up the brain.  
*'''Using alkysine is usually faster than this surgery.'''
* '''Unless the patient has extreme brain damage, using alkysine is usually faster than this surgery.'''
*Incision Management System.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' Open the incision. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Incision Management System.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' Open the incision. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Open the skull.([[File:1Saw.png|32px|link=|Bone Saw]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Open the skull.([[File:1Saw.png|32px|link=|Bone Saw]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Repair severe brain damage, if any. ([[File:Fixovein.png|32px|link=|Fix-O-Vein]])
*Repair severe brain damage, if any. ([[File:Fixovein.png|32px|link=|Fix-O-Vein]])
*Extract embedded bone chips until they are all removed. ([[File:1Hemostat.png|32px|link=|Hemostat]]) (Use Health Analyzer to double check)
*Extract embedded bone chips until they are all removed. ([[File:1Hemostat.png|32px|link=|Hemostat]]) (Use Health Analyzer to double check)
*Close the skull. ([[File:1Retractor.png|32px|link=|Retractor]]->[[File:1Bone-Gel.png|32px|link|Bone Gel]])
* Close the skull. ([[File:1Retractor.png|32px|link=|Retractor]]->[[File:1Bone-Gel.png|32px|link|Bone Gel]])
*Close the incision. ([[File:1Cautery.png|32px|link=|Cautery]])
|-
|{{anchor|Internal Bleeding Surgery}}[[#Internal Bleeding Surgery|Internal Bleeding Surgery]] (Everywhere except mouth/eyes.)
|This surgery mends the torn/ripped arteries and veins within the body to stop internal bleeding.
*Incision Management System.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' Open the incision. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Mend the artery. ([[File:Fixovein.png|32px|link=|Fix-o-Vein]])
*Close the incision. ([[File:1Cautery.png|32px|link=|Cautery]])
*Close the incision. ([[File:1Cautery.png|32px|link=|Cautery]])
|-
|-
|{{anchor|Facial Reconstruction Surgery}}[[#Facial Reconstruction Surgery|Facial Reconstruction Surgery]] (Mouth.)
|{{anchor|Facial Reconstruction Surgery}}[[#Facial Reconstruction Surgery|Facial Reconstruction Surgery]] (Mouth.)
|This surgery fixes facial deformities caused by severe damage to the head. I.E. "Unknown as (name)" when speaking.
|This surgery fixes facial deformities caused by severe damage to the head. I.E. "Unknown as (name)" when speaking.  
*'''This surgery is of minimal priority and should only be done if you have literally nothing better to do. This is a combat operation, cosmetic surgery can wait.'''
*'''This surgery is of minimal priority and should only be done if you have literally nothing better to do. This is a combat operation, cosmetic surgery can wait.'''
*Fix the facial deformities. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Retractor.png|32px|link=|Retractor]])
* Fix the facial deformities. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Close the incision. ([[File:1Cautery.png|32px|link=|Cautery]])
*Close the incision. ([[File:1Cautery.png|32px|link=|Cautery]])
|-
|-
|{{anchor|Amputation}}[[#Amputation|Amputation]] (Limbs: Legs, Arms, Hands, Feet.)
|{{anchor|Amputation}}[[#Amputation|Amputation]] (Limbs: Legs, Arms, Hands, Feet.)
|Removal of a limb.
|This surgery removes a limb. '''This surgery is usually pointless to do.'''
*Incision Management System.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' Open the incision. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Retractor.png|32px|link=|Retractor]])
*Incision Management System.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' Open the incision. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:1Hemostat.png|32px|link=|Hemostat]]->[[File:1Retractor.png|32px|link=|Retractor]])


* Use the Incision Management System to sever the muscles.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' Sever the muscles using the scalpel. ([[File:1Scalpel.png|32px|link=|Scalpel]])
*Use the Incision Management System to sever the muscles.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' Sever the muscles using the scalpel. ([[File:1Scalpel.png|32px|link=|Scalpel]])


* (Optional) Cancel the amputation with Fixoven ([[File:Fixovein.png]]) or a surgical line ([[File:Surgical Line.png]])
*(Optional) Cancel the amputation with Fixoven ([[File:Fixovein.png]]) or a surgical line ([[File:Surgical Line.png]])


* Saw through the limb. ([[File:1Saw.png|32px|link=|Bone Saw]])
*Saw through the limb. ([[File:1Saw.png|32px|link=|Bone Saw]])


|-
|-
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If they've lost an organic Limb.
If they've lost an organic Limb.  
*Seal the stump. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:Fixovein.png|32px|link=|Fix-o-Vein]]  -> [[File:Surgical Line.png|32px|link=|Surgical Line]]) (Fix-o-vein and surgical line are substitutes for each other)
*Seal the stump. ([[File:1Scalpel.png|32px|link=|Scalpel]]->[[File:Fixovein.png|32px|link=|Fix-o-Vein]]  -> [[File:Surgical Line.png|32px|link=|Surgical Line]]) (Fix-o-vein and surgical line are substitutes for each other)


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If they've lost a robotic limb
If they've lost a robotic limb
*Saw off the remaining clamps holding the broken prosthetic to the body. ([[File:1Saw.png|32px|link=|Bone Saw]])
*Saw off the remaining clamps holding the broken prosthetic to the body. ([[File:1Saw.png|32px|link=|Bone Saw]])
*Use your hand to take broken prosthetic out
*Use your hand to take broken prosthetic out  




*Attach the robotic limb. (Robotic Limb)  
*Attach the robotic limb corresponding to the one lost. (Robotic Limb) ''Note that robotic arms and legs can directly fit onto missing hands and feet respectively with no need to also amputate the surviving arm/leg.''
*Tighten the new robotic limb. ([[File:1Hemostat.png|32px|link=|Hemostat]]) '''OR''' Use your hand (Click on them with help intent)
*Tighten the new robotic limb. ([[File:1Hemostat.png|32px|link=|Hemostat]]) '''OR''' Use your hand (Click on them with help intent)
*Calibrate the new robotic limb with your hand. (Click on them with help intent)
*Calibrate the new robotic limb with your hand. (Click on them with help intent)
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|{{anchor|Synthetic Head Re-Attachment Surgery}}[[#Synthetic Head Re-Attachment Surgery|Synthetic Head Re-Attachment Surgery]] (Head.)
|{{anchor|Synthetic Head Re-Attachment Surgery}}[[#Synthetic Head Re-Attachment Surgery|Synthetic Head Re-Attachment Surgery]] (Head.)
|Re-attaching a decapitated synthetic head.
|Re-attaching a decapitated synthetic head.
*Mend the torn silicone tissue. ([[File:1Retractor.png|32px|link=|Retractor]])
* Mend the torn silicone tissue. ([[File:1Retractor.png|32px|link=|Retractor]])
*Attach the synthetic head.
*Attach the synthetic head.
*Reconstruct the tissue ([[File:Fixovein.png|32px|link=|Fix-O-Vein]]->[[File:1Cautery.png|32px|link=|Cautery]]).
*Reconstruct the tissue ([[File:Fixovein.png|32px|link=|Fix-O-Vein]]->[[File:1Cautery.png|32px|link=|Cautery]]).
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|}
|}


== The Autodoc System ==
==The Autodoc System==


The Autodoc system is located in the middle of the treatment center and is only usable by the medical staff (and Squad Medics during WO). Note that while the autodoc is an extremely useful machine in medical, it cannot conduct larva removal surgery.
The Autodoc system is located in the middle of the treatment center and is only usable by medical staff (and Squad Medics during [[Whiskey Outpost]]). Note that while the Autodoc is a useful machine in medical, it is limited in what surgeries it is able to perform, requiring upgrades from [[Researcher|Research]] for procedures such as [[Surgery#Bone Repair Surgery|Bone Fracture Surgery]], or [[Surgery#Alien Embryo Removal|Alien Embryo Removal]].
{|border="1"
 
{| border="1"
|+[[File:AutoDoc.png|32px]] '''Operating Mode:'''
|+[[File:AutoDoc.png|32px]] '''Operating Mode:'''
|-
|-
|'''Manual:'''
|'''Manual:'''  
|Manual mode will fix everything of the selected surgery type, for example selecting broken bone surgery will fix all broken bones one by one. Note that the autodoc '''cannot''' remove larva as, narratively, a removal procedure for this has not yet been programmed.
|Manual mode will perform all selected surgery types once "Begin Surgery" is selected, and the procedures are done in the order they are selected, and will repeat itself if necessary (ex. multiple incisions are open)
 
{| class="mw-collapsible mw-collapsed" border="1"
|+ style="text-align:left;" |'''Manual Surgery List:'''
|[[File:Autodoc Nerfed.png|thumb]]


{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Manual Surgery List:'''
|[[File:Autodoc_manual_list.png]]
|}
'''Trauma Surgeries'''
'''Trauma Surgeries'''
* '''Brute Damage Treatment:''' Treats and removes brute damage from the patient.
*'''Brute Damage Treatment:''' Heals all instances of brute damage from the patient.
* '''Burn Damage Treatment:''' Treats and removes burn damage from the patient.
* '''Burn Damage Treatment:''' Heals all instances of burn damage from the patient.
 
*'''Close Open Incisions:''' Closes all open surgical Incisions on the patient.
'''Orthopedic Surgeries'''
*'''Shrapnel Removal Surgery:''' Removes all instances of shrapnel from the patient.
* '''Broken Bone Surgery:''' Repairs any broken bones the patient has.
* '''Internal Bleeding Surgery:''' Repairs any internal bleeding the patient has.
* '''Shrapnel Removal Surgery:''' Removes all instances of shrapnel from the patient.
 
 
'''Organ Surgeries'''
* '''Eye Surgery:''' Treats and repairs eye damage and vision problems.
* '''Surgical Organ Treatment:''' Repairs any damage to organs the patient has other than the eyes.
 


'''Hematology Treatments'''
'''Hematology Treatments'''
* '''Blood Transfer:''' Transfers blood into the patient. The autodoc has an internal reservoir of O- blood that it refills as needed.
*'''Blood Transfer:''' Transfers blood into the patient. The Autodoc has an internal reservoir of O- blood that it refills as needed.
* '''Dialysis:''' Purges chemicals from the patient's blood stream; use with toxin damage chelation to treat poisoning and overdoses.
*'''Dialysis:''' Purges chemicals from the patient's blood stream.
* '''Toxin Damage Chelation (Kelation):''' Removes toxin damage.
*'''Bloodstream Toxin Removal:''' Removes toxin damage from the patient, does not remove source of toxins (if any).
 
<!-- '''Special Surgeries'''
 
'''Special Surgeries'''
* '''Close Open Incision:''' Closes all open surgical incisions on the patient.
* '''Close Open Incision:''' Closes all open surgical incisions on the patient.
* '''Facial Surgery:''' Treats and repairs facial deformities (typically from physical damage) so the patient can be clearly identified and doesn't look like an unga.
* '''Facial Surgery:''' Treats and repairs facial deformities (typically from physical damage) so the patient can be clearly identified and doesn't look like an unga.
* '''Limb Replacement Surgery:''' Replaces any missing limbs the patient has with robotic prosthetics.
* '''Limb Replacement Surgery:''' Replaces any missing limbs the patient has with robotic prosthetics. -->
|}
|}


== Combining Surgeries ==
== Combining Surgeries==


Very often people will come in with multiple problems at once. For instance, you might have a patient who has a fractured skull, brain damage, and shrapnel in their head. Performing three separate surgeries is very time consuming when other marines may be waiting. It is possible to condense the surgery down to one in such a manner:
Often people will come in with multiple problems at once. For instance, you might have a patient who has a fractured skull, brain damage, and shrapnel in their head. Performing three separate surgeries is time consuming when other marines may be waiting. The following procedures are examples of combining multiple procedures at once. It is possible to condense the previous surgery down to one in such a manner:


* Broken skull, brain damage, and head shrapnel removal surgery
*Broken skull, brain damage, and head shrapnel removal surgery
#Use the Incision Management System.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' ([[File:1Scalpel.png|link=|Scalpel]]->[[File:1Hemostat.png|link=|Hemostat]]->[[File:1Retractor.png|link=|Retractor]]) to make an incision.
#Use the Incision Management System.  [[File:1Incision_manager.png|32px|link=|Incision Management System]] '''OR''' ([[File:1Scalpel.png|link=|Scalpel]]->[[File:1Hemostat.png|link=|Hemostat]]->[[File:1Retractor.png|link=|Retractor]]) to make an incision.
# [[File:1Saw.png|link=|Bone Saw]] Cut through the skull
#[[File:1Saw.png|link=|Bone Saw]] Cut through the skull
# [[File:1Retractor.png|link=|Retractor]] Open up the skull
#[[File:1Retractor.png|link=|Retractor]] Open up the skull
# [[File:1Hemostat.png|link=|Hemostat]] Here it gets a bit tricky, use a hemostat repeatedly to pull out bone chips and shrapnel until you get a message that nothing more can be found in the brain. Both types of removal can take several rounds or attempts.
#[[File:1Hemostat.png|link=|Hemostat]] Here it gets a bit tricky, use a hemostat repeatedly to pull out bone chips and shrapnel until you get a message that nothing more can be found in the brain. Both types of removal can take several rounds or attempts.
# [[File:Fixovein.png|link=|Fix-O-Vein]] [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Use the FixOVein and Trauma Kit to repair hematomas and damage to the brain and eyes if necessary
#[[File:Fixovein.png|link=|Fix-O-Vein]] [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Use the FixOVein and Trauma Kit to repair hematomas and damage to the brain and eyes if necessary
# Use the Health Analyzer to check that the patient does not have brain damage! If the patient still has brain damage go back and use the hemostat and FixOVein more until the Analyzer shows no brain damage.
# Use the Health Analyzer to check that the patient does not have brain damage! If the patient still has brain damage go back and use the hemostat and FixOVein more until the Analyzer shows no brain damage.
# [[File:1Retractor.png|link=|Retractor]] Close the skull back up
#[[File:1Retractor.png|link=|Retractor]] Close the skull back up
# [[File:1Bone-Gel.png|link=|Bone Gel]] Use bone gel on the damaged bones in the skull
#[[File:1Bone-Gel.png|link=|Bone Gel]] Use bone gel on the damaged bones in the skull
# [[File:1Bone Setter.png|link=|Bone Setter]] Piece together the broken or fractured skull
# [[File:1Bone Setter.png|link=|Bone Setter]] Piece together the broken or fractured skull
# [[File:1Bone-Gel.png|link=|Bone Gel]] Add bone gel once more
#[[File:1Bone-Gel.png|link=|Bone Gel]] Add bone gel once more
# [[File:1Cautery.png|link=|Cautery]] Seal up the incision
#[[File:1Cautery.png|link=|Cautery]] Seal up the incision
# Use the Health Analyzer again to see if the patient needs antibiotics or anti-toxins and administer them as needed
#Use the Health Analyzer again to see if the patient needs antibiotics or anti-toxins and administer them as needed


What about an infected marine with a broken chest, internal bleeding, and a ruptured lung? Here you'll want to use medication from the vendors in medbay in order to tackle the problems at hand.
Well what about an infected marine with a broken chest, internal bleeding, and a ruptured lung? Here you will need to use medication from the vendors in Medbay in order to tackle the problems at hand.


* Alien embryo removal, ruptured lung, and broken chest surgery (with a side of internal bleeding)
*Alien embryo removal, ruptured lung, and broken chest surgery (with a side of internal bleeding)
# First use one Quick-clot and one Dexalin Plus injectors to stop internal bleeding and to halt suffocation damage from the ruptured lung. While you can stop internal bleeding surgically, in the vast majority of cases a quick jab with Quick-clot is preferable. Keep a couple of Dex+ injector on hand to keep the patient from dying from the ruptured lung.
#First use one Dexalin Plus injector to halt suffocation damage from the ruptured lung. While you can stop internal bleeding surgically, Keep a couple of Dexalin+ injectors on hand to keep the patient from dying from the ruptured lung, apply Peridaxon as needed.
# [[File:1Scalpel.png|link=|Scalpel]] Make an incision quickly
# [[File:1Scalpel.png|link=|Scalpel]] Make an incision quickly
# [[File:1Retractor.png|link=|Retractor]] '''Ignore bleeders''' and rearrange organs. Removing the larva ASAP is the top priority right now
# [[File:1Retractor.png|link=|Retractor]] '''Ignore bleeders''' and rearrange organs. Removing the larva ASAP is the top priority right now
# [[File:1Saw.png|link=|Bone Saw]] Cut open the rib cage
#[[File:1Saw.png|link=|Bone Saw]] Cut open the rib cage
# [[File:1Retractor.png|link=|Retractor]] Separate the rib cage
#[[File:1Retractor.png|link=|Retractor]] Separate the rib cage
# [[File:The_PICT_System.png|link=|PICT System]] Begin cutting out the alien embryo
#[[File:The_PICT_System.png|link=|PICT System]] Begin cutting out the alien embryo
# [[File:1Hemostat.png|link=|Hemostat]] Begin pulling out the alien embryo
#[[File:1Hemostat.png|link=|Hemostat]] Begin pulling out the alien embryo
# [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Repair the ruptured lungs and any other damaged organs, note that a mechanical heart requires [[File:1Nanopaste.png|link=|Nanopaste]] to fix
#[[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Repair the ruptured lungs and any other damaged organs
# [[File:1Hemostat.png|link=|Hemostat]] ''Now'' stem the bleeders with the hemostat
#[[File:1Hemostat.png|link=|Hemostat]] ''Now'' stem the bleeders with the hemostat
# [[File:1Retractor.png|link=|Retractor]] Close up the rib cage
# [[File:1Retractor.png|link=|Retractor]] Close up the rib cage
# [[File:1Bone-Gel.png|link=|Bone Gel]] One application of bone gel for the cut rib cage. Cut rib cages and skulls require one application of bone gel after they've been pushed back together.
# [[File:1Bone-Gel.png|link=|Bone Gel]] One application of bone gel for the cut rib cage. Cut rib cages and skulls require one application of bone gel after they've been pushed back together.
# [[File:1Bone Setter.png|link=|Bone Setter]] Set the broken bones in the chest
#[[File:1Bone Setter.png|link=|Bone Setter]] Set the broken bones in the chest
# [[File:1Bone-Gel.png|link=|Bone Gel]] An application for the set bones. In general remember that fixing a broken bone requires two application of bone gel before the setting it.
#[[File:1Bone-Gel.png|link=|Bone Gel]] An application for the set bones. In general remember that fixing a broken bone requires two application of bone gel before the setting it.
# [[File:1Cautery.png|link=|Cautery]] Cauterize the incision, your patient should be recovering nicely now
#[[File:1Cautery.png|link=|Cautery]] Cauterize the incision, your patient should be recovering nicely now
# Again, use the Health Analyzer to double-check your work and to dispense dylovene as needed
#Again, use the Health Analyzer to double-check your work and to dispense dylovene as needed


== Tips ==
==Tips==  
* Patients can often tell you where they need surgery if an advance scanner is not available.
*Patients can often tell you where they need surgery if an advance scanner is not available. Use a penlight on eyes to detect eye/brain damage, and a stethoscope on the chest to detect possible lung/heart damage.
* The hemostat step can be saved for later in the surgery or skipped entirely at the cost of your patient losing blood volume. Alternatively, you can use [[#quickclot|Quickclot]] to prevent bleeding when you are in a hurry.
*The "Clamping Bleeder Step" can safely skipped entirely at the cost of your patient losing small amounts of blood volume over time. The blood loss is usually negligible unless the patient will be open for an excessive amount of time.
* Note that only the [[#Sealing a Stump|Sealing a Stump]] surgery and [[#Alien Embryo Removal|Alien Embryo Removal]] surgery require a high level of anesthetic/painkilling, like what [[#Oxycodone|Oxycodone]] ( [[#PNK|PNK]]  8) or the surgical table provides. [[#Tramadol|Tramadol]] is enough to perform all other surgeries ( [[#PNK|PNK]] 5). Use it when you're trying to get the surgery done quickly in tandem with [[#quickclot|Quickclot]] for extra efficiency.  
* Be sure to stand in a spot where you won't be pushed around. Any movement will violently fail the surgery step you are currently performing. It is recommended for field surgeons to bring a folding chair for this exact reason.
* You can heal internal bleeding with bicaridine overdose if the patient does not have any brute damage. This will not work if the patient has brute damage, the bicardine OD will first heal all of patient's brute damage before beginning to heal internal bleeding. If used, administer kelotane to the patient to counter the burn damage done by the overdose, and kit any damaged body parts to ensure brute damage is at 0. Inform the patient they have IB, and that you are overdosing them on bicaridine. The patient will take toxin damage and will require dylovene if the overdose is over 45 units, so be careful. If the patient has an exceedingly high amount of brute damage, administer quick clot and evacuate them for surgery.
*The most common type of surgery that a person would need is [[#Bone Repair Surgery|Bone Repair Surgery]], [[#Internal Organs Surgery|Internal Organs Surgery]], Internal Bleeding Surgery, and Alien Embryo Removal. Be sure to be familiar with the steps of these procedures.
* If you see a broken red heart next to the patient, that means they have heartbreak. The broken heart indicates that the patient's heart has suffered too much trauma for revival attempts. When scanned the message will say: "Patient's general condition does not allow reviving." To fix this, a doctor (or person able to do surgery level 2 or higher) must repair their heart in time before any further revival attempts are under taken. If a doctor (or someone applicable) is not immediately available, perform CPR on the corpse to extend their defib timer until a doctor can perform surgery to repair the heart.
* Be sure to check if any [[#Tramadol|Tramadol]] is already in the system when performing the initial scan, as it is a common painkiller used by all space soldiers.
* Shrapnel is bad as it gives organ damage when received, and deals brute damage (which can also cause further organ damage) when moving with it still inside the body. The most common way to remove shrapnel is to way remove with a knife or other sufficiently sharp object. To do this, activate/click yourself/patient on help intent with knife in hand. Yanking out the object is another option (only if object is externally embedded). To do this, right click the person with shrapnel and click '''Yank out object'''. The last option is surgery (only if object is deeply embedded or small to remove).
<!--* You can heal internal bleeding with bicaridine overdose if the patient does not have any brute damage. This will not work if the patient has brute damage, the bicardine OD will first heal all of patient's brute damage before beginning to heal internal bleeding. If used, administer kelotane to the patient to counter the burn damage done by the overdose, and kit any damaged body parts to ensure brute damage is at 0. Inform the patient they have IB, and that you are overdosing them on bicaridine. The patient will take toxin damage and will require dylovene if the overdose is over 45 units, so be careful. If the patient has an exceedingly high amount of brute damage, administer quick clot and evacuate them for surgery. -->
* Refer to [https://cm-ss13.com/wiki/Guide_to_Medicine| Guide to Medicine], [https://cm-ss13.com/wiki/Chemistry| Chemistry], or the [https://cm-ss13.com/wiki/Researcher| Researcher] page for further information.
<!-- * If you see a broken red heart next to the patient, that means they have heartbreak. The broken heart indicates that the patient's heart has suffered too much trauma for revival attempts. When scanned the message will say: "Patient's general condition does not allow reviving." To fix this, a doctor (or person able to do surgery level 2 or higher) must repair their heart in time before any further revival attempts are under taken. If a doctor (or someone applicable) is not immediately available, perform CPR on the corpse to extend their defib timer until a doctor can perform surgery to repair the heart.
* Shrapnel is never good as it gives organ damage when received, and deals brute damage (which can also cause further organ damage) when moving with it still inside the body. The most common way to remove shrapnel is to way remove with a knife or other sufficiently sharp object. To do this, activate/click yourself/patient on help intent with knife in hand. Yanking out the object is another option (only if object is externally embedded). To do this, right click the person with shrapnel and click '''Yank out object'''. The last option is surgery (only if object is deeply embedded or small to remove). -->
*Refer to [https://cm-ss13.com/wiki/Guide_to_Medicine| Guide to Medicine], [https://cm-ss13.com/wiki/Chemistry| Chemistry], or the [https://cm-ss13.com/wiki/Researcher| Researcher] page for further information.
|}

Latest revision as of 08:24, 28 October 2024

Tools of the Trade

Tool Function
1Scalpel.png
Scalpel
Used for cutting through flesh. Has three laser-augmented variants of differing quality, each with a percentage chance to create a bloodless incision instead.
Improvised equivalents: PICT systemThe PICT System.png, bayonetAutowiki-M5 'Night Raider' bayonet.png, kitchen knifeKitchen Knife.png, or glass shardShard.png
1Incision manager.png
Incision Management System (IMS)
Used for cutting through flesh, skips bleeder clamping and organ rearranging. Basically acts as a scalpel, hemostat, and retractor in one step during the initial incision. Only functions as a scalpel in steps after the first. (Available in the surgical theatre on Solaris Ridge)
1Hemostat.png
Hemostat
Used to stop bleeding during an operation, or to remove foreign and undesirable objects from a patient's body. Also used to repair the brain by removing chips of bone from grey matter.
Improvised equivalents: wirecuttersWirecutters.png for all of the above uses, a kitchen fork Kitchen Fork.png for removing objects and brain repair, or cable coil CableCoils.png if you are only trying to clamp bleeders during an operation.
1Bone Setter.png
Bone Setter
Used for setting bones back into place. If used on a bone that is not broken then you will break it.
Improvised equivalents: wrenchWrench.png or maintenance jackMaintenance Jack.png
1Bone-Gel.png
Bone Gel
Used for repairing broken/shattered bones, both in case of fracture and resealing cut ribcages & skulls.
Improvised equivalents: screwdriverScrewdriver.png + 2 metal rodsRods.png
1Retractor.png
Retractor
Used for widening incisions and re-arranging organs, and moving cut ribcages & skulls. Most scalpels and scalpel substitutes can widen incisions in place of a retractor or one of its substitutes, albeit at a much slower rate. When prying open bones, there is a small chance that the ribcage or skull will suffer a fracture even if this step is performed correctly.
Improvised equivalents: crowbarCrowbar.png or maintenance jackMaintenance Jack.png
1Cautery.png
Cautery
Used for sealing incisions in a patients skin. Burns skin together.
Improvised equivalents: cigaretteCig.png, lighterLighter.png, or blowtorchWelder.gif
Fixovein.png
Fix-O-Vein
Used for repairing veins and arteries, treating internal bleeding in the process. Also used to repair hematoma in the brain, treating severe brain damage.
Improvised equivalents: surgical lineSurgical Line.png, cable coilCableCoils.png, or headband Headband.png
1Saw.png
Circular Saw
Used for cutting through bones, particularly those in the ribcage and skull. Performing a bone cutting step on disarm intent will instantly complete the step at the cost of a guaranteed fracture to that region.
Improvised equivalents: bayonetAutowiki-M5 'Night Raider' bayonet.png, hatchetHatchet.png , or macheteMachete.png
Advtraumakit.png
Advanced Trauma Kit
Used to repair all organs except for the brain and eyes.
Improvised equivalents: roll of gauzeGauze.png
Surgical Line.png
Surgical Line
Used to suture damaged flesh together, treating excessive brute damage. It can also be used to close incisions in place of a cautery.
Improvised equivalents: Fix-O-VeinFixovein.png or cable coil CableCoils.png
Synth Graft.png
Synth-Graft
Used to graft severely burned flesh, treating excessive burn damage.
No improvised equivalents.
The PICT System.png
PICT System
The Precision Incision and Cauterization Tool uses a high-frequency vibrating blade, laser cautery, and suction liquid control system to precisely sever target tissues while preventing all fluid leakage. Despite its troubled development program and horrifying pricetag, outside of complex experimental surgeries it isn't any better than an ordinary twenty-dollar scalpel and can't create a full-length incision bloodlessly.

Improvised equivalents: scalpel1Scalpel.png and all scalpel substitutes (see above)

Surgical Drill.png
Surgical Drill
Used to open holes in the thoracic wall to access implant cavities, whether implanting a new object from scratch or removing a deeply-embedded foreign body (such as a monkey cube...)

Improvised equivalents: a pen or a metal rod

  • Improvised tools perform surgery slower compared to their ideal counterparts and apply a risk of failure mitigated by your surgical skill. The severity of the speed penalty scales on how unsuited the tool is. A bayonet is a much better substitute for a scalpel than a glass shard, for example.
  • In addition to the speed penalty, an improvised PICT will spray acidic blood all over you and your patient, dealing burn damage to the patient's body as well as significant organ damage to the heart, lungs, and liver.



Preparing for Surgery

Tools

Before you begin to operate, you should make sure you have all the tools you will need. Occasionally a surgeon will accidentally pocket a tool, or a deploying field surgeon will grab tools out of an operating theatre.

Specifically designed surgical tools are the best, but there are a variety of substitutes; some tools can be used outside of their intended role, and others can be replaced with improvised substitutes.

  • The equipment on the Almayer is adequate, but sometimes marines will find better tools while deployed. If someone asks if you'd like an Incision Management System, the correct answer is "yes please".


Surgical Surface

The second requirement is a place to work. Some surgeries can be performed on a standing patient, and it doesn't matter where you perform them. Most, however, need a decent surface to work on.

The patient doesn't necessarily need to be buckled - having them on the same tile will do. However the speed modifier is not applied if they aren't buckled. If a surface isn't ideal, the surgery will take longer - and possibly a lot longer.

Locations, namely medical tents, can also provide some benefits to the surgery speed and pain reduction required.

  • The ideal surface for surgery is a proper operating table. Operating Table.png This is designed for surgery and has a built-in anesthetic system for patients buckled to it. This is the only surface that can be used for extracting xenomorph larvae.
  • The next best thing is a portable surgical bed. FieldSurgicalBed.png
  • The surfaces that are better than nothing are beds, Bed.png roller beds, RollerBed.png tables, Table.png and window frames. Window Frame.png
  • The worst surfaces are floors and Med-Evac stretchers, Med Evac Stretcher.png which are not designed for surgery, and trying to work with their fittings in their way is as hard as no surface at all.


Surgery Failure Penalties

Improvised tools and poor working conditions contribute to a penalty system that increases the risk of failure, but this penalty is mitigated by your surgical skill.

Tool Suitability Penalty Surface Suitability Penalty Skill Compensation Penalty Penalties Chance of Failure
Ideal 0 Ideal 0 Novice 0 0 0%
Suboptimal 0 Adequate 0 Trained -1 1 5%
Subsitute 0 Unsuited 1 Expert -3 2 25%
Bad Substitue 1 Awful 2 Max -3 3+ 50%
Awful 2

For example, performing internal bleeding surgery, skipping clamp bleeders step, by a corpsman on a roller:

Step Tool Penalties Surface Penalties Skill Mitigation Total Penalties Chance of Failure
Knife - Incision (Pre-op) 0 (Subsitute) - (Lying not required) 0 (Novice) 0 0%
Knife - Expose (Pre-op) 2 (Awful) - (Lying not required) 0 (Novice) 2 25%
Surgical Line - Fix Vein (IB) 0 (Subsitute) 1 (Unsuited) 0 (Novice) 1 5%
Surgical Line - Suture (Post-op) 0 (Ideal) - (Lying not required) 0 (Novice) 0 0%

For example, performing internal bleeding surgery, skipping clamp bleeders step, by a surgeon on a roller:

Step Tool Penalties Surface Penalties Skill Mitigation Total Penalties Chance of Failure
Shard - Incision (Pre-op) 2 (Awful) - (Lying not required) -1 (Trained) 1 5%
Shard - Expose (Pre-op) 2 (Awful) - (Lying not required) -1 (Trained) 1 5%
Surgical Line - Fix Vein (IB) 0 (Subsitute) 1 (Unsuited) -1 (Trained) 0 0%
Surgical Line - Suture (Post-op) 0 (Ideal) - (Lying not required) -1 (Trained) -1 0%



Anesthetic

Surgery is a painful experience, and patients find it difficult to hold still while feeling someone cut into their flesh, which tends to frustrate everyone involved. There are two ways around this: an unconscious (or dead) patient, or powerful painkillers.

Anesthetic (with tank and mask or using the surgery table's integrated anesthesia setup) is a simple and reliable way to render your patient unconscious.

  • if the patient's lungs are ruptured, they will occasionally not breath in the anesthetic. Depending on the damage to the lungs, they will either occasionally breath in the anesthetic or it won't work at all. Therefore, you will have to give the patient the anesthetic via Injection, until his lungs are not ruptured anymore.


Operating Table

If you are using an operating table, place your patient on the table (grab your patient, then click the table with your grabbing hand selected). Then buckle them to it to connect the anesthetic system (click hold and drag the patient to the operating table). After a short delay, your patient will be under general anesthetic, which will allow you to operate safely.

  • The operating table must have an anesthetic tank attached to be able to put your patient to sleep.
  • Click on the surgery table with an anasthetic tank in hand to insert one.
  • Click on the table with an empty hand when no patient is buckled to it to remove an existing one.
  • If the tank runs out, simply replace it with a new one.


Anesthetic Tank and Medical Mask

If there is no available operating table then you can make the patient wear an anesthetic tank and medical mask and turn on its internals. Encourage your patient to don and activate the tank and mask themselves, as this is much faster than doing it yourself.

  • It is advisable to remove the anesthetic tank and medical mask during the cauterizing step for maximum efficiency; the anesthetic takes a few seconds to wear off.


Painkillers

If you don't have anesthetic equipment or you just want to save time, you can give your patients Tramadol or Oxycodone for quick surgeries without anesthetic. These painkillers wear off over time. Tramadol lasts twice as long compared to Oxycodone but Oxycodone has enough painkilling potency to perform Amputations and Alien Embryo Removal. Choose your painkiller wisely.

  • Use your medical scanner to monitor your patient's painkiller levels and re-dose as necessary. Using painkillers instead of anesthetics can cause distress in the patient (screaming over the radio about getting operated on without anesthetics, standing up and trying to leave or fight back).


Now that the preparations are done, you can begin with the actual surgery.

Surgeries

Surgeries are simple processes with a series of steps. Once these steps are memorized it should become effortless and routine to perform. Keep in mind that once you have mastery over the basics, it's a good idea to aim to be as fast and efficient as possible due to the importance of recycling casualties back into the fight, or even preventing them from dying in the case of Foreign Object/Alien Embryo Removal.

To perform surgery on someone, you must Toggle the Surgery Mode to be On. This can be bound to a hotkey in preferences. Surgery Button.png This will toggle the Help-Intent Safety preference, if you didn't have it already, preventing you from accidentally hurting people with objects when on help intent. You will be forced on to Help intent (top left, 1) Intent-Wheel.gif, which allows you to perform any surgeries.

  • The patient must not be wearing any armor.
  • Only one surgery can be performed on a given aim-location at a time.
  • Once you complete a step in a surgery, you must finish the surgery before you can begin a different one.
  • Failing or cancelling the first attempted step doesn't injure the patient unless done deliberately.
  • Some steps can be skipped, if the conditions are right, sometimes including the first step.
  • If you are in a rush, attempting surgery steps on

Disarm intent (top right, 2) Intent-Wheel.gif deliberately fails the step. For a handful of specific steps, this will quickly and violently complete the step at the expense of your patient's health. Useful when you need to do a critical surgery very quickly, or to save time if you're certain you know what you're doing. It isn't necessary to switch back to Help intent afterwards - that happens automatically. (You can use disarm intent to skip the widening incision with Scalpel or break the rib with Circular Saw)


Standing Patients and Self-Surgery

Some surgeries can be performed on a patient who's standing up. These surgeries aren't affected by the surface under the patient. These are marked as (STANDING).

Some surgeries can be performed on yourself. As you need to be able to hold tools while you work, this means they have to be able to be performed on a standing patient, since people who're lying down can't handle objects. These are marked as (SELF).

  • If you're trying to work on a standing patient and can't begin a surgery that you know you should be able to, make sure that it doesn't need them to be lying down.
  • Since it's difficult and awkward to work on your own body, self-surgery takes longer to do.
  • You can't perform surgery on the same arm you're holding the tool with.
  • Self-surgery requires you to use painkillers rather than anesthesia, since it's hard to work when unconscious.


Required Skills

Your character's training affects how quickly they can work and mitigates risk of failure due to improvised tool or unsuitable working condition penalties.


Some surgeries can be performed by anyone with any surgical training, but others need a more thorough education.


Medics, nurses, and pilot officers all have basic surgical training and can perform simple level 1 surgeries.


Doctors, chief medical officers, and synthetic units have more skills and can perform level 1 and level 2 surgeries.


You may occasionally see Professor DUMMY, the medical mannequin. This is a sophisticated training tool designed to realistically simulate any wound (Except alien parasite infections). Real patients are more difficult to perform surgery on - a medic may be able to set Professor DUMMY's broken ribs, but that doesn't mean they can do it on a real patient in the field. (You may contact your local CMO to vend the Professor DUMMY from their cabinet)


Level 1 Surgeries

(Cautery) (optional)

Surgery: Description:
Suture Wound (Everywhere except mouth/eyes.) (STANDING - SELF) Suture and tend a wound that has brute or burn damage on it. This will heal 10 brute on the targeted area when a surgical line is used, and will heal 10 burn if a synth graft is used. This will loop until half of all damage on the area has been fixed.
  • Tend to the damaged brute wound. Surgical Line
  • Tend to the damaged burn wound. Synth Graft
Foreign Object (Everywhere except mouth/eyes.) Removal of unknown objects, such as shrapnel or implants from the body.
  • Incision Management System. Incision Management System OR Open the incision. (Scalpel->Hemostat->Retractor)
  • Fish out the foreign objects until they are all removed. (Hemostat)
  • Close the incision (Cautery)
Sealing a Stump (Severed Arms and Legs) Sealing a stump where the patient's arm or leg should have been.
    • Seal the stump. (Scalpel->Fix-ovein ->Surgical Line)
Autopsy (Only on Permanently Dead) Helps find out how the person died. Displays wounds, possible causes, and detected chemicals in the body.
  • This surgery is of minimal priority and should only be done if you have nothing better to do.
  • Aim for the affected area on the deceased using the Hud-target
  • Cut the skin open (Scalpel) (the chest may require two cuts).
  • Use the autopsy scanner to scan the area. (Autopsy scanner.png)
  • Repeat scalpel and scan procedure for all affected areas. (Scalpel->Autopsy scanner.png)
  • Right click the autopsy scanner to print out autopsy data. (Autopsy scanner.png)
  • Close the incision/s.
Internal Bleeding Surgery (Everywhere except mouth/eyes.) This surgery mends the torn/ripped arteries and veins within the body to stop internal bleeding.
  • Incision Management System. Incision Management System OR Open the incision. (Scalpel->Hemostat->Retractor)
  • Mend the artery. (Fix-o-Vein)
  • Close the incision. (Cautery)

Level 2 Surgeries

Surgery: Description:
Alien Embryo Removal Removal of an alien embryo from the body.
  • This must be performed on an operating table.
  • Alien embryos will always be in the chest behind the ribcage. Time is of the essence when removing them, and you must complete this surgery as quickly as possible; your patient will die instantly when it finishes gestating, resulting in the birth of an alien larva. Make haste in removing any embryos.
  • Incision Management System. Incision Management System OR Open the incision. (Scalpel->Hemostat->Retractor)
  • Open the skull or ribcage if necessary. (Bone Saw->Retractor)
  • Cut away the larva's pseudoroots.(PICT System) OR use (Scalpel) (very much not recommended, as it deals burn damage to yourself and the patient).
  • Pull out the alien embryo. (Hemostat) OR use your hands (not recommended).
  • Close the ribcage.(Retractor->Bone Gel).
  • Close the incision (Cautery)


Bone Repair Surgery (Everywhere except mouth/eyes.) This surgery is used for mending broken bones and fractures.
  • Note that a repaired bone will rebreak if your patient has more than 50 brute damage.
  • Incision Management System. Incision Management System OR Open the incision. (Scalpel->Hemostat->Retractor)
  • Repair the bone. (Bone Gel->Bone Setter) (Use the Health Analyzer to double check)
  • Close the incision. (Cautery)
Internal Organs Surgery (Groin, Chest.) Mending broken internal organs such as the heart or appendix. Note that this surgery excludes the eyes and brain as they have their own surgeries respectively.
  • Peridaxon does not heal organ damage. This is the only way to heal organs in the chest and groin.
  • Incision Management System. Incision Management System OR Open the incision. (Scalpel->Hemostat->Retractor)
  • Open the ribcage if necessary. (Bone Saw->Retractor)
  • Repair the biological organ with a Trauma Kit, or the robotic organ with Nanopaste. It loops fixing each damaged organ until none remain.(Advanced Trauma Kit/Nanopaste)
  • Close the ribcage if necessary. (Retractor->Bone Gel)
  • Close the incision. (Cautery)
Monkey Cube Removal (Chest.) Removing a monkey cube post-ingestion. This surgery is one of the few that require a surgical drill.
  • The embedded monkey will cause continual organ damage and may even result in the host heartbreaking. Time is of the essence.
  • Incision Management System. Incision Management System OR Open the incision. (Scalpel->Hemostat->Retractor)
  • Open the ribcage. (Bone Saw->Retractor)
  • Extract the malformed monkey with a hemostat. (Hemostat). If this doesn't work, continue with the other steps.
  • Drill open the thoracic cavity wall. (Surgical Drill)
  • Extract the malformed monkey with a hemostat. (Hemostat)
  • Close the hole with a cautery. (Cautery)
  • Check for organ damage by using an advanced trauma kit or nanopaste if the organ is robotic.(Advanced Trauma Kit/Nanopaste)
  • Close the ribcage. (Retractor->Bone Gel)
  • Close the incision. (Cautery)
Eye Surgery (Eyes.) Mending the eyes to cure blindness and eye damage.
  • Unless the patient has extreme eye damage, using imidazoline is usually faster than this surgery.
  • Mend the eyes. (Scalpel->Retractor->Hemostat->Cautery).
Brain Damage Surgery (Head.) Fixing up the brain.
  • Unless the patient has extreme brain damage, using alkysine is usually faster than this surgery.
  • Incision Management System. Incision Management System OR Open the incision. (Scalpel->Hemostat->Retractor)
  • Open the skull.(Bone Saw->Retractor)
  • Repair severe brain damage, if any. (Fix-O-Vein)
  • Extract embedded bone chips until they are all removed. (Hemostat) (Use Health Analyzer to double check)
  • Close the skull. (Retractor->Bone Gel)
  • Close the incision. (Cautery)
Facial Reconstruction Surgery (Mouth.) This surgery fixes facial deformities caused by severe damage to the head. I.E. "Unknown as (name)" when speaking.
  • This surgery is of minimal priority and should only be done if you have literally nothing better to do. This is a combat operation, cosmetic surgery can wait.
  • Fix the facial deformities. (Scalpel->Hemostat->Retractor)
  • Close the incision. (Cautery)
Amputation (Limbs: Legs, Arms, Hands, Feet.) This surgery removes a limb. This surgery is usually pointless to do.
  • Incision Management System. Incision Management System OR Open the incision. (Scalpel->Hemostat->Retractor)
  • Use the Incision Management System to sever the muscles. Incision Management System OR Sever the muscles using the scalpel. (Scalpel)
  • (Optional) Cancel the amputation with Fixoven (Fixovein.png) or a surgical line (Surgical Line.png)
  • Saw through the limb. (Bone Saw)
Limb Replacement Surgery (Limbs: Legs, Arms, Hands, Feet.) The replacement of missing limbs with robotic ones. Robot arms and legs are used to replace hands and feet; there is no need to further amputate if that's all the patient has lost.


If they've lost an organic Limb.

  • Seal the stump. (Scalpel->Fix-o-Vein -> Surgical Line) (Fix-o-vein and surgical line are substitutes for each other)


If they've lost a robotic limb

  • Saw off the remaining clamps holding the broken prosthetic to the body. (Bone Saw)
  • Use your hand to take broken prosthetic out


  • Attach the robotic limb corresponding to the one lost. (Robotic Limb) Note that robotic arms and legs can directly fit onto missing hands and feet respectively with no need to also amputate the surviving arm/leg.
  • Tighten the new robotic limb. (Hemostat) OR Use your hand (Click on them with help intent)
  • Calibrate the new robotic limb with your hand. (Click on them with help intent)
  • Inform the patient that the robotic limb can be repaired with Blowtorch Welder.gif(brute) and Cable coilsCableCoils.png(burn).
Synthetic Head Re-Attachment Surgery (Head.) Re-attaching a decapitated synthetic head.
  • Mend the torn silicone tissue. (Retractor)
  • Attach the synthetic head.
  • Reconstruct the tissue (Fix-O-Vein->Cautery).
  • Use a Defibrillator Defibrillator on the synthetic.

Note: There isn't a timer on defibbing a synthetic.



The Autodoc System

The Autodoc system is located in the middle of the treatment center and is only usable by medical staff (and Squad Medics during Whiskey Outpost). Note that while the Autodoc is a useful machine in medical, it is limited in what surgeries it is able to perform, requiring upgrades from Research for procedures such as Bone Fracture Surgery, or Alien Embryo Removal.

AutoDoc.png Operating Mode:
Manual: Manual mode will perform all selected surgery types once "Begin Surgery" is selected, and the procedures are done in the order they are selected, and will repeat itself if necessary (ex. multiple incisions are open)
Manual Surgery List:
Autodoc Nerfed.png

Trauma Surgeries

  • Brute Damage Treatment: Heals all instances of brute damage from the patient.
  • Burn Damage Treatment: Heals all instances of burn damage from the patient.
  • Close Open Incisions: Closes all open surgical Incisions on the patient.
  • Shrapnel Removal Surgery: Removes all instances of shrapnel from the patient.

Hematology Treatments

  • Blood Transfer: Transfers blood into the patient. The Autodoc has an internal reservoir of O- blood that it refills as needed.
  • Dialysis: Purges chemicals from the patient's blood stream.
  • Bloodstream Toxin Removal: Removes toxin damage from the patient, does not remove source of toxins (if any).

Combining Surgeries

Often people will come in with multiple problems at once. For instance, you might have a patient who has a fractured skull, brain damage, and shrapnel in their head. Performing three separate surgeries is time consuming when other marines may be waiting. The following procedures are examples of combining multiple procedures at once. It is possible to condense the previous surgery down to one in such a manner:

  • Broken skull, brain damage, and head shrapnel removal surgery
  1. Use the Incision Management System. Incision Management System OR (Scalpel->Hemostat->Retractor) to make an incision.
  2. Bone Saw Cut through the skull
  3. Retractor Open up the skull
  4. Hemostat Here it gets a bit tricky, use a hemostat repeatedly to pull out bone chips and shrapnel until you get a message that nothing more can be found in the brain. Both types of removal can take several rounds or attempts.
  5. Fix-O-Vein Advanced Trauma Kit Use the FixOVein and Trauma Kit to repair hematomas and damage to the brain and eyes if necessary
  6. Use the Health Analyzer to check that the patient does not have brain damage! If the patient still has brain damage go back and use the hemostat and FixOVein more until the Analyzer shows no brain damage.
  7. Retractor Close the skull back up
  8. Bone Gel Use bone gel on the damaged bones in the skull
  9. Bone Setter Piece together the broken or fractured skull
  10. Bone Gel Add bone gel once more
  11. Cautery Seal up the incision
  12. Use the Health Analyzer again to see if the patient needs antibiotics or anti-toxins and administer them as needed

Well what about an infected marine with a broken chest, internal bleeding, and a ruptured lung? Here you will need to use medication from the vendors in Medbay in order to tackle the problems at hand.

  • Alien embryo removal, ruptured lung, and broken chest surgery (with a side of internal bleeding)
  1. First use one Dexalin Plus injector to halt suffocation damage from the ruptured lung. While you can stop internal bleeding surgically, Keep a couple of Dexalin+ injectors on hand to keep the patient from dying from the ruptured lung, apply Peridaxon as needed.
  2. Scalpel Make an incision quickly
  3. Retractor Ignore bleeders and rearrange organs. Removing the larva ASAP is the top priority right now
  4. Bone Saw Cut open the rib cage
  5. Retractor Separate the rib cage
  6. PICT System Begin cutting out the alien embryo
  7. Hemostat Begin pulling out the alien embryo
  8. Advanced Trauma Kit Repair the ruptured lungs and any other damaged organs
  9. Hemostat Now stem the bleeders with the hemostat
  10. Retractor Close up the rib cage
  11. Bone Gel One application of bone gel for the cut rib cage. Cut rib cages and skulls require one application of bone gel after they've been pushed back together.
  12. Bone Setter Set the broken bones in the chest
  13. Bone Gel An application for the set bones. In general remember that fixing a broken bone requires two application of bone gel before the setting it.
  14. Cautery Cauterize the incision, your patient should be recovering nicely now
  15. Again, use the Health Analyzer to double-check your work and to dispense dylovene as needed

Tips

  • Patients can often tell you where they need surgery if an advance scanner is not available. Use a penlight on eyes to detect eye/brain damage, and a stethoscope on the chest to detect possible lung/heart damage.
  • The "Clamping Bleeder Step" can safely skipped entirely at the cost of your patient losing small amounts of blood volume over time. The blood loss is usually negligible unless the patient will be open for an excessive amount of time.
  • Be sure to stand in a spot where you won't be pushed around. Any movement will violently fail the surgery step you are currently performing. It is recommended for field surgeons to bring a folding chair for this exact reason.
  • The most common type of surgery that a person would need is Bone Repair Surgery, Internal Organs Surgery, Internal Bleeding Surgery, and Alien Embryo Removal. Be sure to be familiar with the steps of these procedures.
  • Be sure to check if any Tramadol is already in the system when performing the initial scan, as it is a common painkiller used by all space soldiers.
  • Refer to Guide to Medicine, Chemistry, or the Researcher page for further information.