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{| class="wikitable"
<b>Forums Account:</b> https://forum.cm-ss13.com/u/hungerjames/summary<br><b>Last Updated:</b> March 6, 2026
|+
<hr>
!Name
<b><big>Things I am working on:</big></b>
!Effect
*<s>Make a medal & ribbon template</s> On hold
!Properties
*Update Researcher page with "advanced" botany tips/ticks
!Acquiring
<b><big>Things I want to work on when I have the time:</big></b>
!Ratio
*Update the specialist page with common tips, tricks, & tech
!Meta- bolism
*Update the survivor page to explain some more of the basic "meta" strategies
!OD
**Add a xeno section for basic counters against survs and how to (hopefully) die less
!OD effects
*Update the CM13 History page
**https://cm-ss13.com/wiki/History
** https://cm-ss13.com/wiki/User:TopHatPenguin
<b><big>Things I want to do if/when they get merged:</big></b>
*Update hydro chem properties
**https://github.com/cmss13-devs/cmss13/pull/11209
 
==My Sandbox ==
Okay! Goals of this "new" table-tab:
 
(1) Easy to find and follow the BASICS of how to grow plants for non research purposes
 
(2) SIMPLE instructions that explain WHAT and WHY to do for growing RnD hydro chems
 
(3) Generalized to work as a template
 
<tabs>
<tab name="Machines">
{| style="wikitable;"
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Machine:'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:'''
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Hydroponicstray.png|64px]]<br>'''Hydroponics tray '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A specialised tray to grow plants in. You may right-click the tray and select '''Flush Tray''' to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:
*'''Green:''' Plant is ready to be harvested.
*'''Red:''' Plant is unhealthy, old-aged or dead.
*'''Orange/Red flash:''' High amount of weeds or pests.
*'''Yellow:''' Low amounts of nutrients in the tray.
*'''Blue:''' Low amount of water in the tray.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Seedvendor.png|64px]]<br>'''MegaSeed Servitor'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Vendor that contains the basic seeds needed to get started.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Seedextractor.png|64px]]<br>'''Seed Extractor <br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Centrifuge.png|64px]]<br>'''Lysis-Isolation Centrifuge'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process.
 
Once analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic Delivery System.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Bioballistic.png|64px]]<br>'''Bioballistic Delivery System'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Uses data disks with extracted genomes from the Lysis-Isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to  positively select your plants. If you modify a sample genome too many times, the genome will decay completely.
|}
</tab>
<tab name="Tools">
{| style="wikitable;"
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Item:'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:'''
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Floradisk.png|64px]]<br>'''Flora Data Disk '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Plantanalyzer.png|64px]]<br>'''Plant Analyzer '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Used to analyze plants quickly and get a reading of its general properties.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Hoe.png|64px]]<br>'''Mini Hoe '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Plantclipper.png|64px]]<br>'''Plant Clippers '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Hatchet.png|64px]]<br>'''Hatchet '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Used to cut down large plants into smaller parts. Usually wood.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Spade.png|64px]]<br>'''Spade '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Used to move dirt around. But we don't have dirt onboard, so it has little purpose right now.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Bucket.png|64px]]<br>'''Bucket '''<br>'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Its a bucket. Fill it with water and pour it somewhere.
|-
|-
|'''Medical'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Plantbag.png|64px]]<br>'''Plant Bag '''<br>'''
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile.
|
|
|
|
|
|
|-
|-
|{{Anchor}}[[Chemistry#sleen|Sleen]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Hydroponicsspray.png|64px]]<br>'''Hydroponics Spray '''<br>'''
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.
*Reduces Pain.
|}
|
</tab>
*[[Researcher#PNK|PNK]] 3
<tab name="Hydroponics">
|{{:Chemical/Sleen}}
{| style="wikitable;"
|1:1
|0,2
|
*20
*30
|
*Makes you hallucinate.
*Deals 3 toxin damage per tick.
*'''(C)''' Deals 9 liver damage per tick.
*'''(C)''' Deals 3 brain damage per tick.
*'''(C)''' Deals 3 oxygen damage per tick.
|-
|-
|{{Anchor}}[[Chemistry#atrophine|Atrophine]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Subject:'''
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:'''
*'''CANNOT BE INGESTED'''. Use a syringe or injector.
*Increases defibrillator healing by 28 brute, burn and toxin damage.
*Deals 0.875 brain damage per tick.
|
*[[Researcher#EGN|EGN]] 7
*[[Researcher#INV|INV]] 1
*[[Researcher#NRT|NRT]] 0,5
|{{:Chemical/Atrophine}}
|N/A
|0,2
|N/A
|N/A
|-
|-
|{{Anchor}}[[Chemistry#thymol|Thymol]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <br>'''Identifying Genes '''<br>'''
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you've identified the gene. '''A gene label represents the same trait across all plants'''.
*Decreases the larva stage counter by 0,5 per tick.
 
* Deals 0,2 burn damage per tick.
Some traits won't do much, while others can have drastic effects.
*When the larva gets regressed to stage 0:
**Removes the larva from the host.
**Deals between 20 and 40 burn damage to the host.
|
*[[Researcher#APS|APS]] 0,5
|{{:Chemical/Thymol}}
|N/A
|0,2
|N/A
|N/A
|-
|-
|'''Toxins and acids'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <br>'''Mutating plants '''<br>'''
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals. To mutate a plant, you need to put 60-120u of [[#mutagen|Unstable Mutagen]] in the hydroponics tray that contains the plant you wish to mutate.
|
|
|
|
|
|
|-
|-
|{{Anchor}}[[Chemistry#amatoxin|Amatoxin]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <br>'''Keeping your plants alive '''<br>'''
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal.  
*Deals 1 toxin damage per tick.
|}
|
</tab>
*[[Researcher#TXC|TXC]] 1
<tab name="Advanced Tools">
|{{:Chemical/Amatoxin}}
{| style="wikitable;"
|N/A
|0,1
|N/A
|N/A
|-
|-
|{{Anchor}}[[Chemistry#potassiumphorosulfate|Potassium Phorosulfate]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Item:'''
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Description:'''
*Causes baldness.
*Deals 8 oxygen damage per tick.
* Deals 5 brute damage per tick.
|
*[[Researcher#BLD|ATR]] 10
*[[Researcher#HPX|HPX]] 4
*[[Researcher#BCD|BCD]] 5
|{{:Chemical/Potassium Phorosulfate}}
|5:1
|0,1
|
*10
|
*Deals 5 radiation damage per tick.
*Deals 14 brute damage per tick.
* Deals 4 toxin damage per tick.
*Deals 20 oxygen damage per tick.
|-
|-
|{{Anchor}}[[Chemistry#coppersulfate|Copper Sulfate]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Unstable Mutagen'''
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
*Deals 5 burn damage per tick.
*Has a chance to melt items when poured/sprayed on them. Worn headgear included.
|
*[[Researcher#CRS|CRS]] 5
|{{:Chemical/Copper Sulfate}}
|6:1
|0.1
|N/A
|N/A
|-
|-
|{{Anchor}}[[Chemistry#ironsulfate|Iron Sulfate]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Radium'''
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
*Deals 1 burn damage per tick.
*Has a chance to melt items when poured/sprayed on them. Worn headgear included.
|
*[[Researcher#CRS|CRS]] 1
|{{:Chemical/Iron Sulfate}}
|6:1
|0,1
|N/A
|N/A
|-
|-
|{{Anchor|ironphoridesulfate}}[[#ironphoridesulfate|Iron Phoride Sulfate]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Alkysine'''
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
*Deals 5 burn damage per tick.
*Has a chance to melt items when poured/sprayed on them. Worn headgear included.
|
*[[Researcher#CRS|CRS]] 5
*[[Researcher#OXI|OXI]] 3
|{{:Chemical/Iron Phoride Sulfate}}
|4:1
|0,1
|N/A
|N/A
|-
|-
|{{Anchor}}[[Chemistry#urishiol|Urishiol]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Mercury'''
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
*Makes you sneeze, blink and cough.
*Deals 3 burn damage per tick.
*Has a chance to melt items when poured/sprayed on them. Worn headgear included.
|
*[[Researcher#ALG|ALG]] 6
*[[Researcher#CRS|CRS]] 3
|{{:Chemical/Urishiol}}
|N/A
|0,025
|
*6
*10
|
*Deals 6 burn damage per tick.
*'''(C)''' Deals 12 burn damage per tick.
|-
|-
|{{Anchor}}[[Chemistry#psoralen|Psoralen]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Ammonia'''
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
*Deals 3 radiation damage per tick.
|
*[[Researcher#CRG|CRG]] 6
|{{:Chemical/Psoralen}}
|N/A
|0,2
|N/A
|N/A
|-
|-
|{{Anchor}}[[Chemistry#zygacine|Zygacine]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Diethylene...'''  
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
*Deals 0,75 heart damage per tick.
|
*[[Researcher#CDT|CDT]] 3
|{{:Chemical/Zygacine}}
|N/A
|0,2
|
*6
*10
|
*Deals 6 oxygen damage per tick.
*'''(C)''' Deals 15 oxygen damage per tick.
|-
|-
|{{Anchor}}[[Chemistry#phenol|Phenol]]
|}
|
</tab>
*'''CANNOT BE INGESTED'''. Use a syringe or injector.
<tab name="Advanced Hydroponics">
*Deals 8,75 brain damage per tick.
{| style="wikitable;"
|
*[[Researcher#INV|INV]] 1
*[[Researcher#NRT|NRT]] 5
|{{:Chemical/Phenol}}
|N/A
|0,2
|
*10,5
*20
|
*Deals 15 brain damage per tick.
*Slowly inflicts drowsyness.
*'''(C)''' 75% chance to apply [[Sentinel|neruo]] slowdown per tick.
|-
|-
|'''Other'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Plant Groups:'''
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''What to Gene Edit:'''
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Planting Steps:'''
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Notes:'''
|
|
|
|
|-
|-
|{{Anchor}}[[Chemistry#capsaicin|Capsaicin]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|
*Poppies
* Increases body temperature by 2 per tick.
*Messa's Tears
* Causes gasping.
*Carrots
|
*Cabbages
* [[Researcher#HPR|HPR]] 1
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|{{:Chemical/Capsaicin}}
*Add vigour trait
|N/A
*Add production trait
|0,2
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|N/A
#Clear any warnings on the trays
|N/A
#Plant modified seeds
#Clip
#Mutate
#*Use 60-120 unstable or 60u radium
|-
|-
|{{Anchor}}[[Cooking#hotsauce|Hot Sauce]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|
*Reshi Mushrooms
*Increases body temperature by 2 per tick.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
*Causes gasping.
*Add vigour trait
|  
*Add production trait
*[[Researcher#HPR|HPR]] 1
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|{{:Chemical/Hot Sauce}}
#Clear any warnings on the trays
|N/A
#Plant modified seeds
|0,2
#Clip
|N/A
#Add 10u of Mercury
|N/A
#Mutate
#*Use 60-120 unstable or 60u radium
|-
|-
|{{Anchor}}[[Chemistry#concentratedcapsaicin|Concentrated Capsaicin]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|
*Nettles (Deathnettles)
* Increases body temperature by 8 per tick.
*Berries (Poison/Death Berries)
*Causes gasping.
*Apples
*Applies pain.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | <i>Plants lose their genetic modifications when they change species. Only modify the seeds once you have the desired species.</i>
*When applied topically, it instead knocks out the target, blurs vision, and blinds them.
*Once you have Deathnettles, Death/Poison Berries, and Mutant Apples
|
**For Deathnettles and Death/Poison Berries
*[[Researcher#HPR|HPR]] 4
***Add vigour trait
|{{:Chemical/Condensed Capsaicin}}
***Add production trait
|2:5
**For Mutant Applies
|0,2
***Add vigour trait
|N/A
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|N/A
#Clear any warnings on the trays (link to "Basic")
#Plant
#Clip
#Add 10u Alkysine
#Mutate
#*Use 60-120 unstable or 60u radium
#Uproot and replant if (start back at step 1):
#*Nettles become Mutant Nettles
#*Berries become Mutant Berries or Glowberries
#*Apples become Golden Apples
#Plant modified seeds of Deathnettles, Death/Poison Berries, Mutant Apples
#Clip
|-
|-
|{{Anchor}}[[Chemistry#macho|Macho]]
|}
|
</tab>
*Increases body temperature by 16 per tick.
</tabs>
*Causes gasping.
 
*Applies pain.
---
|
 
*[[Researcher#HPR|HPR]] 8
=== Tackling Stats ===
|{{:Chemical/Macho Sauce}}
Xenomorphs can tackle marines with {{Intent|Disarm}} intent ({{Key press|2}}). [[Xeno_Quickstart_Guide#Foreword:_Settings/Interactions|Directional assist]] works with tackling, so you can aim behind your target rather than sprite clicking! A Xeno can tackle every 1 second. This means
|1:1
Sentinels, Hivelords, and Carriers can permanently keep a humanoid stunned by tackling because their minimum tackle strength is greater than or equal to their maximum tackle range. Dragging someone while tackling reduces your tackle strength (the more tiles they are moved, the weaker your tackle). This means the target will eventually get a chance to stand up. Marines' [[The_Skill_System|endurance levels]] and the [[Researcher#NST|NST chemical property]] effectively reduce tackle strength, and this can cause targets to stand up faster than normal.
|1
 
|
'''Tackle Range:'''
*30
*This is the minimum and maximum number of tackles needed to knock down a target.
*50
**For example, it takes a Drone between 2 and 4 tackles to cause a knockdown.
|
*The tackle counter resets 20 seconds after the first tackle, if any Xeno ability is used on the target, or if the target is helped up.
*Increases body temperature by 32 per tick.
**If a Sentinel has made three tackles on a target and a Runner, then pounces on them, the tackle counter is reset. The Sentinel will need to make 4 more tackles. <br>
*Applies Pain.
'''Tackle Chance:'''
*'''(C)''' Knocks you out.
*This is the chance of a successful knockdown when tackling within the tackle range.
**For example, a Drone's 2nd tackle has a 35% chance to cause a knockdown. If it fails, then the 3rd tackle has another 35% chance, and the 4th tackle is guaranteed because it is the tackle range maximum. <br>
'''Tackle Strength Range:'''
*This is the range of how many seconds a knockdown will keep a target stunned.  
**For example, whenever a drone knocks down a target, they will be stunned for either 3 or 4 seconds.
 
<tabs>
'''Tackle Range''' is the minimum and maximum number of tackles needed to knock down a target. <br>
'''Tackle Chance''' is the chance of a successful knockdown when tackling within the tackle range. <br>
'''Tackle Strength Range''' is the range of how many seconds a knockdown will stun a target.  
<tab name="Tier 1 Xenomorphs">
 
{| class="wikitable"
! style="background:#423042" |<span style="color:white;">Caste</span>
! style="background:#423042" |<span style="color:white;">Tackle Range</span>
! style="background:#423042" |<span style="color:white;">Tackle Chance</span>
! style="background:#423042" |<span style="color:white;">Tackle Strength Range</span>
|-
|-
|{{Anchor}}[[Cooking#coldsauce|Frost Oil]]
! Drone
|
|2-4
*Decreases body temperature by 12 per tick.
|35%
|
|3-4
*[[Researcher#HPO|HPO]] 6
|{{:Chemical/Frost Oil}}
|N/A
|0,2
|N/A
|N/A
|-
|-
|{{Anchor}}[[Chemistry#digoxin|Digoxin]]
! Runner
|
|4-5
*Heals 1.5 heart damage per tick.
|40%
*Causes hair growth.
|4-4
|
*[[Researcher#CDP|CDP]] 3
*[[Researcher#FLF|TRI]] 1
|{{:Chemical/Digoxin}}
|N/A
|0,2
|
*10,5
*20
|
*Deals 6 oxygen damage per tick.
*25% chance of 1 brute damage per tick.
*'''(C)''' Applies a large amount of pain.
*'''(C)''' Deals 1 brain damage per tick.
|-
|-
|{{Anchor}}[[Chemistry#coniine|Coniine]]
! Sentinel
|
|4-4
*Puts you to sleep.
|50%
|
|4-4
*[[Researcher#SDT|HYP]] 5
|{{:Chemical/Coniine}}
|N/A
|0,2
|
*6
*10
|
*Knocks you out.
*'''(C)''' Deals 25 oxygen damage per tick.
|-
|-
|
! Defender
|
|2-4
|
|35%
|
|2-3
|
|}
|
</tab>
|
<tab name="Tier 2 Xenomorphs">
|
 
{| class="wikitable"
! style="background:#423042" |<span style="color:white;">Caste</span>
! style="background:#423042" |<span style="color:white;">Tackle Range</span>
! style="background:#423042" |<span style="color:white;">Tackle Chance</span>
! style="background:#423042" |<span style="color:white;">Tackle Strength Range</span>
|-
|-
|
! Hivelord
|
|2-4
|
|45%
|
|4-5
|
|
|
|
|-
|-
|
! Burrower
|
|3-5
|
|40%
|
|4-5
|
|
|
|
|-
|-
|
! Carrier
|
|2-4
|
|50%
|
|4-5
|
|
|
|
|-
|-
|
! Lurker
|
|2-6
|
|35%
|
|2-3
|
|
|
|
|-
|-
|
! Spitter
|
|2-6
|
|45%
|
|4-5
|
|
|
|
|-
|-
|
! Warrior
|
|2-4
|
|35%
|
|2-3
|
|
|
|
|-
|-
|
|}
|
</tab>
|
<tab name="Tier 3 Xenomorphs">
|
 
|
{| class="wikitable"
|
! style="background:#423042" |<span style="color:white;">Caste</span>
|
! style="background:#423042" |<span style="color:white;">Tackle Range</span>
|
! style="background:#423042" |<span style="color:white;">Tackle Chance</span>
! style="background:#423042" |<span style="color:white;">Tackle Strength Range</span>
|-
|-
|
! Boiler
|
|2-6
|
|25%
|
|3-4
|
|
|
|
|-
|-
|
! Crusher
|
|2-6
|
|25%
|
|2-3
|
|
|
|
|-
|-
|
! Praetorian
|
|2-5
|
|45%
|
|2-3
|
|
|
|
|-
|-
|
! Ravager
|
|2-5
|
|35%
|
|4-5
|
|
|
|
|-
|-
|
! Despoiler
|
|4-6
|
|25%
|
|3-4
|
|
|
|
|-
|-
|
|}
|
</tab>
|
<tab name="Tier 4 Xenomorphs">
|
 
|
{| class="wikitable"
|
! style="background:#423042" |<span style="color:white;">Caste</span>
|
! style="background:#423042" |<span style="color:white;">Tackle Range</span>
|
! style="background:#423042" |<span style="color:white;">Tackle Chance</span>
! style="background:#423042" |<span style="color:white;">Tackle Strength Range</span>
|-
|-
|
! Queen
|
|2-6
|
|55%
|
|2-3
|
|
|
|
|-
|-
|
! King
|
|6-10
|
|35%
|
|2-3
|
|
|
|
|-
|-
|THE BELOW ARE JUST HERE FOR EXAMPLES
! Abomination
|
|3-4
|
|35%
|
|6-10
|
|
|
|
|-
|-
|{{anchor|fertilizer}}[[#fertilizer|Fertilizer]]
|}
|
</tab>
*Usable as fertilizer for plants.
<tab name="Tier 0 Xenomorphs">
*Deals 0,5 toxin damage.
 
|  
{| class="wikitable"
*[[Researcher#TOX|TXC]] 0,5
! style="background:#423042" |<span style="color:white;">Caste</span>
|{{:Chemical/Fertilizer}}
! style="background:#423042" |<span style="color:white;">Tackle Range</span>
|N/A
! style="background:#423042" |<span style="color:white;">Tackle Chance</span>
|0,1
! style="background:#423042" |<span style="color:white;">Tackle Strength Range</span>
|N/A
|N/A
|-
|-
|{{anchor|plantbgone}}[[#plantbgone|Plant-B-Gone]]
! Lesser Drone
|
|4-5
*Kills xeno weeds.
|35%
*Kills normal weeds.
|2-3
*Harms helpful plants in hydro trays too.
*Deals 1 toxin damage.
|
*[[Researcher#TOX|TXC]] 2
|{{:Chemical/Plant-B-Gone}}
|5:5
|0,1
|N/A
|N/A
|-
|-
|{{anchor|smoke}}[[#smoke|Smoke]]
! Hellhound
|
|4-5
*Creates smoke
|40%
|N/A
|4-4
|{{:Chemical/Smoke}}
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|flashpowder}}[[#flashpowder|Flash Powder]]
|}
|
</tab>
*Creates a bright light that lasts for a while.
</tabs>
|N/A
 
|{{:Chemical/Flash Powder}}
---
|N/A
 
|N/A
{| class="wikitable"
|N/A
! style="background:#423042" |<span style="color:white;">Caste</span>
|N/A
! style="background:#423042" |<span style="color:white;">Tackle Range</span>
! style="background:#423042" |<span style="color:white;">Tackle Chance</span>
! style="background:#423042" |<span style="color:white;">Tackle Strength Range</span>
|-
|-
|{{anchor|blood}}[[#blood|Blood]]
! Lesser Drone
|
|4-5
*Spreads diseases if injected.
|35%
*Restores blood volume when injected into a human.
|2-3
**Deals toxin damage if blood type is incorrect. (Just use O-)
| N/A
|{{:Chemical/Blood}}
|N/A
| N/A
|N/A
|N/A
|-
|-
|{{anchor|plasticide}}[[#plasticide|Plasticide]]
! Drone
|
|2-4
*Deals 1 toxin damage.
|35%
*Turns into plastic when mixed at a 20:10 ratio with [[#sulphuricacid|Sulphuric Acid]].
|3-4
|
*[[Researcher#TOX|TXC]] 1
|{{:Chemical/Plasticide}}
|N/A
|0,01
| N/A
|N/A
|-
|-
|{{anchor|serotrotium}}[[#serotrotium|Serotrotium]]
! Runner
|
|4-5
*Makes you sneeze, blink and cough.
|40%
|
|4-4
*[[Researcher#ALG|ALG]] 2
|{{:Chemical/Serotrotium}}
|N/A
|0,2
|  
*30
*50
|N/A
|-
|-
|{{anchor|glycerol}}[[#glycerol|Glycerol]]
! Sentinel
|
|4-4
*Used for making nitroglycerin.
|50%
|N/A
|4-4
|{{:Chemical/Gylcerol}}
|4:1
|0,01
|N/A
|N/A
|-
|-
|{{anchor|virusfood}}[[#virusfood|Virus Food]]
! Defender
|
|2-4
*No pathology on CM. So this is entirely useless.
|35%
*Satiates you.
|2-3
|
*[[Researcher#NTR|NTR]] 2
|{{:Chemical/Virus Food}}
|3:3
|0,2
|N/A
|N/A
|-
|-
|{{anchor|thermite}}[[#thermite|Thermite]]
! Hivelord
|
|2-4
*Fire modifier.
|45%
*Deals 1 burn damage.
|4-5
*Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
|  
*[[Researcher#FUL|FUL]] 7
*[[Researcher#OXI|OXI]] 5
*[[Researcher#VIS|VIS]] 4
*[[Researcher#CRS|CRS]] 2
|{{:Chemical/Thermite}}
|3:3
|0,2
|N/A
|N/A
|-
|-
|{{anchor|spacecleaner}}[[#spacecleaner|Space Cleaner]]
! Burrower
|
|3-5
*Cleans objects when splashed/sprayed on them.
|40%
*Use a spray bottle filled with it to clean a dirty microwave.
|4-5
|N/A
|{{:Chemical/Space Cleaner}}
|3:2
|0,2
|
*30
*50
|
*Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
|-
|-
|{{anchor|cryptobiolin}}[[#cryptobiolin|Cryptobiolin]]
! Carrier
|
|2-4
*Used for making spaceacillin.
|50%
|N/A
|4-5
|{{:Chemical/Cryptobiolin}}
|3:3
|0,2
|N/A
|N/A<!--|-
|{{anchor|nanites}}[[#nanites|Nanites]]
|
* '''01010100 01101000 01100101 00100000 01100110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00101110'''
** Beep boop, motherfucker.
*** Copper to counteract.
* Commented out because this doesn't actually work. The disease just vanishes after stage 5. Pretty sure this is a bug, since the "object spawner" item spawns on the ground briefly.
|N/A
|
* [[Cooking#roburger|Roburgers]]
|N/A
|0,2
|N/A
|N/A--><!--|-
|{{anchor|xenomicrobes}}[[#xenomicrobes|Xenomicrobes]]
|
* Commented out, since you can't get this without admins, and I'd rather keep this whole thing reasonably secret.
** Takes a LONG time. Be patient.
|N/A
|N/A
|N/A
|0,2
|N/A
|N/A-->
|-
|-
|{{anchor|fluorosurfactant}}[[#fluorosurfactant|Fluorosurfactant]]
! Lurker
|
|2-6
*Turns into foam when mixed with [[#water|water]] at a 1:1 ratio.
|35%
|N/A
|2-3
|{{:Chemical/Fluorosurfactant}}
|5:5
|0,2
|N/A
|N/A
|-
|-
|{{anchor|foamingagent}}[[#foamingagent|Foaming Agent]]
! Spitter
|
|2-6
*Creates metal foam when 1u is mixed with 1u [[#polytrinicacid|polytrinic acid]] and 3u [[#aluminuim|aluminium]].
|45%
|N/A
|4-5
|{{:Chemical/Foaming Agent}}
|2:1
|0,2
|N/A
|N/A
|-
|-
|{{anchor|stabilizedmetallicfoam}}[[#stabilizedmetallicfoam|Stabilized Metallic Foam]]
! Warrior
|
|2-4
*Used in flamethrowers to produce a metal foam flamethrower. Has a range of 6 tiles and spreads like the pyrotechnician specialists green flame sideways.
|35%
|N/A
|2-3
|{{:Chemical/Stabilized Metallic Foam}}
|1:1
|0,2
|N/A
|N/A
|-
|-
|{{anchor|ammonia}}[[#ammonia|Ammonia]]
! Boiler
|
|2-6
|
|25%
|
|3-4
|
|
|
|
|-
|-
|KEEPING THESE JUST IN CASE (FOR NOW)
! Crusher
|
|2-6
|
|25%
|
|2-3
|
|
|
|
|-
|-
|{{Anchor}}[[Chemistry#gold|Gold]]
! Praetorian
|N/A
|2-5
|N/A
|45%
|OT workshop has sheets.
|2-3
|N/A
|0,2
|N/A
|N/A
|-
|-
|{{Anchor}}[[Chemistry#uranium|Uranium]]
! Ravager
|
|2-5
* Deals 0.5 radiation damage per tick.
|35%
|
|4-5
* [[Researcher#CRG|CRG]] 2
|The reactor room's storage has sheets.
|N/A
|0,2
|N/A
|N/A
|-
|-
|{{Anchor}}[[Chemistry#silver|Silver]]
! Despoiler
|N/A
|4-6
|N/A
|25%
|OT workshop has sheets.
|3-4
|N/A
|0,2
|N/A
|N/A
|-
|-
|{{Anchor}}Nicotine
! Queen
|N/A
|2-6
|N/A
|55%
|{{:Chemical/Nicotine}}
|2-3
|N/A
|0,2
|N/A
|N/A
|-
|-
|{{Anchor}}[[Chemistry#psilocybin|Psilocybin]]
! King
|
|6-10
*Makes you high.
|35%
*Makes you hallucinate.
|2-3
*Makes you jittery.
|
*[[Researcher#HLG|HLG]] 3
|{{:Chemical/Psilocybin}}
|N/A
|0,2
|
*30
*50
|
*Increases the hallucinations and jitters.
*Makes you stumble around.
*'''(C)''' Deals 3 brain damage per tick.
*'''(C)''' Knocks you out.
|-
|-
|{{Anchor}}[[Chemistry#ultrazine|Ultrazine]]
! Hellhound
|
|4-5
*Makes you much faster.
|40%
*Makes you addicted to it.
|4-4
|
*[[Researcher#MST|MST]] 40
*[[Researcher#ADT|ADT]] 8
|{{:Chemical/Ultrazine}}
|N/A
|0,0167
|
*10,5
*20
|
*Deals 40 heart damage per tick.
*Deals 8 brain damage per tick.
*'''(C)''' Deals 40 brute damage per tick.
*'''(C)''' Makes you nervous.
|-
|-
|{{Anchor}}[[Chemistry#cyanide|Cyanide]]
! Predalien
|
|3-4
*Deals 8 oxygen damage per tick.
|35%
*Puts you to sleep after a while.
|6-10
|
*[[Researcher#HPX|HPX]] 4
*[[Researcher#SDT|SDT]] 1
|{{:Chemical/Cyanide}}
|N/A
|0,4
|N/A
|N/A
|-
|-
|
|
|
|
|
|
|
|
|}
|}

Latest revision as of 15:08, 12 March 2026

Forums Account: https://forum.cm-ss13.com/u/hungerjames/summary
Last Updated: March 6, 2026


Things I am working on:

  • Make a medal & ribbon template On hold
  • Update Researcher page with "advanced" botany tips/ticks

Things I want to work on when I have the time:

Things I want to do if/when they get merged:

My Sandbox

Okay! Goals of this "new" table-tab:

(1) Easy to find and follow the BASICS of how to grow plants for non research purposes

(2) SIMPLE instructions that explain WHAT and WHY to do for growing RnD hydro chems

(3) Generalized to work as a template

Machine: Description:

Hydroponics tray
A specialised tray to grow plants in. You may right-click the tray and select Flush Tray to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:
  • Green: Plant is ready to be harvested.
  • Red: Plant is unhealthy, old-aged or dead.
  • Orange/Red flash: High amount of weeds or pests.
  • Yellow: Low amounts of nutrients in the tray.
  • Blue: Low amount of water in the tray.

MegaSeed Servitor
Vendor that contains the basic seeds needed to get started.

Seed Extractor
Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.

Lysis-Isolation Centrifuge
By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process.

Once analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic Delivery System.


Bioballistic Delivery System
Uses data disks with extracted genomes from the Lysis-Isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to positively select your plants. If you modify a sample genome too many times, the genome will decay completely.
Item: Description:

Flora Data Disk
Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.

Plant Analyzer
Used to analyze plants quickly and get a reading of its general properties.

Mini Hoe
The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly.

Plant Clippers
A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.

Hatchet
Used to cut down large plants into smaller parts. Usually wood.

Spade
Used to move dirt around. But we don't have dirt onboard, so it has little purpose right now.

Bucket
Its a bucket. Fill it with water and pour it somewhere.

Plant Bag
Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile.

Hydroponics Spray
Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.
Subject: Description:

Identifying Genes
Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you've identified the gene. A gene label represents the same trait across all plants.

Some traits won't do much, while others can have drastic effects.


Mutating plants
Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals. To mutate a plant, you need to put 60-120u of Unstable Mutagen in the hydroponics tray that contains the plant you wish to mutate.

Keeping your plants alive
Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal.
Item: Description:
Unstable Mutagen
Radium
Alkysine
Mercury
Ammonia
Diethylene...
Plant Groups: What to Gene Edit: Planting Steps: Notes:
  • Poppies
  • Messa's Tears
  • Carrots
  • Cabbages
  • Add vigour trait
  • Add production trait
  1. Clear any warnings on the trays
  2. Plant modified seeds
  3. Clip
  4. Mutate
    • Use 60-120 unstable or 60u radium
  • Reshi Mushrooms
  • Add vigour trait
  • Add production trait
  1. Clear any warnings on the trays
  2. Plant modified seeds
  3. Clip
  4. Add 10u of Mercury
  5. Mutate
    • Use 60-120 unstable or 60u radium
  • Nettles (Deathnettles)
  • Berries (Poison/Death Berries)
  • Apples
Plants lose their genetic modifications when they change species. Only modify the seeds once you have the desired species.
  • Once you have Deathnettles, Death/Poison Berries, and Mutant Apples
    • For Deathnettles and Death/Poison Berries
      • Add vigour trait
      • Add production trait
    • For Mutant Applies
      • Add vigour trait
  1. Clear any warnings on the trays (link to "Basic")
  2. Plant
  3. Clip
  4. Add 10u Alkysine
  5. Mutate
    • Use 60-120 unstable or 60u radium
  6. Uproot and replant if (start back at step 1):
    • Nettles become Mutant Nettles
    • Berries become Mutant Berries or Glowberries
    • Apples become Golden Apples
  7. Plant modified seeds of Deathnettles, Death/Poison Berries, Mutant Apples
  8. Clip

---

Tackling Stats

Xenomorphs can tackle marines with Disarm intent (2). Directional assist works with tackling, so you can aim behind your target rather than sprite clicking! A Xeno can tackle every 1 second. This means Sentinels, Hivelords, and Carriers can permanently keep a humanoid stunned by tackling because their minimum tackle strength is greater than or equal to their maximum tackle range. Dragging someone while tackling reduces your tackle strength (the more tiles they are moved, the weaker your tackle). This means the target will eventually get a chance to stand up. Marines' endurance levels and the NST chemical property effectively reduce tackle strength, and this can cause targets to stand up faster than normal.

Tackle Range:

  • This is the minimum and maximum number of tackles needed to knock down a target.
    • For example, it takes a Drone between 2 and 4 tackles to cause a knockdown.
  • The tackle counter resets 20 seconds after the first tackle, if any Xeno ability is used on the target, or if the target is helped up.
    • If a Sentinel has made three tackles on a target and a Runner, then pounces on them, the tackle counter is reset. The Sentinel will need to make 4 more tackles.

Tackle Chance:

  • This is the chance of a successful knockdown when tackling within the tackle range.
    • For example, a Drone's 2nd tackle has a 35% chance to cause a knockdown. If it fails, then the 3rd tackle has another 35% chance, and the 4th tackle is guaranteed because it is the tackle range maximum.

Tackle Strength Range:

  • This is the range of how many seconds a knockdown will keep a target stunned.
    • For example, whenever a drone knocks down a target, they will be stunned for either 3 or 4 seconds.

Tackle Range is the minimum and maximum number of tackles needed to knock down a target.
Tackle Chance is the chance of a successful knockdown when tackling within the tackle range.
Tackle Strength Range is the range of how many seconds a knockdown will stun a target.

Caste Tackle Range Tackle Chance Tackle Strength Range
Drone 2-4 35% 3-4
Runner 4-5 40% 4-4
Sentinel 4-4 50% 4-4
Defender 2-4 35% 2-3
Caste Tackle Range Tackle Chance Tackle Strength Range
Hivelord 2-4 45% 4-5
Burrower 3-5 40% 4-5
Carrier 2-4 50% 4-5
Lurker 2-6 35% 2-3
Spitter 2-6 45% 4-5
Warrior 2-4 35% 2-3
Caste Tackle Range Tackle Chance Tackle Strength Range
Boiler 2-6 25% 3-4
Crusher 2-6 25% 2-3
Praetorian 2-5 45% 2-3
Ravager 2-5 35% 4-5
Despoiler 4-6 25% 3-4
Caste Tackle Range Tackle Chance Tackle Strength Range
Queen 2-6 55% 2-3
King 6-10 35% 2-3
Abomination 3-4 35% 6-10
Caste Tackle Range Tackle Chance Tackle Strength Range
Lesser Drone 4-5 35% 2-3
Hellhound 4-5 40% 4-4

---

Caste Tackle Range Tackle Chance Tackle Strength Range
Lesser Drone 4-5 35% 2-3
Drone 2-4 35% 3-4
Runner 4-5 40% 4-4
Sentinel 4-4 50% 4-4
Defender 2-4 35% 2-3
Hivelord 2-4 45% 4-5
Burrower 3-5 40% 4-5
Carrier 2-4 50% 4-5
Lurker 2-6 35% 2-3
Spitter 2-6 45% 4-5
Warrior 2-4 35% 2-3
Boiler 2-6 25% 3-4
Crusher 2-6 25% 2-3
Praetorian 2-5 45% 2-3
Ravager 2-5 35% 4-5
Despoiler 4-6 25% 3-4
Queen 2-6 55% 2-3
King 6-10 35% 2-3
Hellhound 4-5 40% 4-4
Predalien 3-4 35% 6-10
Contents